The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Come on man, you're just being provocative. It's obvious what Famine is saying if you read his posts. He's spelling it out for you. If you enjoyed GT4, which he did, then naturally you will enjoy a game that is better than GT4. That's all Famine is saying, if GT5 is upto next gen standards of content, physics and graphics and irons out GT4's bugs then he will enjoy it. Any extra features will add to that enjoyment but the enjoyment won't depend on them.
That does not make him a fanboy that makes him a logical thinker and I can get that point from his posts quite easily. Stop trying to get a rise and just accept that there was a misunderstanding.
 
Come on man, you're just being provocative. It's obvious what Famine is saying if you read his posts. He's spelling it out for you. If you enjoyed GT4, which he did, then naturally you will enjoy a game that is better than GT4. That's all Famine is saying, if GT5 is upto next gen standards of content, physics and graphics and irons out GT4's bugs then he will enjoy it. Any extra features will add to that enjoyment but the enjoyment won't depend on them.
That does not make him a fanboy that makes him a logical thinker and I can get that point from his posts quite easily. Stop trying to get a rise and just accept that there was a misunderstanding.

I sure hope you're not talking to me Dave A, I never called him a fanboy, not did I say he posted anything illogical. I'm certainly not trying to get a rise out of him or be provocative. I don't know what planet you're on but you better read posts properly before typing.💡

If you're talking to somebody else, (really don't have time to read 4 pages of rants), than please ignore this post.
 
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EDIT: No joke, if GT5 had GRID damage and collision rollover, FM3 driving physics and livery editor, NFS Prostreet tyre smoke and tyre marks, I would pay 5 times as much for GT5 in a blink of an eye. Think, I'd buy a PS3 just for GT5...
Uh.... yeah, just put every racing game in the world in a blender, and you'd make everyone unhappy. :p
 
When did damage become such an important part of the Gran Turismo experience?

This is not Burn Out where it's all about crashing the cars and damage modeling is at a premium.

Last time I checked, the last 5 major GT releases had zero damage and all were quite fun and received extremely well critically (biggest gripes were NOT about the lack of damage) except for GT5P, which single player and online experience was lacking.

The fact is GT5 is a AAA game without damage.

It became important when it became reasonable to do well and when KY and PD said they would put it in...

3 of the last 5 GT releases (1 2 and 3) were during times when decent crash damage wasn't something that was commonly pulled off on consoles and they were above the bar without crash damage.

However things change... expectation is that improvements will come with each generation and when it comes to "simulators" it's not unfair to expect that some of those improvements will be in the simulation department (not just the looks and size department).

Why do people always have to go 100% one way or the other where you either have damage, or you are playing burnout? There is a middle ground you know...

Plenty of games have done a decent job of putting damage in that adds a lot to the game. The main issue is in punishing you for poor driving. When your car takes no damage it almost encouorages bumper car style driving. Even I, who tries to be careful and race clean, have mashups sometimes, and I personally don't like finishing a race after a collision with no damage to show for it, feels dirty like I shouldn't have placed that well. But the only other option with GT was to restart everytime you had a collision until you got a perfect race, thus you didn't get an unfair finish...

I believe GT4 (sorry for being so out of touch but it's been a while since I played any video games - bought house, moved, life is in a total mess) had that blur thing when you crashed to at least give some sort of punishment for collisions.

Fact is though, the only way to make the races feel real and "simulate" the experience is to give appropriate punishment for certain actions.

No one has it perfect yet, but some have it darn good, and good enough to convey the sense of the simulation.

I don't think anyone is asking for perfection (well maybe some are) but people are asking for a solid attempt and something at least on par with what's been going on out there for a while now, if not better.

Honestly I wouldn't give GT5 a AAA if it doesn't have decent damage... 5 years ago I would have given it AAAAAAA++++ just from the demo we saw. But today... GT5 needs to strut it's stuff pretty well to be a AAA game... don't get me wrong, on graphics alone it's a stunner all else aside, but I don't care how hot the girl is if she litterally has a pea brain... same with GT5... any major area that lacks will make take it out of contention for AAA in my book.

If I had to rate it and it came out just like what we saw in the demo, I would give it a B+... basically an A minus some serious annoyance that the AI still drives blindly into you. But if they can fix the AI flaws and deliver reasonably on their promises elsewhere, AAA is certainly not out of the question.
 
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Come on man, you're just being provocative. It's obvious what Famine is saying if you read his posts. He's spelling it out for you. If you enjoyed GT4, which he did, then naturally you will enjoy a game that is better than GT4. That's all Famine is saying, if GT5 is upto next gen standards of content, physics and graphics and irons out GT4's bugs then he will enjoy it. Any extra features will add to that enjoyment but the enjoyment won't depend on them.
That does not make him a fanboy that makes him a logical thinker and I can get that point from his posts quite easily. Stop trying to get a rise and just accept that there was a misunderstanding.

I see what he is saying and I am saying his reasoning is flawed. For instance as I said I enjoyed Pole Position. Would I still enjoy pole position today with better graphics and more cars? No... not really... it would need a massive upgrade in terms of the meat of the game.

Same with GT. Just because I enjoyed GT4 a lot doesn't mean that 5 years later I will enjoy anything better than GT4... my standards have gone up and I will enjoy anything that shows 5 years improvement over GT4.
 
When did damage become such an important part of the Gran Turismo experience?

This is not Burn Out where it's all about crashing the cars and damage modeling is at a premium.

Last time I checked, the last 5 major GT releases had zero damage and all were quite fun and received extremely well critically (biggest gripes were NOT about the lack of damage) except for GT5P, which single player and online experience was lacking.

The fact is GT5 is a AAA game without damage.

Maybe PD should have took the Turn 10 route. Show a CG trailer of a Ford GT crashing at 60mph and flipping 20 feet in the air. Show incar footage of a Audi R8 slamming into the side of a mountain at 100mph only for it to roll over lazily. Then would their thirst for automotive carnage be satisfied? Then would they have faith in PD despite not knowing anything else about the game? Unreal.

LOL Have you seen the other things theyre complaining about also? They want all other games rolled into one GT5. They dont realy want GT anymore. Damage or realistic trees (Or most of what rlse they moan about) are important to me. I just want a follow up that looks better. I would be very happy if it was just GT4 with enhanced graphics.
 
LOL Have you seen the other things theyre complaining about also? They want all other games rolled into one GT5. They dont realy want GT anymore. Damage or realistic trees (Or most of what rlse they moan about) are important to me. I just want a follow up that looks better. I would be very happy if it was just GT4 with enhanced graphics.

Well I have heard a lot of wants but the major ones seem to be things that PD or KY told us we could expect... better trees? Well... I suppose why not but is someone really making a big fuss over that?

Basically GT born the simulator moniker for too long to not be giving us some decent sim features by now. There is no legit reason not to:

Hardware can support it? Check
Time to develop it? Check
People who want it? Check
Enough others have done it that it's pretty much the norm now? Check

Basically PD used to set the bar with GT... now there are startling areas where it's barely keeping up...

BTW I am not sure what you mean by don't want GT anymore... I still want GT... I just want GT evolved... the odd thing is that if PD gave us most of what we want, I don't think it would take away from what the "other" type of gamers here want... I mean I am sure you could choose to turn off damage if you really didn't like it... and if you don't care about AI, then I don't see how better AI would be bad for you...
 
better trees? Well... I suppose why not but is someone really making a big fuss over that?

Did'nt you see the Thread where people are complaining about the 2D trees that was posted a few days ago?

As for the rest. I stand to what I said. Most of what I have seen pwople want all other sim's rolled into GT.
 
This is my view on damage...

Damage is nice in all and does add to the realism but seriously folks it is not required, one can live without it. I know Forza has damage but visually it is rather pathetic and not just Forza but just about every racing game in existence (even Burnout is not truly realistic). Sorry but if all these racing games were to be realistic it would take a Crysis level machine to compute all the physics and graphical deformation (not to mention 15 other cars). How it affects performance on the other hand is quite impressive (in Forza and in other games) and I hope GT at least simulates that aspect for all cars. This is what truly adds the realism. Realism is not denting your bumper its tapping an opponent and having your steering alignment shifted, which then causes your tires to scrub, which then makes you loose traction and causes more potential damage. The only thing visual damage is important for is aerodynamics, but otherwise its not really necessary. You drive like a fool you pay the price. This is what GT needs more than anything.
 
This is my view on damage...

Damage is nice in all and does add to the realism but seriously folks it is not required, one can live without it. I know Forza has damage but visually it is rather pathetic and not just Forza but just about every racing game in existence (even Burnout is not truly realistic). Sorry but if all these racing games were to be realistic it would take a Crysis level machine to compute all the physics and graphical deformation (not to mention 15 other cars). How it affects performance on the other hand is quite impressive (in Forza and in other games) and I hope GT at least simulates that aspect for all cars. This is what truly adds the realism. Realism is not denting your bumper its tapping an opponent and having your steering alignment shifted, which then causes your tires to scrub, which then makes you loose traction and causes more potential damage. The only thing visual damage is important for is aerodynamics, but otherwise its not really necessary. You drive like a fool you pay the price. This is what GT needs more than anything.


Absolutely agree... damage on a visual level is not as important as on a cause/effect level.

If the damage in GT is not visually perfect, but does it's job in punishing bad decisions, that's fine by me and I think it would satisfy most as those who want damage are probably more sim minded and sim enthusiasts are used to giving up looks good in return for works good.

But I still don't like the damage on some cars only... especially when I believe some of the cars that can't be damaged in GT can be damaged in forza which means it's not the licenses that's preventing it... which points the finger squarely at PD.
 
@ Devedander

Look, the problem is that you act like you have GT5 now. If you do, please give us a full report. If you don't, then you're complaining about things that don't exist yet.

You've said your peace more than a dozen times, by far. Now, you need to drop it. This is what neurotic movie actors and rock stars do, fret about things that haven't happened and may not, and it's why we dismiss them out of hand. And once again, I really need to take my own advice and just let these kinds of circular arguments lie.
 
Have a crack in FM2, see how you get on. I couldn't total a Viper GTS-R in 5 minutes on FM2, even with 150mph+/150mph+ crashes head-on into AI cars on the straights of New York.

If you can end an Impreza's life in 2 minutes on FM2 I'd be surprised, impressed and concerned in relatively equal measures.

I've never played FM2 or any other arcade racing game since the original NFS. It seems to me that a simulation should have realistic damage or don't bother.

But no matter what PD does with damage there will be wailing and gnashing of teeth.
 
@ Devedander

Look, the problem is that you act like you have GT5 now. If you do, please give us a full report. If you don't, then you're complaining about things that don't exist yet.

You've said your peace more than a dozen times, by far. Now, you need to drop it. This is what neurotic movie actors and rock stars do, fret about things that haven't happened and may not, and it's why we dismiss them out of hand. And once again, I really need to take my own advice and just let these kinds of circular arguments lie.

Lol getting a little carried away with yourself there? Wonder why you feel so bothered by this... is my talking about what seems quite likely to make the final build (I have said over and over again why I feel that) getting in the way of you talking about all the good things you don't know for sure are in the final build but are happy about anyway?

Is this somehow hurting you? Is the fact that I might be dissapointed less appropriate to the forum than the fact that you might be excstatic?

Calm down a little and don't take it personally... no need to get your panties all in a bunch :)
 
OK just jumping into this conversation...

Personally, I'm happy with the damage model shown at GC09. I think it's better than nothing, and if that's what we're stuck with at the end, sure I'll be upset, but I'd get over it and enjoy it. It's better than nothing.

About not all cars having damage, think about it. There's going to be at least 1,000 cars in this game. I don't know if this has been said already, but that's a lot of cars!! Creating a damage model for every single one of those would probably delay it to Q4 2010 at least. Now, I'm just as disappointed as everyone else here about these things but I'll be happy with getting the game, nonetheless. :)
 
*EDIT* Nevermind, I'm not going to bother debating such trivial things. :)
 
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OK just jumping into this conversation...

Personally, I'm happy with the damage model shown at GC09. I think it's better than nothing, and if that's what we're stuck with at the end, sure I'll be upset, but I'd get over it and enjoy it. It's better than nothing.

About not all cars having damage, think about it. There's going to be at least 1,000 cars in this game. I don't know if this has been said already, but that's a lot of cars!! Creating a damage model for every single one of those would probably delay it to Q4 2010 at least. Now, I'm just as disappointed as everyone else here about these things but I'll be happy with getting the game, nonetheless. :)

Yes better than nothing...

As for damage modeling all the cars and q4 2010... I mean if they started right now, maybe... they have had years to work on this game... not sure it's so unreasonable considering.
 
Yes better than nothing...

As for damage modeling all the cars and q4 2010... I mean if they started right now, maybe... they have had years to work on this game... not sure it's so unreasonable considering.

I would like to see you so it faster...
 
Apparently the damage model isn't complete. As per this interview with Kaz.


Gran Turismo 5's damage modelling is unfinished
Friday, 21 Aug 2009 12:45
http://www.gamezine.co.uk/news/games/g/gran-turismo-5/gran-turismo-5-s-damage-modelling-unfinished-$1320295.htm


Gran Turismo 5's damage modelling is currently unfinished, according to Polyphony Digital head Kazunori Yamauchi.

Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

Moreover, as previously predicted, the damage will not affect all car models in the game (of which there'll be a massive 1000):

"The damage already has repercussions on the steering but beware, it should not affect all vehicles in the game," Yamauchi-san adds.

It's also great to hear that GT5's release date is not far off, with Yamauchi-san explaining that the game will come out shortly after the franchise's PSP edition, which will be released on October 1st.
 
We will see if PD continues to develop the still after release if they feel that some features were unfinished.
 
I'm really excited that Damage has made it's way into Gran Turismo. I've been wanting this feature for a long long time.

I think the damage looks really good and it's amazing to be able to see out of the car from the inside after the door falls off.

But I am a bit confused, even a little bit disappointed with what I have seen and read based on hands on impressions.

1. Most of the cars in GT 5 won't have damage modeling.
2. Even more, if there are two race cars on the same track ONLY your car can be damaged. I'd be really dissapointed to see a race full of race cars that have a damage model but not be able to damage any of them because only the players car can be damaged.

I find it hard not to be disappointed by those two things.

Now I know that this isn't a final build and that it has been reported that this is merely the first step in what they want to create for a damage model. But that almost sounds like he's talking about future GT games and not GT 5 IMO. He didn't say "that was just a taste of what we have accomplished and will be bringing to GT 5" he said that's just "the first step of what they want to achieve" Implying he's talking about what they want to do and not what they have already done and are just not showing yet.

Also with the comments about a Q4 release. If this is just "the first step" how many more "steps" can they possibly make in such a short time before release?

Here's hoping for the best:tup:
 
1. Most of the cars in GT 5 won't have damage modeling.
2. Even more, if there are two race cars on the same track ONLY your car can be damaged. I'd be really dissapointed to see a race full of race cars that have a damage model but not be able to damage any of them because only the players car can be damaged.

I find it hard not to be disappointed by those two things.


Also with the comments about a Q4 release. If this is just "the first step" how many more "steps" can they possibly make in such a short time before release?

I suspect that the Gamescom demo was the easiest way for them to showcase their new damage model without letting any major secrets out of the bag - established track, cars, etc. It seems that car damage is going to be limited to 'racing' cars so I would expect full grids of them to feature damage in racing.

I assume the 'first step' he refers to is what they've accomplished with the GT5 damage model as a whole. It may well be the next installment before they can fully realise the next step.
 
I've never played FM2 or any other arcade racing game since the original NFS. It seems to me that a simulation should have realistic damage or don't bother.

But no matter what PD does with damage there will be wailing and gnashing of teeth.

i have played FM2 alot online and my race have often ended in the first corner so famine i dont under stad what you are talking about...
but you have the ability to turn the damage off to only be cosmic..
maby it is that you did.

i think i Quoted the wrong guy sorry
 
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Apparently the damage model isn't complete. As per this interview with Kaz.


Gran Turismo 5's damage modelling is unfinished
Friday, 21 Aug 2009 12:45
http://www.gamezine.co.uk/news/games/g/gran-turismo-5/gran-turismo-5-s-damage-modelling-unfinished-$1320295.htm


Gran Turismo 5's damage modelling is currently unfinished, according to Polyphony Digital head Kazunori Yamauchi.

Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

Moreover, as previously predicted, the damage will not affect all car models in the game (of which there'll be a massive 1000):

"The damage already has repercussions on the steering but beware, it should not affect all vehicles in the game," Yamauchi-san adds.

It's also great to hear that GT5's release date is not far off, with Yamauchi-san explaining that the game will come out shortly after the franchise's PSP edition, which will be released on October 1st.

And who was it that said what we saw was what we are gonna see on the final product? Looks like another over hyped claim denied.
 
I sure hope you're not talking to me Dave A, I never called him a fanboy, not did I say he posted anything illogical.
I know you didn't, sorry for the confusion. I was talking to IsmokeGT who posted directly before me. He was being antagonistic.

I see what he is saying and I am saying his reasoning is flawed. For instance as I said I enjoyed Pole Position. Would I still enjoy pole position today with better graphics and more cars? No... not really... it would need a massive upgrade in terms of the meat of the game.

Same with GT. Just because I enjoyed GT4 a lot doesn't mean that 5 years later I will enjoy anything better than GT4... my standards have gone up and I will enjoy anything that shows 5 years improvement over GT4.
But what Famine is asking for is more than GT4 and not just in sheer content. He mentioend more cars, more tracks, better graphics and better physics. Doesn't that cover the meat of the game pretty much. Anything else is great, but for a racing game the main ingredients are the cars, tracks, physics and graphics. You take away one of thoes and you haven't got a racing game (car racing game anyway).

If they improve on all of thoes aspects which I think you can pretty much say that they have then you have a sequel. Damage being included isn't the be all and end all, it's a bonus but I'm going to enjoy driving the cars because the game looks nice and the physics are great. The fact my rear bumper is hanging off isn't going to make me enjoy the game it's just going to be a nice effect. Mechanical damage is more important imo because that will affect how I drive but visual damage won't. Same goes for day-night cycles, I never did most of the endurance races in GT4, I didn't have time but it would still be a nice feature. But again the actual enjoyment of ddriving the car round the track is going to be based on the games physics being great and the game looking pretty.

I can totaly understand where Famine is coming from and I completely agree with what he's saying, he's not asking for the game to be limited to just improvements in car and track count and better physcis but he's just saying that thoes are the importnat things that will directly decide how much fun he has with the game and the chances are they will be the things that everyone's fun will be decided on. Anything extra is a bonus and might add to that fun but if you have all the bonus stuff but crap physics that you don't enjoy, well then the fun is never there in the first place.
 
I would like to see you so it faster...

So everyone here who say's something bad about a game needs to be able to program a game faster and better themselves?

Right... solid logic there.

No I can't do it faster... you got me! Oh nos!!!!

Ummm... but wait... other companies (who apparently can do it faser) have been cranking out some pretty impressive improvements in less time... and 5 years? Really? That's pretty long in any game dev's book.

And before you say it, yes I know other games have come along during that time perid, but if you think PD wasn't already thinking about GT5 while launching GT4 and the whole time in between you are delusional.

While I like the Toca series, and have been vocal in asking Codies to kill of GRID and get back to TRD, Toca cuts a LOT of corners. For instance, the only car that makes any sound is yours and the car next to you in race. Just watch any replay. In those, the only car that makes any sound is yours. And it also appears that the only vehicles which have any A.I. and physics properties are in your vicinity. That certainly frees up resources for the game, but I'm not sure those were the right choices.

Really? I honestly never noticed that... I have a pretty decent surround sound system and it never occured to me that sound was missing from other cars. I will have to check that out as I am surprised I didn't notice!

Also not sure what you mean by physics and AI but I assume you mean cars not near you are just kind of dumb drive the line guys? Again I didn't notice...

But I would say the fact that I played the crap out of that game and never noticed these problems are signs that they cut corners in the right place and yet more proof that you can do things well enough to make the experience excellent without having to do it perfectly every single place...

I mean realistically sound only of your car and those around you is the only sound you will really hear and the only sound that really matters. And AI only around you is where it counts. Better to have it everywhere sure, but if it's only in the area's it effects me, that's where it really counts. After all, in the end who does what beyond where I can see is basically down to a math equation, if it plays out in detail or just the results come from it, it's not too big a difference to the experience.

That's what I am saying with GT... get it right across the board so the experience is good, don't leave big chunks out becaues you could only do it some places if you wanted to do it absolutely perfectly.

I have no reason to assume that.

I also have no reason to assume that they have fixed the flaws. So in many ways my hope that they have is an expectation.

Actually you do have reasons to assume that. I have detailed them before in lenght but suffice it to say they boil down to how close we are, how long it takes to make major changes and how likely it is that the recent video is actually a reasonable current build.

Discussion. News.

Well if the fact the game is out means that you can't assume anything about it, how can there be news or discussion? News is useless because the game hasn't come out so you can't know it's true and discussion is useless because anything could change before release so there is no point in disucssing something which has no solidity.

The only difference between us then is that I don't care if they add some features and modes, as their presence or absence won't really affect if I enjoy it or not.

Probably not the only things, but quite possibly a good call all the same...

But what Famine is asking for is more than GT4 and not just in sheer content. He mentioend more cars, more tracks, better graphics and better physics. Doesn't that cover the meat of the game pretty much. Anything else is great, but for a racing game the main ingredients are the cars, tracks, physics and graphics. You take away one of thoes and you haven't got a racing game (car racing game anyway).

No... I think damage is a big part of the meat of the game... I mean damage is the thing that can cause you to fight the last 4 laps of a race becauase you were too agressive and gambled to get up a position.

Damage is the kind of thing that can drastically change the outcome of a race. Unless you can really race without ever touching another car or any barriers, not having damage means you miss out on something.

I mean every time I run a race in GT and clip someone early on, then win the race I have to wonder "you know if my steering was pulling left the whole race because of that would I have really won?"

Damage is a huge part of the experience. No damage is like a shooting game that doesn't require to you reload... Basically probably a good 90% of the races you play would have turned out significantly different if damage was accounted for (I am talking placing differently). Something that effects the outcome that dramatically that often is significant to leave out of a simulation.

I mean why bother with things like fuel consumption when you are cutting corners on damage?

I see what Famine is asking for, and I suppose my response is "Good for you to have a low expectation, because you will be happy" but I don't think the fact that he has such low expectations is a legit reason to suggest that issues he doesn't care about should be trivialized.
 
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Now that we've seen that PD modeled the engine of front engine cars to be seen after they lose their hood, is it realistic to expect mid engine race cars to be able to lose their engine cover in a crash, exposing the engine like in this picture?

2009-Peugeot-908.jpg
 
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