Show me where anyone has said that. Youve just made that up. Your trying to say i justified PD's methods when i was just offering a little bit of obscure knowledge to this circular thread.
I said the most accurate of simulators do not display visual damage. With all due respect your not gonna get your sim hours training on that.
Dont make me laugh. You make it sound so simple. Please dont spout your uneducated opinion as a fact.👎
Now the most advanced (which is what i stated originally) of flight simulators belong to NASA, BAE amongst others, and they are commercial jets (A320,380,747,etc) These fly at high altitudes at high speeds under immense stress. You lose a wing on one of them at 25,000 feet ( or any high altitude for that matter) by the time your plane reaches the floor it will be in 1000 different parts. Guaranteed. But, as stated, you will not see this, the reason being, 99.99999% your dead, simulation over (infact you would not in a million years be trained for the 0.000001% chance of a lost wing) You will, however, be trained not to lose your wings in the first place (high speed pitch/bank/roll will be enough to lose enough of one wing to be considered a big problem)Thus failing you from the simulation test.
At the end of the day these machines have been built by people WAY smarter than anybody here (and are PROVEN to be the best), built to simulate real flight with real day to day problems your most likely to encounter (engine failure,pressure loss,frozen landing gear, etc) not to scare the **** out of new pilots i presume. Because thats all a lost wing will do, confirm the fact that your all going to die.
I could go on but i dont see the point. If anyone has any further problems with that please take it up with the Flight simulator designers and tell them why there multi-million $ machine, what you will most likely never get to fly, sucks.
The next time you board a plane remember this. Your pilot has most likely been trained on a less powerful, less realistic simulator than the one in question. With rigid pre-determined rulesets and no room for dynamics. Fair to say a simulation only has to take you so far.