Industry analyst Michael Pachter was interviewed by GameInformer this week, and they asked him to comment on Nintendo. It's nothing that hasn't been said before, but I want to talk about this...
I have an Xbox 360, and even though it's been my go-to gaming platform a lot of the time, I never played many of the most-popular games on PS3/XB360, and didn't care much for the ones I tried. I figured that was just me, but with these failures on the Wii U, I've been wondering if other Nintendo fans never cared much for zombie games or competitive online FPSs, either.
So what good could it ever do for a publisher to go out of their way to bring Xbox/Playstation best-sellers to the Wii U, if Nintendo fans simply prefer other kinds of games (not just because of Nintendo branding)? All those companies do is try the same formulas that appeal to Playstation/Xbox audiences, then whine when it doesn't pan out.
PROTIP: I'm pretty sure we don't all like the same things.
I'm not talking about dark/mature versus cute/colorful, either, although those elements do play into part of the divide I'm thinking of. Nintendo fans prioritize tight gameplay over a photorealistic aesthetic, and cartoony-looking games can get away with jumps, attacks, or other actions that would look relatively absurd in a photorealistic game. Meanwhile, photorealistic games have been moving toward rigidly scripted actions and prompts that allow for realistic animations or exciting camera angles.
I don't expect publishers like Ubisoft/EA to come around, but I'm curious to hear what you guys think. Maybe you prefer "modern" games and disregard "old school" games? Is Nintendo behind the times, or is the rest of the industry so enamored with mimicking Hollywood films or simulating gritty realism that they aren't even competing for a chunk of the market?
Have we become well and truly segregated by platform over differing gameplay principles?
...as well as another excerpt from an interview with former Nintendo executive Dan Adelman...Michael PachterThe problem is I think they did a bad job with third parties with the Wii and they’ve done an abysmal job with third parties with the Wii U, so I don’t think third parties would come back for a new console. If they come out with a new console and it is essentially identical programming language with the Xbox so the cost to port a game is zero, I’m still skeptical that third parties would support it.
They possibly would, but only if the cost was so low. And that’s the problem. Ubisoft got really burned on the Wii U making dedicated titles like ZombiU. Activision stopped making Call of Duty for the Wii U, and EA hasn’t ever made a game for the Wii U. I don’t think they come back.
...because I read stuff like this, and I think to myself, "I don't play zombie games. I don't want Call of Duty. I wasn't interested in Most Wanted U." (I don't know why Pachter said there are no EA games for Wii U)Dan AdelmanThere have been cases where companies decided to pull out the stops and make a great game for Nintendo platforms only to find that consumers weren’t interested. And it could be because consumers have been burnt by third party games on Nintendo platforms before.
I have an Xbox 360, and even though it's been my go-to gaming platform a lot of the time, I never played many of the most-popular games on PS3/XB360, and didn't care much for the ones I tried. I figured that was just me, but with these failures on the Wii U, I've been wondering if other Nintendo fans never cared much for zombie games or competitive online FPSs, either.
So what good could it ever do for a publisher to go out of their way to bring Xbox/Playstation best-sellers to the Wii U, if Nintendo fans simply prefer other kinds of games (not just because of Nintendo branding)? All those companies do is try the same formulas that appeal to Playstation/Xbox audiences, then whine when it doesn't pan out.
PROTIP: I'm pretty sure we don't all like the same things.
I'm not talking about dark/mature versus cute/colorful, either, although those elements do play into part of the divide I'm thinking of. Nintendo fans prioritize tight gameplay over a photorealistic aesthetic, and cartoony-looking games can get away with jumps, attacks, or other actions that would look relatively absurd in a photorealistic game. Meanwhile, photorealistic games have been moving toward rigidly scripted actions and prompts that allow for realistic animations or exciting camera angles.
I don't expect publishers like Ubisoft/EA to come around, but I'm curious to hear what you guys think. Maybe you prefer "modern" games and disregard "old school" games? Is Nintendo behind the times, or is the rest of the industry so enamored with mimicking Hollywood films or simulating gritty realism that they aren't even competing for a chunk of the market?
Have we become well and truly segregated by platform over differing gameplay principles?