- 9,295
- Duisburg
@Wolfe - the Wii U gamepad is part of why I think a lot of players tend to play third party games on one of the non-Nintendo consoles: Those titles weren't designed for the Wii U (as developers rarely tend to design specifically for the smallest segment of a given market), so what you end up with a port job that doesn't cater to the Wii U's strengths. That goes for both processing power and control schemes. What's the incentive to play a version of a game that offers less visual fidelity, a smaller online community (if that's your thing) and doesn't use what strengths a given system has?
As for story hindering gameplay, yeah, I've encountered those issues as well. I've been meaning to revisit some of the older Final Fantasy games, but whether the story is presented as text, cut scenes or by turning the movie into an interactive movie, if the story was driving the game along back then, chances are that I won't sit through another playthrough. Take Final Fantasy IX, for example. I loved that game (and it isn't plagues by horrible voice acting, either), but I already know how the story goes and the gameplay doesn't offer anything that's particularly compelling to revisit. What I'm trying to say is, whether the story telling is intruding on the gameplay largely depends on the game and story and has to be decided on a case by case basis; the presentation of the story doesn't affect that all that much, I think.
As for story hindering gameplay, yeah, I've encountered those issues as well. I've been meaning to revisit some of the older Final Fantasy games, but whether the story is presented as text, cut scenes or by turning the movie into an interactive movie, if the story was driving the game along back then, chances are that I won't sit through another playthrough. Take Final Fantasy IX, for example. I loved that game (and it isn't plagues by horrible voice acting, either), but I already know how the story goes and the gameplay doesn't offer anything that's particularly compelling to revisit. What I'm trying to say is, whether the story telling is intruding on the gameplay largely depends on the game and story and has to be decided on a case by case basis; the presentation of the story doesn't affect that all that much, I think.