I am a loyal Gran Turismo fan, I have been from day one. The biggest flaw within the game of Gran Turismo right now is the credit economy, or rather the methods and means employed to circumvent, or exploit it. Whilst previously, Gran Turismo was a test of mettle, it has now become a playground for hackers and cheats. The only remedy that I can see is for the end of a credit economy in Gran Turismo, and the formation of a strict meritocracy. If you are not aware of the term meritocracy, the dictionary definition states: Meritocracies exist in other popular online games, Call of Duty has a meritocracy, in fact most online games have a meritocracy in one form or another. Previous versions of Gran Turismo, have had elements of a meritocracy, but their implementation, was neither rigid, nor effective. For the next Gran Turismo, I propose a strict meritocracy as the sole means of acquisition of vehicles. You want the cars, you drive for them! Re-imagining the licence test structure of old, cars could become segregated behind differing grades within each licence. Each licence would have bronze, silver, gold and possibly platinum level cars, which increase in capability as the grades increase. So, if you have your eye on that gold grade, S licence super car, you would have to achieve at least gold in every licence test, of the S licence. It is that simple. The seasonal events could be re-imagined too, as recurring evaluation tests, which must be completed so that you can continue to drive at the grade at which you have achieved thus far. If you failed the test, you would not lose the car that you have previously gained access to, only the ability to drive it competitively at that grade. Additionally, you would have the option of racing any car in a grade above, but not in a grade below. The benefit of this system is that there is no grind involved, other than competing the licence tests. Gaining the highest grades might take some effort, but those with the talent and the skills would have no trouble unlocking the cars that they require. This would also bring confidence to the online grid. I would no longer have to wonder whether that gentleman next to me in the Veyron, has the skills to drive it, I would know, as the rigid licence test structure cannot be hacked, it has to be earned. For this meritocracy to be effective, driving aids like ASM, TCS, and even automatic gears, should only allow you to progress so far through the game, perhaps no more than half-way. Everything within this future Gran Turismo should be geared towards progression, with the overarching emphasis placed on improving driver skill. All cars would immediately be available for use within arcade mode, through in career mode, cars would still have to be earned. You may think that with the monetary value of cars removed, there would be no need for in game credits, but they could still provide a purpose. Gamers would earn credits in game, for completing races in much the same way as they have before, but the credits earned would only have value in servicing their cars, purchasing new parts, for race entry, and possibly in on-line car auctions. What do you think about these proposals?