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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on March 26th, 2017 in the Forza category.
Last edited by a moderator:
"I love the Assetto Corsa team, I love what they’re doing and the perspective they are bringing in and I’m excited for what they do next."
What if they buy Kunos? I would love a Forza Motorsports game with Assetto Corsa's handling system.
Notice how he didn't say "the Assetto Corsa game." I know this is just a wild speculation, but this is the internet and I'm entitled at least one free baseless rumor. Dear Turn 10 (or Microsoft), make it happen.
Kunos have already been bought by Digital Bros, so a takeover by MS is not going to happen.
https://www.gtplanet.net/kunos-simulazioni-to-be-acquired-by-digital-bros/
This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on March 26th, 2017 in the Forza category.
That's not us. We're a gaming website, not a games developer.I have owned every Forza Horizon made and love everything you've done to imp=
rove them.
They have a Forza Forum, just search that on Google.Got it. Can you recommend another forum then?
I would rather be having this conversation about a load of great racing games coming out this year, than you saying that there doesn’t seem to be any.
If Forza doesn't get their physics sorted out fast, I'm afraid they'll be left in the dust.
Nobody did but it doesn't really affect what he said. He'd rather have a healthy driving game market than to be working on one of only two or three competing franchises.Who told Hartman that there doesn't seem to be any great racing games? 
So rather than thinking about it as a competitive set, we really started to think about where we wanted this to be in four or five years, and what steps do we take creatively to come up with new features like Rewind, Green Line, ForzaVista, Forzathon, Blueprint... there's great technology coming in both games.
Hartman adds: "We are always releasing - whether it is a car pack, or a Forza Racing Championship event, or a Forzathon event, or an expansion. We - both teams - are actively engaged with working with the community and releasing all the time.
It maybe tough occasionally for small titles to get attention, but as part of being first party and part of the Xbox platform, I welcome them in. I want them. I love the Assetto Corsa team, I love what they're doing and the perspective they are bringing in and I'm excited for what they do next.
What is/was "Green Line"? I doubt it's the Racing Line Assist as that has been in the series since around Forza Motorsport 2 (Rewind was introduced in Forza Motorsport 3).
Would be nice to have some more two-way communication however. Over the past year or two it feels like Turn 10 only comment on their forums when they have something to say/promote, and not often when they want to listen.
Hopefully this means that 1 or 2 things that Assetto Corsa does well may once day find their way into a Forza Motorsport title. Lately it feels like Motorsport has also been "dumbed down" to hit the mass-market. Horizon's got that area cornered, so I hope that Motorsport can get back to focusing on competitive play, with features to match.
Hopefully this means that 1 or 2 things that Assetto Corsa does well may once day find their way into a Forza Motorsport title. Lately it feels like Motorsport has also been "dumbed down" to hit the mass-market. Horizon's got that area cornered, so I hope that Motorsport can get back to focusing on competitive play, with features to match.
Personal opinion: A game with Forza Motorsport's car/track roster and community tools + GT Sport's multiplayer environment would be the "perfect racing game" for me. Forza Motorsport 4 came very close, but that was 6 years ago...
I am not talking about physics, they're better than ever.Which game was dumbed down? Forza6>5> 4> 3 it's been very linear progression in the physics department.
Unless you possibly know something I don't?
Were they the ones that started doing a racing line that changed colour depending on what you were supposed to be doing?
I am not talking about physics, they're better than ever.
I am more looking at the overall game philosophy, with inclusions such as Mod Cards in Single Player, Rewind, the lack of penalties for unsportsmanlike conduct, the lack of user-created Public Lobbies, the increased difficulty with Kick Voting abusive players online etc..
The combination of all this has created an environment where players aren't encouraged to learn the skills required to race cleanly online, which in turn makes those places a warzone unless you are playing privately. I'm all for inclusiveness and seeing people enjoy a game regardless of their skill level, but in recent titles it feels like anyone above beginner level is going to have a hard time enjoying Public Multiplayer lobbies as the tools for maintaining clean racing are no longer prevalent.
I guess at this point GT Sport has what I'm looking for in that aspect, but it doesn't have the same base game system (physics, controller support, community tools) that I enjoy in Forza titles. It's probably too much to ask for a Forza game with GT Sport-style Multiplayer, as they seem to be aiming for different markets now.
Where are we at with Forza being available to play on Window 10?
hopefully 7 will be better optimized than horizon 3.Forza Horizon 3 is available now.
Forza Motorsport 6: Apex (a free, condensed version of the console title) is also available right now.
No word on future titles as of yet, but one would expect future Forza titles to be available on both Windows 10 and Xbox One.
I am not talking about physics, they're better than ever.
I am more looking at the overall game philosophy, with inclusions such as Mod Cards in Single Player, Rewind, the lack of penalties for unsportsmanlike conduct, the lack of user-created Public Lobbies, the increased difficulty with Kick Voting abusive players online etc..
The combination of all this has created an environment where players aren't encouraged to learn the skills required to race cleanly online, which in turn makes those places a warzone unless you are playing privately. I'm all for inclusiveness and seeing people enjoy a game regardless of their skill level, but in recent titles it feels like anyone above beginner level is going to have a hard time enjoying Public Multiplayer lobbies as the tools for maintaining clean racing are no longer prevalent.
I guess at this point GT Sport has what I'm looking for in that aspect, but it doesn't have the same base game system (physics, controller support, community tools) that I enjoy in Forza titles. It's probably too much to ask for a Forza game with GT Sport-style Multiplayer, as they seem to be aiming for different markets now.
I'm not sure. I remember seeing dynamic racing liens in Gran Turismo 4.