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This is the discussion thread for an article on GTPlanet:
It’s not. It’s great - just takes a while to get used to.Did they ever improve the game pad controls. I played ACC at launch on PS4 but it was basically unplayable with a game pad.
Which console do you play on and what are your control settings?It’s not. It’s great - just takes a while to get used to.
I thought the same and it took me a while to adjust coming from GTS, but now I think the controls are best in class.
Thanks! I play on Xbox Series X .. I will see if my control settings are a bit of the same with yours.
They are well aware of the modding community and the impact it had on the success of their franchise. I’d be surprised if part of the reason why they are going back to their engine wasn’t opening up the game to modders again.I hope using their own engine for AC2 means modding is back. I didn't get to watch the whole video, but Jordan didn't ask this specifically did he?
NopePS5 upgrade is live?
It is, but we have to wait a bit longer:
I just did a couple of laps in the Porsche Cayman GT4 around Laguna Seca, and it was fine. (in the cockpit view)Did they ever improve the game pad controls. I played ACC at launch on PS4 but it was basically unplayable with a game pad.
Understood! Thanks!
If you told them 10 years ago they'd have a game that was well known and was on PS4, xxboxone and the following gen they would have called you crazy.In fact Massarutto points out that “Kunos Simulazioni is not a gaming studio, it’s much more a technology provider, and ‘accidentally’ we also make racing games”
This reminds me of a typical Italian (lamborghini, alfa romeo) mentality which is they do things their way regardless of what others do or what is considered normal.
That explains the sheer brilliance of the game as well as some of some of the frustrations with the game.
In no way am I saying the typical Italian mentality is a bad thing by the way
Steering assist is a must pretty much.Thanks! I play on Xbox Series X .. I will see if my control settings are a bit of the same with yours.
I dont see how they can match modded AC with all the content. Graphics as well as improved physics are surely going to have to be the usp, and sound of course. What's interesting was Marco's comments on career mode. They need to find a way to allow mods on console too, at least for tracks.“We know very well that we can’t make anything worse than AC modded to the heavens!”
And that's the important bit. AC has already reached AC2 level, with a plethora of cars and tracks at player's disposal. Additions such as SOL [and its successor, Pure] and the almighty Content Manager, means AC2's biggest competitor will be AC1 + mods. Unless the follow-up title can go toe-to-toe with what AC1 can do with mods, it will [unfortunately] disappoint many players. And given how AC1 mods are constantly being developed, it looks like the Kunos team are also battling time to make sure they can keep up.
Very interesting interview. Thank you for sharing.
I agree about the crossplay thing. Car X Technologies is also a small studio and they have crossplay between the consoles and PCs. They updtae on the PCs first then a couple weeks later it goes to consoles.Thanks to @Jordan for this great interview and asked to Marco on off the most asked questions, the crossplay.
Really didn't find fair his answer in personal opinion, cause wreckfest is also made by a very small studio Wich did the port to consoles, next gen consoles and with crossplay between old and new gen ..they are also able to launch updates on PC and only a couple of weeks after on console, with even specific bug fixing for each platform.
Amazing.
About betas, on console they are betas of games, closed and open (see gt sport ) so for me it's a bit of a bad excuse of Marco, support wasn't working great either on ACC consoles version, you have a bug submit form, the AC 505games support discord , and lot of plausible petitions and bug fixes demanded didn't come , not even an explanation.
With ACC next gen version Marco seemed on kinda defensive side and switched over to AC2 as soon he could.
I celebrate that they will do again a proper engine for AC2 instead of UE5 engine.
Hopefully it will be mod friendly , and hopefully themselves port it and support it on consoles as with original AC