The Gran Turismo 2 Photo Mode Thread (Submit Your Own Too!)

Discussion in 'Gran Turismo 2' started by Razor440, Feb 7, 2016.

  1. Razor440

    Razor440

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    Made a track description...because I love the Arcade Mode menu's style...just something about it really gets me.

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    Of course, some screenshots of Seattle to compliment the previous image! :D

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    Just decided to the Event Generator today, believe it or not. :idea:

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    I was driving a nearly stock Dodge Neon ACR, which to my surprise, it is actually painted the same shade of purple as my TVR Cerbera Speed Six. :dopey:

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    Here was the starting grid. Let's see...we've got a New Beetle, a 323ci, a couple of Mitsubishi Mirages, and my tastefully 90's looking Dodge Neon. :)

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    Decided to check out the NSTC-J replays...this one is basically Arcade Mode in a nutshell. I was always kind of bothered that a race-spec Shelby Cobra Daytona was racing against a pack of 90's "bedroom poster" cars, while crashing down some hilly streets. Probably not a good idea if you're planning to go to a Concours' event next week. :eek:

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    You know what that Ruf's face would be if it had one. :D

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    "So Mark, what are you bringing to the race at Super Speedway?"

    "My new Ford Taurus SHO."

    "I sincerely hope you mean your Valvoline car you drove a couple weeks ago."

    "Nope, the FWD car will do the job for me"


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    Well, nothing to really say here. Actually, I just caught a new specimen of Pokemon...it won't stop saying "Zoom." I think I'm going to call it "Mazda."

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    What I love about Gran Turismo is that they really get their cities right. If you flip back and forth between a real image and this image of the Seattle Lighting building, you'll notice how accurate Gran Turismo 2 was compared to other games of the time when it came to quality and detail. Play this game for a couple hours, then switch to Test Drive 6...oh boy.

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    Speaking of Test Drive 6...

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    This is one of my favorite camera angles..would love to go to Seattle and try to drive on the circuit's path even if it means stop and go traffic...or rain for that matter. :lol:

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    Gran Turismo 2 isn't the best when it comes to making images like this one of the Fiat Coupe and Alfa Romeo 156, neck and neck at Special Stage Route 5.

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    Never expected to see this car lead the race for so long...I mean, it's a freaking Plymouth Pronto Spyder!

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    Of course, what would Gran Turismo be without a cluster of race traffic?

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    "And on that bombshell..."
     
  2. Razor440

    Razor440

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    898
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    No more images as of now. Might get back to this soon when I'm bored, who knows. Stay tuned.
     
  3. Naveek Darkroom

    Naveek Darkroom

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    Cool stuff. All I got are vanilla GT1/2 screenshots, and they're kinda small. I'm gonna post some anyway though.
    SCUS_941.94_14032016_220734_0225.png SCUS_941.94_25042016_172314_0570.png SCUS_941.94_27022016_114428_0078.png SCUS_944.88_04072016_225001_0515.png SCUS_944.88_27012016_205200_0999.png SCUS_944.88_30012016_182023_0159.png
     
  4. Matej

    Matej Premium

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    Really excellent work, it makes me think how good remastered version of GT2 would look with slightly more polygons.
     
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  5. Razor440

    Razor440

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    Thanks! I think it would be great if they did.

    And thanks for contributing, @Naveek Darkroom. Those are some really nice shots you got there :)
     
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  6. Naveek Darkroom

    Naveek Darkroom

    Messages:
    5,217
    Location:
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    Cool. If I remember to take more screenshots, I'll post them. For now, here are some shots of a Silvia at Trial Mountain.
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  7. Castrol96

    Castrol96

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    2,375
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    United Kingdom
    Loving the work here! :cheers: @Razor440

    Here's something special I though of doing, not too relevant but here you go!

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  8. Razor440

    Razor440

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    898
    Location:
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    So what's the story behind this screenshot? Are you showcasing the M12? Looks nice, just would change those odd looking wheels. They look like Holden Monaro/Pontiac GTO rims. :D
     
  9. Castrol96

    Castrol96

    Messages:
    2,375
    Location:
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    Not really a story behind this but a experiment, it's how a remake of GT2 would look, I thought about coming to this after playing around with 3D software for a while. And yeah, still needs some work like this wheels. Plus, considering of Turing this into a animation aswell.
     
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  10. Razor440

    Razor440

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    898
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    Hope you have good luck with this.
     
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  11. Razor440

    Razor440

    Messages:
    898
    Location:
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    Decided to play GT2 today with a 4:3 aspect ratio. Usually I set it to 4:3 but I wanted to play it "old school".

    Also took some shots/made some weird stuff while playing of course.

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    lagunarace2.png lagunarace1.png tahiti.png tahiti2.png
    silvias13.png WHAT.png
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    Attached Files:

  12. submaniac93

    submaniac93

    Messages:
    954
    Location:
    France
    @Razor440 Can't fool me! Those NISMO wheels on the S13 K's 1800 aren't buyable! Mind sharing how you got them? :p I'm interested...
     
  13. Razor440

    Razor440

    Messages:
    898
    Location:
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    Here's how I did it.

    I first got myself a pistachio green S13. I screenshotted the car. I pasted the image into Paint Dot Net.

    Then, took a screenshot of the in-game Nismo 400R (the four door version), cut out a wheel, and pasted it on top of the pre-existing wheels on the S13.

    Also made sure to set the quality of the wheels to "nearest neighbor" rather than "bilinear".

    GT2 has little to no anti-aliasing features so the wheel quality would not match the rest of the car if I had set it to bilinear.

    Yep, was a fake screenshot. :dopey:

    I think it is possible to do this, but I do not have access to say how, I believe.
     
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  14. JakeMR2

    JakeMR2

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    1,007
    If we look at the stock car files we could try this, but I have no clue if the code will break the game.
     
  15. MMRivit

    MMRivit

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    Location:
    Brazil
    "Stock wheels" are placed within the car's textures files, so you can't simply get, let's say, Drag wheels on a Punto via GameShark codes. If you wanna do it, you have to extract the wheel portion of the texture and replace one of the .tim files found in the 'carwheel' folder with it (or just add a new file, if you understand how wheel codes work).
     
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  16. tankuroded

    tankuroded

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    3,364
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    Some tributes to obscure racing games...
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    :)
     
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  17. Razor440

    Razor440

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    H A P P Y - T U R I S M O

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    "best."

    -a potato chip describing the Lotus' greatness.

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    "prius."

    -that same potato chip.
     
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  18. Razor440

    Razor440

    Messages:
    898
    Location:
    United States
    Small dump of photos from today's races I decided to partake in. More will come soon, eventually this week.

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    Gah, this race is such a pain in the dingus cringus. Because the GT40 loves to terrorize unsuspecting racers, that's why.

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    Less than 295 horspower they said... :boggled:

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    Found myself powersliding after the GT40 overtook me for the second time.

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    My new favorite GT2 car, the 1991 Toyota Aristo 3.0v! Never drove this car before, and my god is it fun! Totally would reccomend driving this car in GT2- feels pretty damn nice even without any upgrades, although when I raced it at Rome it was complete bliss with all the suspension upgrades I installed. :dopey:

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    an intro-esque shot of a typical S15.

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    aaaannd a huge drift from the japanese luxobarge!

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    Looks like I wasn't the only person with an Aristo.

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    My favorite shot of the day.

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    Short, but brief photodump. Sundays go by waaaaaaaay too fast.
     
    Last edited: Sep 18, 2017
  19. Liquid

    Liquid Premium

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    21,090
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    Something unusual that occurred:

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  20. submaniac93

    submaniac93

    Messages:
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    Location:
    France
    What race is that? I don't know of any races that have the CTR Yellowbird mixed with a NSX, tuner cars, and a GT1, especially on Rome reverse on all places, a track that's unused in the career. Except the even generator, in which you can have just about any opponents as long as it's within your car's performance range i think.

    Also I don't think it's really on-topic with the subject of GT2 photomode-like shots. I think the Searching for hidden things in GT2 thread might've been more appropriate to get the answers you need.