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- ELITE_CHICOMALO
Who in the right mind would let his engine take a brake? If you let your engine take a bake you will lose the race. That's why PD don't put those things in the game...
Who in the right mind would let his engine take a brake? If you let your engine take a bake you will lose the race. That's why PD don't put those things in the game...
I use g25 and with the paddles you get an auto blip as well as with ds3. When you're using the clutch you get none of that.Is the "auto blip " you speak of whilst using a ds3 or a proper wheel? I use g25 and there is no "auto blip" unless i instigate it.
I don't understand what you mean by "wont let you heel -toe back to 2nd" I haven't had any such problems ever. Changing from 1st to 2nd at the start is sometimes too hard but you have to wait a second before you shift. Downshifting has never been a problem, so are you sure your shifter isn't really broken?Sometimes when racing fast cars (ZR1 etc) the game wont let you heel -toe back to 2nd (doesnt like being rushed????) like the shifter is broken which sucks big time.
I played Live For Speed (with ****** generic cars and no RL tracks:tdownagainst friends online religiously time after time just because it felt real.......but i find GT5's lack of low speed physics, collision physics and unrealistic mechanics (eg engine braking, shifting feel, clutch actuation etc) below par.
What the engine braking and other issues such as terrible under steer and tire compounds that not even drive-able boils down to is bad physics.
Perfect example of engine braking. Camaro SS RM, red line in second then shift to first without hitting breaks and see how long the car keeps it's speed.
Lose the attitude. It was your error, not ours. Engine breaking is an entirely different thing to engine braking and, as we're not mind readers, how are we supposed to know what you mean if you don't get it right? 💡Wow I used the wrong word the world is going to explode I know every single one of you are all perfect and never do anything wrong![]()
Made the whole thread worth it.OK8But what if your engine takes a break to bake a cake?
If you think GT4 had better engine braking, you're wrong.What the engine braking and other issues such as terrible under steer and tire compounds that not even drive-able boils down to is bad physics. I don't understand why they could adapt and improve the driving physics from GT4. There is a lot of things that don't work, or hardly work in this game. I.E. trans gear ratio adjustment, or lack of it.
I like the GT4 format for tuning better and the functionality of having pre-sets. I would have like to see 300 premium cars and better physics, I'd give up go karts and N.A.S.C.A.R to get back to a driving simulator, where you can win prize cars and money more than once, and sell cars to gain cash.
Perfect example of engine braking. Camaro SS RM, red line in second then shift to first without hitting breaks and see how long the car keeps it's speed.
thanks for letting me vent....
I've yet to see evidence there's a lack of engine braking.I haven't noticed that it's especially weak, but if it is, it's probably for the same reason that low-powered cars are so damned slow off the line: inertia.
If the engine and drivetrain (is it even modeled?) inertia are too high, then the car will take too long to accelerate because more energy is having to be put into the rotating parts just to get the engine speed up, before any torque is transmitted to the road. Similarly, more energy will be taken from this inertia before the car will slow down again. This also means the brakes are having to work harder.
So there are still some very basic physics issues in the game.
But what if your engine takes a break to bake a cake?
I don't understand what you mean by "wont let you heel -toe back to 2nd" I haven't had any such problems ever. Changing from 1st to 2nd at the start is sometimes too hard but you have to wait a second before you shift. Downshifting has never been a problem, so are you sure your shifter isn't really broken?
If you try to shift down rapidly at high speed, the RPM needle just slams into the limiter, but your car is just rolling straight ahead.
A reason for that is also that GT5 always perfectly rev-matches each gear shift. Auto-blip (especially) and auto-clutch during gearshifts should be optionally selectable driving assists in my opinion, like in many pc simulators.GT5 has no good engine brake physics. You can´t lock your wheels while shifting down too fast nor loosing the rear end whild the torque by the engine brake force is too high or damaging the engine with rpms at the limiter when activating mechanical damage.
If you try to shift down rapidly at high speed, you RPM needle just slams to the limiter, but your car is rolling straight ahead.
It needs much improvement to get it much more comprehensible.
Do this in a curve with a clutch and tell me you keep going without spinning out.
I have no clutch pedal to do this. My DFP just supports throttle and brake and the sequential shift stick.
In PC simulators the engine brake physics works fine without using manual clutch, so the automatic clutch shouldn´t justify the low engine brake force.
By the way, this could be an idea for PD, who could include a tuning part to increase engine response.
Sometimes when going from third into second doing heel to toe I have noticed this too. Not as bad and doesn't happen as much.
A reason for that is also that GT5 always perfectly rev-matches each gear shift. Auto-blip (especially) and auto-clutch during gearshifts should be optionally selectable driving assists in my opinion, like in many pc simulators.
Even just offering an "auto-blip" assist removal option would add a completely new challenge and realism even for DS3 users. Users would have to lift off throttle while shifting up and give the right amount of throttle while shifting down in order to avoid loss of control. But I think this goes over the scope of the engine braking discussion.
That is what the description states. That is, it might have been "implemented" only there and not actually in-game. I haven't seen such modifications to actually affect engine response, which appears to be the same for all cars (except on turbocharged ones, which is largely depending on turbo boost). However, I have to admit that I haven't performed specific tests in order to check out this with certainty.There are several. Read the descriptions of the parts and you'll find many of them affect engine response.
I think it would be far easier to drive competively without the auto-blip than without the ABS in GT5. The reason is that a very precise control and feedback are needed with brakes in order to not lock them, and that the transition between a locked and a not locked tire is quick and often unpredictable or difficult to calculate (due to aerodynamics, load, cornering, road and tire conditions, etc).Nice idea, would really make this more a simulator, BUT since people are so reluctant to drive even without ABS I doubt anyone would drive without auto-blip (heck, most ds3 drivers can't even drive manual).
That is what the description states. That is, it might have been "implemented" only there and not actually in-game.
A driving assist which during gearshifts does automatically the rev-matching work (by either "blipping" the throttle during downshifts, or disabling throttle user control during upshifts). On many PC driving simulators it can be disabled. In GT5 it's always enabled and cannot be disabled, except when using the clutch on a clutch-equipped wheel/pedal set (that happens automatically as soon as the clutch control is manually engaged, and not with a menu option).I know this will sound very dumb from you guys, but wth is auto-blip?
Atleast flywheel and clutch affect it (or maybe it only feels like it since the new clutch makes shifting much faster... well) and exhaust manifold says it improves it but I haven't noticed much.
Anyway when I'm tuning a car I always buy all the response improving parts and atleast the placebo works.![]()
SHIRAKAWA AkiraA driving assist which during gearshifts does automatically the rev-matching work (by either "blipping" the throttle during downshifts, or disabling throttle user control during upshifts). On many PC driving simulators it can be disabled. In GT5 it's always enabled and cannot be disabled, except when using the clutch on a clutch-equipped wheel/pedal set (that happens automatically as soon as the clutch control is manually engaged, and not with a menu option).