The most difficult car to drive well in GT4?

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EvilToast
...and whoever said MR and highspeed is a bad combo, is an idiot since all of the group c cars are MR, and so is the f1...

That would be me - let me clarify that then. Highspeed and MR in a street/road car is a bad combo. With the 1ton+ of downforce generated by the LMP's and F1's of course they're going to stick to the road well...

OFF TOPIC: ^^ it's good to see someone else from NZ hangin' around this place! :)
 
ppucci
I second that, man... I'm strugling with one Yellow Bird... it looks like a brick with wheels.


Third that, the yellow bird is a really tough car to drive, I'm sure many ppl agree with that
 
I'm surprised to see that many of you guys mentionned the Yellowbird. For me, it's one of the funniest cars to ride, especially on Nurburgring. Beautiful.
 
I'm gonna have to say the hardest car to drive in GT4 is the Arcade Mode Formula GT.

I think all arc cars use the default settings and on the f1 car the default settings have -6 rear toe. :eek:

Fully quick tune the beast for as much hp and as little kg as possible, then run it on those default settings and watch out!

Of course that's just my opinion.
There is no definitive answer to a question like this. :p
 
The F1 cars. True, I've only driven it about 4km sine I got it last night (2 laps of Tsukuba), but I found it to be very twitchy in the steering department and a 7-speed box throws me out a bit. Plus, the brakes are awesome so I need to change my mental notes on where to brake.
 
the yellow bird is hard, but if you juts buy sport brakes a brake controller and learn to brake early it doesn't handle that bad, i beat the supercar championship with it easily. but i still think its a pile of steaming poo.
 
ktaylor57
However, the most difficult car to drive well? ANY FF car. .

thats a bit harsh. Theres some realy nimble FF cars out there, Accord Euro being one of them. Too bad they got rid of the Taivon Tampio FTO in gt2, definantly the BEST handling FF in the GT series. The thing steered like it was on rails. Fully. Awesome.
 
EvilToast
the yellow bird is hard, but if you juts buy sport brakes a brake controller and learn to brake early it doesn't handle that bad, i beat the supercar championship with it easily. but i still think its a pile of steaming poo.

How did your tires survive the torturous hp. delivered to the rear tires and the need to steer the POS with the rear tires? Towards the end of the 4th lap, my tires start turning orange. I have been leading the race when this happens, and end up nearly last because the car just spins out everywhere due to a loss of all traction from the rear.
Still my vote for the most difficult car to drive in GT4.
 
MOTRSPRT
How did your tires survive the torturous hp. delivered to the rear tires and the need to steer the POS with the rear tires? Towards the end of the 4th lap, my tires start turning orange. I have been leading the race when this happens, and end up nearly last because the car just spins out everywhere due to a loss of all traction from the rear.
Still my vote for the most difficult car to drive in GT4.
i don't remember much about the tire wear but it wasn't that bad.
 
Over the last 14 weeks I've done a F1 comp. The first half was in arcade mode. Really isn't that hard to control. On Nurburgring it's not so easy, but it doesn't compare to a fully tuned yellowbird. Any RR cars are tough to conrtrol if you add more hp then there's supposed to be. In stock form they handle great IMO.

So my answer is a fully-tuned yellow bird, and an escudo on tarmac, especially with a turbo.

Maybe the tank car if you're using the chase cam, because you can't see where you're going.
 
Mad Murphy NZ
Well, I love the Yellowbird. I've always liked the RUF's in GT games, they all handle so nicely for me.

There not too bad in gt3, havent tried em in 4, but the yellowbirds suffered from excessive trail braking...you break it locks... you die.... much playing with braking devices and techniques were used to find away around this.
 
So.. considering the original topic... seventy-three posts.. and the only real answer seems to be "Speed 12".

You folks DO realize what he was asking, yes? He wasn't asking what was the most difficult car to drive, but rather which was the most difficult to master. And, once mastered, could utterly stomp anything you threw at it.

As an example, let's hearken back to the days of Ultimate Mortal Kombat 3... I distinctly remember when it came out, the character of Ermac. I could never get the hang of him, myself.. usually got my ass kicked. But, I once watched a guy in the arcade go through around fifty contenders on one quarter using Ermac. Difficult to master, but once mastered, he was utterly unstoppable.

I think the problem with GT is that most people don't spend that kind of time to master a difficult car, unless they're a huge fan of that car. With over seven hundred vehicles, it's easy to simply dismiss a difficult car and get something "better", easier to drive, but probably isn't as fast as that other car that you threw away.

I would probably agree with live4speed on the Speed 12. Yes, it's got flaws. But it's got teeth.
 
When you have to change all your braking notes to slow down 50m later than any car, then it's a challenge to drive. And the only two cars that do it (that I've found) are the Speed 12 and F1s.
 
Do you race?
When you have to change all your braking notes to slow down 50m later than any car, then it's a challenge to drive. And the only two cars that do it (that I've found) are the Speed 12 and F1s.
The F1 cars is sick but after using it alot in the Formula series I had trouble driving normal cars again, the lines you take are so different.
 
I'd say the cars that were difficult to master but a joy to drive were the Alpine (again!) and the Ford Focus RS. The Alpine may not kick ass on anything, but it's a wonderful little car. The Focus RS isn't as easy to drive as, say, a Honda Civic Type R or Accord Euro R, but not many cars with similar stock power can match its pace... and that includes FR cars.

I think the RUF qualifies as a stupendous supercar that's difficult to master. The Speed 12? Since I don't like using traction control, I can't count it. :(

I'd vote for the Caterham, but since you can't use it for anything, it's merely a masturbation car... for twicking your nuts while driving alone.
 
have not been able to get my minolta above 300 without doing the wheelie trick.

This car is a PITA to tune. Still have not been able to get rid of the tail drag above 150mph that slows it way down.
 
Jedi2016
So.. considering the original topic... seventy-three posts.. and the only real answer seems to be "Speed 12".

You folks DO realize what he was asking, yes? He wasn't asking what was the most difficult car to drive, but rather which was the most difficult to master. And, once mastered, could utterly stomp anything you threw at it.

As an example, let's hearken back to the days of Ultimate Mortal Kombat 3... I distinctly remember when it came out, the character of Ermac. I could never get the hang of him, myself.. usually got my ass kicked. But, I once watched a guy in the arcade go through around fifty contenders on one quarter using Ermac. Difficult to master, but once mastered, he was utterly unstoppable.

I think the problem with GT is that most people don't spend that kind of time to master a difficult car, unless they're a huge fan of that car. With over seven hundred vehicles, it's easy to simply dismiss a difficult car and get something "better", easier to drive, but probably isn't as fast as that other car that you threw away.

I would probably agree with live4speed on the Speed 12. Yes, it's got flaws. But it's got teeth.


Speed 12 definitely. Gillet Vertigo defintiely. Ford GT (stock) definitely. But all of them, once properly tuned and learned will pay off big time.

Speed 12 has already been covered and is really obvious. It has enough power and torque to break dynos. So do you really think you can control it brand new to your virgin hands? Just be gentle and talk to it really softly. Don't wake the beast up or it will rip your head off. I sometimes let Bob drive it just to see if he can actually handle the thing. I usually gauge my abilities by comparing how many times I spin out/wreck compared to Bob.

I love taking the Gillet against other GT/LM cars. It doesn't belong in the realms of the LMP/Group C vehicles at all. Stock, it handles like a brick in the sandbox. Once tuned, it pays off pretty well.

A bone stock Ford GT is enough to make us older guys rip out what hair we have left. Frustrating as anything. But massage the settings and learn when to apply the gas and brakes with increasing/decreasing levels of force and then, MAYBE you can get it. When you do though...oh baby... :)

A lot of the vehicles in this game are like women. Some are good on the first date for some cheap thrills. Then you realize that you got the best performance from them the first time out. But others are hidden beauties, waiting for you to discover their inner potential. You have to massage them and talk nice to them and then one day they will be prize material. Still others are axe murderers waiting to be unleashed (see Speed 12). You better be as crazy as them or keep them under tight control if you are going to fully unleash them.
 
no surprise most saying TVR speed 12
Id have to agree

hardest to get the most out of when pushing really hard i think the Speed 12, yellowbird, and FF cars with alot of power are difficult to drive out of slow corners, seems like you just need to be smoother and less agressive to get the best out of FF cars
 
~Sp33~
There not too bad in gt3, havent tried em in 4, but the yellowbirds suffered from excessive trail braking...you break it locks... you die.... much playing with braking devices and techniques were used to find away around this.

One thing I've learned with the YellowBird is to never let it lock the brakes... it WILL spin. You have to pump the brakes (maybe simulating an ABS) and pray you did it soon enough...
 
my vote so far for the lister race car...for a high hp race car it doesnt turn for crap and the gearbox sux ass for accelleration.
 
As with my first post...
Sticking to the original concept of which car is hardest to master/ drive...

I still say the F1 arcade car.
Truely mastering that thing is something that only a handfull of people have managed.

If you think you are one of those who have mastered it I would like to see some proof. :lol:

Due to the amazing potential in the F1 it is almost impossible to drive at the limit.
Then once you get to the limit you have to contend with -6 rear toe!
That just ruins the car for any sort of full throttle high speed turns.

No doubt, the F1 can be managed, but mastered?

Also, on the note of mastery...
The Speed 12 surely makes a good contender in the hardest to master category.
With so much wheel spin it is hard to get anything done.

On a different note:
One thing I find interesting about this thread is how much people are refferencing cars from GT mode.
This seems odd to me because in GT mode you can tune suspension settings.

When I can tune the suspension of a car it is hard to find anything in the game that really presents a huge challenge.
Even the infamous (thanks to this thread) yellow bird has fallen victim to "easy driving through tuning."

With that in mind I get a little more respect for the speed 12... No matter how good you are at tuning, there is no way to tune out that much power and wheel spin. :trouble:

But other than the speed 12 there really aren't many cars I find to be difficult to drive in GT mode.

Even the alpine was "easier" to drive after doing a little tuning. :sly:
 
the hardest would proberbly be a spped 12 but the hardest car to drive fast is the dimlier wagon for obvious reasons
 
Kent
Even the infamous (thanks to this thread) yellow bird has fallen victim to "easy driving through tuning."

Kent, we would love to hear your thought on how to fine tune the yellowbird's suspension in order to make it drivable :)

Also, is there any thread teaching the basics and advanced of car tunning? I try some modifications in general, but as I am not a car tunning geniuos (just enjoy driving them), I would like to learn how to tune them correctly, and which modifications affect what, alone and along with other modifications. Those in-game explanations are just too superficial.
 
Yep, go into the On-Line Racing section of this forum and then go to On-Line Racing School. It's got tutorials on suspension, lsd, and a load of stuff on how it affects the physics, i'd check it out if I were you.
 
Kent makes a very good point: driving a car fast and manage it is still far from mastering it.

Personally, I'm still annoyed I can not drive the Ruf RGT at its limits. Yeah, i'm pretty fast with it on most tracks, but I can see(feel) there must be more in that car than what I'm able to get out of it. Having driven quite a few Porsches in RL (and owned until last year a Boxster myself), I know there is a better handling in this piece of art...It's up to me to unlock it, and thats a part of why GT4 is still a great game to play!
 
The worst car to drive is the Chaparral 2J on the Ring. 👎

The best car to drive is the Chaparral 2J on all the other tracks. 👍
 
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