GT3 A-Spec has better physics than GT4, in my opinion. I really felt like PD went backwards with GT4 in the physics department when compared to GT3. I've never played Enthusia so I can't compare the game but as far as games that I've played on the PS2, I'll have to say GT3.
Does anyone know where I can get a new copy of Enthusia for cheap? The only place I've found that carries the new copy is Amazon.com but they want like $42 for it.I don't like buying used games, it has to be new because I'm anal about scratches and missing cases or manuals.
![]()
It costs like 6 bucks at Gamestop.Does anyone know where I can get a new copy of Enthusia for cheap?
That game is quickly becoming one of my favorite games on the entire system. The only thing I can note off the top of my head is that AWD traction is done way better than either Enthusia or GT4.homeforsummerI have to admit to not having played TXRD2 yet, but it's proving difficult to source a copy in the UK.
at all the "new members" sack riding GT4.
Dave A covered that subject quite well, once before:Does anyone in here actually have experience with taking at least a handful of these cars to the limit in real life? Other than the few people I've come across on GTPlanet that actually have racing experience, it would seem nobody here has the authority to say what's the most realistic unless it was blatantly obvious, which it isn't with all this arguing.
...you can get an idea in general of how cars behave. An inaccurate physics engine produces oddities when you try to do things that the makers perhaps didn't expect you too or wern't concerned with. Yes you will need first hand experience of a Nissan R34 GT-R to know that GT5 simulates it accurately, but and this is a big but, you don't need first hand experience to know if it doesn't.
Physics are physics, when things happen in the game that don't in real life, there's no "yeah but have you driven that car irl" argument to come back on, certain flaws are easy to spot. GT4 had big problems with grip transition, big problems. Then you have the issue of cars being rooted to the road on impact, for example performaing the pit manouver was almost impossible, you don't need first hand experience of performing the pit manouver to know that. Then there's power delivery and the effect of flooring a car without touching the steering. I don't need to try it in a TVR Griffith 500 to know that that would leave you facing in the wrong direction especially on a cambered road. Then there's some problems that become evident when you mod a car like the speeds you can get some of the cars to go, there is no chance you'll get a BMW M5 to go 260mph with the power that you can give it in the game, it's simply not possible when you do the math. And while we're at it, the wheelie "trick", just because I've never tried in real life doesn't mean I can't say that with 100% certainty, putting thoes setting on a car on a long straight would result in it doing a wheelie and accelerating to speeds of 2000kph and more. Now you can argue that that's a glitch all you want, but it's simply exploitation of the flaws in the physics engine. Just because you won't be doing that in a serious race doesn't mean that the flaws that exagerates arn't already there.
after playing GT4, i would say it's definetly behind TXRD2
You have to be joking. I own said games, and you couldn't be farther from the truth. TXRD2 has some of the worst physics I've ever encountered outside of the regular TXR games. Enthusia definitely has some advantages over GT4 (although not as much when compared to GT3), but TXRD2? Not a chance.
![]()
I guess it's so realistic how you can turn with an FR car, while pulling the ebrake and braking extensively, just to try to reduce understeer, and cars stay stable on straights no matter how fast you go and how unstable your settings are.
I don't see what that has to do with anything.
Does anyone in here actually have experience with taking at least a handful of these cars to the limit in real life? Other than the few people I've come across on GTPlanet that actually have racing experience, it would seem nobody here has the authority to say what's the most realistic unless it was blatantly obvious, which it isn't with all this arguing.
Are you referring to Enthusia, TXRD2, or GT4?
A little clarification would help.
![]()
GT4 ofcourse, which had the worst physics ever for a simulator, that I've tried, unless you only count really stable cars with ABS.
GT4 ofcourse, which had the worst physics ever for a simulator, that I've tried, unless you only count really stable cars with ABS.
I've read reviews that treated it as such. I can also easily see where they are coming from.I've never heard anyone even suggest that TXRD2 had any qualities of a sim.
GT4 would have been much better with better tire modeling. The tires seemed modeled very poorly once they started to spin, and a lot of my issues stem from that.
I've read reviews that treated it as such. I can also easily see where they are coming from.
I disagree. While I obviously wouldn't defend it in such a way as rotary drifter has, I can easily see the sim elements that the physics engine has; and I can see that the game was designed more as a sim than an arcade racer (which is an altogether different thing than what GRID was aiming for). I can also recognize where said sim elements succeed, particularly when it does so in bits where other sims stumble. Just because the engine stumbles frequently does not mean that the entire concept of it being a sim are nonsense, because the same criticism can be leveled at GT4.People making the Enthusia argument are at least on the right track, and seem to know what they're on about. TXR? That's just nonsense.
I disagree. While I obviously wouldn't defend it in such a way as rotary drifter has, I can easily see the sim elements that the physics engine has; and I can see that the game was designed more as a sim than an arcade racer (which is an altogether different thing than what GRID was aiming for). I can also recognize where said sim elements succeed, particularly when it does so in bits where other sims stumble. Just because the engine stumbles frequently does not mean that the entire concept of it being a sim are nonsense, because the same criticism can be leveled at GT4.
That being said, I may be talking above my level of comprehension, so I apologize if this all sounds ridiculous.
It seems the GT series (with GT4 taking some major hits) and Enthusia are currently reigning at the top, in this list, unless anyone else has any suggestions?
Are you sure? Being at school now, I can't check, but I thought the manual talked about ti being a sim.Yet, the TXR series (including the 2 Drift titles) are classified as arcade titles (i.e. not sim), by the developers themselves.
Are you sure? Being at school now, I can't check, but I thought the manual talked about ti being a sim.
Considering this thread's title, there's at least one other game that fully deserves to be considered when "realistic racing" is envolved: TRD3.