The new seasonal is a step in the right direction!

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Last night, I thought it would be a great seasonal...

Try it the next day and I throw the controller down in frustration.


Never before have I been so irritated by GT5. I'm sick and tired of the half-assed AI and lack of PROPER a-spec races (not this "catch the rabbit" bull:censored:).
 
I like it.

I don't mind this anymore either, at least I'm giving a spin to both my F1's. I was tired of seeing them just there on my garage without any usefulness at all just because PD decided to limit those F1's but not their own STANDARD F1.
 
But yes would be nice if they used all the F1 curcuits of today.

Isn't there another game for that?

Have only done one of the races so far but I enjoyed it. I had only driven one of the useable cars before so I used the other one that was already under the PP limit.....it's just a bit of fun which took me out my comfort zone.

Took me a couple of laps to get a feel for the really short braking zones and keeping it neat. Seems I need to work on drifting in F1 cars....ended up with comfort hards on a wet Suzuka course in practice mode :lol:
 
I enjoyed all the tracks & the event as a whole, although I found it quite easy with a DS3 at the 870PP limit.

Finally being able to utilise the F2007 in seasonal events is a welcome addition & as the title says, a step in the right direction.

Whilst I understand it may not be to everyones taste, I think we can agree that the variety of seasonal events is improving.

For me now it's just about grinding cash at the Eifel Circuit using 775PP, it's quite a challenge & leaves no room for error if you want to come first & to get the most cash.
 
Since when has a racing not been a "catch the rabbit" scenario?

Um, since it's inception? If you can find me a racing series in the world where:

- The cars start between 20 and 40 seconds apart in a rolling start
- The car at the front is significantly faster than all of the other cars
- One car (the player) tries to catch up to the leader whilst the other cars act as a moving obstacle that makes no attempt to race. Even the leader just needs to be caught in time, they are no trouble to overtake when you get there.

I'll accept that GT5 seasonals are races. Of course in real life races sometimes someone does pull away at the front but they don't start miles ahead, they all start at the same time on the same grid, either standing or rolling.
 
Hell yes Kaz!This is what I've been waiting for :D a decent seasonal!
Altho' some of the tracks don't make sense for the Ferrari F1's(Nurburgrin wtf lol),it feels like a new A-Spec event,really awesome if you ask me :D I hope we get some similar seasonals(LeMans racing,Tarmac Rally challenges anyone?:D)


Wait a minute…something's different here…
You aren't complaining!

THANK YOU THANK YOU THANK YOU!!


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:sly:
 
I will admit that the rabbit in first place is not 10 miles ahead like he can be in some other a-spec/seasonals. Still. No qualifying leaves us to blow past 10 idiots to catch him, like simon says.


Man... WHAT would this seasonal be like with qualifying and A.I. that fights instead of parks the car when you get close? It would be amazing! My goodness, PD, you guys could kick the sim-racing worlds ass if you only bothered to lift your foot!
 
interpunct
I don't mind this anymore either, at least I'm giving a spin to both my F1's. I was tired of seeing them just there on my garage without any usefulness at all just because PD decided to limit those F1's but not their own STANDARD F1.

Fgt is no F1 car and if PD didnt mess up the v12s engine sound, I would prefer it.

The F2007 and F10 are just way to good in this game. Remember the Monaco TT? Top players did 1:08 times while in RL the F2007 barely touched 1:15.

PD needs to fix both cars aero...
 
Real life Monaco and Virtual Monaco are not very close

- smooth and wide and "perfect grip"
vs
manhole covers, dropped oil, very narrow, very crumby off line.

If it is too easy you can always regulate yourself - half the aero, add some ballast, drop to "Sports" tyres
 
Fgt is no F1 car and if PD didnt mess up the v12s engine sound, I would prefer it.

The F2007 and F10 are just way to good in this game. Remember the Monaco TT? Top players did 1:08 times while in RL the F2007 barely touched 1:15.

PD needs to fix both cars aero...

If the FGT isn't a Formula car then what is it? :lol:

And it's a game so don't expect perfect simulation either.
 
If the FGT isn't a Formula car then what is it? :lol:

And it's a game so don't expect perfect simulation either.

It's a bunch of F1 Cars from the 90's bunched into one Ultra Car! that just happens to sound awful.


And on-topic, best....... seasonal........ I........ have ever....... done that included........ the Nurburgring........ and a Ferrari
 
This one came out at the perfect time. I finally picked up the F10 and it's insanely fun to drive with a steering wheel. I'm still getting used to the car, while at the same time finally getting rid of the driving line altogether, so I'm not quite keeping up with the pack. That said, I have to agree and say that the "catch the rabbit" format is incredibly boring and formulaic. Why not just give us a real race with a staggered rolling start?
 
Since when has a racing not been a "catch the rabbit" scenario?

Never, but I've never seen such litteral exageration of "catch the rabbit" in any other game besides GT (and partially Motorstorm 1). No other game I've played has one car leading by a good half a lap or so...at the beginning of the race. Nor any real race leauge nether.

It jut disgusts me :crazy:.
 
Still complaining is see, the problem is that in the Seasonals PD uses the variable intelligence AI and not the maxed out AI from Arcade mode Professional setting. This is the main problem in seasonals PD seems to like to make it doable for even the worst driver, but they should give us difficulty levels to choose from aside from performance difference to test our abilities against the AI.
Qualifying is pointless as the AI in this game isn't tough enough to give you any sort of competition, starting at the top of the grid would be boring. If they should put it in, why not, we have lots of people who want it for whatever reason. What I really want is PD to put in variable seasonal challenges that change or at least give you a theme to choose from i.e. old school muscle pre 80's american muscle, new muscle 80's - 90's, Italian super cars, etc. You choose whether cars tune or untuned, use weight limits, specific limitations to have different types of races. Each car should always have it's PP listed so at least it can be used to give you prize money based on how well you did against a car of better PP than your own. The AI should always be selectable in difficulty although I think the veterans would always pick Pro.

Seasonals should have some kind of theme put forth by PD themselves, i.e. AWD field and you use an FR car and the winnings will be awarded based on your vehicles PP versus the other cars in the field. Using an FR with lower PP will net you greater winnings, than using an MR car. Or have a field of MR cars and you choose a FWD, that's a big undertaking. But this format will allow you to choose the PP limit, as some drive trains the PP points don't go as high as others. They could call it "Words mean nothing...get on the track", PD would choose the course that gives the advantage the the prevailing drive train, but the player can choose to increase the laps for less payout and add damage for added payout. So much can be done because this game has such a large car count, you can literally makes all kinds of races. PD should also ensure that AI cars are tuned up as well to all meet the PP requirements.

I would love to get my hands on the event generator they use, Spec III should add the ability to select pro difficulty for seasonal races, increase laps and add damage and fuel and tire use for added difficulty and prize earnings.

I rambled on for a bit, the new seasonal was welcomed as I missed having the older Ferrari seasonal. Finally more use for this car since it is under strict regulations by ferrari so much so that you can't race the F07 vs the F10 go figure.
 
Best seasonal ever was that one with the fiat, Subaru and some other car. Hardest seasonal ever and created soo many threads about how to beat it. I haven't tried this one yet but mixing some super hard perfect tune/skill seasonals make it so much more fun. Gets people playing all the time since they must beat it and wit stop until they do.
Sorry to disappoint you, but the new seasonal is a joke too.

---

I don't get why people keep saying it's one or even the best seasonal. What's the difference apart from the car choice? What's actually better? I don't see it.....

The only good thing is that it gives you ****loads of credits. I earn about 3million credits for winning the 24h Nürburgring race (set car to 800pp + 200% bonus).....for only 2 laps :crazy:!


EDIT: Oh and for all people who only like it because you can drive F1 on the Nordschleife: You can do this all the time in the arcade, practise or online mode, just with less prize money. Meaningless in my eyes...


In my opinion nothing improved.
 
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Still complaining is see, the problem is that in the Seasonals PD uses the variable intelligence AI and not the maxed out AI from Arcade mode Professional setting. This is the main problem in seasonals PD seems to like to make it doable for even the worst driver, but they should give us difficulty levels to choose from aside from performance difference to test our abilities against the AI.
Qualifying is pointless as the AI in this game isn't tough enough to give you any sort of competition, starting at the top of the grid would be boring. If they should put it in, why not, we have lots of people who want it for whatever reason. What I really want is PD to put in variable seasonal challenges that change or at least give you a theme to choose from i.e. old school muscle pre 80's american muscle, new muscle 80's - 90's, Italian super cars, etc. You choose whether cars tune or untuned, use weight limits, specific limitations to have different types of races. Each car should always have it's PP listed so at least it can be used to give you prize money based on how well you did against a car of better PP than your own. The AI should always be selectable in difficulty although I think the veterans would always pick Pro.

Seasonals should have some kind of theme put forth by PD themselves, i.e. AWD field and you use an FR car and the winnings will be awarded based on your vehicles PP versus the other cars in the field. Using an FR with lower PP will net you greater winnings, than using an MR car. Or have a field of MR cars and you choose a FWD, that's a big undertaking. But this format will allow you to choose the PP limit, as some drive trains the PP points don't go as high as others. They could call it "Words mean nothing...get on the track", PD would choose the course that gives the advantage the the prevailing drive train, but the player can choose to increase the laps for less payout and add damage for added payout. So much can be done because this game has such a large car count, you can literally makes all kinds of races. PD should also ensure that AI cars are tuned up as well to all meet the PP requirements.

I would love to get my hands on the event generator they use, Spec III should add the ability to select pro difficulty for seasonal races, increase laps and add damage and fuel and tire use for added difficulty and prize earnings.

I rambled on for a bit, the new seasonal was welcomed as I missed having the older Ferrari seasonal. Finally more use for this car since it is under strict regulations by ferrari so much so that you can't race the F07 vs the F10 go figure.
Best idea is to just return to GT4's formula of restricted races. Limit the tires, cars, power, class, weight, etc. and add the "pro AI" from arcade - BAM, instantly a seasonal that doesn't suck....well, they'll still suck, but they'll suck less. :P

It is nice to stretch ye ol' Ferrari F1 legs - especially since you get money and not just the satisfactory of defeating the lobotomized (sp?) robots. Still not worth shouting "best seasonal EVAR!!" though (IMO).
 
Found this seasonal a bit easy, to be honest. The AI cars brake way too hard in every corner. I won each race first try by nearly 15 seconds just out-braking the AI cars. And the F2007 handles WAY too easily. Physics are almost non-existent for the Ferrari F1 cars.
 
@ the OP, Decent seasonal you say, Hmm in what way would that be I really have to ask without sounding ironic.

You have a choice of 2 cars and whichever of those two cars you chose you get a whole grid of said cars, Hardly realistic.

The tracks, Hate to point this out but Erm Spa, Monaco e.t.c

Also the timing for putting the seasonal online stinks, Anyone who knows about motorsport in general will probably know about the story with a Marussia F1 car and the female driver in the past week, Sorry but to me it seems like somebody at PD wasn't thinking.
 
interpunct
If the FGT isn't a Formula car then what is it? :lol:

And it's a game so don't expect perfect simulation either.

Its NO F1 car, please read my post more carefully.

Its a open wheel singleseater. It never ran under f1 rules so its no F1 car.

I dont expect perfect simulation, but I can atleast expect PD to give the F1 cars correct specs (which are wrong in GT5) and no cartoon aerodynamics.
 
The Seasonal is fine by my standards.

The other ones (Specifically, the freaking A-Spec Online #1 Grand Valley race) need to be adjusted.
 
Fgt is no F1 car and if PD didnt mess up the v12s engine sound, I would prefer it.

The F2007 and F10 are just way to good in this game. Remember the Monaco TT? Top players did 1:08 times while in RL the F2007 barely touched 1:15.

PD needs to fix both cars aero...
Like mentioned, the Cote d'Azur track in GT5 is far from the real Monaco. If you want to compare laptimes, use Monza, Suzuka, Fuji, Spa, or Nürburgring GP.

If the FGT isn't a Formula car then what is it? :lol:

And it's a game so don't expect perfect simulation either.

He said it's not a F1 car and he's right. It's a fictional Formula 1 style car mixed with some Formula Nippon design.
 
Yup. Enjoyed the F1 races. Don't get to drive the Ferrari F1's very often.
I thought SPA would've made sense there but I don't think they like to use DLC tracks in the seasonals.
 
I thought SPA would've made sense there but I don't think they like to use DLC tracks in the seasonals.

They definitely like to use DLC tracks in the Seasonal Events. It's a great demo display for people who might end up buying the DLC. The selection just seems to be completely random.
 
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