Our perfect GT6:
FEATURES:
-Practice mode. (you can try every car and every track)
-License driver tests. (for normal cars up to sports cars/exotics) If you don´t have each licence for an specific car you can´t use it. (haters gonna hate)
-Pilot license tests with different categories (something similar to special events but this time with sense): Kart license, NASCAR license, FIA GT license (LMP and GT cars), Formula race cars (B,GT, F1), Rally license, Drift license,DTM license and Super GT500/300. (again haters gonna hate, but it helps to learn how to)
-Main Events A-Spec: depending in the driver or pilot license you have, you are going to unlock challenges/events/championships. And on every discipline. (Anyone remember a rally event in A Spec in GT5?)
And could be something quite similar to GT4 too with the map and the different type of disciplines separated with tons of events inside. You can go or play whatever you like the most if you have the required license. (you are going to get it first and start there so you are going to be the happiest man on earth)
-Hidden events are always welcome after finishing tons of events of the same discipline.
-B-Spec: similar but not as long as A-Spec and with fast-forward option in endurance races. (If the IA is playing you are not playing and to me has not so much sense to stay 24hs waiting or pressing a button every 30 or 45 minutes, the best way should be to set parameters for an entire race and let the AI do what you want to do, only as an option if you want to have control in real time of what AI is doing)
-Mixed endurance events with AI and with a friend online (C+MP Spec?): here PD can add real endurance tournaments of the world and every track. There are 8 to 10 well known (the most important tracks at least not all). You can play as people play in real life with other 3 pilots and you can choose between AI or friends online.
-Classics (have to think about it yet because tons of things come to my mind with this)
-Track editor: -curve parameters, altitude parameters and terrain parameters (like a sandbox Mod Nation Racers style), objects locations (trees, signs,houses, buildings, etc), bridges and of course parameters (with parameters i mean form,curvature,longitude,inclination, even the colour of it if possible), day/nigh cycles and weather parameters.
-Livery Editor: important not only for the way the car is going to look just for everyone, this is important for future race leagues around the world as already exist in other games like rFactor or iRacing. Even we have those here in GTPlanet but it will be better having a logo of it in the car for sure. Or the flag of your country which you are representing. Your own team or 'scuderia'. Your car.
-No credit limits.
-Customizable Garage and not limited. Divided in car categories of preference.
-Dealership: ·Wide range of it and more like GT4 style with new cars and classic cars in different sections.
·Main events on each car dealer.
·Specific 'tuner' upgradable and optional equipment/parts. (like AMG/Brabus for Mercedes Benz)
And racing components.(i mean not random upgrades for all cars, specific for each)
-Tuning, maintenance,paint colours, wheels, gears, helmets and random upgradable car parts, all this in a 'huge' store easy to find from any part of the game even when you are inside of an event with the selected track. Just press 'GT store' and you are there...shopping for your car.
-Options: -more wheel customizations, sensitive and responsive wheel adjustment, death points...etc. What physics can´t give in the overall FFB you can get it tweaking your wheel like in PC simulators.(in Shift you can do it on consoles or Grid and Dirt...but still physics are way too bad)
-List of cars: this game needs classics, turbo race cars (rally group B legends and Formula 1 classics: like the Maserati 250F '57, BRM P153 '70, Ferrari 312 T3 '78, McLaren M23 '76, Benetton Tyrell 011 '83, Williams FW16 '94 (latest Ayrton Senna's car)or McLaren MP4/6 '91, old DTM group, DRM cars -like DTM but with turbos-, etc)
The debate could be huge talking about cars but we need variety and a quality list more than quantity. Less same car but different specification cars and more variety models of different years with relevant changes in the cars at least. Having a SR '96 ,a RZ '96, a RSX '96, a RZX '96 (as an example lol) has no sense, it is the same car basically and that takes some space when in that case we can get a different car overall.
-List of Tracks: Bring back classics of the series but remade not ported upscaled to HD. And more real world tracks from the endurance world championship , F1, touring (DTM, V8 supercars, etc) and some classic tracks and historic + old variations like Hockenheim , Südschleife '73, Pikes Peak, Targa Florio, Spa '20 and '70.
Of course Rally point to point and hillclimb.
A real Drag strip like Las vegas in GT4.
-Realisitc engine sounds for every car. The have the samples already, they can do it.
-All premium cars but this is quite obvious.
Okay i will upgrade this i am tired now.