The Power Limiter: Fun, stupid, or game breaker?

  • Thread starter Thread starter ghsnu
  • 68 comments
  • 5,725 views

Your opinion on the power limiter?

  • Fun

    Votes: 62 48.4%
  • Stupid

    Votes: 26 20.3%
  • Game breaker

    Votes: 40 31.3%

  • Total voters
    128
Messages
1,039
United States
Tucson, AZ
Messages
spedy7
Lately, I've been de-tuning some "high-class" cars with the power limiter and finding out some of the fire-breathing-beasts can be tamed and become a bit more enjoyable with it.

One of which is my little 300hp Jaguar XJ13. Although it's far slower than a stock one, it can get around a corner easier without all the wheelspin and drifting. It's also a bit funny to take a 200hp and bring it down to 100hp and laugh at how much slower it is xD.

Although I can see how it can ruin a race, just kick the guy from the room if he doesn't change cars.

So, your opinion on it? Fun, stupid, or game breaker?
 
Lets say i'm glad you enjoy it. Problem is, online that it creates a too flat power and torque curve wich gives you too much of an advantage in pp restricted rooms. Don't get me wrong, i'm not hating, but i see a lot of guys pulling away on the straights once we hit around 4000 rpm's in their normally too fast cars. It would be great if PD would normalize the hp and torque curves in a next update.

Useally when I host a room, I ask to not downtune too much.
 
Lets say i'm glad you enjoy it. Problem is, online that it creates a too flat power and torque curve wich gives you too much of an advantage in pp restricted rooms. Don't get me wrong, i'm not hating, but i see a lot of guys pulling away on the straights once we hit around 4000 rpm's in their normally too fast cars. It would be great if PD would normalize the hp and torque curves in a next update.

Useally when I host a room, I ask to not downtune too much.


yup, spot on
 
If one car produces 200 bhp, 200 Nm and weighs 1000 kg its PP is X while one tuned to 400 bhp, 400 Nm and 1000 kg but restricted to 200 bhp, 400 Nm and 1000 kg won't have the PP figure as the same X. It'll have more as torque counts too and it'll have to be restricted more to get to the same PP level. As a result it'll be more like 170 bhp, 400 Nm and 1000 kg - and the unrestricted 200 bhp cars are killing it if the drivers know their gearing and can keep the engine in the powerband.
 
I treat it as an air restrictor, much like those on rally cars, and for that, I like it. It has played havoc with the leaderboards, yeah, but people will always exploit loopholes to gain an advantage... hell, that's sort of what racing's all about ;)

Typically, I use it to try to get closer, more accurate HP/torque ratings for real-world replica cars.

(Ninja-edit) - Basically, what Greycap said - the R390 only dominates leaderboards because of its massive downforce advantages, the limiter just lets it squeak into lower levels than it normally could.
 
I think the power limiter is fine, however it ruins many online PP based rooms. There should have been an option to disable the power limiter in the room options as I find in some rooms the PP is set to suit the host.
 
too flat power and torque curve wich gives you too much of an advantage in pp restricted rooms.

Not in a PP race. All those flat power band cars have less hp than the non limited ones, so they're not going to be pulling away, unless everyone has their car geared for 500 mph.
 
I personally think that the power limiter is one of GT5's saving graces. It allows you to accurately tune the horsepower in order to guarantee that your car has the maximum power allowed for the seasonal events. Plus, it allows you to reverse any changes made by the permanent higher-stage engine upgrades, in order to keep the car stock.
 
Its alright sometimes, but if i have a 500pp integra R and im facing a 500pp lexus lfa. At that moment I be kinda upset cause a super car is facing a average streer car and my integra loses. (This has happen to me before by the way)
 
In PP rooms it kinda causes a problem because the highly restricted car will be faster on straights. I still think its a great addition.
 
The problem is not so much the flat power curve, but rather how you can bring cars from other leagues into the race where they shouldn't be.

For example detune an LMP and take it to a race with the PP set to around touring car levels. Maybe it will have less maximum HP, but also have less drag and much higher turning ability.

The PP system should be there to stop this sort of thing but the power restrictor breaks it's categorizing ability.
The restrictor should be only reducible to around 80% not 50%
 
Lets say i'm glad you enjoy it. Problem is, online that it creates a too flat power and torque curve wich gives you too much of an advantage in pp restricted rooms. Don't get me wrong, i'm not hating, but i see a lot of guys pulling away on the straights once we hit around 4000 rpm's in their normally too fast cars. It would be great if PD would normalize the hp and torque curves in a next update.

Useally when I host a room, I ask to not downtune too much.

It's somewhat realistic how the do it already. A power limiter won't control the rate at which power is fed in as throttle increases, it will just make sure the car does not go over that limit, so whatever revs it reaches that power normally, power won't increase anymore.
 
Tuning a Viper GTS to 440 PP doesn't make me win against Integras and MX5s. :D

Mostly because I have stock weight and 245 hp. Handles fantastically, but SLOOOOOOWLY
 
Power limiter doesn't give that great of an advantage because higher tuned engines produce more torque. And when you use the limiter, it doesn't bring torque down(that much, if any) and you use up too much PP on it.
In a PP room, a low torque car will probably be faster in a straight line. The NSX and LFA are good examples of this in their respective PP ranges.
 
I will have to disagree with anyone who says that this isn't a game breaker for online since a detuned car will be faster around the track than its stockish counterpart 99% of the times. (annoying in PP rooms and a joke in HP/Weight rooms)

Also, to people recommending the Power Limiter to be limited to 80%... This won't fix anything. 80% is basically the sweet spot for most cars. No dramatic loss of torque. Perfect power delivery with the decent gearing.

Along with the ridiculous slipstream, this is one of the factors that is quickly making me lose interest in GT5 as a racing game.(new to the series)
 
I'm glad it's there but it certainly has some downsides. Remember the Nürburgring time trial? Overall I'd say it's practical which would be fun in this case. In my opinion the limiter should only allow a reduction of 10%.
 
I think it is useful for a race in which everyone is running, say, SuperGT cars and the limit is 500hp. Some cars will have been broken in more than others and some will have benefited from an oil change. The limiter is useful in this case so that everone is at the same power. I do realise that this is only the case when all competing cars are of very similar power to begin with, but I find it a useful feature of the game.
 
Also, to people recommending the Power Limiter to be limited to 80%... This won't fix anything. 80% is basically the sweet spot for most cars. No dramatic loss of torque. Perfect power delivery with the decent gearing.

Well doesn't that just say the original car is not that much better anyway?? Your essentially saying the car will be how it always is, and not be that much slower than it was before de-tuning. (yet still has to fit within the PP limit)
The less your allowed to reduce, the less difference between the non reduced cars and the car the reduced vehicle is originally.

What I would like to see stopped is the ability to bring cars in from completely different league and reduce only the maximum power to fit.

Anyway maybe the best solution short term would be a room owner settable option of power limiter 10% -------- 100%. Just as the other settings for hp etc.

A little bit of power restriction is handy- maybe you want to reduce your PP by 5-10 points, which is basically nothing, it just means you can now enter.



In long term, the PP system needs some work so that unfair cars may never enter, maybe PP within classes IE:
-superlight
-rally
-touring car
-production supercar
-etc
 
It's a worthwhile addition, that helps to bring more cars into play. As long as it doesn't get abused, its a 👍 from me.
 
I will have to disagree with anyone who says that this isn't a game breaker for online since a detuned car will be faster around the track than its stockish counterpart 99% of the times. (annoying in PP rooms and a joke in HP/Weight rooms)

Also, to people recommending the Power Limiter to be limited to 80%... This won't fix anything. 80% is basically the sweet spot for most cars. No dramatic loss of torque. Perfect power delivery with the decent gearing.

Along with the ridiculous slipstream, this is one of the factors that is quickly making me lose interest in GT5 as a racing game.(new to the series)

That's not true. For example a Corvette ZR1 with all the engine and turbo parts will be slower around he track when it is power limited. I've already proven it. The difference when you power limit any two cars is acceleration. If car A has faster acceleration than car B it'll win at the same HP.
 
I don't know if anyone has noticed, but peak torque is still affected some by using the power limiter. I think it might have to do with if the peak torque occurs sometime during the RPM range that is now the flattened area.
 
I don't know if anyone has noticed, but peak torque is still affected some by using the power limiter. I think it might have to do with if the peak torque occurs sometime during the RPM range that is now the flattened area.

You are right! In adding partts to that same Corvette torque dropped significantly when power was limited. Fully 'parted' and tuned down to 502HP peak torque when all the way down to 3800rpms.

I'm going to find the thread I posted that in: here
 
I think it's really good. You can not have a perfect PP system, some cars are always going to have slight differences in acceleration and cornering abilities at the same PP. There are too many variables to take into account, there is always going to be a car that is the fastest. Maybe downforce needs to be account for more of the PP, but then some lower end race spec cars (Touring cars etc.) won't be able to compete, because then power would be favoured instead, you can't win.

I think the power limiter is brilliant, it allows you to tune a car up and then bring the power down. I think maybe it is being abused online and for time trials, I think there should be a limit on how much you can reduce an engines power. But overall I think it was one of the best updates we've seen in GT5.
 
When I tune a car I usually aim to be able to run it at a couple different PP levels. A car I want to be set up for 575pp races, I might go ahead and dump a little excess power or take more weight out of it and get it a little too far past 575, and then I can limit it appropriately to 575pp based on the track. Then its also a slightly more viable car for a 600pp race, and might do well detuned for a 550pp race too.

The most I've ever had to adjust for a race is my 430 Scud. Unlimited it is at 613pp with around 675hp. I've had it limited all the way down for 550pp races, maybe even further than that.

However I would not complain if they changed the power limiter to only have up to a 20% power reduction. It would be a nice extension if they had a separate setting for tuning boost levels.
 
I think PD should add a feature to limit and categoryze all these cars, come on we have 1000 of them. If you want a GT race and you don't want someone else to enter with a restricted LMP car, just uncheck the "LMP" class as you would do in PC games like rFactor or GTR2, problem solved. The same for Leaderboards time attacks, it's getting boring with all those R390/NSX LM Road/LMP cars everywhere.
 
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