The small touches in this game are remarkable.

  • Thread starter Thread starter MidianGTX
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ahrweilertownsquare14.jpg
 
^ that looks so real

LMAO, that little logo on the bottom-right, is actually the HELLA logo 👍

photo-121.jpg

this one, however is upside-down... lol

hahaha, but because of trademark laws, Hella (HKG, Germany) did not allow the use of their logo/trademark. Therefore, Polyphony had to distort the logo on the lens... :lol:

Unbelievable detail. WOW.
 
Everybody knows these details. But it simply amazes me everytime I zoom-in at them...
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Beautiful... Look at the caliper... I just wonder who didn´t sleep for days modeling this car...
 
One little thing that one might overlook, if you are using the G25 the game automatically switches between gated shifting and paddle shifting on the fly.

Also, it automatically shifts to the gear you have selected. Example: When the start signal goes, if the car is in second gear and your G25 shifter is in third, then the game will automatically shift the car into third for you. Brilliant!
 
- The wipers..wipe faster with heavier rain then slow down for lighter rain. Crazy but cool touch.

- The detail on the premiums is crazy. The C63 looks, drives and sounds pretty accurate to real life! As I could compare this car with it's real life counterpart this lead me to have a lot of confidence in the replication of the other cars in the game... at least for the most part. As far as real driving sim on a console goes....this is as good as it gets for now.

It's more than your ordinary game because every time you think of going for a quick drive or race with your favorite car on your favorite track (Nurburgring!) It's just a matter of booting up your PS3 and short of the G forces you are quite close in the experience. Real life track racing is costly and time consuming. I would never get as much track time in as I can with GT5. I honestly don't see myself stopping playing GT5 till GT6 is out. I enjoy driving so there will always be time to get in a bit of GT5 virtual driving.
 
After seeing some of the pictures of headlamps and whatnot my example seems less awesome now, and it has probably been mentioned on one of the 10+ pages here but yesterday I noticed the formula gt driver's whole upper body gets pushed towards the outside of turns from the g-forces. I was impressed how realistic they made it look. :dopey:👍
 
yeah i like the way they leave in 2 suit cases on the backseats of the alfa 8C after a full weight reduction now thats small touches ;)
 
I love that when you get into a car, you hear it rev up! It always makes me smile. And i was on the ring the other night, just a free run, so i was playing with my X2010, when it starts raining at the Farthest hairpin on the GP track, but my mate at the other end of the whole circuit still has blue skies!! But can SEE the clouds over me...
But the BEST bit was pausing the supercar challenge to stare in surprise at the Mclaren F1. And its airbrake!!! One of my favorite ever cars... A gaming MUST since its brilliance on TDU, and i never even KNEW it had that... Actually, just the sirbrake animations in general, i appreciate them now. Since i found out GT is one of the only series with them in. Youtube that freaky Veyron Damage comparison clip between forza.
@VeyronR8
The clock works!!! I now honestly want that!!! I remember liking that the PSP HUD had a clock...
Also (Yes this is the third edit. Dont stop me, im enjoying myself!!! :P) I love SSR5, when you come up to the main straight there is a building on the left, with the GT logo in the windows lit up!!! Looks really cool. Can i also add that you can see the Guy in the car moving his hand to change gear... From the chase cam. Of the CIzeta... and its standard!!! :O
 
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San Gimignano - Town Square_10 by lonestranger_ryan, on Flickr

Easy. Bump and normal mapping.

No, I don't think they're merely bump maps and normal maps here (I'm a texture artist, so yes, I know what they are). There is a great deal of 3D modelling in this particular lamp, at least. I think you'd have to see it up close in photo travel to see what I mean, the picture doesn't really do it justice.

The lettering in the glass on headlights such as this, however, I believe is achieved with a normal map:


Siena - Piazza del Campo_3 (4) by lonestranger_ryan, on Flickr
 
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I was driving on Laguna Seca and I came off the track and onto the sand. I was watching the replay and I noticed that my tires were sand coloured as they drove on the sand.
 
Today I discovered something else. While having some fun in my go kart, on the replay, selecting one of the camera angles close to the kart, I noticed that the throttle body actually opens when accelerating! Not only that, but on a different camera angle, I noticed that the brake line moves when braking, and you can even see the brake pads pressing on the disc!!! That was too much!!!
 
For me, it's the way you can see miles into the distance. I was watching a video of one of the Eiger Nordward rally stages on YouTube - the long one - and at some points, you can see the opposite end of the circuit. Polyphony clearly put a lot of work into this stage.

Okay, I stopped reading there. Admittedly, I haven't read the heap of replies that followed, so I don't know if this was already addressed, but....

That's not exactly "miles into the distance". Most tracks have a total length of like two to three miles, and few are much longer than four. That's not their distance across, but the distance around it, kind of like how a circle with a diameter of 3.14 inches isn't 3.14 inches across but rather just one inch across. Typically even a track like the Eiger Nordwand K Trail with a total length of 4.45 miles would really only be maybe a mile or so across, depending on which way you're looking across it. The two farthest ends probably aren't even two miles apart.

Now, if it did hit about two miles from its two very farthest points, that would
technically qualify as "miles" but only just barely, but the problem would still be that when speaking of seeing "miles into the distance" the use of the term carries a connotation of great distance along the lines of many miles and not just barely two. It's sort of like if I offered to give you potato chips and ended up just giving you two; it's still more than one but not what it sounded like.
 
I've noticed something they have forgotten:

When you pass some cones (last corner of Nürburgring GP/F for example), they don't appear in the rear view mirror.
 
The tachometer on the 458 Italia is functional too.

I found my self "running out of fuel" when racing Grand Valley 300km due to the fact that I had removed the HUD display and was relying on the fuel gauge in cockpit - Do'h! :banghead: Second bad surprise came just after, at around 80km/h :irked:

It's understandable if some people would like to have the everlasting fuel as a life-line in long races, for example. But they could at least make it optional.
 
The Audi S3 when it starts up it sounds like a real one, you can even hear the distinctive ticking from the charcoal canister which all 1.8T's have, I'm surprised that they put this in. I know this as I have an A3 1.8T which is basically the same engine as the S3 , the MKIV Golf GTI should sound the same as this is also the same engine as mentioned.








P.S I know, cool story bro :lol:.
 
I ran the Indy 500 endurance race the other day, and noticed that as the right-side tires wore down, the car developed 'stagger'. With fresh tires, the car tracks straight down the track, but as they wear, the car veers slightly to the right (toward the wall) on the straights. The longer you go on your tires, the more pronounced it is. Freakin' awesome. :)
 
Okay, I stopped reading there. Admittedly, I haven't read the heap of replies that followed, so I don't know if this was already addressed, but....

That's not exactly "miles into the distance". Most tracks have a total length of like two to three miles, and few are much longer than four. That's not their distance across, but the distance around it, kind of like how a circle with a diameter of 3.14 inches isn't 3.14 inches across but rather just one inch across. Typically even a track like the Eiger Nordwand K Trail with a total length of 4.45 miles would really only be maybe a mile or so across, depending on which way you're looking across it. The two farthest ends probably aren't even two miles apart.

Now, if it did hit about two miles from its two very farthest points, that would
technically qualify as "miles" but only just barely, but the problem would still be that when speaking of seeing "miles into the distance" the use of the term carries a connotation of great distance along the lines of many miles and not just barely two. It's sort of like if I offered to give you potato chips and ended up just giving you two; it's still more than one but not what it sounded like.

One is one and two is some!
 
I know graphic is good but a lot of peple complain about tracks grapic.

i can only say this :


I can only say this:

People who moan about the graphics are NOT moaning about the examples you put up. They moan about the awfulness of Laguna and Trial Mountain, which ARE GT4 (i.e. PS2 quality) tracks just in HD.

<facepalm>
 
The intense glow off the numbers on the gauges at night make the viper srt 10 coupe 06, great Fun to drive in the cockpit. Such a fun car to drive and get the wheels spinning.
 
Pit crews have the proper car logo on their uniforms. Although not all tracks have properly modelled pit stops such as no crew & the car doesn't raise for tire changes. I wish they had had the time to get all the things they had wanted to give us done. We can only dream about what a completely finished game would have looked like.
 
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