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Note: please read the whole post before replying.
In real life, the speedometers in cars are linked to the wheel's rotation, so a car doing donut would have its speedometer indicate a speed even though the car may be stationary. The speedometer in GT5 is actually only measuring the speed the car is traveling in the direction facing directly straight from the front hood. If you try to be blocked against a wall in GT5 and wheelspin your tires, the speed will be shown as 0.
Well, you might say that GT5 is actually more realistic, right? Since it gives you actual car movement speed instead of wheel rotation speed? Well... Wrong!
Instead of using some sort of GPS-like tool to measure the actual speed of the car, the fact that it only reports the moving speed in the direction traveled straight away from the front hood is actually giving very misleading speed measurements.
Say you slide your car sideways while traveling at high speed, the car will still be moving very fast but sideways. Well the GT5 speedometer will report a speed of 0 if you are perfectly sideways during your slide... (because you aren't moving towards the direction the hood is facing)
"Well how often will I slide perfectly sideways in a race?" you might ask.
Well the problem is also very evident during mere powerslides through turns... Say that you are moving 100mph but you powerslide through a turn at a 45 degree angle. Well your speed will only be reported by the speedometer as being 50mph!! Only half of your actual traveling speed... Needless to say it can be extremely misleading as slightly changing the angle of your powerslide will result in you thinking you suddenly gained a lot or lost a lot of speed, while it actually isn't true at all...
I don't know if PD can fix that with a patch but this inaccurate speedometer could really mess you up in time trials or in any race really when you rely on knowing your speed through each turn etc...
EDIT: To clarify and summarize the point I'm trying to make:
My point is not that the speedometer is unrealistic but that it is now unrealistic AND inaccurate, introducing a speedometer concept that has never been seen in a GT game before and that frankly makes no logical sense. GT 1-4 had a GPS type speedometer that was maybe unrealistic but at least was perfectly accurate as it displayed the actual car traveling speed. For an unknown reason they dropped that speedometer that was working fine up until now, but instead of dropping it for a more "realistic" one (which would be tied to the car's tires or transmission), they went with a speedometer concept that is neither accurate NOR realistic, the worst of both worlds.
In real life, the speedometers in cars are linked to the wheel's rotation, so a car doing donut would have its speedometer indicate a speed even though the car may be stationary. The speedometer in GT5 is actually only measuring the speed the car is traveling in the direction facing directly straight from the front hood. If you try to be blocked against a wall in GT5 and wheelspin your tires, the speed will be shown as 0.
Well, you might say that GT5 is actually more realistic, right? Since it gives you actual car movement speed instead of wheel rotation speed? Well... Wrong!
Instead of using some sort of GPS-like tool to measure the actual speed of the car, the fact that it only reports the moving speed in the direction traveled straight away from the front hood is actually giving very misleading speed measurements.
Say you slide your car sideways while traveling at high speed, the car will still be moving very fast but sideways. Well the GT5 speedometer will report a speed of 0 if you are perfectly sideways during your slide... (because you aren't moving towards the direction the hood is facing)
"Well how often will I slide perfectly sideways in a race?" you might ask.
Well the problem is also very evident during mere powerslides through turns... Say that you are moving 100mph but you powerslide through a turn at a 45 degree angle. Well your speed will only be reported by the speedometer as being 50mph!! Only half of your actual traveling speed... Needless to say it can be extremely misleading as slightly changing the angle of your powerslide will result in you thinking you suddenly gained a lot or lost a lot of speed, while it actually isn't true at all...
I don't know if PD can fix that with a patch but this inaccurate speedometer could really mess you up in time trials or in any race really when you rely on knowing your speed through each turn etc...
EDIT: To clarify and summarize the point I'm trying to make:
My point is not that the speedometer is unrealistic but that it is now unrealistic AND inaccurate, introducing a speedometer concept that has never been seen in a GT game before and that frankly makes no logical sense. GT 1-4 had a GPS type speedometer that was maybe unrealistic but at least was perfectly accurate as it displayed the actual car traveling speed. For an unknown reason they dropped that speedometer that was working fine up until now, but instead of dropping it for a more "realistic" one (which would be tied to the car's tires or transmission), they went with a speedometer concept that is neither accurate NOR realistic, the worst of both worlds.
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