Also, you need to stop double and triple-posting. There's rules against that here. Use the EDIT button to add text after making a post. The only time you get to make another post is if it's (1) been 24 hours since your last post (and nobody else has replied) or (2) somebody else posted after you.
If you see two posts of mine in a row in this thread that's only because someone replied to the thread in the time I was writing my reply to the first person, and I'd rather not edit my first post in that case to avoid people thinking I'm changing the content of my post.
lol. wtf?
so you want to want know how much your wheel is spinning opposed to how fast your car is going??
aren't real cars supposed to show 0 when your just spinning your tires against a wall?!?!?!?! of course your speedo is going to indicate 0 if you're going nowhere!
Yet another person who barely (or not at all) skims the thread and make an inflammatory response when his point has been addressed before... The current speedo is NOT showing you how fast the car is going, it is merely showing you how fast your are moving towards the point your hood is facing, two very different things and that measurement is entirely arbitrary. GT 1-3 had an accurate GPS style speedo that actually showed you true car movement speed. And no, I'm not merely looking for them to make the speedo realistic, but as it is it's neither realistic NOR accurate. Also if you tire spin a real car against a wall, the speedo will NOT stay at 0, so you are wrong there.
Time for a multi-quoted novel to sum up this thread of absolute 🤬 garbage!!
Great way to start a coherent post, especially when later on you agree with its core content (my post was to indicate that the speedometer in the game is wrong, you agreed to that later on, so even if you don't like the way I'm presenting it, it is a gameplay fact that the great majority of people here seem to not know about and isn't "absolute garbage")
Your Gold on IC-10 with a DS3 is nothing, I did that myself and there wasn't anything too extreme with that test.....try winning the TG Lotus challenge with all aids off and see how you go there.
Way to read the thread... I already explained that I only brought up that fact to defend myself against someone belittling my argument by implying I was a poor driver.
(also golding IC-10 with a DS3 and golding it with a DS3 and with abs off is very different on that particular test)
The next thing they will be whinging about is that one of the trees at the Nurburgring somewhere near the karousel has a brown leaf and it's distracting how they drive. Totally agree with the last bit though, unless you can create something better be satisfied with what you have been given, period.
And MY post is garbage? You are comparing a purely cosmetic detail on a background item to a core gameplay tool (whether you like it or not speedometers are as old as racing games are) that make speed comparisons in turns (in game or most likely during replays) completely useless. Also the "don't complain with something unless you create the same item better" is complete nonsense and could be applied to 99.9% of constructive criticism in the world. I suppose I'll never see you criticize any movie, game, book, politician, item build quality, etc... because you haven't made one yourself? Please stop the hypocrisy.
First off, telling a mod to go and re-read an initial post is a bad idea in any sense, especially when it's niky who actually reads everything to the most minute detail!!
Mod or not, I did reply his very question in my very first post in the thread, and before it was edited. The game doesn't use GPS style reading like GT1-3 and neither an off the wheel reading, but a new way of measuring speed towards the direction your hood is facing.
Now as for your comment about GT5's speedo:
No it doesn't....if it's off a transmission the speedo will not move, nor if it's off a non-driven wheel.
Even if a real car's speedo is off the transmission, if the wheels are moving the real car speedo will not stay at 0... If the wheels are spinning the transmission is doing its job and the car has no way of knowing whether it's moving or not short of using a GPS system.
Now this bit I DO agree with you. It's been this way since GT4 and is a real annoyance that it's measuring off the forward directional speed. I'm a fan of drifting and powersliding, and in GT5 when you are faced 90* to the corner going around the technical section at Toscana and you see 0-20km/h as you're sideways through the corner when you know you were doing 140km/h when you went into the powerslide makes it very hard to judge. Not impossible mind you, but it is difficult. However, for me personally, 5 years of putting up with it in GT4 has made me used to it and I get around this issue with no worries now.
So you agree that my complaint is valid and can be an annoyance to gameplay yet you thrash my thread as "absolute garbage" when that's the only point I was trying to make when I started the thread? Good for you that you got used to that but a kink in the system is a kink in the system, no matter how old. If GT1-3 did it right and were perfectly accurate (if unrealistic), I don't see why they used this arbitrary system of speed measurement that is NEITHER realistic NOR accurate.
I can't believe i'm reading this...
And what it will change to you ? Even real speedometers are 100% acurrated. But in the game it shoes the speed the cars is moving, and THAT is what reallly matters, doesn't matter if it is based on the wheel speed, gear engaged + engine rotation, or anything else.
For God's sake.
Yay, another user who fails to see what I was saying in my very first message. GT5 is NOT showing you the speed at which your car is moving. GT1-3 did, but GT5 doesn't. If you slide your car sideways you are still moving forward but GT5 will display a speed of 0. Same thing, but to a lesser extent at ANY angle from 1-90 degrees. It is not the car's movement speed.
What would you do with the knowledge of your speed if you are going very fast and sideways?
As I said in a previous message, I personally use my replays as a tool to see how much "fat" I had in each turn and what I could theoretically get on a best lap if all my turns were perfect. Short of a split time between every turn (which we do not have), a comparison of the speedometer during the turn will let me know if I went faster on that turn in replay #2 compared to replay #1, etc...