Silver Arrows
(Banned)
- 4,715
- Brandon, MB
- Silver-Arrows21
- Incredible lack of any worthwhile widebody options sans for less then a handful of cars, and the definition of 'widebody' being confined to simply a widening of the fenders
- No licensed body kits or parts for cars in general
- So many of the customization options feel lackluster, nothing truly wild
- Lack of suitable wheels for American muscle cars, everything skews mostly towards European/JDM wheels, either classic or modern style
- Absolutely ludicrous how you can't paint individual body parts with carbon colors. If you aren't going to offer carbon fiber parts, then why not allow us to paint parts instead of being forced to use the livery editor and waste slots better reserved for other decals?
- The SEMA cars still feel like they could be rolled into as an upgrade path for vehicles instead of being separate vehicles themselves
- No real ability to turn a car into a race car on the inside - that being adding racing spec steering wheels, gauges, seats and etc
It's really quite evident plaything through the game that the visual customization is without question the best in the entire GT series, but aside from that it feels incredibly lackluster. Maaaaaybe marginally better then Forza on a good day, and certainly nowhere near Ghost's NFS games in terms of what you can create. And plus, all the little 'design choices' (that serve to frustrate more then anything else) that are typical of the series by this point. And it's frustrating because there could be a lot more done with the system, but instead it just feels really plain and doesn't push the limit.
- No licensed body kits or parts for cars in general
- So many of the customization options feel lackluster, nothing truly wild
- Lack of suitable wheels for American muscle cars, everything skews mostly towards European/JDM wheels, either classic or modern style
- Absolutely ludicrous how you can't paint individual body parts with carbon colors. If you aren't going to offer carbon fiber parts, then why not allow us to paint parts instead of being forced to use the livery editor and waste slots better reserved for other decals?
- The SEMA cars still feel like they could be rolled into as an upgrade path for vehicles instead of being separate vehicles themselves
- No real ability to turn a car into a race car on the inside - that being adding racing spec steering wheels, gauges, seats and etc
It's really quite evident plaything through the game that the visual customization is without question the best in the entire GT series, but aside from that it feels incredibly lackluster. Maaaaaybe marginally better then Forza on a good day, and certainly nowhere near Ghost's NFS games in terms of what you can create. And plus, all the little 'design choices' (that serve to frustrate more then anything else) that are typical of the series by this point. And it's frustrating because there could be a lot more done with the system, but instead it just feels really plain and doesn't push the limit.