The problem isn't me, nor you. It's rubberbanding.
I get Sophy drives more like a human than PD's AI, therefore races feel more engaging. Yet, they aren't really races. PD's AI and Sophy have two rules they share : let you win if possible, stay around you if possible.
Drive a Tomahawk on your 800PP custom race at Le Mans and look at Sophy's lap times, then do the same with a GT3.
I played around 1000h just on custom race mode, so let me tell you I tried every possible configuration and close racing is never the result of AI trying to beat you.
So you're definition of "rubber banding" is Sophy maintaining itself near your time? I don't believe many would agree with you. We have all seen what Sophy on 100% can do. No human can touch it. So, if Sophy is hovering around your time, that's just you being slow.
Also, I am still EXTEMELY doubtful of your experience with the boost weak setting. Because, I'm also very experienced with this game, and Sophy pulled out an 11 second lead on me over 15 minutes. So, either you are so terrible that the game is "rubber banding" as you say to be as bad as you, OR you believe yourself to be a driving god and think that an unbeatable AI is cheating to keep up with you.
But hey, if you hate it, great, go play something else and let the rest of us enjoy the best feature ever added to this game.
While I absolutely agree with you, that's all still simply a huge f-up by PD in my opinion.
@Voodoovaj I totally agree with you, it's almost a gamebreaking issue when you consider SOPHY Custom Races are potentially the best single player experience one can have, and they are somewhat buried under the smoke and mirrors of hidden information, which is required in order to extract the fun.
Yes, yes it is, but it's also the best kind of F up. I've mentioned this in the custom race thread. Since boost decreases payout, either the payout is bugged (because it should increase) or the boost is meant for the player, not Sophy. Also, as I am sure you will agree, we've tested the various boost settings and boost weak is definitely meant to be boost strong.
As for the time to make a race and balance the cars, this is better time spent than playing the regular single player. And it gives purpose to the cars.
I've made mention that we're likely the guinea pigs for GT8 with this feature. GT8 will likely not be cross platform, so there's no reason to maintain the base AI. This might be a very intentional "bug"...either way you slice it, I am taking FULL advantage of this and I think every fan of this game should.
No word of a lie, this week, I have a better winning percentage against real people than I do against Sophy, and I don't sense any of this alleged rubber banding
Let's be the guinea pigs and make the best of it.