Things You Want To See In GT7 Besides Vehicles & Tracks

1) Races with every steps :
- Pratice
- Qualifying laps
- Race properly said
It is frustrating when you're running a championship like the 3rd Red Bull Challenge : you discover the car and the track, while you are starting in the last position. Pratice would be a good way to learn how to drive the car on a given track.

2) More freedom with the car settings :
- tire pressure
- the possibility to choose between several wings, with different pros/cons (as in Formula 1)
- the possibly to change the settings in-race with the buttons of the steering wheel

3) Real car damage & random mechanical issues in endurance races.

4) Better penalty system. Get off the limits is not a fool when you avoid the A.I. that brakes suddenly.

5) All the circuits since GT1 available :sly:
 
Can we have an option for a rolling or grid start on every track instead? :D

for grid start AI must be much smarter and faster than they are now!weak PS3 weak Gran Turismo 6 about GT7 who knows with this tendency to make GT5 and GT6 easier for little kids I am a skeptic!
 
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for grid start AI must be much smarter and faster than they are now!weak PS3 weak Gran Turismo 6 about GT7 who knows with this tendency to make GT5 and GT6 easier for little kids I am a skeptic!

Can you please rephrase that? You wrote that like you were half asleep or drunk.
 
for grid start AI must be much smarter and faster than they are now!weak PS3 weak Gran Turismo 6 about GT7 who knows with this tendency to make GT5 and GT6 easier for little kids I am a skeptic!
Why do you want an Al faster than us? Hard challenges? (Just a question)
 
For grid starts to work, the AI has to have the same car as us on the same tires etc. The way it is now with nerfing power and tires, if you try a standing start against current AI they'll just blow you away off the grid and you'll enter the first corner last anyway.
 
You forgot one ...Proper Wheel Offsets or the ability to not only buy Plus sized wheels but adjust them for proper "offset". Several cars in GT6 when you buy the wheels or even the default wheels are not to spec where they should be...the wheels look like they are tucked in compared to their real life counterpart. Plus one thing that most do first to "upgrade" their car, they go with wider wheels with a proper calculated "offset".

For those that don't know, when you buy wheels for your car you buy them with the proper offset for your application. This adjusts the horizontal/lateral placement of the wheel on the axle of spindle.

Take for instance my Audi A4, it has 15 spoke 8" x 18" wheels with a 43mm offset. If I wanted to go 19" and wider to say a 8.5 x 19, I need a 35mm offset. But some say I could get away with adding "offset spacers" for a 38-40mm for stance or handling.

So this would be money for the look you want and a bit of handling trickery...literally.

This image depicts it perfectly:

Tech_clip_image001_0000.gif


This attribute affects the handling in some cases and can either mess with the engineering that went into that car and even though you go wider it can cause major problems in handling and steering angle. So jsut because you got some "bling-blings" popping out of your wheel wells (fenders) for a "stanced" look and it looks like it can handle better it might not be the case.


This should be a major software feature of GT7!

@Harsk100 all I need from this list is this:
CARS - Customization
  • Ability to carbon fiber more panels (trunk, roof, doors) or the entire car
  • Ability to position mufflers (straight, right or left, upwards)
  • Detailed RM. Car should be able to be modified into different classes of cars. E.g An Evo could be made into a rally car, a time trial car, a race car (GT500, LM, BTTC, WTTC)ect. You should be able to choose different types of engines for each RM. E.g For say the rally cars you should be able to change the engines to fit into different classes, WRC, Pikes Peak, Group B? Unlimited class. The drivetrain should also be able to be changed. E.g 4WD for the rally cars, RWD for the time trail cars, and whatever drivetrains are allowed in the category the car is.
  • Tinted glass (various shades)

CARS - Customization Parts
  • Larger selection of Rims (available to all cars)
  • Larger selection of Spoilers/Wings. All wings in the game should be available for any car (except race cars)
  • OEM/Aftermarket Body Kits (not just splitters and spoilers)
  • OEM/Aftermarket Bumpers
  • OEM/Aftermarket Exhaust Tips
  • OEM/Aftermarket Grills
  • OEM/Aftermarket Headlights / Taillights (yellow, blue, LED etc)
  • OEM/Aftermarket Rims in diffrent sizes - not just one size like GT5.
  • OEM/Aftermarket Seats (Sparco, Momo, RaceTech)
  • OEM/Aftermarket Steering Wheels
  • Steering Wheel covers
  • Strobe Lights

CARS - Damage
  • Dirt and sand can get into engine or clog filters
  • Engine Failures
  • Gear Box Failures (or individual gears)
  • Glass breaks
  • High Speed crashes can lead to instant DNF
  • Hubcaps can fall off if possible on real wheel
  • Occasional Fires after crashes
  • Oil leaks
  • Random Failures (possibility increased with rough driving/wrecking/poor maintenance)
  • Realistic Damage can be turned on or off
  • Rust
  • Time-Scaled damage. Occurs when the car does not have chassis reinforcement and in endurance events. This can mostly happen when entering a corner, weather/climate, or constantly bumping into walls or other cars. For example: Bob enters the Karussell corner at the Nurburgring and when leaving the corner he noticed that his front-right brake is not working. Time-Scaled damages can also effect brakes, transmission box, gearbox, chassis, wheels, engine/turbo, lights (front and rear), aerodynamics, weight, oil, fuel, exhaust, etc...

CARS - Functions
  • Ability to adjust seats
  • Ability to change radio stations in car (stations depend on country)
  • Ability to toggle boost
  • Cruise control
  • Rear wipers should work too when its raining

CARS - Gameplay
  • Ability to run out of fuel where you completely stop and a tow truck has to come get you
  • Ability to stall the engine
  • Ability to turn engine on and off
  • Real gearbox for each car (example mclaren SLR, in real life its an automatic but in GT its like driving manual with a delay from 1st to 2nd)
  • Simulated automatic gearbox (if you gently push the throttle it will shift earlier and if you pin the throttle down it will kickdown to lower gear)
  • Tire Blowouts
  • Tire Flatspots
  • Working Fuel Guage

CARS - Maintenance
  • Brake pad & rotor changes
  • Clutch changes
  • Dirt, oil, bugs, insects, and Grime Accumulate on Windshield and headlights
  • The car actually gets dirty and when you go clean it in GT Auto it actually looks dirty and then gets washed.
CARS - Physics - Aerodynamic
  • Blowovers
  • Draft/slipstream efficiency updated to take into account speed, car shape/drag, and horsepower.
  • Revamped aerodynamic physics (drag doesn't exist when you increase downforce)
  • Turbulent air from the car in front of you affects handling, disruption severity depends on speed, drag, and aero dependency
  • Wind

CARS - Physics - Crashes
  • Better collision physics
  • Better off course on grass physics
  • Soft-body physics

CARS - Physics - Mechanical
  • ABS 1 - 10 doesnt have a huge difference where as ABS 0 is truly off, it would be good if 0 was off and 10 was fully on and the rest were spaced correctly inbetween, i.e. so it would be possible to lock your brakes on abs 2 if u stamped on them
  • Better low-speed physics (burnouts and donuts!)
  • Better suspensions and tyre model /contact with surface is wrong
  • Harder Tire compounds last much longer then softer compounds, at least twice as long
  • More focus on a simulation feel than look, especially when using wheels
  • More realistic tire model in all weather conditions
  • Offline and online physics absolutely identical
  • Rim and tire width should also be reflected in the game mechanically
  • Suspension setups and car weight effect tire wear. i.e. A car with a lot of camber and/or weight (or both) will go through tires at a faster rate than a lighter one w/ less camber.
  • The way the car behaves under braking through the entry of the corner needs to be more realistic
  • The way the car responds when you get sideways to corrections needs to be more realistic
  • Tires last longer overall
  • Track Temperature readouts, and has a performance/tyre wear effect

CARS - Sound
  • More realistic sound so you can hear whats going on with the engine and tires
  • More Realistic Turbo Sound
  • Real Engine sounds for every car. (proper gearbox and rev sounds and mix overall)
  • Wider Range of Sound

CARS - Testing
  • Expand upon the data logging system (log more sensors)
  • Tuning Adjustments are easier to notice
  • Wind Tunnel - Allows you to view airflow over the body and underbody of the car. Also generates drag coefficient numbers. Able to change tuning settings on car while in wind tunnel such as downforce, ride height, etc. Also able to remove parts like wings and mirrors to test the affects of such modifications.

CARS - Tuning Adjustments
  • 4 Point Tuning instead of Front/Back
  • Ability to lower car to realistic stance
  • Build to exact horsepower
  • Fuel Load levels
  • Grill Tape
  • Hybrid Boost Levels
  • KERS Boost Levels
  • NOS Boost Levels
  • Removal of Mirrors, Wings etc to gain weight/aero advantage
  • Restrictor Plates
  • Rev Limiter
  • Steering Lock
  • Tire Pressure
  • Turbo Boost Levels

CARS - Tuning Parts

  • Adding a race suspension to a Street car will Change tire width and will widen tire possition to the max the car's body allow
  • Additional aftermarket ECU and data logger upgrades (i.e. the option to upgrade your data logging system. Reflect the price with the options unlocked).
  • Aerodynamic parts for less drag/downforce and more speed
  • Colord burnout tires for drifting
  • Convert to FF, FR, MR, or AWD
  • Diffusers
  • Drag Racing Parts
  • Drive Train Swaps
  • Fan Car Technology
  • KERS
  • Licensed Performance Software (REVO Stage2 in a Seat Leon Cupra)
  • Licensed Tires (Pirelli, Goodyear, Bridgestone, Firestone, Michelin etc)
  • More Tuning options for each brand like we had in GT4. Mercedes Benz with AMG and so on. Each with its proper manufacturer to customize and tune the car
  • NOS
  • OEM/Aftermarket Brake discs, pads and calipers (Audi R8 brakes on a Audi A3 ex)
  • OEM/Aftermarket Exhaust-systems (Milltek, HKS, APR ex)
  • OEM/Aftermarket Intakes
  • OEM/Aftermarket Intercoolers (Audi S3 intercooler on a Audi A3 1.8T or HKS intercooler on a Skyline ex)
  • OEM/Aftermarket suspensions with functions like in GT5 (camber, height, toe...)
  • Performance parts need to be upgraded every 365 days or so to count for technological progress
  • Racing Modifications on more cars and possibly more Racing Mods per car (depends on application: drag, drift, rally, precision and so on)
  • Restrictor Plates
  • Stage 4 Turbos
  • Turbocharge any car
  • Twin/Quad Turbo option
  • Variety of Licensed Tuning parts (example: multiple manufacturers of turbos offer different levels of power/lag)
  • Weight changes depending on tuning parts added
  • Wheels/Tires of different width and diameter

CARS - Unique Features

  • Adjustable front wing on X2010/11
  • Assists such as Traction control available for some cars and not others
  • Attachable windshield wiper for NASCAR
  • Different fuel consumption for each of the cars
  • Different fuel tank sizes for each car
  • DRS for F1 cars
  • Electronic speed limiters on road cars fitted with them in real life
  • Lock to lock steering ratio different for each car
  • Every car to come with it's unique number,like a chassis number if you like,which will be issued from the PD servers after you buy a car from the dealerships.This number will stay with the car for it's history in the game
  • Restrictor Plates for NASCAR
  • Semi-Automatic Shift Mode - Cars will upshift and downshift automatically, but the normal shift buttons can be pressed to upshift or downshift sooner... especially downshifting.
  • Songs or radio to only play in car with speakers inside them. In other words: race cars: no music.
  • Wedge Adjustments for NASCAR

GAMEPLAY - AI
  • A set bunch of AI's to race against. Not just random, meaningless names. So that if Joe Bloggs is on the grid you know you have a race on your hands but that John Doe is a pushover.
  • Ability to "model" their pace with your own would be nice, or at least have a few difficulties available that actually increase their cornering proficiency.
  • AI crashes
  • AI does not brake early
  • AI should be a little bit more than brain dead (at least should be faster or more aggressive and varied)
  • Better, faster, more realistic and competitive AI
  • Get rid of that freaking slowdown thing they do when you're behind them, and only have them do that if you get next to them on the inside of a corner entry
  • Great AI customizable in % from 20 to 120%
  • Individualized AI (Some AI drive dirty, clean, aggressive, noobish)

GAMEPLAY - Avatars
  • Ability to dress in street clothes
  • Avatar Driver functions at Avatar roaming places such as waving, high-5's, and clapping ect.
  • Custom helmet visors
  • Face, hair, weight, & skin color customization
  • Female Avatars
  • Height and weight customization
  • Licensed Apparel
  • Livery Editor for helmet and suit

GAMEPLAY - B-Spec
  • Ability to create your own B-Spec drivers' names (with the Sony censorship thing incorporated obviously)
  • Ability to fast forward B-Spec
  • B-Spec drivers Age
  • B-Spec drivers can be injured
  • Female B-spec drivers
  • GT4-style B-Spec
  • Racing Team instead of Bob's that cannot interact with you. Enter 2 cars in races. you and Bob.

GAMEPLAY - Car Creation
  • Ability to build a car from the ground up
  • Ability to build kit cars from scratch using the parts of others
  • Ability to design a car
  • Ability to design an engine
  • Ability to design wheels

GAMEPLAY - Drifting
  • Better points system to drift seasonals
  • Physics same online and offline

GAMEPLAY - Endurance Races
  • Daytona 24 hours
  • Daytona 500
  • Driver change animations
  • Endurance races unlocked gradually instead of all at once
  • Le Mans 24 Hours (no chicanes)
  • More Endurance Races
  • Multi-class Racing
  • No LeMans cars at Nurburgring 24 hours
  • Race with up to 3 B-Spec teammates
  • Realistic lineup with proper cars
  • Spa 24 hours

GAMEPLAY - Flags & Safety Car
  • Black flag penalty adjustable (drive through - 60 second stop/go)
  • Black flag penalty for rough driving or punting
  • Black flag penalty for too much damage or leaking fluids
  • Blue flag to warn lapped cars of leaders
  • Debris on track, ie someone coming out of gravel trap. You get specific flags for that sector and perhaps a message from race engineer.
  • Green flag waved at starts
  • Full safety car for ovals and roadcourses, can be turned on or off
  • If enough water gets on the track or if weather conditions become too hazardous, flags are waved around the track and the race stops like in real life.
  • Penalties if you come off the track (if you cut the corner), or if you hit someone
  • Realistic flag regulations
  • Red flag
  • Trackside marshals wave yellow or green flags

GAMEPLAY - Free Roam
  • 100 square miles
  • A long windy country road/highway that you can just cruise on
  • A full city to explore like London or New York or just a made up city, you can have this single player, multiplayer and just for photomode.
  • A realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)
  • Ability to park my car, turn off the engine, get out, and sit on my hood.
  • Adjustable AI traffic
  • Can get out of car
  • Time Change
  • Weather Change

GAMEPLAY - Graphics
  • Better Visual Damage
  • Better weather rendering
  • Exhaust fumes on highly tuned cars
  • Fewer "pop-ups."
  • Fixed shadows
  • Instead of black silhouette for standard cars, use generic interior where it changes based on make (just emblem on steering wheel) and type of car
  • More realistic trees in background
  • Motion Blur
  • Moving Driveshafts
  • Pit boards
  • Rally races should have some mud and water splashing where you have to use your wipers
  • Stable 60fps
  • Tire marks stay on road
  • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour
  • Water splashes


GAMEPLAY - GT Life Career Features

  • A real, honest career mode with a cast of AI players that have distinct personalities. Advancing through the amateur divisions. Meaningful choices like getting offers from different teams and having to decide who to drive for. Struggling to get sponsorship. Basically being a racing career simulator, and not just a driving simulator.
  • Ability to buy insurance with multiple coverage plans to cover damage costs.nsored by car or product companies
  • Ability to hire your own race team & pitcrew with custom suits and helmets
  • Bonus Exp/Credit for the least amount of aids used
  • Companies like BMW could sponsor you for your the next season, & recieving special types of team cars that are not available any where else
  • Earn sponsors whose logo you can add onto your racing suit and they pay you a salary
  • Separate mileage counter for A-Spec and B-Spec
  • Several career paths where the player decides which types of races he is more interested in (muscle cars -> drag races -> Nascar) (Precision racing -> Touring car races) (Racing karts -> Super lightweight cars) (japanese cars -> drift -> touge) and so on

GAMEPLAY - GT Life - Dealership Features
  • Ability to choose colour of interior, change seat design & rims when buying a car that have different styles
  • Ability to negotiate used car prices
  • Ability to view cars in detail before purchasing, ex opening doors, hoods, etc
  • All cars available from the start
  • Each manufacturer has a theme song when visiting their dealership
  • Exclusive prize cars (LMP prototypes etc)
  • Full service when buying used cars option
  • If an auto maker offers a body kit for a specific car, then it should be in the game as an areo package. For example, the Mazda RX-8 comes plain. There is also an R3 package. And for the 2004-2008 RX-8 there is also a specific areo package along with the Mazdaspeed kit. These bits and pieces of areo should be selectable.

GAMEPLAY - GT Life - Economy
  • Make it harder to be rich
  • No credit Limit
  • Races should not give out a large wad of cash untill the very end of the career mode. You shouldn't be able to buy every single car in the game without ever starting an endurance race. You should never be able to repeat a race over and over for money.

    This is one of the key crippled features of any GT game, and even most other racing games. Any sense of accomplishment is demolished by making it possible to grind an easy race over and over again, making earning new cars in the career mode simply mean nothing, nothing at all, making the entire upgrade system and it's various tiers of items completely meaningless.
  • Real Currency (dollar, pound, euro, yen etc)
  • Selling a car with tuning parts or modifications decreases or increases its value accordingly
  • Used car prices change depending on mileage and condition

GAMEPLAY - GT Life - Features
  • 1,000 XP between each level
  • A system in GT6 where you need to have a minimum number of A-spec points to unlock the next set of events. The B-class licence would be available from the start of the game, and all the A-spec points you acquired would go towards unlocking the A-class licence. Once you unlocked the A-class licence, B-class events would stop paying points, so you would have to compete in A-class events to earn more points and unlock the next licence in the sequence. Rinse, lather and repeat. Of course, the points required for the next licence would have to be set at a reasonable level. You wouldn't have to win everything with 200-point races just to get the next licence, but you would have to compete in a fair number of 60-point (the number assigned to evenly-matched races) events to unlock the next licence. This would make the game accessible to new players, whilst allowing experienced players the challenge of rapidly progressing through the game. It would also clamp down on GT4's easy-progression problem, where all you had to do was earn the A-class licence and spam the entry-level events at Costa di Amalfi to earn a rally raid car that could be sold for about 160,000 credits.
  • Ability to buy a shell of a car and be able to build or convert to a specific race series, Rally/Race/Drift etc, from the ground up
  • Ability to park my car, turn off the engine, get out, and sit on my hood. Maybe even be able to walk around. Imagine being able to decorate/customize your car inside and out, and then also be able to go to car meets/shows, and show off your car. You know, park your car, get out, pop the hood open, etc. Then you could chill with friends, chat, rate cars, etc. IMO, that would be absolutely stunning.
  • Cool music like previous GT games not loads of Jazz
  • Detailed Career stats, top speed, credits earned/spent, highest G-Force, most barrel rolls, etc
  • Easter eggs such as J.Bond driving the Esprit
  • For those races that require specific PP or cars, instead of making me click on first Entry Requirements and then Garage, just let me go to the garage from the main area that shows the different races and filter for that race's requirements.
  • License to level relations. Eg. To pass level 10 you need a certain license.
  • License tests Mandatory
  • load a car in the garage and then see all of the possible races that I would be eligible for and pick one. Even cooler would be to also list if I would be grossly over/under qualified for the race.
  • More Gran Turismo-made and Daiki Kasho Songs
  • More legendary drivers in game such as Keichi Tsuchiya etc
  • Museum—Instead of cards, I had originally hoped it would be a way to view every car in the game, neatly presented with it’s information, in different groups and combinations; like all of the Skyline GT-Rs in a row with a historical perspective of them, all of the Super GT cars included for 2012 with a summary of that year’s races, etc.
  • Multiple unique soundtracks for Parts Shop, Auction & Car Dealership
  • Return to the structure of the GT World Championship in GT2. You had to win all the national events before moving onto the regional rounds, which you had to win in order to unlock the World Championship. However, I'd also put a bit of a twist on it: once you won a set of national events, a regional event would open up. That event would be decided by the nation that you won a round in. So if I raced in the German leagues with a Volkswagen, I would only be able to compete in the European regional events. Likewise, if I won the Japanese series in a Honda, only the Asia-Pacific regional event would be unlocked. Furthermore, the regional event I competed in would dictate the kind of car I could use in the World Championship - so if I won the European events, I could only use a European car. The other regional and national events would only unlock once I won the World Championship, at which point I could begin the process again. In order to get 100% completion, I would have to win the World Championship in a car from every region.
  • Store to buy suits, helmets, horns, helmets etc

GAMEPLAY - GT Life Garage Features
  • A customizable virtual garage that our avatar can walk around in which we see in first-person perspective. Where we can view our cars and have a look around the interior.
  • Ability to create mutiple custom folders/tabs to sort out your garage. (You can categorize your cars to Street Tunning/Drift tunning/GT500/F1/displacement/wheelbase/decade, etc....etc)

GAMEPLAY - GT Life GT Auto
  • Ability to remove spoilers or other modifications
  • Engine restoration removed
  • Individual components can be repaired
  • Oil change for multiple cars at once
  • Option to write a car off once the damage cost is too high
  • Refurbish an alloy from wear, tear, dirt or damage
  • Repairs to cars cost credits depending on damage
  • Visibily see repairs and upgrades to your car and engine

GAMEPLAY - GT Life Menu Features
  • Ability to choose which menu you want to see at startup
  • Ability to combine personal BGM with the game's default one
  • Better menus
  • Classic GT menus
  • GT5 White Concept City Menu
  • Shortcuts to allow faster access of areas

GAMEPLAY - GT Life Racing - Arcade Mode
  • 2 player loading time improved
  • 2 player sound improved
  • Ability to create custom events and championships - select the number of races, number of heats per race event, the tracks, car (one-make, a car category, or multi-class), grid type, practice, qualifying and warmup sessions, points system (you could choose from various presets like FIA-based points system or create your own system). And the ability to save progress of a given event, so you organize longer events that can take several days to finish. Of course you'd have to be able to do something else when you come back to the game and resume your event / championship when you like (unlike the current GT5 saved endurance races, in which you have to resume the race and do nothing else until you quit or finish).
  • Ability to adjust each individual AI driver from skill to driving behavior
  • Ability to choose grid or rolling start
  • Ability to custom pick AI cars
  • Ability to set length of race by either laps (1-500) or time (1min - 24 hours)
  • Ability to start the race in Grid (Standing start instead of rolling start)
  • Arcade mode like before, where every car you buy in GT Mode becomes indefinitely available in Arcade mode with all colors, etc
  • LAN mode
  • No AI driver has the same car as you
  • Time attack, free run and races. All tracks would be splitted to different stages, if a stage is beaten then player unlocks another tracks in Arcade Mode. In Arcade Mode player would also define her/his own race and would set up: how much laps, changeable weather, qualify section, car setup.

GAMEPLAY - GT Life Racing Features
  • "your fans" they get more in spectators stands over your career progression (wearing your team colours), and if you are more successful (just like in Drift flag system) people start to shout, scream and make noises while you drive by them, even better if you are lets say from Canada, they would shout "GOOO CANADA GOOO" and raise Canadian flags upon spectators stands, that would make tracks so much more alive.
  • Ability to be disqualified
  • Ability to DNF
  • Ability to make your own themetune for a podium finish
  • Ability to stream music from websites
  • Ability to watch the race from any spectating grandstand or area
  • Adjustable difficulty levels so you can decide if you want easy and casual, or hardcore.
  • Crew Chief/Engineer/spotter for NASCAR and other racing series who have one
  • Detailed Post Race report of all sessions (can be saved and exported)
  • Each championship in A-spec should have more than 5 races
  • Leaderboards for A-Spec Events (offline)
  • Mandatory pit stops
  • Much better penalty system. You should only be penalised for going off the track if you gain an advantage. For example, a personal best sector time or gained position off the circuit. If you do gain a position, give us the opportunity to give the place back, if the person doesn't give up position then give a penalty.
  • No AI driver has the same car as you
  • Post-race podium and champagne celebration with beautiful girls
  • Prize car lottery that was in GT3
  • Practice, qualifying, and Warmup (raceday conditions) sessions for every race
  • Qualifying like in the older games. And one that works online too.
  • Race Commentator
  • Racing line shows correct line and braking markers (ex Forza 4)
  • Restrict alowed cars in races (similar to online, but even more): Legal road cars (seperate FR, FF, RR, MR, 4WD) engine types 2.0 and lover, 2.0 and higher, with turbos, without turbos etc..., GT500, GT300, DTM, F1, WRC (group A, group B etc.), Classic car races etc.
  • Teams (2 Peugeot 908s etc)
  • Track record leaderboards
  • Up to 60 AI cars on track

GAMEPLAY - GT Life Racing - Modes
  • Ability to practice/work on specific sectors of a track. I've always wanted to be able to pick a track, set point A, then set point B, then practice a specific sector for a while.
  • Multi-class racing
  • Top Gear - A lot more challenges that would test your driving ability (mostly timed challenges with cones) and with interesting cars not a VW bus. This can be combined with the licenses tests.
    - Cast of the show as narrators for these challenges (Jeremy, James and Hammond) just to make it more authentic
    - Head to Head races between same-class cars in terms of top speed, cornering ability, drifting, drag races, etc.
    - Beat the Stig mode where you try to match or beat the stig's time of different cars on the list they have on the show (yes that means PD have to make all those vehicles that appear on that list)
    - Mini games, car soccer, hockey, jumps, tricks, etc.
    - Tours in certain countries or regions, where you race on all tracks in those regions with relevant cars (italy tour would be Lambo vs Ferrari, and so on)
  • "Ultimate Series". It would involve standard racing events, rallying, stock cars, open-wheelers, karts and so on and so forth with one or two rounds of the series breing drawn on from each motorsport discipline. In order to enter, you would have to have one car from each discipline in your garage, and have won events in each discipline.

GAMEPLAY - GT Life Racing - Options
  • Optional "mandatory pit stop" during the race for re-fuelling (ie you can start the race with low amount of fuel so you make a pit stop early, or start with a lot of fuel at the beginning so that you do a pit stop late in the race)
  • Optional "tire grade change", for example if option is turned on, once during the race you need to switch between hard, medium or soft. So by the end of the race you have raced with at least 2 different tire types.
  • Options to customize whole career experience, Mechanical Damages On/Off etc
  • Two modes....production cars and racing cars. Production cars follows a similar pattern to GT5, low performance to hyper car in all sorts of disciplines, allowed to tune. Racing cars goes from karts, up to touring cars (Clio cup, world touring cars, dtm, V8s), through GTs, onto prototypes, through single seaters (formula ford/renault, F3/F2, GP3/GP2, Indy car, F1), NASCAR, Rally, Drag, Drift. Ie following how a racing driver becomes a racing driver.

GAMEPLAY - GT Life Racing Events
  • A-spec races for specific tracks.
  • Amateur - Races for 2 or 3 laps with low power cars, like up to 350 - 400 bhp regarding the weight of a car
  • Events more akin to those in the real world
  • Full blown rally championship, how about six 6-stage rallies in Sweden (snow), Argentina (gravel), France (tarmac), Finland (gravel), Australia (gravel), and the UK (mixed)?
  • Greater integration of Rally Racing
  • GT Academy based Carrer, including GTA Real events and locations.
  • Legitimate race series and the ability to do full seasons in them, like in F1 2010 or the EA Sports NASCAR games
  • Manufacturer Rival Events (Ford vs Chevy etc)
  • Manufacturer specific events
  • More classic events
  • More night racing
  • Much More events then GT5, perhaps comparable to GT4
  • Optimize NASCAR, WRC, LMP/GT, GT300/500, karts, lower formula classes, and hopefully F1
  • Pike's Peak Rally
  • Re-enact real racing moments (example: 2008 - Chasing down a 908 in a R10 while its raining at 3 AM at Le Mans)
  • Real road racing (eg stelvio pass, isle of man tt)
  • Track Days
  • Veteran Mode. After spending 1,000 "days" in GT Life Veteran Mode is unlocked. This mode randomly generates 10 racing events every 50 "days". The events range from 5 lap sprints to 4 hour endurance races. Rules, tracks, and cars used/allowed are completely random. This mode is designed to replace "seasonals" and to provide an endless variety of races.

GAMEPLAY - GT Life Racing Series
  • ALMS
  • Blancpain Endurance Series
  • BTCC
  • DTM
  • ELMS
  • FIA GT championships (European GT3, etc...)
  • Grand Am
  • Group C
  • Formula 1
  • Indycar
  • V8 Supercars
  • World Endurance Championship
  • WTCC

GAMEPLAY - HUD
  • 4 point Inside/Middle/Outside Tire temperature
  • Ability to rearrange the elements of the HUD to your liking
  • Ability to turn off the on-screen steering wheel
  • Ability to turn on or off individual elements of the HUD
  • Cars ahead and behind you gaps shown in real time
  • Cars in the pits have a "P" next to their name on the HUD
  • Digital Readout for fuel (74.8 / 90.0L)
  • Gaps between every car in the race shown in real time
  • Real Time telemetry

GAMEPLAY - Livery Editor
  • 5,000+ layers
  • A template car system for race cars. You buy the template which is a version of the car with an all white paint scheme. You then take it to GT auto where you can choose colors, livery schemes, numbers, and sponsors.
  • Ability to download a template for your specific car (w/body kits and the like) to the xmb (in native .psd format; maybe multiple formats could be supported) and then edit it in a painting program. This would only be available for race-modded cars, or cars purpose built for racing, like the Honda HSV-010.
  • Ability to import images (.png .bmp .jpg) .tga) from Playstation HDD
  • Ability to paint all rims
  • Ability to paint tire logos
  • Ability to type text on car in large array of fonts
  • Ability to use the move controller like a brush
  • Complete Color wheel, 0-255 Red/Blue/Green
  • Home team livery. When I design my livery I want to apply it to all my cars.
  • Licensed Stickers
  • Mirror option
  • Special colors and color tones such as matte and chrome
  • Vinyl Editor

GAMEPLAY - Music
  • Original Gran Turismo Made Music in Menu. All of the GT4, GT3, GT2 Original Soundtrack

GAMEPLAY - Online Events
  • Ability to participate as a virtual competitor in an actual live real world race. GPS data from instrumented cars would be streamed and appear as ghost cars in GT6
  • Best of the best endurance race event invites for established teams & drivers (Endurance Championships) by reagions & states to world wide events..Probably would need real entry fees, but would fund league costs
  • Official races & events
GAMEPLAY - Photomode
  • Ability to add tags to photos
  • Ability to pause during a race and take pictures
  • Avatar Driver functions such as waving, high-5's, and clapping ect
  • Better camera focus effect
  • Every track as a photomode location
  • General car-show themed Photomode area(s).
  • Highest quality car models when in Photo Mode
  • Quick snapshot feature using R3 button to take pictures mid race
  • Le Mans Scrutineering Team-photo Photomode area
  • More Photomode Locations
  • Multiple Driver avatars placeable in photomode locations
  • Optional QTE sequence
  • Pit-road themed Photomode area(s) that allow simulated Pit-crew and driver posing next to car
  • SEMA/Tokyo Auto Salon Photomode themed areas
  • Sign deal with instagram for photo mode
  • Staged natural racing Photomode. You may choose vehicles from your garage (or from the Arcade/Recommended Library) to place onto any track with up to 16 cars on track at once. These vehicles then move around and aggressively simulate a race
  • Staged posed racing Photomode. Tracks feature photomode environments that allow you to place multiple cars in the foreground and a few in the background to create exciting images that would otherwise require numerous people with specific garages. Cars are "moving" to simulate the shot of a race. Allows users to re-create famous images, too
  • Weather and time changes

GAMEPLAY - Pitstops
  • Ability to train pit crew and level them up.
  • Adjustments to car like tire pressure and downforce possible during pitstop
  • Amount of damage that can be fixed in the pits should vary. A pit crew can replace most parts on a Le mans prototype, but on a road car they'll just tear away parts that are hanging off or theyll beat them around with a hammer but the car wont look new. Damage that a pit crew cannot fix must be fixed in GT Auto.
  • Damage takes time to fix in pits depending on severity
  • Free control in pit lane
  • Front/Rear wing replacement in pits
  • Fuel only pit stops
  • More moving people behind pit wall during race
  • More options during Pit Stops. Ride hights, Spring rates, Camber etc. (When racing in a weather race, it's just not good enough to not be able to set up your car during a pit. Something like a menu where you choose if you want to make "advanced adjustments" added to the fuel/tyre options when entering the pits. If that requres extra time, so be it, but the option needs to be there.)
  • Pit crew for hire
  • Pit Speed depends on car/racing series
  • Slow to pit speed instead of racing into pits or receive a penalty
  • Visible Damage fixed in pits

GAMEPLAY - Rally Racing
  • Better Physics
  • Dirt and Snow tires work better
  • Service Parks

GAMEPLAY - Replay
  • Ability to Export replays to HDD in HD
  • Ability to Have 360 degree control over cockpit and roof camera
  • Ability to save practice and qualifying replays
  • Ability to set chapters in a replay
  • Ability to stay at a certain replay camera while the race continues and have zoom and 360 degree control over it
  • Ability to trim replay into smaller clips
  • Better rewind and fast forward
  • Camera controls could be similar to Photomode options, like f/stop for depth of field, focal length, shutter speed and panning modes, with additional camera controls like frame rates (for slow motion, for example)
  • Cinema Mode, with camera placements and shot duration controls in custom replays, and a video exporter.
  • Cockpit view of every car available in replay
  • More freedom in photo mode during replays, like in GT4
  • Music Video replays like GT3

GAMEPLAY - Splitscreen
  • Ability for two players to race online using one console and split screen
  • Split screen multiplayer that allows for more than two players at a time, so you could have three or four player races with just one console

GAMEPLAY - Track Editor
  • 20+ mile length
  • Ability to add tunnels, bridges, grandstands etc wherever you wish
  • Ability to create track layout using cones
  • Ability to choose where rumble strips are placed
  • Ability to choose barrier type (catch fencing, guard rails etc)
  • Ability to create tracks using Google Earth
  • Ability to make custom tracks from google maps images
  • Auto cross tracks
  • Exact Shape of track
  • Fine details
  • Much More precise adjustments in individual corners
  • Point to Point Races
  • Rally tracks
  • Realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)

GAMEPLAY - Tracks
  • Ability to synchronize the weather and/or lighting conditions to that of the track in real life. i.e. you drive Le Mans, its raining at Le Mans in real life, so it rains in the game also.
  • Access garage from the track you're at - really a pain to go all the way to the main menu to switch cars for practice or a race.
  • Better and live environment
  • Better weather forecasts for race weekend
  • Certain parts of tracks can be wetter then other parts after rain
  • Day/night cycle and weather for every track
  • Environment sounds (sound of rain, lightning, cheers from crowds, commentators, city sounds, birds, waterfalls whatever just better sound)
  • Fog (Adjustable)
  • If the weather forecast calls for it, thunder and lightning. Rain is NOT mandatory
  • More ambient sound such as birds and insects
  • Move the barriers further away from the rally tracks
  • Ocassional trash on tracks
  • Puddles of water form on certain tracks at certain areas after rainfall
  • Racing line rubbers in during race, or over race weekend.
  • Rain washes away the line and you can get a drying line after rain stops
  • Remove invisible barriers
  • Season change in some tracks
  • Sunset and Sunrise depends on real world location and time of year
  • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour.
  • Weather depends on real world weather patterns. Example: Theres a much higher chance for rain at Spa then Laguna Seca.

Yep,It is still a lot of these.
 
@@Harsk100 all I need from this list is this:
CARS - Customization
  • Ability to carbon fiber more panels (trunk, roof, doors) or the entire car
  • Ability to position mufflers (straight, right or left, upwards)
  • Detailed RM. Car should be able to be modified into different classes of cars. E.g An Evo could be made into a rally car, a time trial car, a race car (GT500, LM, BTTC, WTTC)ect. You should be able to choose different types of engines for each RM. E.g For say the rally cars you should be able to change the engines to fit into different classes, WRC, Pikes Peak, Group B? Unlimited class. The drivetrain should also be able to be changed. E.g 4WD for the rally cars, RWD for the time trail cars, and whatever drivetrains are allowed in the category the car is.
  • Tinted glass (various shades)

CARS - Customization Parts
  • Larger selection of Rims (available to all cars)
  • Larger selection of Spoilers/Wings. All wings in the game should be available for any car (except race cars)
  • OEM/Aftermarket Body Kits (not just splitters and spoilers)
  • OEM/Aftermarket Bumpers
  • OEM/Aftermarket Exhaust Tips
  • OEM/Aftermarket Grills
  • OEM/Aftermarket Headlights / Taillights (yellow, blue, LED etc)
  • OEM/Aftermarket Rims in diffrent sizes - not just one size like GT5.
  • OEM/Aftermarket Seats (Sparco, Momo, RaceTech)
  • OEM/Aftermarket Steering Wheels
  • Steering Wheel covers
  • Strobe Lights

CARS - Damage
  • Dirt and sand can get into engine or clog filters
  • Engine Failures
  • Gear Box Failures (or individual gears)
  • Glass breaks
  • High Speed crashes can lead to instant DNF
  • Hubcaps can fall off if possible on real wheel
  • Occasional Fires after crashes
  • Oil leaks
  • Random Failures (possibility increased with rough driving/wrecking/poor maintenance)
  • Realistic Damage can be turned on or off
  • Rust
  • Time-Scaled damage. Occurs when the car does not have chassis reinforcement and in endurance events. This can mostly happen when entering a corner, weather/climate, or constantly bumping into walls or other cars. For example: Bob enters the Karussell corner at the Nurburgring and when leaving the corner he noticed that his front-right brake is not working. Time-Scaled damages can also effect brakes, transmission box, gearbox, chassis, wheels, engine/turbo, lights (front and rear), aerodynamics, weight, oil, fuel, exhaust, etc...

CARS - Functions
  • Ability to adjust seats
  • Ability to change radio stations in car (stations depend on country)
  • Ability to toggle boost
  • Cruise control
  • Rear wipers should work too when its raining

CARS - Gameplay
  • Ability to run out of fuel where you completely stop and a tow truck has to come get you
  • Ability to stall the engine
  • Ability to turn engine on and off
  • Real gearbox for each car (example mclaren SLR, in real life its an automatic but in GT its like driving manual with a delay from 1st to 2nd)
  • Simulated automatic gearbox (if you gently push the throttle it will shift earlier and if you pin the throttle down it will kickdown to lower gear)
  • Tire Blowouts
  • Tire Flatspots
  • Working Fuel Guage

CARS - Maintenance
  • Brake pad & rotor changes
  • Clutch changes
  • Dirt, oil, bugs, insects, and Grime Accumulate on Windshield and headlights
  • The car actually gets dirty and when you go clean it in GT Auto it actually looks dirty and then gets washed.
CARS - Physics - Aerodynamic
  • Blowovers
  • Draft/slipstream efficiency updated to take into account speed, car shape/drag, and horsepower.
  • Revamped aerodynamic physics (drag doesn't exist when you increase downforce)
  • Turbulent air from the car in front of you affects handling, disruption severity depends on speed, drag, and aero dependency
  • Wind

CARS - Physics - Crashes
  • Better collision physics
  • Better off course on grass physics
  • Soft-body physics

CARS - Physics - Mechanical
  • ABS 1 - 10 doesnt have a huge difference where as ABS 0 is truly off, it would be good if 0 was off and 10 was fully on and the rest were spaced correctly inbetween, i.e. so it would be possible to lock your brakes on abs 2 if u stamped on them
  • Better low-speed physics (burnouts and donuts!)
  • Better suspensions and tyre model /contact with surface is wrong
  • Harder Tire compounds last much longer then softer compounds, at least twice as long
  • More focus on a simulation feel than look, especially when using wheels
  • More realistic tire model in all weather conditions
  • Offline and online physics absolutely identical
  • Rim and tire width should also be reflected in the game mechanically
  • Suspension setups and car weight effect tire wear. i.e. A car with a lot of camber and/or weight (or both) will go through tires at a faster rate than a lighter one w/ less camber.
  • The way the car behaves under braking through the entry of the corner needs to be more realistic
  • The way the car responds when you get sideways to corrections needs to be more realistic
  • Tires last longer overall
  • Track Temperature readouts, and has a performance/tyre wear effect

CARS - Sound
  • More realistic sound so you can hear whats going on with the engine and tires
  • More Realistic Turbo Sound
  • Real Engine sounds for every car. (proper gearbox and rev sounds and mix overall)
  • Wider Range of Sound

CARS - Testing
  • Expand upon the data logging system (log more sensors)
  • Tuning Adjustments are easier to notice
  • Wind Tunnel - Allows you to view airflow over the body and underbody of the car. Also generates drag coefficient numbers. Able to change tuning settings on car while in wind tunnel such as downforce, ride height, etc. Also able to remove parts like wings and mirrors to test the affects of such modifications.

CARS - Tuning Adjustments
  • 4 Point Tuning instead of Front/Back
  • Ability to lower car to realistic stance
  • Build to exact horsepower
  • Fuel Load levels
  • Grill Tape
  • Hybrid Boost Levels
  • KERS Boost Levels
  • NOS Boost Levels
  • Removal of Mirrors, Wings etc to gain weight/aero advantage
  • Restrictor Plates
  • Rev Limiter
  • Steering Lock
  • Tire Pressure
  • Turbo Boost Levels

CARS - Tuning Parts

  • Adding a race suspension to a Street car will Change tire width and will widen tire possition to the max the car's body allow
  • Additional aftermarket ECU and data logger upgrades (i.e. the option to upgrade your data logging system. Reflect the price with the options unlocked).
  • Aerodynamic parts for less drag/downforce and more speed
  • Colord burnout tires for drifting
  • Convert to FF, FR, MR, or AWD
  • Diffusers
  • Drag Racing Parts
  • Drive Train Swaps
  • Fan Car Technology
  • KERS
  • Licensed Performance Software (REVO Stage2 in a Seat Leon Cupra)
  • Licensed Tires (Pirelli, Goodyear, Bridgestone, Firestone, Michelin etc)
  • More Tuning options for each brand like we had in GT4. Mercedes Benz with AMG and so on. Each with its proper manufacturer to customize and tune the car
  • NOS
  • OEM/Aftermarket Brake discs, pads and calipers (Audi R8 brakes on a Audi A3 ex)
  • OEM/Aftermarket Exhaust-systems (Milltek, HKS, APR ex)
  • OEM/Aftermarket Intakes
  • OEM/Aftermarket Intercoolers (Audi S3 intercooler on a Audi A3 1.8T or HKS intercooler on a Skyline ex)
  • OEM/Aftermarket suspensions with functions like in GT5 (camber, height, toe...)
  • Performance parts need to be upgraded every 365 days or so to count for technological progress
  • Racing Modifications on more cars and possibly more Racing Mods per car (depends on application: drag, drift, rally, precision and so on)
  • Restrictor Plates
  • Stage 4 Turbos
  • Turbocharge any car
  • Twin/Quad Turbo option
  • Variety of Licensed Tuning parts (example: multiple manufacturers of turbos offer different levels of power/lag)
  • Weight changes depending on tuning parts added
  • Wheels/Tires of different width and diameter

CARS - Unique Features

  • Adjustable front wing on X2010/11
  • Assists such as Traction control available for some cars and not others
  • Attachable windshield wiper for NASCAR
  • Different fuel consumption for each of the cars
  • Different fuel tank sizes for each car
  • DRS for F1 cars
  • Electronic speed limiters on road cars fitted with them in real life
  • Lock to lock steering ratio different for each car
  • Every car to come with it's unique number,like a chassis number if you like,which will be issued from the PD servers after you buy a car from the dealerships.This number will stay with the car for it's history in the game
  • Restrictor Plates for NASCAR
  • Semi-Automatic Shift Mode - Cars will upshift and downshift automatically, but the normal shift buttons can be pressed to upshift or downshift sooner... especially downshifting.
  • Songs or radio to only play in car with speakers inside them. In other words: race cars: no music.
  • Wedge Adjustments for NASCAR

GAMEPLAY - AI
  • A set bunch of AI's to race against. Not just random, meaningless names. So that if Joe Bloggs is on the grid you know you have a race on your hands but that John Doe is a pushover.
  • Ability to "model" their pace with your own would be nice, or at least have a few difficulties available that actually increase their cornering proficiency.
  • AI crashes
  • AI does not brake early
  • AI should be a little bit more than brain dead (at least should be faster or more aggressive and varied)
  • Better, faster, more realistic and competitive AI
  • Get rid of that freaking slowdown thing they do when you're behind them, and only have them do that if you get next to them on the inside of a corner entry
  • Great AI customizable in % from 20 to 120%
  • Individualized AI (Some AI drive dirty, clean, aggressive, noobish)

GAMEPLAY - Avatars
  • Ability to dress in street clothes
  • Avatar Driver functions at Avatar roaming places such as waving, high-5's, and clapping ect.
  • Custom helmet visors
  • Face, hair, weight, & skin color customization
  • Female Avatars
  • Height and weight customization
  • Licensed Apparel
  • Livery Editor for helmet and suit

GAMEPLAY - B-Spec
  • Ability to create your own B-Spec drivers' names (with the Sony censorship thing incorporated obviously)
  • Ability to fast forward B-Spec
  • B-Spec drivers Age
  • B-Spec drivers can be injured
  • Female B-spec drivers
  • GT4-style B-Spec
  • Racing Team instead of Bob's that cannot interact with you. Enter 2 cars in races. you and Bob.

GAMEPLAY - Car Creation
  • Ability to build a car from the ground up
  • Ability to build kit cars from scratch using the parts of others
  • Ability to design a car
  • Ability to design an engine
  • Ability to design wheels

GAMEPLAY - Drifting
  • Better points system to drift seasonals
  • Physics same online and offline

GAMEPLAY - Endurance Races
  • Daytona 24 hours
  • Daytona 500
  • Driver change animations
  • Endurance races unlocked gradually instead of all at once
  • Le Mans 24 Hours (no chicanes)
  • More Endurance Races
  • Multi-class Racing
  • No LeMans cars at Nurburgring 24 hours
  • Race with up to 3 B-Spec teammates
  • Realistic lineup with proper cars
  • Spa 24 hours

GAMEPLAY - Flags & Safety Car
  • Black flag penalty adjustable (drive through - 60 second stop/go)
  • Black flag penalty for rough driving or punting
  • Black flag penalty for too much damage or leaking fluids
  • Blue flag to warn lapped cars of leaders
  • Debris on track, ie someone coming out of gravel trap. You get specific flags for that sector and perhaps a message from race engineer.
  • Green flag waved at starts
  • Full safety car for ovals and roadcourses, can be turned on or off
  • If enough water gets on the track or if weather conditions become too hazardous, flags are waved around the track and the race stops like in real life.
  • Penalties if you come off the track (if you cut the corner), or if you hit someone
  • Realistic flag regulations
  • Red flag
  • Trackside marshals wave yellow or green flags

GAMEPLAY - Free Roam
  • 100 square miles
  • A long windy country road/highway that you can just cruise on
  • A full city to explore like London or New York or just a made up city, you can have this single player, multiplayer and just for photomode.
  • A realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)
  • Ability to park my car, turn off the engine, get out, and sit on my hood.
  • Adjustable AI traffic
  • Can get out of car
  • Time Change
  • Weather Change

GAMEPLAY - Graphics
  • Better Visual Damage
  • Better weather rendering
  • Exhaust fumes on highly tuned cars
  • Fewer "pop-ups."
  • Fixed shadows
  • Instead of black silhouette for standard cars, use generic interior where it changes based on make (just emblem on steering wheel) and type of car
  • More realistic trees in background
  • Motion Blur
  • Moving Driveshafts
  • Pit boards
  • Rally races should have some mud and water splashing where you have to use your wipers
  • Stable 60fps
  • Tire marks stay on road
  • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour
  • Water splashes


GAMEPLAY - GT Life Career Features

  • A real, honest career mode with a cast of AI players that have distinct personalities. Advancing through the amateur divisions. Meaningful choices like getting offers from different teams and having to decide who to drive for. Struggling to get sponsorship. Basically being a racing career simulator, and not just a driving simulator.
  • Ability to buy insurance with multiple coverage plans to cover damage costs.nsored by car or product companies
  • Ability to hire your own race team & pitcrew with custom suits and helmets
  • Bonus Exp/Credit for the least amount of aids used
  • Companies like BMW could sponsor you for your the next season, & recieving special types of team cars that are not available any where else
  • Earn sponsors whose logo you can add onto your racing suit and they pay you a salary
  • Separate mileage counter for A-Spec and B-Spec
  • Several career paths where the player decides which types of races he is more interested in (muscle cars -> drag races -> Nascar) (Precision racing -> Touring car races) (Racing karts -> Super lightweight cars) (japanese cars -> drift -> touge) and so on

GAMEPLAY - GT Life - Dealership Features
  • Ability to choose colour of interior, change seat design & rims when buying a car that have different styles
  • Ability to negotiate used car prices
  • Ability to view cars in detail before purchasing, ex opening doors, hoods, etc
  • All cars available from the start
  • Each manufacturer has a theme song when visiting their dealership
  • Exclusive prize cars (LMP prototypes etc)
  • Full service when buying used cars option
  • If an auto maker offers a body kit for a specific car, then it should be in the game as an areo package. For example, the Mazda RX-8 comes plain. There is also an R3 package. And for the 2004-2008 RX-8 there is also a specific areo package along with the Mazdaspeed kit. These bits and pieces of areo should be selectable.

GAMEPLAY - GT Life - Economy
  • Make it harder to be rich
  • No credit Limit
  • Races should not give out a large wad of cash untill the very end of the career mode. You shouldn't be able to buy every single car in the game without ever starting an endurance race. You should never be able to repeat a race over and over for money.

    This is one of the key crippled features of any GT game, and even most other racing games. Any sense of accomplishment is demolished by making it possible to grind an easy race over and over again, making earning new cars in the career mode simply mean nothing, nothing at all, making the entire upgrade system and it's various tiers of items completely meaningless.
  • Real Currency (dollar, pound, euro, yen etc)
  • Selling a car with tuning parts or modifications decreases or increases its value accordingly
  • Used car prices change depending on mileage and condition

GAMEPLAY - GT Life - Features
  • 1,000 XP between each level
  • A system in GT6 where you need to have a minimum number of A-spec points to unlock the next set of events. The B-class licence would be available from the start of the game, and all the A-spec points you acquired would go towards unlocking the A-class licence. Once you unlocked the A-class licence, B-class events would stop paying points, so you would have to compete in A-class events to earn more points and unlock the next licence in the sequence. Rinse, lather and repeat. Of course, the points required for the next licence would have to be set at a reasonable level. You wouldn't have to win everything with 200-point races just to get the next licence, but you would have to compete in a fair number of 60-point (the number assigned to evenly-matched races) events to unlock the next licence. This would make the game accessible to new players, whilst allowing experienced players the challenge of rapidly progressing through the game. It would also clamp down on GT4's easy-progression problem, where all you had to do was earn the A-class licence and spam the entry-level events at Costa di Amalfi to earn a rally raid car that could be sold for about 160,000 credits.
  • Ability to buy a shell of a car and be able to build or convert to a specific race series, Rally/Race/Drift etc, from the ground up
  • Ability to park my car, turn off the engine, get out, and sit on my hood. Maybe even be able to walk around. Imagine being able to decorate/customize your car inside and out, and then also be able to go to car meets/shows, and show off your car. You know, park your car, get out, pop the hood open, etc. Then you could chill with friends, chat, rate cars, etc. IMO, that would be absolutely stunning.
  • Cool music like previous GT games not loads of Jazz
  • Detailed Career stats, top speed, credits earned/spent, highest G-Force, most barrel rolls, etc
  • Easter eggs such as J.Bond driving the Esprit
  • For those races that require specific PP or cars, instead of making me click on first Entry Requirements and then Garage, just let me go to the garage from the main area that shows the different races and filter for that race's requirements.
  • License to level relations. Eg. To pass level 10 you need a certain license.
  • License tests Mandatory
  • load a car in the garage and then see all of the possible races that I would be eligible for and pick one. Even cooler would be to also list if I would be grossly over/under qualified for the race.
  • More Gran Turismo-made and Daiki Kasho Songs
  • More legendary drivers in game such as Keichi Tsuchiya etc
  • Museum—Instead of cards, I had originally hoped it would be a way to view every car in the game, neatly presented with it’s information, in different groups and combinations; like all of the Skyline GT-Rs in a row with a historical perspective of them, all of the Super GT cars included for 2012 with a summary of that year’s races, etc.
  • Multiple unique soundtracks for Parts Shop, Auction & Car Dealership
  • Return to the structure of the GT World Championship in GT2. You had to win all the national events before moving onto the regional rounds, which you had to win in order to unlock the World Championship. However, I'd also put a bit of a twist on it: once you won a set of national events, a regional event would open up. That event would be decided by the nation that you won a round in. So if I raced in the German leagues with a Volkswagen, I would only be able to compete in the European regional events. Likewise, if I won the Japanese series in a Honda, only the Asia-Pacific regional event would be unlocked. Furthermore, the regional event I competed in would dictate the kind of car I could use in the World Championship - so if I won the European events, I could only use a European car. The other regional and national events would only unlock once I won the World Championship, at which point I could begin the process again. In order to get 100% completion, I would have to win the World Championship in a car from every region.
  • Store to buy suits, helmets, horns, helmets etc

GAMEPLAY - GT Life Garage Features
  • A customizable virtual garage that our avatar can walk around in which we see in first-person perspective. Where we can view our cars and have a look around the interior.
  • Ability to create mutiple custom folders/tabs to sort out your garage. (You can categorize your cars to Street Tunning/Drift tunning/GT500/F1/displacement/wheelbase/decade, etc....etc)

GAMEPLAY - GT Life GT Auto
  • Ability to remove spoilers or other modifications
  • Engine restoration removed
  • Individual components can be repaired
  • Oil change for multiple cars at once
  • Option to write a car off once the damage cost is too high
  • Refurbish an alloy from wear, tear, dirt or damage
  • Repairs to cars cost credits depending on damage
  • Visibily see repairs and upgrades to your car and engine

GAMEPLAY - GT Life Menu Features
  • Ability to choose which menu you want to see at startup
  • Ability to combine personal BGM with the game's default one
  • Better menus
  • Classic GT menus
  • GT5 White Concept City Menu
  • Shortcuts to allow faster access of areas

GAMEPLAY - GT Life Racing - Arcade Mode
  • 2 player loading time improved
  • 2 player sound improved
  • Ability to create custom events and championships - select the number of races, number of heats per race event, the tracks, car (one-make, a car category, or multi-class), grid type, practice, qualifying and warmup sessions, points system (you could choose from various presets like FIA-based points system or create your own system). And the ability to save progress of a given event, so you organize longer events that can take several days to finish. Of course you'd have to be able to do something else when you come back to the game and resume your event / championship when you like (unlike the current GT5 saved endurance races, in which you have to resume the race and do nothing else until you quit or finish).
  • Ability to adjust each individual AI driver from skill to driving behavior
  • Ability to choose grid or rolling start
  • Ability to custom pick AI cars
  • Ability to set length of race by either laps (1-500) or time (1min - 24 hours)
  • Ability to start the race in Grid (Standing start instead of rolling start)
  • Arcade mode like before, where every car you buy in GT Mode becomes indefinitely available in Arcade mode with all colors, etc
  • LAN mode
  • No AI driver has the same car as you
  • Time attack, free run and races. All tracks would be splitted to different stages, if a stage is beaten then player unlocks another tracks in Arcade Mode. In Arcade Mode player would also define her/his own race and would set up: how much laps, changeable weather, qualify section, car setup.

GAMEPLAY - GT Life Racing Features
  • "your fans" they get more in spectators stands over your career progression (wearing your team colours), and if you are more successful (just like in Drift flag system) people start to shout, scream and make noises while you drive by them, even better if you are lets say from Canada, they would shout "GOOO CANADA GOOO" and raise Canadian flags upon spectators stands, that would make tracks so much more alive.
  • Ability to be disqualified
  • Ability to DNF
  • Ability to make your own themetune for a podium finish
  • Ability to stream music from websites
  • Ability to watch the race from any spectating grandstand or area
  • Adjustable difficulty levels so you can decide if you want easy and casual, or hardcore.
  • Crew Chief/Engineer/spotter for NASCAR and other racing series who have one
  • Detailed Post Race report of all sessions (can be saved and exported)
  • Each championship in A-spec should have more than 5 races
  • Leaderboards for A-Spec Events (offline)
  • Mandatory pit stops
  • Much better penalty system. You should only be penalised for going off the track if you gain an advantage. For example, a personal best sector time or gained position off the circuit. If you do gain a position, give us the opportunity to give the place back, if the person doesn't give up position then give a penalty.
  • No AI driver has the same car as you
  • Post-race podium and champagne celebration with beautiful girls
  • Prize car lottery that was in GT3
  • Practice, qualifying, and Warmup (raceday conditions) sessions for every race
  • Qualifying like in the older games. And one that works online too.
  • Race Commentator
  • Racing line shows correct line and braking markers (ex Forza 4)
  • Restrict alowed cars in races (similar to online, but even more): Legal road cars (seperate FR, FF, RR, MR, 4WD) engine types 2.0 and lover, 2.0 and higher, with turbos, without turbos etc..., GT500, GT300, DTM, F1, WRC (group A, group B etc.), Classic car races etc.
  • Teams (2 Peugeot 908s etc)
  • Track record leaderboards
  • Up to 60 AI cars on track

GAMEPLAY - GT Life Racing - Modes
  • Ability to practice/work on specific sectors of a track. I've always wanted to be able to pick a track, set point A, then set point B, then practice a specific sector for a while.
  • Multi-class racing
  • Top Gear - A lot more challenges that would test your driving ability (mostly timed challenges with cones) and with interesting cars not a VW bus. This can be combined with the licenses tests.
    - Cast of the show as narrators for these challenges (Jeremy, James and Hammond) just to make it more authentic
    - Head to Head races between same-class cars in terms of top speed, cornering ability, drifting, drag races, etc.
    - Beat the Stig mode where you try to match or beat the stig's time of different cars on the list they have on the show (yes that means PD have to make all those vehicles that appear on that list)
    - Mini games, car soccer, hockey, jumps, tricks, etc.
    - Tours in certain countries or regions, where you race on all tracks in those regions with relevant cars (italy tour would be Lambo vs Ferrari, and so on)
  • "Ultimate Series". It would involve standard racing events, rallying, stock cars, open-wheelers, karts and so on and so forth with one or two rounds of the series breing drawn on from each motorsport discipline. In order to enter, you would have to have one car from each discipline in your garage, and have won events in each discipline.

GAMEPLAY - GT Life Racing - Options
  • Optional "mandatory pit stop" during the race for re-fuelling (ie you can start the race with low amount of fuel so you make a pit stop early, or start with a lot of fuel at the beginning so that you do a pit stop late in the race)
  • Optional "tire grade change", for example if option is turned on, once during the race you need to switch between hard, medium or soft. So by the end of the race you have raced with at least 2 different tire types.
  • Options to customize whole career experience, Mechanical Damages On/Off etc
  • Two modes....production cars and racing cars. Production cars follows a similar pattern to GT5, low performance to hyper car in all sorts of disciplines, allowed to tune. Racing cars goes from karts, up to touring cars (Clio cup, world touring cars, dtm, V8s), through GTs, onto prototypes, through single seaters (formula ford/renault, F3/F2, GP3/GP2, Indy car, F1), NASCAR, Rally, Drag, Drift. Ie following how a racing driver becomes a racing driver.

GAMEPLAY - GT Life Racing Events
  • A-spec races for specific tracks.
  • Amateur - Races for 2 or 3 laps with low power cars, like up to 350 - 400 bhp regarding the weight of a car
  • Events more akin to those in the real world
  • Full blown rally championship, how about six 6-stage rallies in Sweden (snow), Argentina (gravel), France (tarmac), Finland (gravel), Australia (gravel), and the UK (mixed)?
  • Greater integration of Rally Racing
  • GT Academy based Carrer, including GTA Real events and locations.
  • Legitimate race series and the ability to do full seasons in them, like in F1 2010 or the EA Sports NASCAR games
  • Manufacturer Rival Events (Ford vs Chevy etc)
  • Manufacturer specific events
  • More classic events
  • More night racing
  • Much More events then GT5, perhaps comparable to GT4
  • Optimize NASCAR, WRC, LMP/GT, GT300/500, karts, lower formula classes, and hopefully F1
  • Pike's Peak Rally
  • Re-enact real racing moments (example: 2008 - Chasing down a 908 in a R10 while its raining at 3 AM at Le Mans)
  • Real road racing (eg stelvio pass, isle of man tt)
  • Track Days
  • Veteran Mode. After spending 1,000 "days" in GT Life Veteran Mode is unlocked. This mode randomly generates 10 racing events every 50 "days". The events range from 5 lap sprints to 4 hour endurance races. Rules, tracks, and cars used/allowed are completely random. This mode is designed to replace "seasonals" and to provide an endless variety of races.

GAMEPLAY - GT Life Racing Series
  • ALMS
  • Blancpain Endurance Series
  • BTCC
  • DTM
  • ELMS
  • FIA GT championships (European GT3, etc...)
  • Grand Am
  • Group C
  • Formula 1
  • Indycar
  • V8 Supercars
  • World Endurance Championship
  • WTCC

GAMEPLAY - HUD
  • 4 point Inside/Middle/Outside Tire temperature
  • Ability to rearrange the elements of the HUD to your liking
  • Ability to turn off the on-screen steering wheel
  • Ability to turn on or off individual elements of the HUD
  • Cars ahead and behind you gaps shown in real time
  • Cars in the pits have a "P" next to their name on the HUD
  • Digital Readout for fuel (74.8 / 90.0L)
  • Gaps between every car in the race shown in real time
  • Real Time telemetry

GAMEPLAY - Livery Editor
  • 5,000+ layers
  • A template car system for race cars. You buy the template which is a version of the car with an all white paint scheme. You then take it to GT auto where you can choose colors, livery schemes, numbers, and sponsors.
  • Ability to download a template for your specific car (w/body kits and the like) to the xmb (in native .psd format; maybe multiple formats could be supported) and then edit it in a painting program. This would only be available for race-modded cars, or cars purpose built for racing, like the Honda HSV-010.
  • Ability to import images (.png .bmp .jpg) .tga) from Playstation HDD
  • Ability to paint all rims
  • Ability to paint tire logos
  • Ability to type text on car in large array of fonts
  • Ability to use the move controller like a brush
  • Complete Color wheel, 0-255 Red/Blue/Green
  • Home team livery. When I design my livery I want to apply it to all my cars.
  • Licensed Stickers
  • Mirror option
  • Special colors and color tones such as matte and chrome
  • Vinyl Editor

GAMEPLAY - Music
  • Original Gran Turismo Made Music in Menu. All of the GT4, GT3, GT2 Original Soundtrack

GAMEPLAY - Online Events
  • Ability to participate as a virtual competitor in an actual live real world race. GPS data from instrumented cars would be streamed and appear as ghost cars in GT6
  • Best of the best endurance race event invites for established teams & drivers (Endurance Championships) by reagions & states to world wide events..Probably would need real entry fees, but would fund league costs
  • Official races & events
GAMEPLAY - Photomode
  • Ability to add tags to photos
  • Ability to pause during a race and take pictures
  • Avatar Driver functions such as waving, high-5's, and clapping ect
  • Better camera focus effect
  • Every track as a photomode location
  • General car-show themed Photomode area(s).
  • Highest quality car models when in Photo Mode
  • Quick snapshot feature using R3 button to take pictures mid race
  • Le Mans Scrutineering Team-photo Photomode area
  • More Photomode Locations
  • Multiple Driver avatars placeable in photomode locations
  • Optional QTE sequence
  • Pit-road themed Photomode area(s) that allow simulated Pit-crew and driver posing next to car
  • SEMA/Tokyo Auto Salon Photomode themed areas
  • Sign deal with instagram for photo mode
  • Staged natural racing Photomode. You may choose vehicles from your garage (or from the Arcade/Recommended Library) to place onto any track with up to 16 cars on track at once. These vehicles then move around and aggressively simulate a race
  • Staged posed racing Photomode. Tracks feature photomode environments that allow you to place multiple cars in the foreground and a few in the background to create exciting images that would otherwise require numerous people with specific garages. Cars are "moving" to simulate the shot of a race. Allows users to re-create famous images, too
  • Weather and time changes

GAMEPLAY - Pitstops
  • Ability to train pit crew and level them up.
  • Adjustments to car like tire pressure and downforce possible during pitstop
  • Amount of damage that can be fixed in the pits should vary. A pit crew can replace most parts on a Le mans prototype, but on a road car they'll just tear away parts that are hanging off or theyll beat them around with a hammer but the car wont look new. Damage that a pit crew cannot fix must be fixed in GT Auto.
  • Damage takes time to fix in pits depending on severity
  • Free control in pit lane
  • Front/Rear wing replacement in pits
  • Fuel only pit stops
  • More moving people behind pit wall during race
  • More options during Pit Stops. Ride hights, Spring rates, Camber etc. (When racing in a weather race, it's just not good enough to not be able to set up your car during a pit. Something like a menu where you choose if you want to make "advanced adjustments" added to the fuel/tyre options when entering the pits. If that requres extra time, so be it, but the option needs to be there.)
  • Pit crew for hire
  • Pit Speed depends on car/racing series
  • Slow to pit speed instead of racing into pits or receive a penalty
  • Visible Damage fixed in pits

GAMEPLAY - Rally Racing
  • Better Physics
  • Dirt and Snow tires work better
  • Service Parks

GAMEPLAY - Replay
  • Ability to Export replays to HDD in HD
  • Ability to Have 360 degree control over cockpit and roof camera
  • Ability to save practice and qualifying replays
  • Ability to set chapters in a replay
  • Ability to stay at a certain replay camera while the race continues and have zoom and 360 degree control over it
  • Ability to trim replay into smaller clips
  • Better rewind and fast forward
  • Camera controls could be similar to Photomode options, like f/stop for depth of field, focal length, shutter speed and panning modes, with additional camera controls like frame rates (for slow motion, for example)
  • Cinema Mode, with camera placements and shot duration controls in custom replays, and a video exporter.
  • Cockpit view of every car available in replay
  • More freedom in photo mode during replays, like in GT4
  • Music Video replays like GT3

GAMEPLAY - Splitscreen
  • Ability for two players to race online using one console and split screen
  • Split screen multiplayer that allows for more than two players at a time, so you could have three or four player races with just one console

GAMEPLAY - Track Editor
  • 20+ mile length
  • Ability to add tunnels, bridges, grandstands etc wherever you wish
  • Ability to create track layout using cones
  • Ability to choose where rumble strips are placed
  • Ability to choose barrier type (catch fencing, guard rails etc)
  • Ability to create tracks using Google Earth
  • Ability to make custom tracks from google maps images
  • Auto cross tracks
  • Exact Shape of track
  • Fine details
  • Much More precise adjustments in individual corners
  • Point to Point Races
  • Rally tracks
  • Realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)

GAMEPLAY - Tracks
  • Ability to synchronize the weather and/or lighting conditions to that of the track in real life. i.e. you drive Le Mans, its raining at Le Mans in real life, so it rains in the game also.
  • Access garage from the track you're at - really a pain to go all the way to the main menu to switch cars for practice or a race.
  • Better and live environment
  • Better weather forecasts for race weekend
  • Certain parts of tracks can be wetter then other parts after rain
  • Day/night cycle and weather for every track
  • Environment sounds (sound of rain, lightning, cheers from crowds, commentators, city sounds, birds, waterfalls whatever just better sound)
  • Fog (Adjustable)
  • If the weather forecast calls for it, thunder and lightning. Rain is NOT mandatory
  • More ambient sound such as birds and insects
  • Move the barriers further away from the rally tracks
  • Ocassional trash on tracks
  • Puddles of water form on certain tracks at certain areas after rainfall
  • Racing line rubbers in during race, or over race weekend.
  • Rain washes away the line and you can get a drying line after rain stops
  • Remove invisible barriers
  • Season change in some tracks
  • Sunset and Sunrise depends on real world location and time of year
  • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour.
  • Weather depends on real world weather patterns. Example: Theres a much higher chance for rain at Spa then Laguna Seca.@@Harsk100 all I need from this list is this:
    CARS - Customization
    • Ability to carbon fiber more panels (trunk, roof, doors) or the entire car
    • Ability to position mufflers (straight, right or left, upwards)
    • Detailed RM. Car should be able to be modified into different classes of cars. E.g An Evo could be made into a rally car, a time trial car, a race car (GT500, LM, BTTC, WTTC)ect. You should be able to choose different types of engines for each RM. E.g For say the rally cars you should be able to change the engines to fit into different classes, WRC, Pikes Peak, Group B? Unlimited class. The drivetrain should also be able to be changed. E.g 4WD for the rally cars, RWD for the time trail cars, and whatever drivetrains are allowed in the category the car is.
    • Tinted glass (various shades)

    CARS - Customization Parts
    • Larger selection of Rims (available to all cars)
    • Larger selection of Spoilers/Wings. All wings in the game should be available for any car (except race cars)
    • OEM/Aftermarket Body Kits (not just splitters and spoilers)
    • OEM/Aftermarket Bumpers
    • OEM/Aftermarket Exhaust Tips
    • OEM/Aftermarket Grills
    • OEM/Aftermarket Headlights / Taillights (yellow, blue, LED etc)
    • OEM/Aftermarket Rims in diffrent sizes - not just one size like GT5.
    • OEM/Aftermarket Seats (Sparco, Momo, RaceTech)
    • OEM/Aftermarket Steering Wheels
    • Steering Wheel covers
    • Strobe Lights

    CARS - Damage
    • Dirt and sand can get into engine or clog filters
    • Engine Failures
    • Gear Box Failures (or individual gears)
    • Glass breaks
    • High Speed crashes can lead to instant DNF
    • Hubcaps can fall off if possible on real wheel
    • Occasional Fires after crashes
    • Oil leaks
    • Random Failures (possibility increased with rough driving/wrecking/poor maintenance)
    • Realistic Damage can be turned on or off
    • Rust
    • Time-Scaled damage. Occurs when the car does not have chassis reinforcement and in endurance events. This can mostly happen when entering a corner, weather/climate, or constantly bumping into walls or other cars. For example: Bob enters the Karussell corner at the Nurburgring and when leaving the corner he noticed that his front-right brake is not working. Time-Scaled damages can also effect brakes, transmission box, gearbox, chassis, wheels, engine/turbo, lights (front and rear), aerodynamics, weight, oil, fuel, exhaust, etc...

    CARS - Functions
    • Ability to adjust seats
    • Ability to change radio stations in car (stations depend on country)
    • Ability to toggle boost
    • Cruise control
    • Rear wipers should work too when its raining

    CARS - Gameplay
    • Ability to run out of fuel where you completely stop and a tow truck has to come get you
    • Ability to stall the engine
    • Ability to turn engine on and off
    • Real gearbox for each car (example mclaren SLR, in real life its an automatic but in GT its like driving manual with a delay from 1st to 2nd)
    • Simulated automatic gearbox (if you gently push the throttle it will shift earlier and if you pin the throttle down it will kickdown to lower gear)
    • Tire Blowouts
    • Tire Flatspots
    • Working Fuel Guage

    CARS - Maintenance
    • Brake pad & rotor changes
    • Clutch changes
    • Dirt, oil, bugs, insects, and Grime Accumulate on Windshield and headlights
    • The car actually gets dirty and when you go clean it in GT Auto it actually looks dirty and then gets washed.
    CARS - Physics - Aerodynamic
    • Blowovers
    • Draft/slipstream efficiency updated to take into account speed, car shape/drag, and horsepower.
    • Revamped aerodynamic physics (drag doesn't exist when you increase downforce)
    • Turbulent air from the car in front of you affects handling, disruption severity depends on speed, drag, and aero dependency
    • Wind

    CARS - Physics - Crashes
    • Better collision physics
    • Better off course on grass physics
    • Soft-body physics

    CARS - Physics - Mechanical
    • ABS 1 - 10 doesnt have a huge difference where as ABS 0 is truly off, it would be good if 0 was off and 10 was fully on and the rest were spaced correctly inbetween, i.e. so it would be possible to lock your brakes on abs 2 if u stamped on them
    • Better low-speed physics (burnouts and donuts!)
    • Better suspensions and tyre model /contact with surface is wrong
    • Harder Tire compounds last much longer then softer compounds, at least twice as long
    • More focus on a simulation feel than look, especially when using wheels
    • More realistic tire model in all weather conditions
    • Offline and online physics absolutely identical
    • Rim and tire width should also be reflected in the game mechanically
    • Suspension setups and car weight effect tire wear. i.e. A car with a lot of camber and/or weight (or both) will go through tires at a faster rate than a lighter one w/ less camber.
    • The way the car behaves under braking through the entry of the corner needs to be more realistic
    • The way the car responds when you get sideways to corrections needs to be more realistic
    • Tires last longer overall
    • Track Temperature readouts, and has a performance/tyre wear effect

    CARS - Sound
    • More realistic sound so you can hear whats going on with the engine and tires
    • More Realistic Turbo Sound
    • Real Engine sounds for every car. (proper gearbox and rev sounds and mix overall)
    • Wider Range of Sound

    CARS - Testing
    • Expand upon the data logging system (log more sensors)
    • Tuning Adjustments are easier to notice
    • Wind Tunnel - Allows you to view airflow over the body and underbody of the car. Also generates drag coefficient numbers. Able to change tuning settings on car while in wind tunnel such as downforce, ride height, etc. Also able to remove parts like wings and mirrors to test the affects of such modifications.

    CARS - Tuning Adjustments
    • 4 Point Tuning instead of Front/Back
    • Ability to lower car to realistic stance
    • Build to exact horsepower
    • Fuel Load levels
    • Grill Tape
    • Hybrid Boost Levels
    • KERS Boost Levels
    • NOS Boost Levels
    • Removal of Mirrors, Wings etc to gain weight/aero advantage
    • Restrictor Plates
    • Rev Limiter
    • Steering Lock
    • Tire Pressure
    • Turbo Boost Levels

    CARS - Tuning Parts
    • Adding a race suspension to a Street car will Change tire width and will widen tire possition to the max the car's body allow
    • Additional aftermarket ECU and data logger upgrades (i.e. the option to upgrade your data logging system. Reflect the price with the options unlocked).
    • Aerodynamic parts for less drag/downforce and more speed
    • Colord burnout tires for drifting
    • Convert to FF, FR, MR, or AWD
    • Diffusers
    • Drag Racing Parts
    • Drive Train Swaps
    • Fan Car Technology
    • KERS
    • Licensed Performance Software (REVO Stage2 in a Seat Leon Cupra)
    • Licensed Tires (Pirelli, Goodyear, Bridgestone, Firestone, Michelin etc)
    • More Tuning options for each brand like we had in GT4. Mercedes Benz with AMG and so on. Each with its proper manufacturer to customize and tune the car
    • NOS
    • OEM/Aftermarket Brake discs, pads and calipers (Audi R8 brakes on a Audi A3 ex)
    • OEM/Aftermarket Exhaust-systems (Milltek, HKS, APR ex)
    • OEM/Aftermarket Intakes
    • OEM/Aftermarket Intercoolers (Audi S3 intercooler on a Audi A3 1.8T or HKS intercooler on a Skyline ex)
    • OEM/Aftermarket suspensions with functions like in GT5 (camber, height, toe...)
    • Performance parts need to be upgraded every 365 days or so to count for technological progress
    • Racing Modifications on more cars and possibly more Racing Mods per car (depends on application: drag, drift, rally, precision and so on)
    • Restrictor Plates
    • Stage 4 Turbos
    • Turbocharge any car
    • Twin/Quad Turbo option
    • Variety of Licensed Tuning parts (example: multiple manufacturers of turbos offer different levels of power/lag)
    • Weight changes depending on tuning parts added
    • Wheels/Tires of different width and diameter

    CARS - Unique Features
    • Adjustable front wing on X2010/11
    • Assists such as Traction control available for some cars and not others
    • Attachable windshield wiper for NASCAR
    • Different fuel consumption for each of the cars
    • Different fuel tank sizes for each car
    • DRS for F1 cars
    • Electronic speed limiters on road cars fitted with them in real life
    • Lock to lock steering ratio different for each car
    • Every car to come with it's unique number,like a chassis number if you like,which will be issued from the PD servers after you buy a car from the dealerships.This number will stay with the car for it's history in the game
    • Restrictor Plates for NASCAR
    • Semi-Automatic Shift Mode - Cars will upshift and downshift automatically, but the normal shift buttons can be pressed to upshift or downshift sooner... especially downshifting.
    • Songs or radio to only play in car with speakers inside them. In other words: race cars: no music.
    • Wedge Adjustments for NASCAR

    GAMEPLAY - AI
    • A set bunch of AI's to race against. Not just random, meaningless names. So that if Joe Bloggs is on the grid you know you have a race on your hands but that John Doe is a pushover.
    • Ability to "model" their pace with your own would be nice, or at least have a few difficulties available that actually increase their cornering proficiency.
    • AI crashes
    • AI does not brake early
    • AI should be a little bit more than brain dead (at least should be faster or more aggressive and varied)
    • Better, faster, more realistic and competitive AI
    • Get rid of that freaking slowdown thing they do when you're behind them, and only have them do that if you get next to them on the inside of a corner entry
    • Great AI customizable in % from 20 to 120%
    • Individualized AI (Some AI drive dirty, clean, aggressive, noobish)

    GAMEPLAY - Avatars
    • Ability to dress in street clothes
    • Avatar Driver functions at Avatar roaming places such as waving, high-5's, and clapping ect.
    • Custom helmet visors
    • Face, hair, weight, & skin color customization
    • Female Avatars
    • Height and weight customization
    • Licensed Apparel
    • Livery Editor for helmet and suit

    GAMEPLAY - B-Spec
    • Ability to create your own B-Spec drivers' names (with the Sony censorship thing incorporated obviously)
    • Ability to fast forward B-Spec
    • B-Spec drivers Age
    • B-Spec drivers can be injured
    • Female B-spec drivers
    • GT4-style B-Spec
    • Racing Team instead of Bob's that cannot interact with you. Enter 2 cars in races. you and Bob.

    GAMEPLAY - Car Creation
    • Ability to build a car from the ground up
    • Ability to build kit cars from scratch using the parts of others
    • Ability to design a car
    • Ability to design an engine
    • Ability to design wheels

    GAMEPLAY - Drifting
    • Better points system to drift seasonals
    • Physics same online and offline

    GAMEPLAY - Endurance Races
    • Daytona 24 hours
    • Daytona 500
    • Driver change animations
    • Endurance races unlocked gradually instead of all at once
    • Le Mans 24 Hours (no chicanes)
    • More Endurance Races
    • Multi-class Racing
    • No LeMans cars at Nurburgring 24 hours
    • Race with up to 3 B-Spec teammates
    • Realistic lineup with proper cars
    • Spa 24 hours

    GAMEPLAY - Flags & Safety Car
    • Black flag penalty adjustable (drive through - 60 second stop/go)
    • Black flag penalty for rough driving or punting
    • Black flag penalty for too much damage or leaking fluids
    • Blue flag to warn lapped cars of leaders
    • Debris on track, ie someone coming out of gravel trap. You get specific flags for that sector and perhaps a message from race engineer.
    • Green flag waved at starts
    • Full safety car for ovals and roadcourses, can be turned on or off
    • If enough water gets on the track or if weather conditions become too hazardous, flags are waved around the track and the race stops like in real life.
    • Penalties if you come off the track (if you cut the corner), or if you hit someone
    • Realistic flag regulations
    • Red flag
    • Trackside marshals wave yellow or green flags

    GAMEPLAY - Free Roam
    • 100 square miles
    • A long windy country road/highway that you can just cruise on
    • A full city to explore like London or New York or just a made up city, you can have this single player, multiplayer and just for photomode.
    • A realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)
    • Ability to park my car, turn off the engine, get out, and sit on my hood.
    • Adjustable AI traffic
    • Can get out of car
    • Time Change
    • Weather Change

    GAMEPLAY - Graphics
    • Better Visual Damage
    • Better weather rendering
    • Exhaust fumes on highly tuned cars
    • Fewer "pop-ups."
    • Fixed shadows
    • Instead of black silhouette for standard cars, use generic interior where it changes based on make (just emblem on steering wheel) and type of car
    • More realistic trees in background
    • Motion Blur
    • Moving Driveshafts
    • Pit boards
    • Rally races should have some mud and water splashing where you have to use your wipers
    • Stable 60fps
    • Tire marks stay on road
    • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour
    • Water splashes


    GAMEPLAY - GT Life Career Features
    • A real, honest career mode with a cast of AI players that have distinct personalities. Advancing through the amateur divisions. Meaningful choices like getting offers from different teams and having to decide who to drive for. Struggling to get sponsorship. Basically being a racing career simulator, and not just a driving simulator.
    • Ability to buy insurance with multiple coverage plans to cover damage costs.nsored by car or product companies
    • Ability to hire your own race team & pitcrew with custom suits and helmets
    • Bonus Exp/Credit for the least amount of aids used
    • Companies like BMW could sponsor you for your the next season, & recieving special types of team cars that are not available any where else
    • Earn sponsors whose logo you can add onto your racing suit and they pay you a salary
    • Separate mileage counter for A-Spec and B-Spec
    • Several career paths where the player decides which types of races he is more interested in (muscle cars -> drag races -> Nascar) (Precision racing -> Touring car races) (Racing karts -> Super lightweight cars) (japanese cars -> drift -> touge) and so on

    GAMEPLAY - GT Life - Dealership Features
    • Ability to choose colour of interior, change seat design & rims when buying a car that have different styles
    • Ability to negotiate used car prices
    • Ability to view cars in detail before purchasing, ex opening doors, hoods, etc
    • All cars available from the start
    • Each manufacturer has a theme song when visiting their dealership
    • Exclusive prize cars (LMP prototypes etc)
    • Full service when buying used cars option
    • If an auto maker offers a body kit for a specific car, then it should be in the game as an areo package. For example, the Mazda RX-8 comes plain. There is also an R3 package. And for the 2004-2008 RX-8 there is also a specific areo package along with the Mazdaspeed kit. These bits and pieces of areo should be selectable.

    GAMEPLAY - GT Life - Economy
    • Make it harder to be rich
    • No credit Limit
    • Races should not give out a large wad of cash untill the very end of the career mode. You shouldn't be able to buy every single car in the game without ever starting an endurance race. You should never be able to repeat a race over and over for money.

      This is one of the key crippled features of any GT game, and even most other racing games. Any sense of accomplishment is demolished by making it possible to grind an easy race over and over again, making earning new cars in the career mode simply mean nothing, nothing at all, making the entire upgrade system and it's various tiers of items completely meaningless.
    • Real Currency (dollar, pound, euro, yen etc)
    • Selling a car with tuning parts or modifications decreases or increases its value accordingly
    • Used car prices change depending on mileage and condition

    GAMEPLAY - GT Life - Features
    • 1,000 XP between each level
    • A system in GT6 where you need to have a minimum number of A-spec points to unlock the next set of events. The B-class licence would be available from the start of the game, and all the A-spec points you acquired would go towards unlocking the A-class licence. Once you unlocked the A-class licence, B-class events would stop paying points, so you would have to compete in A-class events to earn more points and unlock the next licence in the sequence. Rinse, lather and repeat. Of course, the points required for the next licence would have to be set at a reasonable level. You wouldn't have to win everything with 200-point races just to get the next licence, but you would have to compete in a fair number of 60-point (the number assigned to evenly-matched races) events to unlock the next licence. This would make the game accessible to new players, whilst allowing experienced players the challenge of rapidly progressing through the game. It would also clamp down on GT4's easy-progression problem, where all you had to do was earn the A-class licence and spam the entry-level events at Costa di Amalfi to earn a rally raid car that could be sold for about 160,000 credits.
    • Ability to buy a shell of a car and be able to build or convert to a specific race series, Rally/Race/Drift etc, from the ground up
    • Ability to park my car, turn off the engine, get out, and sit on my hood. Maybe even be able to walk around. Imagine being able to decorate/customize your car inside and out, and then also be able to go to car meets/shows, and show off your car. You know, park your car, get out, pop the hood open, etc. Then you could chill with friends, chat, rate cars, etc. IMO, that would be absolutely stunning.
    • Cool music like previous GT games not loads of Jazz
    • Detailed Career stats, top speed, credits earned/spent, highest G-Force, most barrel rolls, etc
    • Easter eggs such as J.Bond driving the Esprit
    • For those races that require specific PP or cars, instead of making me click on first Entry Requirements and then Garage, just let me go to the garage from the main area that shows the different races and filter for that race's requirements.
    • License to level relations. Eg. To pass level 10 you need a certain license.
    • License tests Mandatory
    • load a car in the garage and then see all of the possible races that I would be eligible for and pick one. Even cooler would be to also list if I would be grossly over/under qualified for the race.
    • More Gran Turismo-made and Daiki Kasho Songs
    • More legendary drivers in game such as Keichi Tsuchiya etc
    • Museum—Instead of cards, I had originally hoped it would be a way to view every car in the game, neatly presented with it’s information, in different groups and combinations; like all of the Skyline GT-Rs in a row with a historical perspective of them, all of the Super GT cars included for 2012 with a summary of that year’s races, etc.
    • Multiple unique soundtracks for Parts Shop, Auction & Car Dealership
    • Return to the structure of the GT World Championship in GT2. You had to win all the national events before moving onto the regional rounds, which you had to win in order to unlock the World Championship. However, I'd also put a bit of a twist on it: once you won a set of national events, a regional event would open up. That event would be decided by the nation that you won a round in. So if I raced in the German leagues with a Volkswagen, I would only be able to compete in the European regional events. Likewise, if I won the Japanese series in a Honda, only the Asia-Pacific regional event would be unlocked. Furthermore, the regional event I competed in would dictate the kind of car I could use in the World Championship - so if I won the European events, I could only use a European car. The other regional and national events would only unlock once I won the World Championship, at which point I could begin the process again. In order to get 100% completion, I would have to win the World Championship in a car from every region.
    • Store to buy suits, helmets, horns, helmets etc

    GAMEPLAY - GT Life Garage Features
    • A customizable virtual garage that our avatar can walk around in which we see in first-person perspective. Where we can view our cars and have a look around the interior.
    • Ability to create mutiple custom folders/tabs to sort out your garage. (You can categorize your cars to Street Tunning/Drift tunning/GT500/F1/displacement/wheelbase/decade, etc....etc)

    GAMEPLAY - GT Life GT Auto
    • Ability to remove spoilers or other modifications
    • Engine restoration removed
    • Individual components can be repaired
    • Oil change for multiple cars at once
    • Option to write a car off once the damage cost is too high
    • Refurbish an alloy from wear, tear, dirt or damage
    • Repairs to cars cost credits depending on damage
    • Visibily see repairs and upgrades to your car and engine

    GAMEPLAY - GT Life Menu Features
    • Ability to choose which menu you want to see at startup
    • Ability to combine personal BGM with the game's default one
    • Better menus
    • Classic GT menus
    • GT5 White Concept City Menu
    • Shortcuts to allow faster access of areas

    GAMEPLAY - GT Life Racing - Arcade Mode
    • 2 player loading time improved
    • 2 player sound improved
    • Ability to create custom events and championships - select the number of races, number of heats per race event, the tracks, car (one-make, a car category, or multi-class), grid type, practice, qualifying and warmup sessions, points system (you could choose from various presets like FIA-based points system or create your own system). And the ability to save progress of a given event, so you organize longer events that can take several days to finish. Of course you'd have to be able to do something else when you come back to the game and resume your event / championship when you like (unlike the current GT5 saved endurance races, in which you have to resume the race and do nothing else until you quit or finish).
    • Ability to adjust each individual AI driver from skill to driving behavior
    • Ability to choose grid or rolling start
    • Ability to custom pick AI cars
    • Ability to set length of race by either laps (1-500) or time (1min - 24 hours)
    • Ability to start the race in Grid (Standing start instead of rolling start)
    • Arcade mode like before, where every car you buy in GT Mode becomes indefinitely available in Arcade mode with all colors, etc
    • LAN mode
    • No AI driver has the same car as you
    • Time attack, free run and races. All tracks would be splitted to different stages, if a stage is beaten then player unlocks another tracks in Arcade Mode. In Arcade Mode player would also define her/his own race and would set up: how much laps, changeable weather, qualify section, car setup.

    GAMEPLAY - GT Life Racing Features
    • "your fans" they get more in spectators stands over your career progression (wearing your team colours), and if you are more successful (just like in Drift flag system) people start to shout, scream and make noises while you drive by them, even better if you are lets say from Canada, they would shout "GOOO CANADA GOOO" and raise Canadian flags upon spectators stands, that would make tracks so much more alive.
    • Ability to be disqualified
    • Ability to DNF
    • Ability to make your own themetune for a podium finish
    • Ability to stream music from websites
    • Ability to watch the race from any spectating grandstand or area
    • Adjustable difficulty levels so you can decide if you want easy and casual, or hardcore.
    • Crew Chief/Engineer/spotter for NASCAR and other racing series who have one
    • Detailed Post Race report of all sessions (can be saved and exported)
    • Each championship in A-spec should have more than 5 races
    • Leaderboards for A-Spec Events (offline)
    • Mandatory pit stops
    • Much better penalty system. You should only be penalised for going off the track if you gain an advantage. For example, a personal best sector time or gained position off the circuit. If you do gain a position, give us the opportunity to give the place back, if the person doesn't give up position then give a penalty.
    • No AI driver has the same car as you
    • Post-race podium and champagne celebration with beautiful girls
    • Prize car lottery that was in GT3
    • Practice, qualifying, and Warmup (raceday conditions) sessions for every race
    • Qualifying like in the older games. And one that works online too.
    • Race Commentator
    • Racing line shows correct line and braking markers (ex Forza 4)
    • Restrict alowed cars in races (similar to online, but even more): Legal road cars (seperate FR, FF, RR, MR, 4WD) engine types 2.0 and lover, 2.0 and higher, with turbos, without turbos etc..., GT500, GT300, DTM, F1, WRC (group A, group B etc.), Classic car races etc.
    • Teams (2 Peugeot 908s etc)
    • Track record leaderboards
    • Up to 60 AI cars on track

    GAMEPLAY - GT Life Racing - Modes
    • Ability to practice/work on specific sectors of a track. I've always wanted to be able to pick a track, set point A, then set point B, then practice a specific sector for a while.
    • Multi-class racing
    • Top Gear - A lot more challenges that would test your driving ability (mostly timed challenges with cones) and with interesting cars not a VW bus. This can be combined with the licenses tests.
      - Cast of the show as narrators for these challenges (Jeremy, James and Hammond) just to make it more authentic
      - Head to Head races between same-class cars in terms of top speed, cornering ability, drifting, drag races, etc.
      - Beat the Stig mode where you try to match or beat the stig's time of different cars on the list they have on the show (yes that means PD have to make all those vehicles that appear on that list)
      - Mini games, car soccer, hockey, jumps, tricks, etc.
      - Tours in certain countries or regions, where you race on all tracks in those regions with relevant cars (italy tour would be Lambo vs Ferrari, and so on)
    • "Ultimate Series". It would involve standard racing events, rallying, stock cars, open-wheelers, karts and so on and so forth with one or two rounds of the series breing drawn on from each motorsport discipline. In order to enter, you would have to have one car from each discipline in your garage, and have won events in each discipline.

    GAMEPLAY - GT Life Racing - Options
    • Optional "mandatory pit stop" during the race for re-fuelling (ie you can start the race with low amount of fuel so you make a pit stop early, or start with a lot of fuel at the beginning so that you do a pit stop late in the race)
    • Optional "tire grade change", for example if option is turned on, once during the race you need to switch between hard, medium or soft. So by the end of the race you have raced with at least 2 different tire types.
    • Options to customize whole career experience, Mechanical Damages On/Off etc
    • Two modes....production cars and racing cars. Production cars follows a similar pattern to GT5, low performance to hyper car in all sorts of disciplines, allowed to tune. Racing cars goes from karts, up to touring cars (Clio cup, world touring cars, dtm, V8s), through GTs, onto prototypes, through single seaters (formula ford/renault, F3/F2, GP3/GP2, Indy car, F1), NASCAR, Rally, Drag, Drift. Ie following how a racing driver becomes a racing driver.

    GAMEPLAY - GT Life Racing Events
    • A-spec races for specific tracks.
    • Amateur - Races for 2 or 3 laps with low power cars, like up to 350 - 400 bhp regarding the weight of a car
    • Events more akin to those in the real world
    • Full blown rally championship, how about six 6-stage rallies in Sweden (snow), Argentina (gravel), France (tarmac), Finland (gravel), Australia (gravel), and the UK (mixed)?
    • Greater integration of Rally Racing
    • GT Academy based Carrer, including GTA Real events and locations.
    • Legitimate race series and the ability to do full seasons in them, like in F1 2010 or the EA Sports NASCAR games
    • Manufacturer Rival Events (Ford vs Chevy etc)
    • Manufacturer specific events
    • More classic events
    • More night racing
    • Much More events then GT5, perhaps comparable to GT4
    • Optimize NASCAR, WRC, LMP/GT, GT300/500, karts, lower formula classes, and hopefully F1
    • Pike's Peak Rally
    • Re-enact real racing moments (example: 2008 - Chasing down a 908 in a R10 while its raining at 3 AM at Le Mans)
    • Real road racing (eg stelvio pass, isle of man tt)
    • Track Days
    • Veteran Mode. After spending 1,000 "days" in GT Life Veteran Mode is unlocked. This mode randomly generates 10 racing events every 50 "days". The events range from 5 lap sprints to 4 hour endurance races. Rules, tracks, and cars used/allowed are completely random. This mode is designed to replace "seasonals" and to provide an endless variety of races.

    GAMEPLAY - GT Life Racing Series
    • ALMS
    • Blancpain Endurance Series
    • BTCC
    • DTM
    • ELMS
    • FIA GT championships (European GT3, etc...)
    • Grand Am
    • Group C
    • Formula 1
    • Indycar
    • V8 Supercars
    • World Endurance Championship
    • WTCC

    GAMEPLAY - HUD
    • 4 point Inside/Middle/Outside Tire temperature
    • Ability to rearrange the elements of the HUD to your liking
    • Ability to turn off the on-screen steering wheel
    • Ability to turn on or off individual elements of the HUD
    • Cars ahead and behind you gaps shown in real time
    • Cars in the pits have a "P" next to their name on the HUD
    • Digital Readout for fuel (74.8 / 90.0L)
    • Gaps between every car in the race shown in real time
    • Real Time telemetry

    GAMEPLAY - Livery Editor
    • 5,000+ layers
    • A template car system for race cars. You buy the template which is a version of the car with an all white paint scheme. You then take it to GT auto where you can choose colors, livery schemes, numbers, and sponsors.
    • Ability to download a template for your specific car (w/body kits and the like) to the xmb (in native .psd format; maybe multiple formats could be supported) and then edit it in a painting program. This would only be available for race-modded cars, or cars purpose built for racing, like the Honda HSV-010.
    • Ability to import images (.png .bmp .jpg) .tga) from Playstation HDD
    • Ability to paint all rims
    • Ability to paint tire logos
    • Ability to type text on car in large array of fonts
    • Ability to use the move controller like a brush
    • Complete Color wheel, 0-255 Red/Blue/Green
    • Home team livery. When I design my livery I want to apply it to all my cars.
    • Licensed Stickers
    • Mirror option
    • Special colors and color tones such as matte and chrome
    • Vinyl Editor

    GAMEPLAY - Music
    • Original Gran Turismo Made Music in Menu. All of the GT4, GT3, GT2 Original Soundtrack

    GAMEPLAY - Online Events
    • Ability to participate as a virtual competitor in an actual live real world race. GPS data from instrumented cars would be streamed and appear as ghost cars in GT6
    • Best of the best endurance race event invites for established teams & drivers (Endurance Championships) by reagions & states to world wide events..Probably would need real entry fees, but would fund league costs
    • Official races & events
    GAMEPLAY - Photomode
    • Ability to add tags to photos
    • Ability to pause during a race and take pictures
    • Avatar Driver functions such as waving, high-5's, and clapping ect
    • Better camera focus effect
    • Every track as a photomode location
    • General car-show themed Photomode area(s).
    • Highest quality car models when in Photo Mode
    • Quick snapshot feature using R3 button to take pictures mid race
    • Le Mans Scrutineering Team-photo Photomode area
    • More Photomode Locations
    • Multiple Driver avatars placeable in photomode locations
    • Optional QTE sequence
    • Pit-road themed Photomode area(s) that allow simulated Pit-crew and driver posing next to car
    • SEMA/Tokyo Auto Salon Photomode themed areas
    • Sign deal with instagram for photo mode
    • Staged natural racing Photomode. You may choose vehicles from your garage (or from the Arcade/Recommended Library) to place onto any track with up to 16 cars on track at once. These vehicles then move around and aggressively simulate a race
    • Staged posed racing Photomode. Tracks feature photomode environments that allow you to place multiple cars in the foreground and a few in the background to create exciting images that would otherwise require numerous people with specific garages. Cars are "moving" to simulate the shot of a race. Allows users to re-create famous images, too
    • Weather and time changes

    GAMEPLAY - Pitstops
    • Ability to train pit crew and level them up.
    • Adjustments to car like tire pressure and downforce possible during pitstop
    • Amount of damage that can be fixed in the pits should vary. A pit crew can replace most parts on a Le mans prototype, but on a road car they'll just tear away parts that are hanging off or theyll beat them around with a hammer but the car wont look new. Damage that a pit crew cannot fix must be fixed in GT Auto.
    • Damage takes time to fix in pits depending on severity
    • Free control in pit lane
    • Front/Rear wing replacement in pits
    • Fuel only pit stops
    • More moving people behind pit wall during race
    • More options during Pit Stops. Ride hights, Spring rates, Camber etc. (When racing in a weather race, it's just not good enough to not be able to set up your car during a pit. Something like a menu where you choose if you want to make "advanced adjustments" added to the fuel/tyre options when entering the pits. If that requres extra time, so be it, but the option needs to be there.)
    • Pit crew for hire
    • Pit Speed depends on car/racing series
    • Slow to pit speed instead of racing into pits or receive a penalty
    • Visible Damage fixed in pits

    GAMEPLAY - Rally Racing
    • Better Physics
    • Dirt and Snow tires work better
    • Service Parks

    GAMEPLAY - Replay
    • Ability to Export replays to HDD in HD
    • Ability to Have 360 degree control over cockpit and roof camera
    • Ability to save practice and qualifying replays
    • Ability to set chapters in a replay
    • Ability to stay at a certain replay camera while the race continues and have zoom and 360 degree control over it
    • Ability to trim replay into smaller clips
    • Better rewind and fast forward
    • Camera controls could be similar to Photomode options, like f/stop for depth of field, focal length, shutter speed and panning modes, with additional camera controls like frame rates (for slow motion, for example)
    • Cinema Mode, with camera placements and shot duration controls in custom replays, and a video exporter.
    • Cockpit view of every car available in replay
    • More freedom in photo mode during replays, like in GT4
    • Music Video replays like GT3

    GAMEPLAY - Splitscreen
    • Ability for two players to race online using one console and split screen
    • Split screen multiplayer that allows for more than two players at a time, so you could have three or four player races with just one console

    GAMEPLAY - Track Editor
    • 20+ mile length
    • Ability to add tunnels, bridges, grandstands etc wherever you wish
    • Ability to create track layout using cones
    • Ability to choose where rumble strips are placed
    • Ability to choose barrier type (catch fencing, guard rails etc)
    • Ability to create tracks using Google Earth
    • Ability to make custom tracks from google maps images
    • Auto cross tracks
    • Exact Shape of track
    • Fine details
    • Much More precise adjustments in individual corners
    • Point to Point Races
    • Rally tracks
    • Realistic city or town with AI traffic and working lights. (Street lights, stop lights, etc.)

    GAMEPLAY - Tracks
    • Ability to synchronize the weather and/or lighting conditions to that of the track in real life. i.e. you drive Le Mans, its raining at Le Mans in real life, so it rains in the game also.
    • Access garage from the track you're at - really a pain to go all the way to the main menu to switch cars for practice or a race.
    • Better and live environment
    • Better weather forecasts for race weekend
    • Certain parts of tracks can be wetter then other parts after rain
    • Day/night cycle and weather for every track
    • Environment sounds (sound of rain, lightning, cheers from crowds, commentators, city sounds, birds, waterfalls whatever just better sound)
    • Fog (Adjustable)
    • If the weather forecast calls for it, thunder and lightning. Rain is NOT mandatory
    • More ambient sound such as birds and insects
    • Move the barriers further away from the rally tracks
    • Ocassional trash on tracks
    • Puddles of water form on certain tracks at certain areas after rainfall
    • Racing line rubbers in during race, or over race weekend.
    • Rain washes away the line and you can get a drying line after rain stops
    • Remove invisible barriers
    • Season change in some tracks
    • Sunset and Sunrise depends on real world location and time of year
    • Various degrees of rain; the higher the number, the harder it will rain. i.e. 1 = Light Drizzle, 10 = Torrential Downpour.
    • Weather depends on real world weather patterns. Example: Theirs a much higher chance for rain at Spa then Laguna Seca. And Drag Racing Tracks Please and Way more customization options Everything Can be upgraded different superchargers Twin Turbos adjusting the boost and all that on a car COme on The Ability to do w.e The hell you want to your car if we had these things there would be less modding if u just gave us what we want grand turismo all Dealer ships should have alot of cars as many as possible We Dc About all the hondas and Nissan Give us some more american Cars MORE MUSCLES CARS I DONT WANT 93 different Version Of The Gtr Or Civic Js
 
the Ability To Acutal WAtch Your Replay On Your Damn system and stuff whats the point of being able to save it but not watch it on the system by it self like Foreal Gran Turismo get It Together Cause This Crap is Annyoing And U have A Great Fan Bass and Your Seriouly Lossing most of us to Forza so Keep Messing Around if You Want I Hate 360 And Xbox But i will go to forza Cause they Acutal DO LISTEN!
 
GUYS! Please, post your long posts in between these BBs! (Remove Spaces)

[ quote ] Text here [ /quote ]

Example:

This is what you see. You can press the quote to see all of the post, or press it again to minimize it. If people do not wish to read the whole thing, please resort to the quote option. Thank you!

If the post
runs all of
the way down
here, you
can see how
it cuts the
post off unless
you want to
read it.

Honestly, it's a little bit irritating to see a 10,000+ character post that takes me 30 seconds to scroll past.

Sincerely, thread creator.
 
  • Ability to participate as a virtual competitor in an actual live real world race. GPS data from instrumented cars would be streamed and appear as ghost cars in GT6
I got one feature which is a must be: Ability to win the cars from an real world race (you can choose if you want the ghost/real car & ghost or a real car.
 
  • Ability to participate as a virtual competitor in an actual live real world race. GPS data from instrumented cars would be streamed and appear as ghost cars in GT6
I got one feature which is a must be: Ability to win the cars from an real world race (you can choose if you want the ghost/real car & ghost or a real car.

I can't remember what Le Mans game used this... it was for the original xbox.
 
the Ability To Acutal WAtch Your Replay On Your Damn system and stuff whats the point of being able to save it but not watch it on the system by it self like Foreal Gran Turismo get It Together Cause This Crap is Annyoing And U have A Great Fan Bass and Your Seriouly Lossing most of us to Forza so Keep Messing Around if You Want I Hate 360 And Xbox But i will go to forza Cause they Acutal DO LISTEN!
Replays aren't saved as video, so unless you don't want to still be able to browse through drivers and see timings it'll be kept that way.
 
Replays aren't saved as video, so unless you don't want to still be able to browse through drivers and see timings it'll be kept that way.

I know they arent but I'm saying like if you could save them to the system as a video and still do the same thing on gt6 but on your video and you can record it better and stuff

Acutaly be able to sell cars for the price you bought them for and higher and all that car resale is ass on gt6 man for real.

Gran Turismo 7 better kick forza's ass Im so serious
 
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ik they arent but im saying like if u could save them to the system as a video and still do the same thing on gt6 but on your video and u can record it better and stuff

Look at the back of the GT6 case. Do you see in the top right corner where it says: 'gameplay recording and upload'? Maybe that's the feature you want but they don't have. It was in GT5, but it was removed in an update after release. It turns replays into uploadable YouTube videos, or you can send them to your PC.

ik they arent but im saying like if u could save them to the system as a video and still do the same thing on gt6 but on your video and u can record it better and stuff
Acutaly be able to sell cars for the price u bought them for and higher and all that car resale is ass on gt6 man foreal
Gran Turismo 7 better kick forza's ass Im so serious

Edit button, please. Please fix your grammar and spelling. I don't want a moderator on you, because you joined a few days ago. I'm just looking out for you.

Gran Turismo 7 better kick forza's 🤬 Im so serious

Language like that isn't supposed to be used either.
 
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Livery Editor (with possibility of exporting to a computer and an importing from a computer to a PS3)
Vinyls, Body Changes, Hydraulics (like Need For Speed Underground 2 and Forza 5, for example)
Custom Point System (For example, the points of FIA: 25-18-15-12-10-8-6-4-2-1)
Ability to hold more than 16 drivers in only one lobby. (Especially if we do the rally stages and we want more cars to appear in our championships! :D)
Free Roam on real Cities: Ex: London
Ability to park, turn off the car, get out of car and buy things. Ability to talk with the people.
Trade Option (For who are short in credits to buy an Jaguar XJ13 for example)
Ability to choose the penalties to apply in a race (Drive-thuru penalty, Black flag, Black/White flag...)
etc.

Edit: You can paste the things of GT6 to here...
Livery Editor (with possibility of exporting to a computer and an importing from a computer to a PS4)no more PS3
 
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Acutaly be able to sell cars for the price u bought them for and higher and all that car resale is ass on gt6 man foreal
How could you possibly re-sell a used car for a higher price than when you bought it? Scamming the game?
 
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