Those pics of the ZR1... is that tire deformation?

  • Thread starter Thread starter SpyHunter
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I do believe I've already seen clipping like that in prologue. I don't want to derail your thread, but I've noticed the driver's left arm is off the wheel. Full wheel/hand animation possibly?
 
That's better now I can see a much clearer image of it. And yeah that looks bad.. like a glitch.
 
its not a glitch, its the tyre dig into the ground! like the guy said above, its like in prologue when get the tyre in the sand - the same effect is here folks.

I see how that's possible but wouldn't the tyre (obviously being dragged through the grass as it's digging in because the car is in motion sideways) be leaving some drag or scuff marks through the grass, digging it up? We've seen bits of flying mud and grass in other screen shots.
 
I see how that's possible but wouldn't the tyre (obviously being dragged through the grass as it's digging in because the car is in motion sideways) be leaving some drag or scuff marks through the grass, digging it up? We've seen bits of flying mud and grass in other screen shots.

This is not the real world, remember? They have programmed the grassy areas to be soft so the tires will sink into it causing the car to handle poorly, decelerate etc. etc. Just because they didn't program there to be any scuff mark textures there doesn't mean that it's a glitch.

Just try dirving into a gravel pit on Prologue.
 
This is not the real world, remember? They have programmed the grassy areas to be soft so the tires will sink into it causing the car to handle poorly, decelerate etc. etc. Just because they didn't program there to be any scuff mark textures there doesn't mean that it's a glitch.

Just try dirving into a gravel pit on Prologue.

You are right actually. My bad.
 
It's définitely cliping.

I m very worried for damage. i will see partial and global déformation, on the clip parts.
 
This is not the real world, remember? They have programmed the grassy areas to be soft so the tires will sink into it causing the car to handle poorly, decelerate etc. etc. Just because they didn't program there to be any scuff mark textures there doesn't mean that it's a glitch.

Just try dirving into a gravel pit on Prologue.

Exactly, it isn't a glitch it was programmed like this, works in the grass in GT5P too (not just sand)
 
Decent tyre deformation? This game here has it:



Oh, and by the way:
Also skidmarks, rollover, crash deformation, great online code, etc.
And you can play the demo free without time limit.
(But of course that's an unfair comparison: Only three people were involved
in it's making, so it was easy to avoid useless discussions and implement
important features …)
:sly:
 
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Tyre deformation? i would be perfectly satisfied if they've kept the basic shape circular, thank you. ;)
As we're not even certain if it's a glitch or a new feature ( although leaving a glitch in a worldwide promo doesn't sound very PD to me ) i would be careful not to turn this into the next hot topic.
We'll always still have tyre wear, maybe not very visual but at least it affects the driving.
 
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.
 
I apologise for making a new thread for this, if it is able to be placed in an already created thread... but I couldn't find one to serve the purpose.

I just want to ask if anybody has noticed the possible tyre defomation of the Subaru, when it crashes, in the new GT5 trailer of the GoW III disc?
Is this actually tyre deformation or a small glitch in the graphics?

The link for the image is the following:
http://www.gtpla.net/wp-content/uploads/2010/03/gran-turismo-5-gow3-trailer-screenshots-17.jpg


During GT4 Prologue, you could turn on various on screen statistics, there was the one with Tire Surface on how much a tire would touch the road during various conditions.. AKA Tire Deformation. Sure GT never had it visually, but its there in CODES.
 
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.

You're right, although i assumed it was already implemented in some form within the physics engine, but this was the first time it was visual ( if it wasn't a glitch ).
 
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.

During GT4 Prologue, you could turn on various on screen statistics, there was the one with Tire Surface on how much a tire would touch the road during various conditions.. AKA Tire Deformation. Sure GT never had it visually, but its there in CODES.

Indeed, it is already coded into the game.

What we have seen so far looks like the tyre simply digging into the ground, from Front/Rear weight shifting.

What we havn't seen any evidence of, is Tyre deformation under lateral movement, the tyres always seem to be the same shape at all times. The tyre deformation in other games is not exaggerated, if you get a close look you can see the tyre physically moving from side to side on regular cars through high speed corners etc.

Though it has no difference on the game whatsoever (Even less so than reverse lights, skidmarks and the like), it would still be a nice addition to have.

Though visually, GT is probably the best out there for showing how the suspension reacts to weight shifting. You look at Forza and all cars stay constantly flat, it's so unnatural.
 
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.

Yep, usually in games the physics geometry and graphics geometry are seperate and it could be quite possible to model it in the physics but not in the graphics. As far as the physics is concerned the tyre is being compressed, there is a larger contact patch, the axle is closer to the ground, the tyre pressure increases etc. etc. but the graphics just shows the tyre intersecting the ground surface.

I'm not saying that's what it is here, it could be a bug, it could be long grass, it could be soft ground, it could be a burst tyre or it could be tyre deformation or something else.
 
It does look a bit funky, but it's a good enough approximation for the squidginess of grass, sand and other soft surfaces. You get a similar thing happening in Richard Burns Rally (I always try to write Robert Burns...), whose tyre / dirt model is apparently very good.

Of course, the visual representation means nothing, really, and it's how it's handled in the physics engine that's most important, as many have already said 👍

You'll notice in Prologue that car will only dig in if you give it some beans; it'll quite happily roll over the surface of the grass / dirt until you stick your foot in it.
 
I tried searching but had no results.

It seems after the last update there is no more tire deformation in the extreme series? What happened? There is also no fuel consumption during the races.

Is there somewhere where I have to turn them back on or what?:indiff:

Thanks for the help.
 
Endurance races are the only races with fuel and tires depletion. Which beg the question: Why???
 
Tires wear out in the lower halls. It's just that it takes longer than one race for them to go completely.

There never was tire deformation. Anywhere.
 
Also every B-spec race. And yeah i agree with questioning this method. Things in A-spec like FGT Championship and Dream Car Championship etc. should definately have tyre wear and fuel consumption.
 
The title says everything, but... am I hallucinating?
In the first seconds I believe that I see some tire deformation...
:crazy:
 
Remember most of that video isn't realtime from the game, unless you've seen an option to highlight what the transmission and front axle is doing whilst playing.
 
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