Yep, that's definitely a glitch in the graphics.
its not a glitch, its the tyre dig into the ground! like the guy said above, its like in prologue when get the tyre in the sand - the same effect is here folks.
It looks like a glitch...enough said really.its not a glitch, its the tyre dig into the ground! like the guy said above, its like in prologue when get the tyre in the sand - the same effect is here folks.
I see how that's possible but wouldn't the tyre (obviously being dragged through the grass as it's digging in because the car is in motion sideways) be leaving some drag or scuff marks through the grass, digging it up? We've seen bits of flying mud and grass in other screen shots.
This is not the real world, remember? They have programmed the grassy areas to be soft so the tires will sink into it causing the car to handle poorly, decelerate etc. etc. Just because they didn't program there to be any scuff mark textures there doesn't mean that it's a glitch.
Just try dirving into a gravel pit on Prologue.
This is not the real world, remember? They have programmed the grassy areas to be soft so the tires will sink into it causing the car to handle poorly, decelerate etc. etc. Just because they didn't program there to be any scuff mark textures there doesn't mean that it's a glitch.
Just try dirving into a gravel pit on Prologue.
I apologise for making a new thread for this, if it is able to be placed in an already created thread... but I couldn't find one to serve the purpose.
I just want to ask if anybody has noticed the possible tyre defomation of the Subaru, when it crashes, in the new GT5 trailer of the GoW III disc?
Is this actually tyre deformation or a small glitch in the graphics?
The link for the image is the following:
http://www.gtpla.net/wp-content/uploads/2010/03/gran-turismo-5-gow3-trailer-screenshots-17.jpg
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.
During GT4 Prologue, you could turn on various on screen statistics, there was the one with Tire Surface on how much a tire would touch the road during various conditions.. AKA Tire Deformation. Sure GT never had it visually, but its there in CODES.
It doesn't really matter if they implement visual deformation or not. The physics behind it are more important.
XPLOSVNo, definetly no tyre deformation. Would be very cool to have in the game. AFAIK LFS is the only 'simulation' type game with tyre deformation, and it is done VERY excessively.
http://www.youtube.com/watch?v=uAh3fQ1d1Ek
Forza has had it since FM3.