So? I read it and it wont change what i said, it looks bad. This is my opinion and iam entitled to have one. I am playing PC sims aswell (GTR2, GTR Evo, GT Legends) and i ignore that they look bad, because of the physics. I said the game looks bad, which is the reason it even runs on weaker systems and i dont think its the physics engine that consumes most of the power. They could definately do that on the PS3, but they have their own way to handle things and they will include it if necissary. I just said that visual representation of tire deformation is barely visible in replays. When you do slowmotion and photomode or something it could be interesting, but i dont care for photomode.
Why is everyone so much into this visual tire deformation thing, its wearthless if the tirephysics are not good.
I read about Live for Speed right after this was posted and on their homepage they admitted, that their tirephysics model was not good enough for roadcars, so they will reinvent the system. The cars in general had to much grip, but fact of the matter is, that visual deformation does not make bad physics good. And good physics are not bad, just beacuse the game does not show tire deformation visually.
But we dont know anything about the inner works of PDs physics engine for GT5, maybe they included new tirephysics, that represent tire deformation, noone knows, because PD wont tell us. They never did.