Scaff
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Honestly, I kind of felt the same way. We could talk about weight transfer, weight balance, brake bias, rebound, damping, shock stiffness, tire pressure, whether the road was perfectly flat etc.
All of those things are factors in how quickly a car brakes or whether ABS is needed etc., but I agree it's muddying the waters.
The basic issue is that on a flat road (Suzuka's front straight) in Prologue on dry pavement, why is it that the car seems to stop in the identical distance with 100% brake pressure compared to ABS.
I slammed the brakes and viewed this from the outside the car view. The tires smoked instantly and squealed from the start. I would have to believe the GT-R had lost traction at that instant and skidded to a stop. Should the brakes have instantly smoked? Should the tires have instantly locked up? I would think they would in real life as well as in Prologue.
The burning question I have is why wouldn't I have slid way way way past my ABS stop with 100% lockup and screaming brakes? That's the big question. Why not slam the brakes every time on a straight if you stop in the same distance. Tire wear isn't an issue in Prologue.
I still believe the skidding GT-R should not have stopped as quickly as the ABS stop. I just figured a skidding car has lost traction and would skid for a greater distance.
Scaff, are you saying the skidding car stops just as quickly as one utilizing ABS with a GT-R? Remember, I gave the exact marks, car, transmission etc I used so you could replicate my tests. Does that make sense to you? It still doesn't to me. It's an honest question.
It does appear that threshold braking works from reading more posts. I've used it consistently in other sims and it just didn't feel right in some of the cars I was driving. Although, I'm loving the G25 wheel, Microsoft's wheel had a vibration that intensified as you reached the edge. This made it much easier to feel the proper point for threshold braking and losing traction on turns. The G25 has a much more solid feel though, so I'm happy with it too. Anyway, my initial thoughts about threshold braking came from the 100% lockup skidding. I'm used to seeing cars lockup and skid for 30% or more distance than a car that didn't lock. I don't know how many times I've seen cars skid past me in other sims. My tests just don't seem right with the GT-R. It just feels like it should be skidding way past the ABS marks. Try it yourself.
And I'd like to say thank you for continuing to contribute to this discussion. I enjoy learning more about racing and the physics of racing. My first racing game was Indy 500 on the PC back in the 80's. They get better every year, but they still leave out certain calculations. Some on purpose to make it more accessable for the masses, others, because they screw up or don't get around to it and others still, because they don't have the processing power to calculate everything, so they cheat a bit.
Prologue has been a blast to play, I just want to understand more about how they model some of the cars behavior.
OK as I have been using a few different cars I have now had a chance to try the GT-R at Suzuka and used exactly your criteria. First thing I have to say is I don't like the track for this test, the start finish straight is not flat (quite far from it) and the position of the start line close to the previous corner makes hitting a set speed a royal pain.
I picked a speed of 60mph to brake down from and I have to say that the conditions mentioned above make it also impossible to brake at the right point and speed consistently.
Given that I must admit that I then switched tracks to one that I have used for testing before, the High Speed Ring. It has a wide and long start finish straight which is close to flat, and most importantly a long straight before the start line. This made getting the car to a fixed speed (again 60mph) and holding it a doddle and as such hitting the brakes at the right point was much easier.
I've just finished 20 runs each of ABS full braking and Non-ABS full braking and using the track side markers I have to say I found consistently that the ABS braking runs stopped slightly shorter.
The trackside has a number of advertising hoardings on them, with concrete sections before that (this is on the right hand side of the track) and the ABS runs stopped an average of 1.5 concrete sections before the hoarding, with the Non-ABS runs stopping an average of 1 concrete section before the hoarding. While its hard to be exact I would guesstimate that half of one of these concrete sections is about 1/4 of the length of a GT-R, but I would have to say that it consistently stopped the car shorter with the ABS on.
The only conclusion I can make about this is the nature of the start line at Suzuka just makes it overly difficult to consistently hit the brake market (start line) at the same time and speed for every run. Give the High Speed Ring a go, I think you will find it a much easier place to test.
On a related note I have been playing around with Brake Bias a lot tonight (as part of my testing for revised GT5 tuning guides) and boy has this moved on a lot from previous GT's. If you want some fun turn the ABS off on a car and set to brake bias to 1 Front and 10 Rear. If you are going at anything approaching fast and hit the brakes (even in a straight line) the back of the car steps out as the rears lock with the fronts still gripping. Its damn good news as this is exactly the way it should behave (and why I still maintain that if you want to test threshold braking you have to get the brake bias right first).
Regards
Scaff