Time progression

  • Thread starter Thread starter Totzke8
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totzke8
How does this work i know that it is set at 30 originally but the does when set to 1 does that mean it is working like a normal clock. What number sets it to 1 minute in real life. Does that make scense? All help gets thanks
 
I *think* the slider acts as a ratio, so basically setting it to one would be a 1:1 ratio, or real time (1 min real life for 1 minute ingame). Setting it to 60 would be a 60:1 ratio, or 60 minutes ingame for every 1 minute in real life.

But I'm not sure, so quote me on it.
 
Ok thats i thought but i was unsure if anybody could varify this it is mucho helpful
 
At its lowest setting, the game clock will operate in real time.

Set it to 6, and it takes only ten minutes of real world time to log an hour of in-game time.

At 60, it only takes 24 minutes to complete the cycle, while at 30 it takes 48 minutes (I assume), 15 would probably take 96 minutes.

10 setting will mean that there are 10 in-game seconds for every real life second.




Therefore, each setting is representative for how many seconds that would be equivalent to one in-game minute. 1:1= real time 2:1= 2 seconds for every 1 real life second and so on. a 60:1 setting is 1 ingame minute for every real life second.

I *think* the slider acts as a ratio, so basically setting it to one would be a 1:1 ratio, or real time (1 min real life for 1 minute ingame). Setting it to 60 would be a 60:1 ratio, or 60 minutes ingame for every 1 minute in real life.

But I'm not sure, so quote me on it.
 
seconds.

each setting represents the amount of seconds the game clock progresses by. so the higher the setting, the faster the clock moves per each second passed IRL.
 
It's pretty straightforward, just a simple multiplier. I didn't think it needed an explanation of how it works(assuming there isn't one), although the dozen or so threads just like this one suggest otherwise. It can certainly be a little confusing to get exactly what you want however, especially if you don't do it a lot.

I posted some useful numbers in another thread but I don't remember where. Just keep in mind that there are 1440 minutes in a day, so for accelerated 24-hour racing you want to make the total time it will take for your set number of laps to be as close to that as possible.

For example, 4 laps of the Ring at 9 minutes per lap is 36 minutes, so a time acceleration of 40 will get you a full 24 hour cycle. If you want to be exact you'll need to include pit stop time in your calculations, but for "close enough" you can just go by a normal lap time and then lower the multiplier a little to account for pit stops bringing your average speed down.

And if it rains you'll run long. Can't be helped :)
 
If you try the Fiat 500, it has a working clock in it. At 10 of time progression, 1 minute on the clock equals 1 second from the race timer / real life clock.
 
1-1 = 1 hour = 1 hour

1-2 = 1 hour = 30 min

1-10 = 1 hour = 6min

1-60 = 1 hour = 1min

I think its simple and PD dont need to explain it...
 
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