All three in the top 3 (I stopped looking there) are like that. In reality the cones won't have been there when they played, as I'm sure
@Metalgear9493 would confirm. I suspect in replay mode the game creates a standard track map with cones in their normal places, then overlays the driven lap over it, instead of it being a recording of the lap. The driven lap still 'interacts' with the standard track map, hence dust kicked up, cones knocked over, etc., but it has no impact on what happened in (virtual) reality.