Tire WAR in GT5

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Jay
Latest mimaximax video shows the tuned Tuscan speed 6 on Goodyear Eagles.

And they look damn good, too. I've always liked the look of tires with writing on the side, gives me a reference point.
 
I think the tyre dynamics in GT5 will be somewhat basic, even if different brands are represented rather than the usual N, S and R tyres.

I don't think the track will rubber in. I don't think the tyres will pick up marbles or start graining. I do think grip will be lost when going over some surfaces, but it will not have any lasting effect on the tyres.

The wear should be sophisticated enough, the easier you go on them the longer they will last. I think thats about as far as they will go. Will we see blowouts, punctures etc.? Probably not.

In GT4 the tyre wear was scaled, because the majority of the races were <20 laps. In real life, tyres can last significantly longer than that. Infact in some motorsports, the tyres last longer than the fuel. Hopefully for GT5 there is an 'endurance' type for racing tyres, that can last maybe 30-40 laps before they wear out.

We have very little info to go on in regards to tyres i'm afraid. So we simply don't know.
 
If it's only cosmetic or the different tyre companies all offer the same performance ( like GT4's tuning shop ) why even bother ( although it might be nice to some who just prefer a certain brand ).
IRL there is ofcourse a large difference between tyres, even those from the same manufacturer, let alone different brands.
I just dont see the manufacturers wanting it out there that brand X is better than brand Y because a video game says so....

Kaz mentioned in an interview putting all the data from different cars into the same engine and if a car handled like crap IRL it would therefor handle like crap in GT.
The same could be done with tyre data, just putting objective data into a tyre physics engine and just see what happens.
The PS3's processing power needs to be taken into account as well The system resources are going to be heavily taxed from the visuals alone, then add in the new physics model, with damage modeling...and idk...

If would then be possible to really create noticeable ( maybe indeed for a minority of gamers ) differences and really offer another dimension to the game.
But those tyre manufacturers would probably not agree with this kind of honesty and just want to promote a brand name.

Here is my counter to the whole idea of different performance for brands...

What is the point then? If one tire is clearly the best, then that is the one EVERYONE is going to buy for their cars. Which makes the others useless, and PD can save resources. Don't need to model them, don't need to add them to the physics engine, don't need to take up disc space...

For example...If it turns out that Michelin tires are the best, then nobody is going to buy anything else. So Michelin might as well just be the default tires and be done with it.

Nobody is going to buy the weaker tires, so why even have them...which brings us back to just having generic tires...

Because of those reasons, I for one prefer as many tire manufacturers as they can get, but just make them all perform the same...

Forza 2 actually has slightly different parameters for handling and endurance for all the tire makes, and it has most of the high performance companies by name. So never say never. ;)

I didn't play Forza 2 much, but Forza 3 did away with that altogether. You now just have like 4 or so choices of tires, some less because their stock tires are stickier. For example, the Viper ACR only has an upgrade to "Race Tires" because it comes stock with Michelin Pilot Sport Cup tires. Also different types of cars just say they have different brand tires (Viper = Michelin, can't choose anything else), but its not even displayed on the tires in game. The only visual difference is the tread patterns on the various levels of tires (sport is a more aggressive looking pattern, while race have no tread), which leads me to believe that the different brands do not offer ANY different performance...
 
I just dont see the manufacturers wanting it out there that brand X is better than brand Y because a video game says so....

Here is my counter to the whole idea of different performance for brands...
What is the point then? If one tire is clearly the best, then that is the one EVERYONE is going to buy for their cars. Which makes the others useless, and PD can save resources. Don't need to model them, don't need to add them to the physics engine, don't need to take up disc space...

For example...If it turns out that Michelin tires are the best, then nobody is going to buy anything else. So Michelin might as well just be the default tires and be done with it.

Nobody is going to buy the weaker tires, so why even have them...which brings us back to just having generic tires...

Well the point might be some tyres are not simply better but different in how they make a car feel, like they are IRL.
So it might be a case of personal preference, not necessarily just performance or durability but the way a car handles/rides fitted with a certain type or brand of tyre.
Some tyres would be more focused on comfort whilst others make the ride of the car more harsh, although the performances ( grip/laptimes ) might be quite similar.
Tyre manufacturers might adopt a similar attitude to car brands ( some may not prefer a certain car, others will ).
As for processing power required, they still don't use the full capability of PS3.
 
Well the point might be some tyres are not simply better but different in how they make a car feel, like they are IRL.
So it might be a case of personal preference, not necessarily just performance or durability but the way a car handles/rides fitted with a certain type or brand of tyre.
Personally I don't find a video game to be anywhere even approaching accurate/realistic enough to portray that type of information to the driver in ANY other way then simple performance. Everything you mention is felt through the SOTP and simply cannot be accurately portrayed, even with a wheel...

Some tyres would be more focused on comfort whilst others make the ride of the car more harsh, although the performances ( grip/laptimes ) might be quite similar.

Again, i think you are giving WAY too much credit to what the game is able to convey to you the gamer...


As for processing power required, they still don't use the full capability of PS3.
this is true, in a sense. Its all about how efficiently you use the power of the console. GT5 will be pushing the console as hard as PD can manage at this time. Just like GT5:P did, and most games before it have. Its all about efficient coding, and proper use of the hardware, but don't think PD are some sort of magicians that will uncork some sort of evolutionary jump in the way games are coded for the PS3. It will be top notch for sure though.
 
Isnt it funny though that even if its not top notch we are all still going to buy it and play it like no tomorrow?
 
Personally I don't find a video game to be anywhere even approaching accurate/realistic enough to portray that type of information to the driver in ANY other way then simple performance. Everything you mention is felt through the SOTP and simply cannot be accurately portrayed, even with a wheel...

Again, i think you are giving WAY too much credit to what the game is able to convey to you the gamer...

There are quite in depth changes to be made setting up your car in GT which fundamentally change not only how the car behaves/drives but also the changes therefor in how a car feels.
This is also noticeable when even small changes are made although the subtleties may be lost on many gamers, but GT has always made even the smallest changes noticeable even if it was quite insignificant.
Now you may have a point that the different characteristics of different tyres may be so subtle that it might be pointless in a game ( as many people IRL can't even tell the differences of real tyres on a real car ).
We both don't know how the whole tyre brand thing ( if any at all ) is going to be implemented, i just hope that if it is, it will be noticable at least to me ( if only psychological ).;)
 
food for thought :)

IL: In the full version of GT5, are you going to let players choose different models and brands of tires to alter the handling characteristics of their cars and increase the realism of the game?

Yamauchi: It's very important to do that.
 
To further the discussion a bit, I don't think there's any such thing as a "best" tire in real life, and I don't suppose it will be any different in GT5 if Kaz does give us different makes, as stated in the interview quote by Cool above.

If anything, I'd expect there's a "best tire for you." If you have a magic connection with your car, you might benefit from a slightly softer brand with more grip. If you throw your car around wildly, a harder compound that lasts longer but has slightly less grip. One make might benefit you through turns better. Although cost is a factor, this aspect is the main reason why there are hundreds of tire makes available in the tire market. Like shoes, one size doesn't fit all.
 
*You might be right and even wrong.*


We’ve asked Kaz andPD for more realism from crashes, body damage, weather and so on. And we got what we asked for. Do you think Kaz and his crew are going to be that lazy to add other details? I think yawl are the lazy ones, also not having any faith in Kaz and the crew. Put up GT and play Mario Cart.

*Note*
Never Mind just a waste of time.
I'm right and wrong, because there will be people out there who know what to tweak and get the most out of a given setup, and there will be those who don't know and/or just don't care. As for body damage and so on, I think the GT community kinda' moaned like hell about the lack of damage and so Kaz decided to put it in...in a fashion. As for weather, what weather? Please enlighten us.

How is not having faith in Kaz and his crew being lazy? It's being resilient to the promises that he makes about stuff that never turns out. It's now a case of, I'll believe it when I see it.

Thanks for the Mario Kart (check your spelling) reminder - I'd forgotten I had that! Such a good little fun racing game, just the ticket to pass the time while we wait for GT5. Funny how smug comments often miss the mark.

It's funny how people take the time to post in forums and then end with crap like, *Never Mind just a waste of time*. If it's a waste of time, why did you bother coming here to post in the first place? You clearly knew it was a waste of time prior to hitting submit, so the fact that you did submit it means that it can't have been that much of a waste, or are you just trying to be clever? :rolleyes:
 
Yes some people will find a way to tweak the setting to get the most out of the cars, though they may not be able to get that chance if tire ware will be in every stage of GT5. I would like that very much if it was that way. Then it will come down to driving and set skills. As for the weather go look for the thread in the GT4 form. As well take a look under the clock at the weather ticker. Is it there for poop and giggles? That should be a hint for dynamic weather and it was stated is an interview or two. Now back to tires. Yes we’ve seen Good Year on a car beside the Stock Cars though the other cars have black wall tire so we can’t be sure what tire brand beside factory. Let’s see if we get any good videos soon with good looks at tires.

Mario Kart best game ever!
As for “Never Mind just a waste of time.” I was going to put a crafty crack but didn’t.
 
Check out the yellow/black Z28 Camero, it's wearing Goodyear tyres.So could get crossply with radials as standard here peeps :).If you see more companies add here if you wish.Other suggestions are BF Goodridge, Cooper, Michelin, Toyo, Bridgestone, Dunlop can't think of more right now.

S&S.
 
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I hadn't seen that before but you are right, maybe this is a sign that we may be getting licenced parts for our cars.
 
This is an arcade-mode car so I would assume that the Camaro model in GT5 comes with these tyres as standard. What can you really deduce from this?

here is the pic btw, out of courtesy :/
gran-turismo-5-20100616064013006.jpg
 
Hopefully this will mean that historic/classic cars will now come with old school tyres that act the way they should instead of the generic modern ones that they've probably always previously ran on. 👍
 
yeah that's cool. I don't really know much about American classics or tyres, so I was just wondering if this has any significant meaning I hadn't picked up on ;)...

To be honest it would surprise me if we don't see true-to-life 3D tire models, as well as wheels available in different sizes. The old GT method of replacing the wheel graphic isn't going to cut it on GT5, and the feature will surely be making a return.
 
Hopefully this will mean that historic/classic cars will now come with old school tyres that act the way they should instead of the generic modern ones that they've probably always previously ran on. 👍

Probably yeah.
ford-model-t-1a.jpg
 
There has been tyre companies in GT already, eg Ford GT test car spec II on Goodyears in gt5p or Castrol Mugen NSX on Bridgestones as far bak as GT3. Its nothing new really.
 
Still here's hoping for crossply & radial shoes.All PD would need to do is accurately model the physics of stock tyres & go from there right up to slick tyres.Would be fantastic to have a stock list of tyres for each car.A Diahatsu Midget doesn't have zr rated low profiles fitted regularly.

Also we might get to use real snow tyres & if a pickup or Jeep etc is in, we could buy snow chains.
 
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They simply put Goodyear tires on that Camaro because it was what it came with from the showroom back in the day. It means nothing.
 
Check out the yellow/black Z28 Camero, it's wearing Goodyear tyres.So could get crossply with radials as standard here peeps :).If you see more companies add here if you wish.Other suggestions are BF Goodridge, Cooper, Michelin, Toyo, Bridgestone, Dunlop can't think of more right now.

S&S.
Merged with existing thread.

( Don't lock mods ).
Don't attempt to tell us what we can and cannot do. If a thread deserves to be locked, it will be, whether you've asked us not to lock it or not. Let a thread stand on it's own merits. You're lucky I merged it, as others had made good contributions, instead of just locking it.
 
I think well see the classic N-S-R 123(4-5), cars will have their factory tires but i think theyll be categorized as such.

Like Challenger 70 has its Goodyears which would be (n1 or n2) and COT's have THEIR Goodyears which would be (R 2-3).

I dont think individual tire Brands would change anything, rather the grade of the tire(N-R)
 
Check out the yellow/black Z28 Camero, it's wearing Goodyear tyres.So could get crossply with radials as standard here peeps :).If you see more companies add here if you wish.Other suggestions are BF Goodridge, Cooper, Michelin, Toyo, Bridgestone, Dunlop can't think of more right now.

S&S.

The tires on the Camaro are Goodyear Polyglass. Fiberglass belted bias ply.
They were, along with the Firestone Wide-Oval, the Hi Perf street tire of back in the day.

I had Polyglass tires on my first two cars, both Mustangs.
They were good tires, but there is no comparison to todays offerings.

Not to mention all the other improvements and refinements in cars over the last 40 yrs.

They were useless at the Dragstrip, spinning all the way through 2nd gear.
Employing a soft launch still didn't help much.

While the Z28 was somewhat of an exception, most all the muscle cars were straightline, stoplight to stoplight cars.

Even so they were still pretty thrilling to drive.
 
As long as the tires are treated in GT5 as they are in real world racing, I'll be fine.

I do not want to see a tire define a car as was the case in some "other" racing title.
 
I just hope it shows the actual area that the tire is wearing. That will be a HUGE improvement if they do that.
 
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