To everyone complaining about the "unrealistic" countersteering in GT4 (vid inside)

  • Thread starter Thread starter Greyout
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I know most of you who are complaining about this probably do not drive cars in real life, must less been in a situation where you would experience this. With that in mind, I would like to assure you that it is very real.

It is very easy to pitch a real car sideways in real life. It is VERY hard to not get a jarring weight transfer and send yourself flying the other direction as the tires regain their grip.

You've all seen the Stunna D1 dorifitoness, and no doubt feel that you're 9/10ths there after all your GT3 endevours.

Those real life D1 cars are not normal cars, and you are not them. The setups have a LOT of time and effort in them (most include steering quickeners - so put your DFP2 in 200 degree mode when you drive a D1 car...), and the drivers have a firm understanding of the physics involved.

Here is a traffic camera video showing what real, normal cars do when they oversteer at the hands of real, normal humans, like yourself.

notice how one of two things happen:

1) the weight stays shifted foward, and the rear end comes all the way around

2) the driver tries to correct... the car stops drifting, and the weight shifts back onto the oposite front wheel which is cockeyed to one side. The yellow beetle does this about 3 times :P

http://media.ebaumsworld.com/badcorner.wmv
 
It's not THAT hard to keep a car from jarring in the other direction if you know how to use a pedal man. Steering is the least of your worries, especially on a tight wet possibly iced over corner like the one in the video. Maybe with a heavy thumb on the Dual Shock you might have a problem, but how it works in the game doesn't really make much real world sense.
 
Driftster
It's not THAT hard to keep a car from jarring in the other direction if you know how to use a pedal man. Steering is the least of your worries, especially on a tight wet possibly iced over corner like the one in the video. Maybe with a heavy thumb on the Dual Shock you might have a problem, but how it works in the game doesn't really make much real world sense.

almost exactly what i was gonna say... plus you have you treat countersteering on rain/ice different than on dry pavement.... its not the exact same thing....
 
uglyDRIFT
almost exactly what i was gonna say... plus you have you treat countersteering on rain/ice different than on dry pavement.... its not the exact same thing....

But you think about it. Since GT4 is more Drift oriented than GT3 was, they probably took that into account while developing the physics. Now i'm making a bold assumption, but in GT3 you could damn near drift anything stock given it had the power, and it almost seemed like with AWD cars there was a predetermined HP, because any AWD car in that game got sideways with 234hp no matter what else you did to the car, or maybe that was just me....
In GT4 maybe they expected you to tweak the suspension before you were going drifting so they just plugged in a horrible sliding like affect to a stock configured car, figuring you were on a WET track because usually people don't slide like that in a stock or near stock car unless you're on a wet track. Understand what i'm getting at here? Cause i'm not getting out what I'm trying to say, darned
TOT(Tip Of the Tongue) phenom
 
That was rather funny. Not to enlightening to the problem of under/over steer in GT4 since these people weren't trying to create those effects. They simply didn't understand what happens when you go around a wet corner to quickly.

One question though. You mentioned on "normal drivers like yourself" Are you a professional driver or drifter?
 
Swift
That was rather funny. Not to enlightening to the problem of under/over steer in GT4 since these people weren't trying to create those effects. They simply didn't understand what happens when you go around a wet corner to quickly.

One question though. You mentioned on "normal drivers like yourself" Are you a professional driver or drifter?

no, I was simply addressing the reader. I am no better, but have experienced enough to know what I'm not good at ;)
 
Greyout
no, I was simply addressing the reader. I am no better, but have experienced enough to know what I'm not good at ;)

Well, I'm with you on that one! :cool:
 
Greyout
Those real life D1 cars are not normal cars, and you are not them. The setups have a LOT of time and effort in them (most include steering quickeners - so put your DFP2 in 200 degree mode when you drive a D1 car...), and the drivers have a firm understanding of the physics involved.

Um, you do not need a "D1" set up car to be able to drift.
just about any bone stock RWD car can be drifted.
The thing that makes D1 cars different is that they are easier to drift (arguably),
and they are able to drift at MUCH faster speeds, with bigger angles.
 
Heres a good example of what most are you are doing in gt4 when your trying to drift. http://www.ryen49.com/example.wmv

If you notice in the vid how the guys is having a hard time counter steering and breaking traction. THats exactly whats going on with some of the people have problems. The counter steering and physics are realistic. :)
 
Ryen49
Heres a good example of what most are you are doing in gt4 when your trying to drift. http://www.ryen49.com/example.wmv

If you notice in the vid how the guys is having a hard time counter steering and breaking traction. THats exactly whats going on with some of the people have problems. The counter steering and physics are realistic. :)


Good point Ryen. Thanks for the vid.
 
the physics are indeed very real. I let a friend of mine who's a drifter play gt4 with the gt4 wheel on a car he drifts in in real life and it was able to handle it just like that. Now mind you, he has never played gt4 or any gt game until now, you have to admit gt4's physics are amazingly realistic.
 
Ryen49
Heres a good example of what most are you are doing in gt4 when your trying to drift. http://www.ryen49.com/example.wmv

If you notice in the vid how the guys is having a hard time counter steering and breaking traction. THats exactly whats going on with some of the people have problems. The counter steering and physics are realistic. :)

Way to to help..

That guy was so hilariously crappy.

[blinking sign]WARNING: DO NOT EMULATE![/blinking sign]

I have to admit though, e-braking on the outwards feint, then turning in..

That's pretty creative.


People just don't like turning the wheel fast because it makes so much noise.

Please refer to this thread as well.
 
Greyout
Those real life D1 cars are not normal cars, and you are not them. The setups have a LOT of time and effort in them (most include steering quickeners - so put your DFP2 in 200 degree mode when you drive a D1 car...), and the drivers have a firm understanding of the physics involved.


Something about the D1 cars: most in fact do not use steering quickeners, if they did then anyone could drift. The whole point of drifting and the skills behind it is controlling the amount of opposite lock you put on. If you watch an in-car video of D1, you can see they definitely have at least the stock amount of turns on the steering wheel lock to lock. Thats just my two cents.
 
very funny videos
for those who dont know ... the nissan cefero guy is a guy who knows nothing about drift
and Monkey man taught him step by step to become a drift racer
I love that show alot 👍
 
The countersteer are realist, press select to get the Sterring wheel option, or i can make more videos how to countersteer. Or my RX-7 drift in tsukuba, then compare to the D1 drivers (nomuken so nice!! :dopey: )
 
copy and pasted from my other post which is hopefully deleted soon.....

Basicly what happens is I go into a corner too quickly (about 65 mph when i turn in). then I am trailbraking (turning in while holding the brake some) way way to deep into the turn... then i lose it .

http://videos.autoshowoff.net/shoes_t1_spin_1.avi please be kind and right click -> save as, THANKS!! you need divx to view it... ill find a link if need be... or www.google.com

as you can see i countersteer fairly quickly, and catch the car before it goes completly around....however i over did it and the car wips back, not once, but twice and i do a 360.


this is one more reason this stuff should ALWAYS be kept on a track, or at least an empty parking lot where no innocent people will be harmed . in case you were wondering this is a fwd car... lets see.... drift + fwd = 💡

i have more vids as well if everyone would like to see.

edit-fixed link to vid
 
well...the thing about using ebrake to initiate a drift... is you lose a lot more speed as compared to a feint .... usually this loss of speed causes you to fall out of the torque band while your still sideways... and this is what causes the rear end to kick back and make you start to fish tail or whatever..... this is why i think people with the DFP may be at a little bit of advantage as opposed to the DS2 users....because you can be more precise with the steering/throttle inputs....... especially if you drift in real life... then it would feel so much more natural... now that one guy in the drifting video (with all the judges) seemed to frantic with his steering..... you notice when he was smooth... he did... ehhh "ok" drifts.... i couldnt watch your video shoes.. so i dont have anything to comment about that.... umm.. i think this is all i had to say.... i dont think i really made a point here... sorry.. haha
 
JaeTea
Those are spinouts, NOT oversteer.

Yes, spins caused by oversteer, which the drivers failed to correct (apart from the Fiat).

I have now watched the clip very closely and apart from the bike, all of the vehicles lost traction from the rear.

Loss of traction from the rear, while retaining traction at the front results in the vehicle steering more than intended or anticipated. Hence why it is called oversteer. The majority of the vehicles in the 'badcorner' vid are quite clearly in oversteer induced spins.
 
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