I only got a small taste of it last night, Pro Career the 1st tier of classics, the palmer and the strange dirt thingies as well as a token layer of the world tour.
FAST AS FUGGIN HOTKNIFE BUTTER!
With the complete ruleset turned on, the flags come thick & fast at first but that's why i chose the Palmer series @ the Bedford, no AI to get the feel o/th wheel and WTF? these things are all Nitroed inc. el clio, the delicious Jag & the Palmer Audi.
What's truly superb about this game is it relies on the attractiveness of the venues and thusly, must be the benchmark for online racing.
GT4 is all walls nearly which (thekanyon) you can drag yourself through w/ the requisite infinite number of runs.
Cannot do that in TRD3, at least not with full rule implementation, & MOST of the tracks on this platter are high-speed aerodromes & F1 sets, thusly you rely on much smaller visual clues for braking points which you will be penalized if you over-extend therefore you must learn the racing line, you have to learn w/ your sense of control well established

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It's not really a dreamland of marques, a little bit of a grown up attitude will survivor

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Ashley.
The rubber is very sticky, pro sim was on all the way, difficulty on 95% and laps set to 5.
The F1 races are intense, very fast indeed, when your overtaking or being overtaken, you need to be so careful as one touch could end you race, you even have to be gentle when hitting rumble strips, especially big ones, they can break your suspension, in practice at hockenheim my front right went a wobbly after continuously hitting a rumble strip hard lap after lap.
Despite how hard it is to win races, the lap times seem very fast. I did a 1'05.xxx at Hockenheim GP and only got me 17th place with the pole time sitting at 1'02.xxx. Its dissappointing that the F1 series only has 9 races but the fun factor and challenge makes up for this

Heres the list of tracks that you run in the F1s..
Hockenheim GP
Nurburgring Short
Osceschleben
Shanghai
Bahrain
Silverstone GP
Adelaide
Eastern Creek
Spa-Francorchamps.
No Istanbul, that only seems to be in the DTM.
I like your difficulty level, Ash,👍 that Nurb short sounds tasty.
I unlocked the Special 60s GP for the simulated races, treated myself to a 5/3/5lap series of Mondello, Snetterton & the Norisring @ a v.cautious 75%.
The noise of the Lotus type49
is pure sex! but 192mph on the straight of snetterton from a 175bhp machine? is this TT gone flat?
It is a might twitchy but i leave pro-handling & damage on, what i do do though is take gravel traps off for tricky races & qualifying, especially if you are'nt perfect on that track as nullifying the lap + oth penalties is too distracting if ure worried about the
perfect line &
handling the beast
I love the way Codies have made the new vehicle tweaks far less leftright 3lev and more like what PD were getting at.
But the Lotus is absurdly sexy, godbless the noriserring but i made 28secs headway on 75% AI and had the tuning so the tail was coming around real intuitive Only;


No Space to save the frickin' replay!
& thank you:tup:, MasterGT, for the flags&rules evaluation
guide
also, this makes perfect sense;
MasterGT
Here is why the ToCA 3 engine sound for your car sometimes breaks:
"RD2 uses a looped, memory resident sample system whereas RD3 uses long sweeps that have to be spooled real-time from the DVD.
The engine sounds can only cut out if the DVD fails to read that sector of the disk, which is much more likely with old and worn decks, dirty lenses, scratched disks or DVD-R's (much higher error rates). Read errors happen all the time, even on new DVDs and decks, but the decks are designed to cope with this. We also buffer the sound ahead of when it is needed and so can experience a large number of read fails (around 20 I believe) before any dropouts occur.
If dropouts do happen, you will lose car engine audio for a few seconds before a backup looped system (used for other AI cars) takes over. The spooled system then picks up again when the read errors drop. You can test this by playing the game and taking the disk out. The engines will stop before the looped system takes over." Codemasters
👍