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Another and well, maybe the last "The Return" thread I'm making.
You can find the OG thread riiiiiiiiiiight here , I'm really happy with the response it received and I must say thank you for such
Now down to business.
Torque Physics and Power delivery. How is torque recorded into the GT physics and how can power delivery be developed better?
If you're not sure what I'm on about, let me put it simply: Torque Physics and Power Delivery is the slam in your seat and surge in power that you get when let's say you drive a car with a turbo, when an NA engine climbs onto the cam , an engine reaching its powerband, or when VVTi/VTec engages.
Here's 4 videos to show what I mean
Fast forward to about after 3:40 min
At this point in time, in the PS3 days of GT, it feels as though that the cars have a very linear powerband, the engines don't feel alive. The limited power of the PS3 could be the reason why the cars feel linear.
So if this is even looked at, you can expect more dynamic driving and cars with a lot more personality (Sound and power). You'll have the looks and personality, the meat and the 3 veg
However , I've recently started playing some of the older GTs on PS1 and PS2 and there's evidence of some sort of Torque physics and power delivery. Particularly with turbo lag and modifications surrounding it. Even with the Hachiroku though I'm still running tests on that car.
So since in GT7 and with PS4 things will be running naturally, what could PD do with something like this?
I think it's possible though since there's evidence in the past of Power Delivery and Torque Physics. I guess even now with what PD has pulled with the VGTs it seems likely.
So what do you guys think?
You can find the OG thread riiiiiiiiiiight here , I'm really happy with the response it received and I must say thank you for such
Now down to business.
Torque Physics and Power delivery. How is torque recorded into the GT physics and how can power delivery be developed better?
If you're not sure what I'm on about, let me put it simply: Torque Physics and Power Delivery is the slam in your seat and surge in power that you get when let's say you drive a car with a turbo, when an NA engine climbs onto the cam , an engine reaching its powerband, or when VVTi/VTec engages.
Here's 4 videos to show what I mean
Fast forward to about after 3:40 min
At this point in time, in the PS3 days of GT, it feels as though that the cars have a very linear powerband, the engines don't feel alive. The limited power of the PS3 could be the reason why the cars feel linear.
So if this is even looked at, you can expect more dynamic driving and cars with a lot more personality (Sound and power). You'll have the looks and personality, the meat and the 3 veg
However , I've recently started playing some of the older GTs on PS1 and PS2 and there's evidence of some sort of Torque physics and power delivery. Particularly with turbo lag and modifications surrounding it. Even with the Hachiroku though I'm still running tests on that car.
So since in GT7 and with PS4 things will be running naturally, what could PD do with something like this?
I think it's possible though since there's evidence in the past of Power Delivery and Torque Physics. I guess even now with what PD has pulled with the VGTs it seems likely.
So what do you guys think?
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