- 679
- mrPetros
anybody else saying this other than PCARS?I've heard Honda is no longer licensing Suzuka out so easily, PCars couldn't get it because of that.
somehow, and for strange reasons, I dont have 100% confidence in what pcars dev say
anybody else saying this other than PCARS?I've heard Honda is no longer licensing Suzuka out so easily, PCars couldn't get it because of that.
They probably, actually can't.
The deal with fantasy tracks is that they are fantasy tracks - They are nowhere near as detailed, road surface wise, as real laser scanned tracks. The road surface of the fantasy tracks is likely completely smooth and faultless, which means puddles will look incredibly unnatural as they follow very large gathering points on the track (like the first 'hairpin' on the Alps track). They simply weren't designed for that kind of stuff.
In order to make the fantasy tracks viable for such weather they'd have to remodel the road surface (and very probably quite a few elevation points) to have more bumps and undulating surfaces, otherwise the rain version would look incredibly artificial which undermines the entire point T10 wants to make with their presentation.
However, no night races does seem like a cop out. The Alps track would look amazing at night i bet.
I can count plenty of points for whater to gather on Fujimi, Prague, or even Camino Viejo. Adding slight dips in the track surface for the water to pool would be pretty simple, when you compare it to the task of actually creating the track from scratch.
I've never looked at a puddle and thought "look how unsmooth that looks".There are enough dips, but those would look very smooth and unnatural. There are also other factors that make it harder to adapt fantasy tracks to that, it's nowhere near as easy as you think to do it and make it look consistent with the other wet laser scanned tracks![]()
I've never looked at a puddle and thought "look how unsmooth that looks".
Unlikely, Forza 5 got some because of the lack of them, but Forza 6 has more than ever before in the series. I think they'll hold everything back for Forza 7.Is Turn10 planning on adding more track locations as DLC? 22 real track locations sounds good but more tracks are always welcome.
The dude in one of those intro videos(super street?) was talking about Japanese mountain roads, one could hope it hints at a possible Fujimi Kaido dlc... ok that's maybe far fetched, but still.
you know what they say, the enemy of good is better.Unlikely, Forza 5 got some because of the lack of them, but Forza 6 has more than ever before in the series. I think they'll hold everything back for Forza 7.
For holding back I meant for Forza 7 which will be on Xbox One without doubt, in that case they could say we have 13 new tracks instead of 10 new tracks when Forza 7 PR starts, like if they didn't add Road America, Long Beach and Nur to Forza 5, they could say we have 13 new tracks in Forza 6. Just makes for a better PR statement. But of course I would love to see some new tracks for Forza 6 after launch. Just don't think it's realistic to expect.the only way I see them "hold everything" like you say on a released game is when the their next forza game will be on microsoft's next console. and even then, I have to put 'everything' in quotes.
Physically Based Rendering@SimTourist what is that PBR you are referring to?
It wasn't in FM5, so it was quite assumable that it wouldn't be in.Looks like we have lost the Nurburgring sprint layout.
It wasn't in FM5, so it was quite assumable that it wouldn't be in.
Tokyo would be absolutely awesome, such a great track.
I wish we would get a highway track based on the Chesapeake Bay Bridge Tunnel. 21 miles long, two mile long tunnels and great water vistas; it used to be one of the top 10 engineering marvels in the world.
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