What about compared to real life? After all, this is supposed to be the best racing Simulation game available?Using previous GT games as your basis for realism probably isn't the best way to approach this.
I would think so too! That's why I can't believe that these cars handle as badly in real life as they do in this game? The game should be at least as good as real life or better; better would be preferred!I would think with most cars, stock settings, most people would be faster in game, compared to real life.
There's the limitations of the controller also - I'm still using a DS3.
When very smooth with the controller, as you'd need to be in real life, the handling isn't that bad, taking into account the speed you're moving.
eg, if you just went instantly to full-lock left in real life, (as you can often do with the DS3) the car would be unsettled very quickly. Or if you just went instantly full brakes on - you'd immediately lock up the wheels.
Thanks! I just need to get some consistent patterns of thinking on tuning so I can find something that works consistently for me.Just keep practicing and tuning psball. When it comes to motor sport, we're truly never done with either. Approaches and ideas from prior GT's may need to be tweaked a bit here and there with the new physics algorithms in play. Good luck.![]()
You might try the new fixed suspensions before futzing with the "particulars". I tend to buy all the variants (race hard, race soft, rally) so I can play around and see where a particular car "fits" before doing a "serious" tuneup using the adjustable suspension. Might seem inefficient, but the costs are usually pretty low for each, so the cash outlay is relatively insignificant, and what they bring is the ability to quickly switch between disparate settings to help guide you towards the "perfect" setup for a given car.Thanks! I just need to get some consistent patterns of thinking on tuning so I can find something that works consistently for me.
I can't believe that real cars actually handle this badly from the factory? especially high quality cars like Nissan & Audi. these cars handle terribly compared to previous versions of GT. At least they were drivable with the default settings.
I would think so too! That's why I can't believe that these cars handle as badly in real life as they do in this game? The game should be at least as good as real life or better; better would be preferred!
That's why there's a tuning forum for people who don't have a clue. You do have a point : default settings are particulary bad in this one. There was 5 games before and none of them have factory values, that's quite terrible.I can't believe that real cars actually handle this badly from the factory? especially high quality cars like Nissan & Audi. these cars handle terribly compared to previous versions of GT. At least they were drivable with the default settings.
I honestly think that some of the cars dont turn in enough. I know we are talking about the R8's, but the R18 is still too damn slow at cornering, and you have to add full downforce and 800+hp just to get good Porsche corner entry speeds, which are still no where near what they do...
No, I understand what you mean. I'm currently in a league that restricted my car to 595 and 910, a little off of actuals but I could care less. I run now no downforce, hit 205 (limited) but only do 3:33's at best. I just want to be able to do a 3:17 to beat the Peugeot record...We must be driving different R18'sIt's one of my best performing LMP's and is fast as 🤬 through all sectors of Sarthe and I rarely ever run full downforce.
...and while we're on Audi's... my Team Phoenix R8 is as driveable and stable as ever after some nose to the grindstone tuning.![]()
Fighter pilots, astronauts have been using sims for decades now and they've never complained because the used the software tool as a sim and not a game, a training tool to sharpen their skills. It's also mind when using this software, if you're in the mindset of a gamer then you'll get gamer results, if you have the mindset of a driver then you'll get driver results.
The reason why GT6 is still on the front of being a game and part sim is due to the community outlook and the way they've have responded to the number advancements. A large part of the community still looks at GT as a game and thus is why PD has still had those options installed, hence we're still able to add power parts to the race, use of the power limiter below 80% and so on.I use my little Microsoft flight sim just for instrumentation use on Vatsim, but only for my C-172 that I take lessons on. That is what I wish PD would look at and see how the MFS series set up their sims, actual sims. GT is on a narrow line between a sim and a game, only because you can use it as both. Not to say MFS can't because you can, however it is only a semi game at best, but still a sim..
The controller part, I don't know what you mean. Other than if I have it on seven and do full lock in one direction is unrealistic is true, but we still don't have the turn radius that some of my fellow G25-27 users have...
Yeah, it really is perception and how PD should look at it, not just the numbers. I'm sure they could still keep what they got but they are far from a "proper sim" for me. There is no dedicated settings menu for the car, for the environment, for the other AI, and so forth. Just going through the endless menus for MFS can be head scratching, but then again, looking at the billions of freeware that is out there is mind boggling as well. I think some sort of freeware should be set up from the community, as we would just get closer to the niche of being a sim..The reason why GT6 is still on the front of being a game and part sim is due to the community outlook and the way they've have responded to the number advancements. A large part of the community still looks at GT as a game and thus is why PD has still had those options installed, hence we're still able to add power parts to the race, use of the power limiter below 80% and so on.
As for the controller, the response time the wheels react to movement of the sticks or D-pad (-4 to 7). I've found using this option for the wheel can be a little harsh pending on which wheel you have.
Yeah, it really is perception and how PD should look at it, not just the numbers. I'm sure they could still keep what they got but they are far from a "proper sim" for me. There is no dedicated settings menu for the car, for the environment, for the other AI, and so forth. Just going through the endless menus for MFS can be head scratching, but then again, looking at the billions of freeware that is out there is mind boggling as well. I think some sort of freeware should be set up from the community, as we would just get closer to the niche of being a sim..
Yes, as I have watched and read from virtual to reality pieces too. But most of them from what I remember, don't say much of the actual physics or the speeds, or the turning, but rather the memorization of the track such as braking points, track hazards and low visibility spots.Besides myself some already look as it as a sim "A VERY SMALL FEW", just look at the current GT Academy winners, Jann for that fact. He is still the only true gamer or as I call him "A TRUE VR DRIVER" to gain a seat with the Nissan Works team. All the other winners have had REAL seat time. So that just shows you the true mindset o the community.
There is no realism with this game. I have yet to come across a Toyota Supra that goes 325 mph like they do on the Route X trackWhat about compared to real life? After all, this is supposed to be the best racing Simulation game available?
very true!There is no realism with this game. I have yet to come across a Toyota Supra that goes 325 mph like they do on the Route X track
An R18 IS 900kg..I found out something very interesting about the cars in GT6. Almost 99.9% of the cars weight distribution is off, way off. The only thing that is accurate at the moment are ride heights on some of the cars that have been looked at, this is why some of the cars handle so bad.
Addition:
PD are making the cars either harder to drive or easier to drive.
I know, but there are still a number of cars that are off. Mainly in the street car class.An R18 IS 900kg..
I will look again, but most of the streets have the 10-50 kg off range... If anything, they are marginal at best..I know, but there are still a number of cars that are off. Mainly in the street car class.
An R18 IS 900kg..
Weight distribution...not weight..I will look again, but most of the streets have the 10-50 kg off range... If anything, they are marginal at best..