Tuning/Upgrades?

  • Thread starter Thread starter chopperscfl
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well, i think it will be a lot more in depth. judging by all the new cars and everything and also, the name of the tuning in prologue: QUICK TUNE. where is the slow tune? i imagine that will be in the full one.
 
My hopes on tuning are that when applying the last weight reduction to a car, I'll be able to see visual conversions like in GT2.
I also hope the Tuner Village has more brands like HPE (Hennessey Performance Engineering), Edo Competition, Hamann, etc.
 
Ya that was pretty cool on GT2 where it did a full racing modification (visual). I would like to see more products in the tuner village to but mainly I just hope they add more to the manafacturer. I'd like them to include stroker motors and motor swaps on SOME vehicles. Being able to combine "NA Tune Up" and turbos would be kind of cool to, as long as the HP numbers didnt get to exagerated. I thought GT4 did a great job in the tuning and upgrade catagorie, but there's always room for improvement.
 
i would be happy if we would have ecu maping available, so we can adjust the power/torque curve according to the track or grip/drift
also i would like to be able to change parts like hoods so we can put carbon hood and save some weight there and that would also lower the center of gravity etc..
i want really in depth tuning
 
Changing the rim/tyre size will also effect how a car handles, and so i hope this is reflected if different sizes are available.
 
I agree. low profiles to no low profile tires does a massive difference!!

I really hope the highest we can get is least 24" rims depending on the car!
some would only be able to go as high as 18" 19"
 
combine "NA Tune Up" and turbos would be kind of cool

Those two don't really go hand in hand.. Which is why they are separate to begin with. Not to mention the definition of NA is not having any form of a supercharger/turbo.

I would like the Racing Modification to return. Having mid-higher level races requiring you to have safety gear/roll cage in the car before you can enter. They could show an after market seat and a cage. Of course it would be cheaper then before. Simple as that.

I would like them to just break down the items/upgrades for purchase. Like Forza did basicly. Another simple change. Just take the current selection and divide it up and make things cheaper. Separate exhaust sections, fuel system, different suspension components, different brake options, etc. A simple ECU mapping thing would be cool too. Stupid little things like on a turbo car a MBC (Manual Boost Controller) could be a cheap upgrade that lets you up boost in chunky 5 PSI increments up to the max of your current setup. While an Electronic Boost Controller upgrade would allow you to adjust it to the individual PSI. Could even make it more complex but I won't ask that since I don't even know how my EBC works. :lol: Launch Control is another option you could have depending on the ECU level. And omg they need to add a freakin option for ALS (Anti-Lag System) on higher ECU upgrades. My ECU has this option but I'm scared to use it. Plus I'm sure a proper map needs to be made for it. :drool:

Custom rim sizing like in the latest Midnight Club. Often the wheels looked huge or whatever. Mainly rim width and offset need to be adjustable. You could tie this into Racing Modification which would add widebody or fender rolling to the car which would allow for wider rims. Sizing can also affect what brake calipers you can run.

Cars that come with TCS and Stability Control from the factory should be built in. A simple upgrade option lets you remove it.

Thats what I can think of at the moment.
 
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I know what the definition of NA is, but they could just break up upgrades. On real cars, things like cylinder heads and cams can make a 500 horsepower turbocharged mustang put out 750 horsepower, so yes they definetly run hand in hand. They would just have to break that up to, cause most of the NA tuning includes compression. I agree with splitting things up as far as exhaust, brake componets and fuel, that would be cool. Changing rim dimensions sounds great too, but thats a slippery slope. You wouldn't want GT5 turning into one of those games that race Escalades on 24's and 26's. Im a technician and trust me, there's not a single CAR that needs a rim over 19". But yes, alot of those aftermarket wheels on GT4 were too small.
 
Well of course cams and cylinder heads etc go with NA and Turbo.. If your a technician then you should know that they arn't the same though. You could say you want cams and heads to be displayed in the picture for both or something. Or the option for a cam designed around a supercharged setup.. /shrug

What your describing with the Mustang isn't NA and Turbo going hand in hand.. Obviously internals should be upgraded when you go with turbo stuff at that level. I have a built motor in my car. Just because they are internals doesn't make them NA. :confused:

The simple upgrades and pics in the GT games are just examples for a basic idea. On an NA build your basicly just upgrading internals so thats what they show in the pic. On supercharger/turbo build you obviously have all those external parts to deal with so they just show the simple turbo and wastegate pic.
 
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That's why in my response about half an hour ago I said they could split it up. I understand what you are saying, that's just how GT4 had it said up that's why I said it like that. I've done more motors in real life than alot of people have on the game. I just was going by the way they had it on GT4, because I know alot of people who play the game that don't know anything about real cars. I wasn't trying to play word games with people.
 
NA is normally aspirated, basically not forced induction as comes with a turbo or supercharger. Not really possible to mix them in concept. Ultimately I suppose that PD's classification of all engine mods other than turbos as NA is to blame there.

The thing I would most like to see returned to the game (assuming we have similar tuning to GT4 and not GT5P) is the racing modification. I loved being able to take my initial car and max it out into a full blown race-car, but then I also loved that even if you spent all the money on a stocker, a race car engineered strictly for racing would always outrun a modded stocker.

I'm not a huge fan of wheels and tires being custom. I have the NFS series for that kind of stuff. I don't play GT for it's customization, and wouldn't sacrifice any of it's current features for that option.
 
Yea thats what made the Racing Modification so awesome. A club level racing version of pretty much any car in the game.

And about the rims; yea unfortunately everyone associates the rim thing with other kinds of driving games. But they can be done in a realistic track car way in this. Not big dub rims and crap. Some nice 17x9.5 Volk TE37s +43 offset on a stock STI.. :drool: Or something like CCW wheels. 17x10 for ridiculous tire width on something like an STI or Evo.
 
How much more indepth are the tuning characteristics and upgrades going to be? Or are thought to be?

No body knows as very little detail on the game has been released so far, when information is discovered, it will be posted on here you can be sure of that. When you ask for thoughts, are you asking people to post what they want to be in the game, if so that discussion should be taken to the wish list thread. If you are asking people what they think will be in the game, people will just post their ideas as fact. Also thoughts are pretty usless if you can't back them up and without any information about the game, no one can.
 
That's what I was trying to explain earlier about NA and turbo, it's how the game classified the parts. And I don't need anybody telling me where to post what. I posted to see if anyone had an idea on what the tuning is going to be like, but of course there's going to be some wishes in there. And yes Im definetly relying on the GT4 style of tuning, not GT5P. If it's like GT5P, I will just stick to playing GT4. Quick Tune isn't much of a "tune" at all.
 
GT5 needs more brands in Tuner Village and In House Tuners like Apexi, Brabus, Hennessey Performance Engineering, ASMA Design, FAB Design, etc. And at a certain point the visuals will change from stock to aftermarket.

Sinttulo-1.jpg
 
I think we will get ZELE for the obvious Skyline Coupe Tuned, but also Ti Racing as the Elise Tuned is basically identical as the Outer Plus Ti Racing Exige.
 
Well there's a film of an IGN studio tour of PD, and you see a glimpse of an artist modeling a Brembo brake caliper, so who knows, maybe we will get a lot of brands.
 
GT5 needs more brands in Tuner Village and In House Tuners like Apexi, Brabus, Hennessey Performance Engineering, ASMA Design, FAB Design, etc. And at a certain point the visuals will change from stock to aftermarket.

Sinttulo-1.jpg

Well I think the stock looks way better that the tuned one. But I agree I would like to see a couple of tuners house (Hennessey perfomance:drool:)
 
I hope i'm able to act as my own tune-house and install all components independently from all different manufacturers ala forza, nfs, midnight club.....Performance/aftermarket parts are a big part of racing, so the "omg you ricer" argument is void. These things are fundamental in a real driving simulator. But i also say include them fully 100% or not at all. Don't do it half-assed with generic upgrades like in GT4 and no visual change.
 
Well I think the stock looks way better that the tuned one. But I agree I would like to see a couple of tuners house (Hennessey perfomance:drool:)

I like the idea of Tuners house, but instead of selling only performance parts and Full Tuned cars, i prefer for example if i have a nissan 370z, buy the engine internals and turbo kits at HKS, then go to Amuse and buy the exhaust system and intercooler or i dont know, then go to Chargespeed and buy front bumper and sideskirt, then go to Varis and buy a rear splitter and so on...that would be My Dream :drool::drool::drool::drool:

Oh! and then head to GT Auto and do all the livery stuff :drool:
 
GT5 needs more brands in Tuner Village and In House Tuners like Apexi, Brabus, Hennessey Performance Engineering, ASMA Design, FAB Design, etc. And at a certain point the visuals will change from stock to aftermarket.

Sinttulo-1.jpg

I dont disagree but this is a REALLY bad example of how a tuned Supercar should look like imho.
 
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I think that would be a good example on how to tune a vehicle ( except for those huge wheels and being slammed)

something like that would be cool, but a little bit more race oriented, instead of those huge rims some racing rims and race livery :D

Oh and By the way, thats an aerodynamic proven bodykit, i think its made by HKS...:drool:
 
aren't the gt concepts in the prologue, already a display of how tuned cars will look in gt5???

you'd think so wouldnt you?
 
Yea I think whats in GT4 and Prologue are already good examples. The Amuse cars, Mines, etc..

Not so much the cars shown above.

ETSTiw1.JPG


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And whatever other tons of cars that I cant think of right now. More track oriented tuned cars.. Not so much tuned show cars. ;)
 

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