tyre temperature

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It be cool if pd added a color indicator like pcars 2 has when the tires are cold there blue and when they start warning up they turn green, and when your driving on a wet track with RH they turn blue. it was awesome to have that feature in that game.
 
wdym around each tyre where
Screenshot_20230403_034136_YouTube.jpg

^ Are tire temperature indicator boxes around tire.
If they are working now or not is the question.
 
I don't think the console can keep up with tyre temp calculations. Far too many factors involved and the console would explode if it has to keep up on it. There isn't even a track temp.
Even if they do something with tyre temps, it will be halfassed anyway. Might as well just not bother with it.
 
It already does, which is why your first lap on racing tyres is slower than your second (considering there is no fuel consumption as a weight reduction).
No it doesn't. Tyre temps fluctuate a ton during a lap. They tweaked some parameters to mimic a 'cold' tyre race start, but that's about it.
 
Yes, it does. The sim dashboards (using the telemetry from the console) show the tyre temps constantly changing when driving.
It doesn't. It uses an inaccurate model, calculated from a constant track temperature on every inch of the track and shows some numbers that don't have any significant influence. There's no brake temp indication neither. Brake temp influences tyre temps too.
It's just a mimic and does nothing.
 
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It doesn't. It uses an inaccurate model, calculated from a constant track temperature on every inch of the track and shows some numbers that don't have any significant influence.
You are twisting your own words.
Having something innacurate is not the same as not having it at all.
The lighting in GT7 is pretty inaccurate, but you can see it is present (and I would prefer it would be disabled instead).
The track drying is inaccurate, as it doesnt depend on anything but the predefined drying per time, not taking any other variable into account.
Drag for the following car works, but not for the lead car.

But all of the principle stuff is there, though innacurate.
 
You are twisting your own words.
Having something innacurate is not the same as not having it at all.
The lighting in GT7 is pretty inaccurate, but you can see it is present (and I would prefer it would be disabled instead).
The track drying is inaccurate, as it doesnt depend on anything but the predefined drying per time, not taking any other variable into account.
Drag for the following car works, but not for the lead car.

But all of the principle stuff is there, though innacurate.
Not twisting my own words at all. I might have left something out. But tyre temp is not present as a factor in this game.
Add fluctuations on track surface temps, air temps, brake temps, tyre pressure, track surface changes (rubbering) and it could become interesting.
I’m sticking to my words. The consoles wouldn’t be able to handle it.
 
And, given that they are overtly displayed, upon what are you basing this?
Because there are so many factors influencing tyre temps/tyre wear. Our consoles, as powerful as they've become, have limitations.
If they have to keep up with all these factors constantly and accurately, they'll need a lot more resources and power.

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Show me any accurate lap by lap, section by section car by car telemetry over a complete race from any sim race game on console, including track surface changes from first to final lap and I might get convinced.
This game isn't even able to let the AI choose the right strategy with a rainy race, let alone tyre management.
 
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What would a tire temp indicator do for video game racers? Another words, what would you do differently in game if you had known if the tires were hot or cold? Wouldn't you just drive to the limits as much as you can ALL of the time, regardless?

Ya know, just asking for a friend.
 
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Because there are so many factors influencing tyre temps/tyre wear. Our consoles, as powerful as they've become, have limitations.
If they have to keep up with all these factors constantly and accurately, they'll need a lot more resources and power.
This seems very circular and rather ephemeral, with no basis in fact. For example, how much "resources and power" do you believe would be required?

AC and ACC objectively have tyre temperature and pressure simulation, as well as track surface temperature and brake temperature simulation. They've had it on PC since 2014 and 2019 respectively, on all compatible PCs. Here's the minimum and recommended PC specification for Assetto Corsa:


A PS5 CPU is equivalent to an AMD Ryzen 7/Intel Core i7 - comfortably outstripping an Athlon X2/Core 2 Duo (processors launched in 2005/2006). Why would you believe that a PS5 (or XSX) cannot perform the calculations required, but an X2 can?
 
This seems very circular and rather ephemeral, with no basis in fact. For example, how much "resources and power" do you believe would be required?

AC and ACC objectively have tyre temperature and pressure simulation, as well as track surface temperature and brake temperature simulation. They've had it on PC since 2014 and 2019 respectively, on all compatible PCs. Here's the minimum and recommended PC specification for Assetto Corsa:


A PS5 CPU is equivalent to an AMD Ryzen 7/Intel Core i7 - comfortably outstripping an Athlon X2/Core 2 Duo (processors launched in 2005/2006). Why would you believe that a PS5 (or XSX) cannot perform the calculations required, but an X2 can?
Simple answer: Console software.
 
Simple answer: Console software.
That's not an answer of any kind - and doesn't answer the first question which was what amount of "resources and power" is required to run tyre temperature and pressure calculations, given that a 2005 Athlon X2 can do it but you reckon a Ryzen 7-equivalent cannot.


On the subject of your vague answer, are you contending that this functionality is stripped from the PS4/PS5 console ports of the game?

If so, given that we've established there's no performance reasons to do so (against your previous statement; the PS5/XSX can easily outstrip both minimum and recommend specs of a PC capable of doing it) and that the games still display the features as if they are present, what would be the purpose of doing this (given its fundamental role in the game's physics) and pretending not to have done so?
 
That's not an answer of any kind - and doesn't answer the first question which was what amount of "resources and power" is required to run tyre temperature and pressure calculations, given that a 2005 Athlon X2 can do it but you reckon a Ryzen 7-equivalent cannot.


On the subject of your vague answer, are you contending that this functionality is stripped from the PS4/PS5 console ports of the game?

If so, given that we've established there's no performance reasons to do so (against your previous statement; the PS5/XSX can easily outstrip both minimum and recommend specs of a PC capable of doing it) and that the games still display the features as if they are present, what would be the purpose of doing this (given its fundamental role in the game's physics) and pretending not to have done so?
It is an answer, but you choosing not to accept it as one, doesn't change that.
Comparing computers to game consoles and how games run on either platform is comparing apples with pears.
And by just comparing them hardware wise, you're just looking at the front door, disregarding the rest of the building.
 
It is an answer, but you choosing not to accept it as one, doesn't change that.
Comparing computers to game consoles and how games run on either platform is comparing apples with pears.
And by just comparing them hardware wise, you're just looking at the front door, disregarding the rest of the building.
As someone with a background in computer hardware engineering, take a break mate. There is functionally no difference between PC processors and console processors (at least for the last 2 generations) they accept difference instruction sets (though process them the same way) and have very slightly different low-level hardware access.
 
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