Nope.
There is a little box around each Tyre. When cold it is barely visible. If you overheat them, from say a slide, those box's will turn red.can you add Tyre temps on the hud so we are able to see once our tyres have warmed up if there is tyre warming in gt7
wdym around each tyre whereThere is a little box around each Tyre. When cold it is barely visible. If you overheat them, from say a slide, those box's will turn red.
Where it shows your tyres on the HUD, there is a very faint outline box. It's usually grey so it can be hard to see.wdym around each tyre where
wdym around each tyre where
It already does, which is why your first lap on racing tyres is slower than your second (considering there is no fuel consumption as a weight reduction).I don't think the console can keep up with tyre temp calculations
No it doesn't. Tyre temps fluctuate a ton during a lap. They tweaked some parameters to mimic a 'cold' tyre race start, but that's about it.It already does, which is why your first lap on racing tyres is slower than your second (considering there is no fuel consumption as a weight reduction).
Yes, it does. The sim dashboards (using the telemetry from the console) show the tyre temps constantly changing when driving.No it doesn't. Tyre temps fluctuate a ton during a lap. They tweaked some parameters to mimic a 'cold' tyre race start, but that's about it.
It doesn't. It uses an inaccurate model, calculated from a constant track temperature on every inch of the track and shows some numbers that don't have any significant influence. There's no brake temp indication neither. Brake temp influences tyre temps too.Yes, it does. The sim dashboards (using the telemetry from the console) show the tyre temps constantly changing when driving.
You are twisting your own words.It doesn't. It uses an inaccurate model, calculated from a constant track temperature on every inch of the track and shows some numbers that don't have any significant influence.
Not twisting my own words at all. I might have left something out. But tyre temp is not present as a factor in this game.You are twisting your own words.
Having something innacurate is not the same as not having it at all.
The lighting in GT7 is pretty inaccurate, but you can see it is present (and I would prefer it would be disabled instead).
The track drying is inaccurate, as it doesnt depend on anything but the predefined drying per time, not taking any other variable into account.
Drag for the following car works, but not for the lead car.
But all of the principle stuff is there, though innacurate.
Do you believe the consoles also cannot handle it when running AC/ACC, where tyre temperature and pressure (and brake temperature and surface temperature) is more overtly displayed?The consoles wouldn’t be able to handle it.
Yes, I do.Do you believe the consoles also cannot handle it when running AC/ACC, where tyre temperature and pressure (and brake temperature and surface temperature) is more overtly displayed?
whatYes, I do.
And, given that they are overtly displayed, upon what are you basing this?Yes, I do.
Because there are so many factors influencing tyre temps/tyre wear. Our consoles, as powerful as they've become, have limitations.And, given that they are overtly displayed, upon what are you basing this?
This seems very circular and rather ephemeral, with no basis in fact. For example, how much "resources and power" do you believe would be required?Because there are so many factors influencing tyre temps/tyre wear. Our consoles, as powerful as they've become, have limitations.
If they have to keep up with all these factors constantly and accurately, they'll need a lot more resources and power.
Simple answer: Console software.This seems very circular and rather ephemeral, with no basis in fact. For example, how much "resources and power" do you believe would be required?
AC and ACC objectively have tyre temperature and pressure simulation, as well as track surface temperature and brake temperature simulation. They've had it on PC since 2014 and 2019 respectively, on all compatible PCs. Here's the minimum and recommended PC specification for Assetto Corsa:
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System requirements - Assetto Corsa
MINIMUM SYSTEM requirements REQUIREMENTS: OS: Windows Vista Sp1, 8, 8.1, 10 Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ Memory: 2 GB RAM Graphics: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 15 GB...www.assettocorsa.it
A PS5 CPU is equivalent to an AMD Ryzen 7/Intel Core i7 - comfortably outstripping an Athlon X2/Core 2 Duo (processors launched in 2005/2006). Why would you believe that a PS5 (or XSX) cannot perform the calculations required, but an X2 can?
That's not an answer of any kind - and doesn't answer the first question which was what amount of "resources and power" is required to run tyre temperature and pressure calculations, given that a 2005 Athlon X2 can do it but you reckon a Ryzen 7-equivalent cannot.Simple answer: Console software.
It is an answer, but you choosing not to accept it as one, doesn't change that.That's not an answer of any kind - and doesn't answer the first question which was what amount of "resources and power" is required to run tyre temperature and pressure calculations, given that a 2005 Athlon X2 can do it but you reckon a Ryzen 7-equivalent cannot.
On the subject of your vague answer, are you contending that this functionality is stripped from the PS4/PS5 console ports of the game?
If so, given that we've established there's no performance reasons to do so (against your previous statement; the PS5/XSX can easily outstrip both minimum and recommend specs of a PC capable of doing it) and that the games still display the features as if they are present, what would be the purpose of doing this (given its fundamental role in the game's physics) and pretending not to have done so?
As someone with a background in computer hardware engineering, take a break mate. There is functionally no difference between PC processors and console processors (at least for the last 2 generations) they accept difference instruction sets (though process them the same way) and have very slightly different low-level hardware access.It is an answer, but you choosing not to accept it as one, doesn't change that.
Comparing computers to game consoles and how games run on either platform is comparing apples with pears.
And by just comparing them hardware wise, you're just looking at the front door, disregarding the rest of the building.