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- Banbaria.
- GTP_Venari
The Return of the EZ-GT Handicap system.
Last time, due to the unique way which GT4 worked in LAN mode, I asked you to select a vehicle from a collection of pre-tested, well matched cars. Well, this time, you can select your own car... Anything you like, really, as long as: when you drive it on Sports Soft tyres, you can go no faster than one minute fifteen seconds around High Speed Ring Normal.
Yes, this is a bit of hard work. Yes, it's a bit time-consuming. But... the racing should be awesome and very balanced. As with all racing, it's best to keep it going in a straightline, so mistakes are gonna be punished - but if you're on the island, you've a chance of winning!
This equates to around 265-270hp/tonne, easily capable for many cars in the game, be they FF, FR, MR, or 4WD. Older 60s/70s/80s cars with less tyre on the road will need a little more power (and a little more skill?) while modern FF cars are surprisingly tractable at this level.
The trick is to tune your car up with removeable tuning parts (of which there are now plenty which add 'a little bit') and then drive the nuts off it at HSR Normal to normal honour online race rules. If you go faster than one minute, detune it and try again. You'll know you're close when you're pulling consistent low 1m16s. The more you drive, the faster you'll get as you learn the grip at HSR better and better (if you haven't driven it in a while *cough*) but when you start posting 1m15.2s you'll know.
No adjustable wings, but suspension, brakes, gearbox are open. I suggest you only fit a gearbox if you really need to (e.g. for a 60's musclecar.)
Power restriction set at 5% maximum! (GT5 v1.06)
No racing cars, but 'tuner cars' are ok. If you're unsure, ask. Famine and I will be the adjudicators.
The only driver aid will be ABS, all those boxes in regulations will be checked.
If enough whiny moany people whine and moan, we might leave the traction box unchecked.
I would like you to publicise your car choice here. Each car is going to be capable in your hands of very similar times around pretty much any track.
So, you can change your mind too - but try not to spam this thread too much. 
So, to recap.
1. Select your car for testing. Set it as a 'Favourite'.
2. Buy Sports Hard, Sports Medium, and Sports Soft tyres for it, and equip the softs.
3. Go tune it to approximately 265hp/tonne, then add a bit more and make sure you've got a few bits to take off to slow it down.
4. Go to 'Practice' select HSR Normal. Grip Reduction = Low, no damage. (Online Lounge has slightly different grip levels, you can't save lap replays, and no ghosts.)
5. Detune your car a bit, and do a few laps. Best to go slower first - in practice, you'll have a ghost. If the ghost is too fast out of the box, you'll curse it - plus, you won't be able to save a 'legal' ghost (see later.) If you do break out, quit the session and go back in from the GT Life menu.
6. ???
7. PROFIT!
8. When you've wrung 20, 30, 50 whatever laps out of it, and you've detuned it to the point that no matter how hard/smooth/fast you drive it, it won't go faster than 1m15 around the track, save that ghost lap replay.
9. Go drive it a bit around other tracks and tweak your suspension settings etc until you've got something you're happy with overall.
10. Take it back to HSR when you're done and make sure you can't break out of the 1m15s - tuning power as necessary to bring it back in line.
There will be a series using this car, six to eight races, different tracks, different lengths from sprint to enduro. And, it will be close. I guarantee it.
P.S. It's called EZ-GT, because it was created by a fab online racer from days gone by the name 'EZ', and it was run in the original Gran Turismo. I participated in EZ-GT2, driving an ITR! Woo!
Last time, due to the unique way which GT4 worked in LAN mode, I asked you to select a vehicle from a collection of pre-tested, well matched cars. Well, this time, you can select your own car... Anything you like, really, as long as: when you drive it on Sports Soft tyres, you can go no faster than one minute fifteen seconds around High Speed Ring Normal.
Yes, this is a bit of hard work. Yes, it's a bit time-consuming. But... the racing should be awesome and very balanced. As with all racing, it's best to keep it going in a straightline, so mistakes are gonna be punished - but if you're on the island, you've a chance of winning!
This equates to around 265-270hp/tonne, easily capable for many cars in the game, be they FF, FR, MR, or 4WD. Older 60s/70s/80s cars with less tyre on the road will need a little more power (and a little more skill?) while modern FF cars are surprisingly tractable at this level.
The trick is to tune your car up with removeable tuning parts (of which there are now plenty which add 'a little bit') and then drive the nuts off it at HSR Normal to normal honour online race rules. If you go faster than one minute, detune it and try again. You'll know you're close when you're pulling consistent low 1m16s. The more you drive, the faster you'll get as you learn the grip at HSR better and better (if you haven't driven it in a while *cough*) but when you start posting 1m15.2s you'll know.
No adjustable wings, but suspension, brakes, gearbox are open. I suggest you only fit a gearbox if you really need to (e.g. for a 60's musclecar.)
Power restriction set at 5% maximum! (GT5 v1.06)
No racing cars, but 'tuner cars' are ok. If you're unsure, ask. Famine and I will be the adjudicators.
The only driver aid will be ABS, all those boxes in regulations will be checked.
I would like you to publicise your car choice here. Each car is going to be capable in your hands of very similar times around pretty much any track.
So, to recap.
1. Select your car for testing. Set it as a 'Favourite'.
2. Buy Sports Hard, Sports Medium, and Sports Soft tyres for it, and equip the softs.
3. Go tune it to approximately 265hp/tonne, then add a bit more and make sure you've got a few bits to take off to slow it down.
4. Go to 'Practice' select HSR Normal. Grip Reduction = Low, no damage. (Online Lounge has slightly different grip levels, you can't save lap replays, and no ghosts.)
5. Detune your car a bit, and do a few laps. Best to go slower first - in practice, you'll have a ghost. If the ghost is too fast out of the box, you'll curse it - plus, you won't be able to save a 'legal' ghost (see later.) If you do break out, quit the session and go back in from the GT Life menu.
6. ???
7. PROFIT!
8. When you've wrung 20, 30, 50 whatever laps out of it, and you've detuned it to the point that no matter how hard/smooth/fast you drive it, it won't go faster than 1m15 around the track, save that ghost lap replay.
9. Go drive it a bit around other tracks and tweak your suspension settings etc until you've got something you're happy with overall.
10. Take it back to HSR when you're done and make sure you can't break out of the 1m15s - tuning power as necessary to bring it back in line.
There will be a series using this car, six to eight races, different tracks, different lengths from sprint to enduro. And, it will be close. I guarantee it.
P.S. It's called EZ-GT, because it was created by a fab online racer from days gone by the name 'EZ', and it was run in the original Gran Turismo. I participated in EZ-GT2, driving an ITR! Woo!
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