- 1,295
- Nuvolari91
Hi all!
Just an observation: is it just me, or is the game matching the player up with AI cars that are either top fast or to slow sometimes?
As an example, I'll be using Forza 3's PI Points system as a reference -- please don't hate me for this.
In one of the Gamescom videos, the player is using a BMW M5 -- a mid-B Class car in FM3 -- and is put up against a Miura -- a mid-D Class car, along with cars such as the Audi R8 -- a low-A Class car -- all in the same race, along with even faster cars.
Prologue does this too -- for example, you see races with cars ranging from low-Cl Class (Audi TT) to Mid-B Class (NSX-R). Why is there such a difference in performance capabilities between the cars?
I'm using the FM3 PI Points as a reference as there is no sign of the PP System in the demos we've seen. Is the PP System going to be in GT5?
Any thoughts? I'm simply curious.
Just an observation: is it just me, or is the game matching the player up with AI cars that are either top fast or to slow sometimes?
As an example, I'll be using Forza 3's PI Points system as a reference -- please don't hate me for this.
In one of the Gamescom videos, the player is using a BMW M5 -- a mid-B Class car in FM3 -- and is put up against a Miura -- a mid-D Class car, along with cars such as the Audi R8 -- a low-A Class car -- all in the same race, along with even faster cars.
Prologue does this too -- for example, you see races with cars ranging from low-Cl Class (Audi TT) to Mid-B Class (NSX-R). Why is there such a difference in performance capabilities between the cars?
I'm using the FM3 PI Points as a reference as there is no sign of the PP System in the demos we've seen. Is the PP System going to be in GT5?
Any thoughts? I'm simply curious.