UNIVERSAL COMP RULES FOR DUMMIES *SIMPLE EDITION*

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NRz_DuhVillain
Hey so I just wanted to post this because these are the rules that competitions have pretty much always been using since the beginning of online drift comps in GT5.I understand there is another rulebook out there with extreme depth on the details of how a competition works on a pro level. This is just to serve as a brief abbreviated version of that for people and teams that want a quick rundown to refer to for impromptu competitions. There are a lot of teams that are abandoning traditional impromptu competition rules so here are the basic guidelines that you and your team should follow if you would like to be taken seriously. These rules are accepted and abided by teams such as SYN-D1, Team NEMESIS, NRz, DUD, NOISBOMB, MCR, EMP, AAO, STAR DRIFT, etc.

RESTRICTIONS:
  • -CH TIRES ONLY (I am aware of the controversy on realism but gt6 physics allows for more ideal competition on CH tires)
  • -ABS: ALLOWED (people who restrict ABS are not realizing that the brakes in GT6 lock up very quickly and make it difficult to slow down or stop. left foot braking is a vital tool in drifting and if your team is restricting ABS and not using front breaks, then that just means one of your leaders hasn't figured it out yet...but that's okay because that is why I wrote this. If you restrict ABS because you don't use it, that doesn't make any sense. If you don't want to use abs then fine, but don't restrict the ability for other drivers to use it that actually understand how to use left foot breaking as a useful tool.)
  • -HP REGULATIONS: the most common restriction is 600hp. There is not much need to go any higher than 600hp. If your car can not get grip then you need to tune your suspension not add more hp. Grip will make you drift faster, not hp.
  • -DRIVETRAIN: FRONT ENGINE ONLY (i don't see a need to elaborate on that)
  • -DRIFT MODE: OPTIONAL (more steering lock is more realistic but being in race mode makes drivers more reliant on their tune in order to achieve good angle
COMPETITION RULES:
  • -PASSING: passing is not allowed and will always amount to an automatic zero on your run unless the lead driver goes off line and you pass by taking the proper driving line. If you are not on the proper driving line and can not make a CLEAN pass then you get a zero. It is also not allowed to force a pass.
  • -CONTACT: contact does not amount to an automatic zero unless the lead driver is pushed off line or off track. If there is contact but it does not affect the lead driver than that is okay.
  • -COURTESY ROLE: Courtesy is expected to be given to the following driver on every run. Remember that the goal is for the drivers to be close to each other the entire time. It is harder for a car to show good driving ability if they are on the lead car's door than it is for them to show it if they are left behind. Drifting is supposed to be door to door and leaving another driver at the line leads to a rerun or sometimes a disadvantage.
  • -TIRE DROPS: Dropping one tire is a deduction and dropping two tires is an automatic zero on the run. Touching rumble strips doesn't count as a tire drop. the tire must go over the rumble strip.
  • -SPIN OUTS: If one driver spins out, it is up to the other driver to finish the run out clean. If it is not possible for you to stay in drift due to the nature of the other car's spin, then that will have to be taken into account by the judges.
  • -TANDEM RUNS: Tandem runs should always be one run with each driver getting a chance to lead and follow for a total of 2 runs and both runs should be on the same section and in the same direction. Some tracks are easier in one direction than the other and all variables should be constant so that the question of "Who is the better driver" can be answered. This way driving ability is the only changing variable.
  • -VOTING: voting is ultimately done at the end of the second run of the battle. typing who did better on the first run only exists to be a place marker for people to see who has the advantage. but if on the second run the other driver has the advantage and did a LOT better than the driver that did best on the first run, then the win should go to the driver that did the best overall. If voting is done on both runs then on a situation like that, the battle would go in to OMT and that wouldn't make sense.
  • -OMT vs. SUDDEN DEATH: This one gives me a headache. OMT means it is pretty much a repeat of the battle which means there are still two runs and each person will lead and chase. SUDDEN DEATH means that the runs go one at a time and the winner is whoever does best on the one run. Personally I think only OMT should be used vs. SUDDEN DEATH because it is often hard for a driver to show they are better and deserve the win by only one aspect of drifting when drifting skill comprises of both chase ability and lead ability.
COMPETITION JUDGING CRITERIA: (SPEED IS NOT ONE OF THEM)
  • - ANGLE: In drifting you always want to be as sideways as possible without scrubbing too much speed. If you decide to dial in on angle then it is up to you to make sure you keep your speed up. Judges will not blame the following driver for a collision that is caused by you scrubbing too much speed because you wanted to achieve more angle than you could handle.
  • - LINE: For every track there is an ideal driving line, You ALWAYS want to try to be on that line as often as possible if not the entire run. Overshooting a line will deduct from your run.
  • - STYLE: Style is a big factor in drifting. Drivers can choose to be smooth or aggressive on their transitions. while in a corner you should always try to stay smooth with as little major corrections as possible. If you are understeering into the corner in order to keep yourself in a drift then it may be time to look over your tune.
  • - PROXIMITY: Proximity is the biggest and most important factor. Drivers should not compete to leave each other behind but rather see who can handle being on someone's door better. It takes much more skill to stay close than it does to drift fast and this is important for both the lead driver and the chase driver because the lead drivers often focus too much on leaving the chase driver behind.
once again this is just for a simple brief rundown for impromptu competitions. If you are going to have a serious team competition then you should refer to the main rulebook on the pinned threads (OLR THREAD).
 
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Yeah, similar, I think. Either way, doesn't this suits more in the GT6 Drifting Forum than hear? I don't know, just a hunch.
 
oh yeah ik but there are full on "drift teams" that say they are "legit" yet they don't know this. i posted this in both
 
there are teams doing both ways on suzuka and restricting abs and using MR cars and doing a bunch of other random stuff that messes everything up. SO now people that arre just learning how to drift on gt6 are going to bad teams that are telling them wrong stuff and then thats why not many new drifters make it to the bigger teams that actually do things right. its also why there are so many people with ratchet setups.
 
Awesome . . . still on the wrong Forum. Not trying to be a a$$ or anything, though, but it just ain't the place to post it. No biggie but just pointing that out.

Peace out. 👍
 
there are teams doing both ways on suzuka and restricting abs and using MR cars and doing a bunch of other random stuff that messes everything up. SO now people that arre just learning how to drift on gt6 are going to bad teams that are telling them wrong stuff and then thats why not many new drifters make it to the bigger teams that actually do things right. its also why there are so many people with ratchet setups.
I see were your coming in why you moved it here .
 
Awesome . . . still on the wrong Forum. Not trying to be a a$$ or anything, though, but it just ain't the place to post it. No biggie but just pointing that out.

Peace out. 👍
come back on to the track so i can crash into you. it belongs here as long as there are teams doing things wrong and those teams are active on this part of the forum then it belongs here too.
 
still the same rules buddy there really isnt much variation to drift comp rules
this really isn't hurting anything. its just a general rundown that is less specific to pro series. your list is extremely accurate but also consists of a lot more detail. if someone wants more detail then what i put then i would say to go look at yours, but if someone just wants a very brief rundown based on currently existing traditions and also corrections on misleading comp rules then they can look at this.
 
So you post two threads on the same thing, and they're just recycled rules so other people can use it.

Either way is sort of a lose-lose situation because regardless if you intend of running a competition on here the rules section in a post is extensive anyway.
 
So you post two threads on the same thing, and they're just recycled rules so other people can use it.

Either way is sort of a lose-lose situation because regardless if you intend of running a competition on here the rules section in a post is extensive anyway.
this is not for SERIOUS competition. this is primarily a brief run-through for impromptu comps where you would like to be focusing on fun more than a long list of intricate rules. Short, simple, to the point, doesn't need crazy detail. drifting is simple. there is nothing wrong with having an abbreviated version of the list.
 
Massive blocks of text make it look like a massive book to read.

Break it down with spaces and bullet points. Either way the OLR thread covers the topic very well and is easy to comprehend. Good effort though.
 
Massive blocks of text make it look like a massive book to read.

Break it down with spaces and bullet points. Either way the OLR thread covers the topic very well and is easy to comprehend. Good effort though.
the OLR Thread is a book too. an even larger one lol drifting is not extremely complicated and for someone that just wants a general rundown on drift competitions, the ORL thread is COMPLETE OVERKILL. this is exactly as the title suggests. it is a universal general rulebook in a simple form. therefor it is going to cover a lot of the orl forum but only what is crucial to understanding how an impromptu competition would function.
 
the OLR Thread is a book too. an even larger one lol drifting is not extremely complicated and for someone that just wants a general rundown on drift competitions, the ORL thread is COMPLETE OVERKILL. this is exactly as the title suggests. it is a universal general rulebook in a simple form. therefor it is going to cover a lot of the orl forum but only what is crucial to understanding how an impromptu competition would function.
This all seems very opinionated sir
 
the OLR Thread is a book too. an even larger one lol drifting is not extremely complicated and for someone that just wants a general rundown on drift competitions, the ORL thread is COMPLETE OVERKILL. this is exactly as the title suggests. it is a universal general rulebook in a simple form. therefor it is going to cover a lot of the orl forum but only what is crucial to understanding how an impromptu competition would function.

I wouldn't exactly say its a book. You look at what's relevant to you as a reader and not the entire thing.

For example:

-"Oh, i'm gonna host a comp...
What should my judging criteria and restrictions be based on?
A.D1NZ
B.Formula D

So, now will i do a tournament including, tandem elimination.

Look up rules and regulations of "tandem elimination"

Time to host a comp, woo."

So you would look at the following.

TANDEM ELIMINATION ROUNDS

16 drivers will compete in single elimination head-to-head battles and win his/her way through a standard 16-Driver bracket. Tandem rounds are based on two (2) runs, in head-to-head format, with competitors paired

TANDEM ELMINATIONS

Three Judges will observe both runs during a head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head to head battle each judge will individually declare a winner. Judges are allowed to converse but are not permitted to show their written winner to any other judge. Judge separation devices may be used. Judges will select from three options:

  • Driver "A" wins
  • Driver "B" wins
  • "One More Time"
The majority will rule and a winner will be decided. In the event there is no clear majority, a "One More Time" will be granted, and the competitors will begin another 2-run head-to-head battle. Multiple "One-More-Times" may be necessary to determine a winner. After 2 "One More Time" battles have been conducted it will then go to Sudden Death. Sudden Death is one run, the first person to make a mistake loses. Lead and Follow will be picked by choosing of a random number(head judge will determine the random number).

All judging is done from the on top of the judging stand. If a clipping point is not visible from the judging stand, a flag system or a closed-circuit TV may be used to communicate whether a driver properly scores the clipping point. GT6 has allowed us better views when watching most judging will follow the chase car using exterior or hood view.

I. REPLAYS
Use of multiple replays in tandem competition is prohibited until Great 8 onward. The typical run of show will be a replay after each run of tandem, but nothing more until the Great 8 has started. Once the great 8 has started, judges may request multiple replays. The Competition Manager may request that time be allocated for a replay in any round if a technical issue has occurred that could affect a judging call.
II. COLLISIONS
Vehicle contact in drifting is something that Formula DRIFT recognizes as part of the sport, however contact of vehicles while in head-to-head battle requires specific rulings and guidelines as follows:
A. LEAD CAR
The lead car is required at all times to run the line given by the judges and also maintain adequate speed throughout the course. If the lead car measures untypical speed, this may result in a score against that driver. Typical speed for a lead car is defined as speeds of equivalent measurement from qualifying speeds. Some slight variance (+5, -5) is in most cases acceptable, however Formula DRIFT recognizes that speed of the lead and chase driver can change as track conditions change and as competition gets into the latter rounds.
If the lead car loses drift, goes off line or reduces speed too drastically in comparison to that particular driver's qualifying speeds and the chase car hits the lead car, the lead car will in most cases be deemed at fault for the contact. It is each individual judge's job to ascertain fault. There may be circumstances where the lead car is not at fault for the contact, but this will be left to each individual judge to ascertain.
B. CHASE CAR
The chase car is required at all times to follow and chase the lead car. The driver of the chase car is encouraged to know the approximate speed of the lead car through the entire course. If the chase car makes contact, in most cases that driver will be deemed at fault for the contact unless otherwise noted. Contact known as "rubbing" is acceptable, however the chase car cannot affect the lead car where loss of drift or loss of line occurs.

Short and simple, easy to navigate. But that's just my two cents.
 
I wouldn't exactly say its a book. You look at what's relevant to you as a reader and not the entire thing.

For example:

-"Oh, i'm gonna host a comp...
What should my judging criteria and restrictions be based on?
A.D1NZ
B.Formula D

So, now will i do a tournament including, tandem elimination.

Look up rules and regulations of "tandem elimination"

Time to host a comp, woo."

So you would look at the following.





Short and simple, easy to navigate. But that's just my two cents.
I am not saying i disagree with what your saying. It's true that you could navigate all that stuff but not everyone is like that. some people want just what they need put right in front of them. this isn't something that everybody needs and i didn't expect it to be the primary thing someone looks at if they want to have a comp. But if they look at the other page and are impatient and decide they are too lazy to search and make decisions then they can just read a shorter version that just gives them "something that works". Something that is just enough for them to host a comp that makes general sense
 
I am not saying i disagree with what your saying. It's true that you could navigate all that stuff but not everyone is like that. some people want just what they need put right in front of them. this isn't something that everybody needs and i didn't expect it to be the primary thing someone looks at if they want to have a comp. But if they look at the other page and are impatient and decide they are too lazy to search and make decisions then they can just read a shorter version that just gives them "something that works". Something that is just enough for them to host a comp that makes general sense

You have a point there. Also good job on tweaking the O.P It's alot better now with the new formatting.
 
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