- 2,000
- Canada
- TakumiFuji01
Well the Spoon S2000 race car doesn't even rev to 11,000 RPM LOL and its suppose to use the stock S2000 gearbox.
It doesn't take a degree in mechanical engineering to look at the real life tuned cars in the game (and the descriptions explaining what was done to them) and compare them to cars you tune I'm the game (with similar descriptions to what you're doing to them). It certainly doesn't when the second post in the thread links to another thread which already delved into the topic in some detail for what should happen instead.The reason was "because we say so". That's why I asked.
You mean the 4 dyno charts (two about engines with similar torque curves, two with engines of similar size with similar power), the detailed technical explanation given by Vegard about mean effective pressure, the comparisons to real life engine designs, and the talk about horsepower as a function of torque and RPM aren't any of that?By multiple points of comparison you mean GT6 data...
Which doesn't say anything unless you actually show the data for "real life".
It doesn't take a degree in mechanical engineering to look at the real life tuned cars in the game (and the descriptions explaining what was done to them) and compare them to cars you tune I'm the game (with similar descriptions to what you're doing to them). It certainly doesn't when the second post in the thread links to another thread which already delved into the topic in some detail for what should happen instead.
You mean the 4 dyno charts (two about engines with similar torque curves, two with engines of similar size with similar power), the detailed technical explanation given by Vegard about mean effective pressure, the comparisons to real life engine designs, and the talk about horsepower as a function of torque and RPM aren't any of that?
And as per usual, it is simply fantastic that detailed explanations were given to you from multiple angles of reasoning; and that you ignoring them even when they are pointed out to you doesn't make them not exist. You're also perfectly free to answer any of the questions posed to you earlier.It doesn't take a degree in mechanical engineering to explain your point of view either. "Because I say so" is not a valid argument.
And as per usual, it is simply fantastic that detailed explanations were given to you from multiple angles of reasoning; and that you ignoring them even when they are pointed out to you doesn't make them not exist. You're also perfectly free to answer any of the questions posed to you earlier.
Until then you'll have to forgive me for treating your entire diatribe as another "Lexus GS300 Vertex Edition".
that's normal if you put the mid rpm range turbo -_-I've noticed a few cars where, after thinking about it, the powerband / rpm of the max power is just impossible for that engine size, well, I believe so anyway, so I want to see what other peoples opinions are or if other cars have been noticed with ridiculous, unrealistic powerbands.
I love Supras, and love the 2JZ engine. Seeing them make over 900hp is believable with big boost, and big turbos. but 944hp at only 5100rpm?? no way!
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That was another instance where you spent half a dozen posts arguing something that was obviously wrong from your first post, and even Famine called you on it that time, so... Nah. I'm good. The parallels are (once again) simply too amusing to ignore.Is the Lexus still an open wound for you? Here, have a Band-Aid.
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That was another instance where you spent half a dozen posts arguing something that was obviously wrong, and even Famine called you on it that time, so... Nah. I'm good. The parallels are (once again) simply too amusing to ignore.
Since you already admitted that the OP was right and you were apparently arguing against something you knew was true, (and you're pretty much ignoring everything that doesn't fit your argument anyway), I think I'll just call it here.
It still "behaves" like the stock engine, that was my whole point.
I don't know how you do your reading...
I used that to demonstrate the fact that increasing horsepower can, and most often is done without increasing peak torque.
My point was that a 1.4 liter NA engine with that amount of power would probably develop that power somewhere between 8500 rpm and 9500 rpm and be very peaky.You said that there was a problem with it putting out so much power and torque at so and so much rpm, and that it was an economy engine built with low cost in mind. You didn't say that the problem was that it behaved like the stock engine. If that was your point I misunderstood and I'm sorry.
If you are talking about maximum revs, yes that is possible. It depends on the engine though.So essentially you can increase the power without increasing the revs, by increasing torque in the high revs.
You said that there was a problem with it putting out so much power and torque at so and so much rpm, and that it was an economy engine built with low cost in mind. You didn't say that the problem was that it behaved like the stock engine. If that was your point I misunderstood and I'm sorry.
So essentially you can increase the power without increasing the revs, by increasing torque in the high revs.
The main problem is that all tuning parts function as torque multipliers across the entire rev range! The only exceptions are turbos and superchargers. These are modeled to give a torque boost in a specific rpm range.
What you end up with are engines that keep their original characteristics, but massively inflated and totally unrealistic.
Actually the first thing he said was:
Which is essentially saying that in GT6 a hightly modified engine retains the characteristics of it's stock counterpart, with everything multiplied across the board, which is unrealistic. Seems he was pretty clear from the beginning..to me at least.
If it bothers you so much, just pretend like you did an engine switch. Problem solved.
Thats pretty interesting, makes it seem worth getting into modding the game. Its just a shame we have to actually mod the game to make it more realistic.The engine tuning power and torque changes are derived from engine tuning codes, they are assigned to each car uniquely ( GT5 and GT6 seems hasn't changed from the car data that I have mapped from replay files since release day ). If they are not realistic ( looks like stock curve with higher numbers ), then PD have put the wrong code or simply apply them with generic tuning code without even bother to make it realistic. The only way to fix it, is to put another car engine tuning code that will increase the power/torque with realistic curve. I did this many times in GT5 via hybrid, in which I can virtually replicate all kind of real life engine output ( curve, peak numbers )
Thats pretty interesting, makes it seem worth getting into modding the game. Its just a shame we have to actually mod the game to make it more realistic.
I curious what the powerbands of those drag supras with 1200+ hp were like, any chance you got graphs of those. It is an awesome engine the 2JZ
Why bother arguing for so long @eran0004? Free postcount?
These guys are clearly right.
I mean it's pretty obvious to anybody with even a slight knowledge of car tuning.
There's a lot of things PD are lazy about, this being one of them.
I decided to compile a list of real-life naturally aspirated sports/super cars and bikes and their torque in an attempt to find one that hits the elusive 100 ft-lb/litre (135nm/litre) mark;Because I'm not taking "because it is" for an answer.
Because I'm not taking "because it is" for an answer.
What are you doing here, other than collecting "free postcounts"?
Not sure troll, or just really dumb.
Who said just "because it is"?
They've given you enough information to understand the facts, you're either just one of those people who hates to be wrong, or you think that PD do everything right.
Everybody knows how messed up the powerbands are on some cars, you're the only one failing to see this.
...The Supra was made for @Kurei. He might be able to get a screen cap of the graph if he's still on 2.11
Unfortunately, I too updated for the purpose of keeping online-playability, the data (save) may be around somewhere on an old USB, but I wouldn't know where to look for that particular one, after moving-in to my new house.
Lol, your entire post screams of "because it is" and yet you fail to see it. I wonder who is dumb?
They've given you enough information to understand the facts, you're either just one of those people who hates to be wrong, or you think that PD do everything right.
I honestly think you should stop trolling, you got destroyed on the first page so let's leave it at that.
I could understand if there was a language barrier or sight problem, but no, you seem fully equiped to understand the truth when it's thrown in your face, yet you go on blindly like a fool.
It seems to me all of your queries were answered and it's also clear there are issues with GT6 powerbands. Perhaps you can enlighten us with which part you are stuck on, or just tell us that you now stand corrected and let's move on.
I got no answers, just some ****** "if you don't understand why then I don't know what to say". It isn't until much later that people actually started to contribute in a productive manner
And the final result doesn't actually emulate that. It sounds like it does a pretty good job of emulating a VTEC Prelude or a Quad4 Beretta, but those are both car with engines an awful lot larger and an awful lot less stressed than a Corsa 1.4 pushing 180 horsepower would be.
It's still a 1.4 Corsa engine with the mean effective pressure of a turbocharged engine and a torque profile that is identical to the stock car.
The Corsa has a MEP of >1960 kPa, or 19,6 bar*.
Atmospheric engines are typically in the 8,5 to 10,5 bar range while the highest MEP for a atmospheric engine being the BMW S54B32 @ 15,1 bar (117 NM/l).
* Derived from flywheel torque figure, using this equation:![]()
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An actual, real life torque graph of a 1.4L inline 4 engine that produces around 180 horsepower.
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