Unreleased Feature Battle! Which do you want most? (Course Maker, B-Spec, etc)

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Which unreleased GT6 features you want most?

  • Course Maker

  • B-Spec

  • Shuffle Racing

  • Mobile App Companion

  • More tracks/real cars DLC


Results are only viewable after voting.
This poll is weird.
2 unreleased features promised are B-SPEC and Course Maker.
The rest is the community's wishes.
That's what I said myself.
Shuffle Racing wasn't officially planned to be released as a new feature. You're comparing previous game features (shuffle) to yet to come features (course maker, app, new B-Spec).
The irony here is that the OP even shows a screenshot of the update list. There are only two things on it: Course maker and B-Ssec. If there are only two features on the website, there should only be two on the poll.
 
That's what I said myself.

The irony here is that the OP even shows a screenshot of the update list. There are only two things on it: Course maker and B-Ssec. If there are only two features on the website, there should only be two on the poll.

PDI (i'm not sure who) said before that he would release More Cars & Tracks "monthly".
 
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PDI (i'm not sure who) said before that he would release More Cars & Tracks "monthly".

I don't think we can expect PD to release a car precisely on a given date each month, but I think we've received 14 cars or tracks in the last 14 months (not 14 cars *and* 14 tracks).
 
I don't think we can expect PD to release a car precisely on a given date each month, but I think we've received 14 cars or tracks in the last 14 months (not 14 cars *and* tracks).
That's why i added "monthly" since they just lied to us about that thing.
 
The irony here is that the OP even shows a screenshot of the update list. There are only two things on it: Course maker and B-Ssec. If there are only two features on the website, there should only be two on the poll.

There were several announcements of monthly track DLC, starting with the Silverstone announcement of GT6. I think it's a fair candidate for the list of "things that were expected to be released with GT6 and haven't been".

Real cars weren't specifically mentioned to my knowledge, but it's quite strongly implied in their bumf on the website.

"New Cars on Sale" now in-game
Additional vehicles distributed in a new way

After the release of Gran Turismo 5, over 30 cars were released as both free-of-charge or paid DLC. From the Corvette C7 Test Prototype, to the Scion FR-S, to the Lamborghini Aventador LP700-4 and to the Red Bull X2011 Prototype, the hottest new cars were added to the line-up and made available to everyone via download from the PlayStation®Store.
Gran Turismo 6 will contain approximately 1200 cars at time of release, and more and more cars are planned to be added thereafter. Unlike the previous title, the added cars will appear directly in the dealerships after an update, and will be available to purchase in game. You will be able to enjoy driving the newest cars right after they are released in the market.

Debatable whether it's worth of making the list or not. Probably not. While everyone expected it to happen because why wouldn't you, that's never been a big motivator for Polyphony.

Shuffle and the Companion App probably shouldn't be on there at all.

Jordan liked it enough to put it into the GTP Community Spotlight. Perhaps you should PM him with your objections?

You mean T12?

I don't think we can expect PD to release a car precisely on a given date each month, but I think we've received 14 cars or tracks in the last 14 months (not 14 cars *and* tracks).

Yeah, but very few real cars, as in cars that you could actually buy.

Most of the cars we've received have been fantasy concepts, with varying degrees of connection to reality. BMW concept: pretty realistic. Chapparal concept: total fantasy.

I think the real cars so far have been:
BMW M4
GTR Nismo
Corvette Stingray Concept sort of counts, it's a concept but it's a real car now.
If the FT-1 ever gets made, it might count but for now it seems like a fantasy concept.

And if you want to count race cars, then you also have:
Toyota TS030
Lexus CCS-R
RJN GTR GT3 '13
Lotus 97T
Senna's F3 car
Senna's kart
Mario Andretti's Hudson

I feel like I've missed something but I'm not sure. Anyway, that's all the "real" cars that we've got over a year, and I think you can see that there are very few actual consumer cars in that list. 2 or 3, 4 if you're really super generous.

I suspect that's what people mean when they say they want more real cars, and it's a valid complaint. GT6 does great at bringing the weird and wonderful concepts into the game, but the connection to real roadgoing cars that the player might actually own is growing more tenuous.

NOTE: Before someone jumps on this, there have been lots more cars added from the VGT program and the Red Bull cars and such, but I'm just listing non-concept cars. Or at least ones that have a strong link to an actual production model.
 
Understood that everyone wants more production cars, but PD can't be lynched for lying about undelivered vehicle content. I guess you can take it or leave it, but one of the major themes of GT6 is the VGT project.

I suppose it's easier to produce a fictional car than a real one because if they rushed into modeling a real car incorrectly, they'd surely hear about it.
 
Understood that everyone wants more production cars, but PD can't be lynched for lying about undelivered vehicle content. I guess you can take it or leave it, but one of the major themes of GT6 is the VGT project.

Well, they kind of can when you put it that way.

Look up the generic description of the VGT project on gran-turismo.com

Vision Gran Turismo
Over 20 of the world leading companies in the automotive industry have designed special cars for Gran Turismo, celebrating its 15th anniversary. Over the course of approximately 1 year, cars from each company will be provided one by one in the game. This is a festival of cars only possible to experience within Gran Turismo.

Now, we're arguably still within approximately one year, so if they were about to finish the last of the VGTs that might be fine. They're not even halfway. I'll be surprised if they manage to get it finished by June, because that would mean pushing out another 15 or so cars between now and then.

PD can't be lynched for not providing DLC of real cars that they never said they would, but they damn well can be for dragging out the VGT project. As you say, it was one of the big things for GT6, and they really haven't followed through.

I have no idea what the reasons for this are, but it doesn't really matter. Results are what count.
 
Jordan liked my post... HYPEHYPEHYPEHYPEHYPE!!!!!

grasping-at-straws.jpg
 
I went for b-spec as it is the best chance of getting a career mode worthy of the name, whether it incorporates endurance, team management or just makes racing the ai interesting.

Course maker with a gps capability would be a killer feature though, I don't mind if they try it in GT6 if it helps perfect it for GT7. Might persuade me to go PS4 next after all.

Looking back at GT5 versions, course maker was a dud, had something similar in Lotus 2 or 3 on the Amiga 20-25 years ago. GT5 b-spec was bigger than GT4 but had a Bob that was more stupid than the ai which made it frustrating, and then was too stupid to share the driving. For some reasons there are a few features that return in later GT episodes, but not always bettered, so maybe the game design team is either making poor decisions or they are given dodgy research and feedback from players that they dont implement properly or don't understand.
 
Jordan liked it enough to put it into the GTP Community Spotlight. Perhaps you should PM him with your objections?
@Terronium-12 writes the Community Spotlight, not me. No-one from PD/Sony has ever mentioned the feature and I've never heard anything about it from the back-channels. Hopefully T's mention of it doesn't get too many people's hopes up; it was probably just a feature that was discussed with KW but never followed through with. I don't think it will ever come.

PD can't be lynched for not providing DLC of real cars that they never said they would, but they damn well can be for dragging out the VGT project. As you say, it was one of the big things for GT6, and they really haven't followed through.

I have no idea what the reasons for this are, but it doesn't really matter. Results are what count.
To lynch PD about the slow VGT releases is the equivalent of shooting the messenger - there is nothing they can do about it. They are at the complete mercy of participating manufacturers, who haven't completed their designs within the time frames originally agreed upon. It's the same with the interiors - if the manufacturers don't provide sufficient CAD data for the insides of the cars, it's not the job of Polyphony's 3D modelers to build them from a design sketch or a make-shift interior that's been glued together for one of the life-size models.
 
@Terronium-12 writes the Community Spotlight, not me. No-one from PD/Sony has ever mentioned the feature and I've never heard anything about it from the back-channels. Hopefully T's mention of it doesn't get too many people's hopes up; it was probably just a feature that was discussed with KW but never followed through with. I don't think it will ever come.
When I said "liked it" enough, the "it" was referring to this thread, not the features in the poll. Sorry for the confusion.
 
To lynch PD about the slow VGT releases is the equivalent of shooting the messenger - there is nothing they can do about it. They are at the complete mercy of participating manufacturers, who haven't completed their designs within the time frames originally agreed upon. It's the same with the interiors - if the manufacturers don't provide sufficient CAD data for the insides of the cars, it's not the job of Polyphony's 3D modelers to build them from a design sketch or a make-shift interior that's been glued together for one of the life-size models.

Admittedly, they seem to have been screwed by the manufacturers not giving them what they need, but it's Polyphony's project. I think that there's ways that they could have mitigated the damage that the manufacturers being flaky has caused them.

What I can see from the release timings though is that they probably didn't have many (or any, probably just the Merc) of the cars done up front, they were entirely reliant on the manufacturers delivering the data that they needed on time. With 30-odd manufacturers, it's a fair bet that at least a few of them are going to fail to meet any deadlines you need from them. Proper planning prevents poor performance.

They really needed a handful of VGTs in the bag in December 2013 that they could trickle out over the next few months while they worked on the next ones. A buffer, if you will. I think the piecemeal nature of the releases probably shows that wasn't the case, they're putting them out more or less as they're ready, unless the manufacturer has an event they wish to link it to.

With the recent news article revealing that they were at least working on the project up to two years in advance, they needed to work with a few manufacturers specifically to build that buffer early. Give those manufacturers whatever incentives they need to get the work done, but get it done early so that Polyphony has some flexibility should things start to go pear-shaped.


I don't think Polyphony should be lynched, that word was simply a carry over from the post that I was replying too. It's far too strong. I do think that Polyphony should bear responsibility for the quote/unquote failure of the VGT project to deliver. It's Polyphony's job to plan it in such a way that it can cope with missing deadlines from the manufacturers, at least to a certain extent. I don't accept that there's nothing that they could have done about it, although there's very possibly nothing that they can do about it now.

If it's in fact the case that more than half of the manufacturers simply haven't done the work required, then Polyphony didn't do a good enough job of selling them on why they should be spending their time on the VGT project instead of something else. The manufacturers should be doing this because they want to, or because they see benefit to their brand. If that doesn't exist, then of course the manufacturers are going to shaft Polyphony. They'll spend their time on whatever provides the most value to their company.

In the ideal world, Polyphony would have presented the manufacturers with an opportunity that was too good to miss, and they'd all be falling over themselves to be first in line. In hindsight, it seems rather doubtful that the manufacturers place a terribly high value on the VGT project. It's probably an "if our designers have nothing better to do" thing.

And unfortunately, it may have been at least partially the cause of it's own demise. The VGT project got off to a slow start, which may have got some manufacturers reconsidering whether it was worth the resources required. The VGT project was a great idea, but it really needed to start very strong and then leverage that strength into showing other manufacturers what a valuable tool it could be.

Hype builds hype, and I think with proper pacing of releases the VGT project stood a good chance of whipping itself up into a car culture phenomenon. The reactions to the original Merc VGT were certainly very strong, but the lack of an immediate follow-up meant that the press was never really capitalised on.

It's quite a shame, because it's one of the more interesting ideas that has been put in a racing game for a while. And it's something that only really GT could have pulled off, I doubt any other racing game had the sales numbers and media presence to make it attractive enough to the manufacturers, not even Forza.

As you say, there's not much to be done about it now. But when a project doesn't work out as planned, it's always good to look back and think "could I have done anything to make that better?" I don't know all the ins and outs of what went on, but I find it hard to believe that there was nothing that could have been changed to make the VGT project a bigger success.


P.S. Apologies for the wall of text, but project management is something I'm reasonably passionate about. It's fine for things to go wrong sometimes, but anyone who's ever run a project of any size knows that something always goes wrong. It's wise to plan your project in such a way as to allow for that.

I find it hard to believe that Polyphony doesn't know this, but there's reasonable circumstantial evidence that at least in this case they either didn't, or things were going catastrophically wrong even before release.
 
One thing I would add to the poll is the option to purchase the track AND events from the first 5 installments. I would LOVE to run every single event from 1-5 in offline, with the option to invite online friends to join me in running them.

I would pay for that experience!
 
It doesn't count as it isn't a unreleased feature. Of the OP the only two unreleased features are course maker and B Spec.
And the mobile app companion, but I don't think it should be listed as a feature because it's meant to function as part of the Course Maker, not as its own discrete feature.
 
It's the same with the interiors - if the manufacturers don't provide sufficient CAD data for the insides of the cars, it's not the job of Polyphony's 3D modelers to build them from a design sketch or a make-shift interior that's been glued together for one of the life-size models.
I'm sorry, but I honestly doubt this, Aston's car had TWO people working interior design for the project and its even shown in their mini documentary, and you're telling me Aston Martin thought it was a good idea to just flip the bird to the two designers and give PD a body with nothing to work with? I think it might be the other way around. Especially considering PD's approach of having one person do everything from scratch.
 
There are three unreleased, advertised features. The KW suspension tuning is actually an unrealized advertised feature. It was one of the first features to get axed, but I don't know that it was due to any partnership issues with KW. My hypothesis is that coding it for the PS3, as well as it running well on a system with only 256MB of RAM just wasn't possible, much like other things, such as better AI and sounds. The fact that this system even plays games is a testament to the architecture, try running anything on a PC with only 256MB. I wouldn't be surprised to hear that they are working on this feature, as well as others for GT7. They were just to ambitious and hopeful for the PS3.

So, as for the feature that would have me coming back to GT6, the track creator. Nothing will change the game more for me. The ability to (hopefully) create any track or street or imagine my own. The Initial D fans that will be creating the roads raced in the anima. Being able to goto sno*drift, watch the rallies, then come back to my rig and run the same roads, trying my tunes and skills against real rally racers. Yep, that is a game changer for sure. TBH, it is really the main reason I bought GT6 in the first place. The rest of the features are nice, but they are fluff compared to a track creator. Most of my racing is either SPEC style league racing, or touge/rally, so the other options aren't that important. But that is my style and my opinion.
 
I'm sorry, but I honestly doubt this, Aston's car had TWO people working interior design for the project and its even shown in their mini documentary, and you're telling me Aston Martin thought it was a good idea to just flip the bird to the two designers and give PD a body with nothing to work with? I think it might be the other way around. Especially considering PD's approach of having one person do everything from scratch.

They also specifically mentioned the effort spent on material choices and design. Sure, it could just be general PR talk, but in case of the Aston I think PD are to blame.

The Subaru has a modelled interior with a steering wheel and pretty precise shapes, but it's got no textures and you can only really see it in photo travel. This seems like a waste of effort to me if PD did not originally plan to fully model this interior, later cancelling it for whatever reason.
 
Any Update for February??????:confused:
Probably not :irked:..... I think PD will bring the new update around mid-March, near to Project CARS release date. It will have the Alpine VGT, the Lexus VGT, the "paintable rear wings", one of the two remaining features (or maybe both, we can't be sure) and MAYBE..... just MAYBE, we will see something about the FIA Online Championship they mentioned some months ago. Forget about the secret track found in the Alpine VGT video, because I've already set the standards very high for now :D
 
Probably not :irked:..... I think PD will bring the new update around mid-March, near to Project CARS release date. It will have the Alpine VGT, the Lexus VGT, the "paintable rear wings", one of the two remaining features (or maybe both, we can't be sure) and MAYBE..... just MAYBE, we will see something about the FIA Online Championship they mentioned some months ago. Forget about the secret track found in the Alpine VGT video, because I've already set the standards very high for now :D
👍
 
In January 2014 a PD representative announced that a new track would be released "next month." And there were a lot of post on GTP in March with Kaz and the subtitle "February" XD Your'e post triggered a chain reaction that led bad to that. :D
 
YCourse maker for me. I never really cared about b spec other than as a cash bot.

Online leaderboards for every track, and a way to filter them for any car or set up (and control method) would be nice too.
 
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