No worries about the jumping thing, we're all just having a discussion.
It was the bolded part I was disagreeing though. PD have made many, many changes to their franchise over the years to accomodate a more casual audience. I think a stable frame rate is what should be expected no matter who the player is or who the game is targeting. In my belief, and I know a lot of other people feel the same, there are a lot of things that can break a game's immersion, it's alternative reality that it's wrapped us in, and at the top of the list for me is a bad frame rate. That's above flickering, bad AA, dumb AI, low resolutions, weird physics or profound glitches. Obviously that's excluding error's that cause system crashes.
I don't think GT6's frame rate is unplayable, but vast sectors (Bathurst etc) of it are certainly unenjoyable, they really remind you that it is just a game. The same applies to every game I've ever played, our eyes do not experience slow down, stutter or tearing, we receive a constant stream of information.
Edit: Damn, getting carried away, this should probably be in a different thread. Sorry all.