Update 1.06 Undocumented Changes Thread (documented changes also listed in OP)

Discussion in 'Gran Turismo 6' started by Johnnypenso, Apr 7, 2014.

  1. GTP_Patrick1

    GTP_Patrick1

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    I wish that happened for me, I have to reassign it to controller 1 after the patch.
     
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  2. BrandonW77

    BrandonW77

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    So I'm not crazy, something did change. And it happened the opposite for you as it did for me. :odd: Is your controller plugged into port 1 or 2? Which is your wheel plugged into?
     
  3. GTP_Patrick1

    GTP_Patrick1

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    Wheel in port 1, controller is port 2 but it goes thru a usb hub where I also have some memory sticks and keyboard. My controller always defaults to controller 2 and I always have to change it to controller 1 even after the patch.
     
  4. BrandonW77

    BrandonW77

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    Ahh. That's because it's in port 2. Mine is in a hub connected to port 1 along with the wheel and in GT5 it would always assign as Controller 1 but it never had in GT6 until 1.06. Now it defaults to Controller 1 as it should. Strange that a game update changed this though.
     
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  5. SavageEvil

    SavageEvil

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    Could be a firmware alignment in the game system that now the game itself recognizes the USB hub and accordingly assigns controllers according to their USB position.

    I know that my controller would default to port 2 is I power the PS3 up without powering up the controller and having the Wheel connected. Usually it stays on port 1 even with the wheel attached as long as the controller is used to power up the system it defaults to controller position 1. I have never used a hub but I think that might have been the game not recognizing the USB hub as an HID compliant device but seems it's fixed yes?
     
  6. GBO Possum

    GBO Possum Premium

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    If I power up the system using the controller wirelessly, without the wheel attached, it assumes position 1.

    If I power up the system using the controller wirelessly, WITH the wheel attached, the controller assumes position 2.

    Is this the expected behavior? I'm certified PS3 clueless. :dunce:
     
  7. JogoAsobi

    JogoAsobi Premium

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    I use a T500 with DS3.
    Since GT5-
    If I started up GT5, and (GT6 since launch) with T500 connected to PS3, powered up, and calibrated...
    ...once in-game, I have always had to manually re-assign the DS3 BT synced controller as 1.
     
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  8. stevenk27

    stevenk27

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    Downloading 1.06 has corrupted my 1.05 data which means having download everything all over again.
    Frustrating!!!
     
  9. Fanapryde

    Fanapryde

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    Identical behaviour here, also T500.
    Did it change after 1.06 ? Have to check that...
    T500 plugged in to 2, while a memory stick is permanent in usb1.
     
  10. JogoAsobi

    JogoAsobi Premium

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    No change here post-1.06, PS3 Slim.
    Always BT for DS3 cuz I plug TH8 RS into the 2nd USB port.
    I use no USB hub, have to unplug TH8 RS when backing up to USB.
     
    Last edited: Apr 11, 2014
  11. nasanu

    nasanu (Banned)

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    Great plan. Compare 1.06 with 1.05 by comparing 1.06 with 1.0.

    Aside from how absurd that is, you are still running into the exact same problem. You know both versions are different so it is quite possible, even likely you will notice differences that are not real. Of course you may notice real differences, but as I have to keep saying, noticing something does not make it real.
     
  12. BrandonW77

    BrandonW77

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    You're probably right. I always start the console with the controller and use it to navigate the XMB and start the game but then I'd have to reassign it once the game started. It's nice that I don't have to do that now. :tup:
     
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  13. OdeFinn

    OdeFinn

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    Check how high&long jump is on 1.05 and how it goes shorter on 1.06.. Gravity... :)
     
  14. RedBaron

    RedBaron

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    It's still paperweight once it leaves the ground, but some change for better.
     
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  15. vkmaxx

    vkmaxx

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    I would not look at jump distance as the exit speed was different. I have recorded few lamps with 1.05 so I can compare it in the future.
     
  16. Johnnypenso

    Johnnypenso Premium

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    Problem with the video is the launch times aren't synced:

    Windsor-20140411-01981.jpg
     
  17. vkmaxx

    vkmaxx

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    It's not synced because it wasn't important, landing was synced but there was a different speed at the start line. I have few laps recorded with 1.05 as fast as i could but I don't know if there is any reason to check physics based on that.
     
  18. OdeFinn

    OdeFinn

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    @Johnnypenso, check entire jump on both, noticed that "sync" on first sight.
     
  19. Ferrari458Italia

    Ferrari458Italia Premium

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    Really gotta get back home and start racing with you again!
    I bought a PS4 and I've been a little spoiled by it so I left my PS3 back at home with my rig so whenever I come back home for the summer I'll have to hit you up to do some hot laps!
     
  20. vasiliflame

    vasiliflame (Banned)

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    Suspension movement looks diffrent on 1.6 in that video when doing a doh!
     
  21. MOCOCA81

    MOCOCA81

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    I'm using racing hard only.
     
  22. MOCOCA81

    MOCOCA81

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    My car setup is pretty advanced by now, since I'm in the middle of the championship. But in fact it does not matter, because I almost didn't change it after the update. To be precise, I just changed one of LSD setting by 1 point and gain 3 tenths from it. I'm just saying that I'm running the same car, with the same tire, same setup, same track, recording the same times after the update. So I don't believe that the update changed the physics, at least in respect of the car, track and assistances that i've mentioned. So I don't believe that the update changed the physics, at least in respect of the car, track, driving without assists and online.
     
  23. BrandonW77

    BrandonW77

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    Different physics doesn't necessarily mean different lap times. I'm getting the same basic lap times but I have an easier time entering and exiting the turns and keeping the pointy end forward. All I know is I can drive my Ferrari's much more consistently and confidently since 1.06, but not necessarily faster. Still a positive in my book. :tup:
     
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  24. mohammad

    mohammad

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    1 change is my ps3 has started crashing after 1.06 , two times now both while exiting seasonal events
    & then 3beep shutdown for ps3 even thou the second time i just quit the game
    never ever had this much problem with a game , custom wings was not worth wrecking the ps3
     
  25. Brutaka

    Brutaka

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    The Renault Magane Trophy BM has had its color issue fixed.
     
  26. alexnipi

    alexnipi

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    the new smoke is the most ugly thing for drifters..
    [​IMG]
     
  27. Johnnypenso

    Johnnypenso Premium

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    Need a better description. I have no idea what the issue was to begin with, nor how it was fixed.
     
  28. Brutaka

    Brutaka

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    Before the update, when you painted the BM, the entire car was painted, including the aero parts, which are Black on the pre-colored version. Now in 1.06, the car doesn't paint the aero parts and they remain black.
     
  29. Blame the fps guys. :D

    I was happy with the gameplay performance beforehand, but now I don't like the pixelation in the dirt and smoke like it is now. I'll live with it though. Unfortunately, the SIM racers of a Driving Simulator prefer a better frame-rate performance. Not to put them down, but isn't this Game mostly played by casuals or people who don't care for competition? I'm just saying, PD gave you what you want. But it wasn't for the "greater" good since this is a Driving Simulator (in which me and a whole lot of other people like to drift and slide in.)

    And sure, competition isn't the blame, but the PS3 is. They had to sacrifice one thing for another.

    Give/(sell) us Seattle and we'll be happy, right? What happened with the DLC packs?
     
    Last edited: Apr 12, 2014
  30. BrandonW77

    BrandonW77

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    :odd:

    I.......... :odd: