1. Unnecessary animations- Example, you're being chased by cops in GTA and you tried to ride a car but your character then decided to walk "casually" "around" the car before it rides. Sadly it died before it can even ride because of the unnecessary animation. 2. Slow reloading- You're in a war. Bullets flying everywhere. Bombs exploding everywhere. Everything is in chaos but your character reloads like he took some pills. Why don't game designers implement a panic reloading animation that whenever characters are in an intense confrontation or gunfight they will reload faster. 3. Checkpoints are too far in between- Self explanatory. 4. Escorting suicidal A.I.s- "Resident Evil 4" 5. Rubber banding- Very frustrating. Why do they even include that in games? 6. Character's too big strides in newer games- First time I had this problem is in The Witcher 3. Geralt's strides seemed not scaled to the world. I always fell from high grounds or hitting objects around. MGSV has this same problem too..But maybe because I'm using keyboard and mouse and I'm still not used to holding the walk key in some games. 7. Secrets in video games that you have to check the internet or strategy guides for you to know it- For me, the secrets should have clues within the game rather than easter egg type hide and seek like most developers are doing. 8. Too many letters to read to know the whole story- This is just too tedious. For me, this interrupts the flow of some games especially the intense ones. Either way I don't like to read them but I'm forced to do so because of the story. I like what Bioshock series did. That game is seamless. 9. Quick time events- Some of them are ok. Most of them are annoying. But Dying Light's QTE is in another level. 10. Chromatic aberration- No I even have to see a doctor because of the headaches i got from playing SOMA. I didn't know you can turn it off in game but its too late now. And if we can turn it off, why they have included it?