Watch Out For That Wall!

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JohnBM01

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Hello, GTPlanet.

Gran Turismo is more than an arcade-style sim game, it can help us do better racing (or even driving) in real life. But with penalties intact, how much more important will it be to avoid the wall? To me, you can't expect to be perfect even though you have taken license tests. I know I'm a GT Veteran as well as a racing game veteran, I've bumped into walls several times. I can't be put on a brand-new track and EXPECT to do well, not bumping into walls to better my position or defend it. Well let me tell you something, you bang into the wall, your chances of winning are decreased, sometimes a significant decrease. I remember when I challenged a little boy at a Best Buy to a race at Tokyo R246 (when I was unexperienced at GT3), I remember it well. Tried to turn in time, and I bang hard into the tire wall at turn one. Then I lost the race. I probably can't say "considerations," but when you bang into a wall, you know you made a mistake. How can you race and TRY not to hit the wall, if not hard enough to acquire a penalty?

I'll start.

Here are tracks I normally hit the wall and screw up often in my GT experience: Grand Valley, Apricot Hill, Cote d'Azur (The Monte Carlo F1 track), Super Speedway, Deep Forest,
Special Stages Route 5 and 11, Autumn Valley Mini and Full Course, Laguna Seca, and Rome Night Course.

Now, if I bang into the wall, I'll probably receive a penalty. There is very little mercy or leeway in terms of getting a penalty. And here is another point (and some of you GT fans can agree with me). What happens if you try to get into the pits and you either mess up getting into the pits, or hitting a wall en route to getting to the pits? Do you get penalized because you misjudge the barriers leading into the pits? I remember going at high speed at Super Speedway, try to get into the pits, and bang into the tire barrier, and sometimes even slow down considerably heading into the pits. No one can honestly tell me that they are perfect and don't make silly mistakes. Even Michael Schumacher and Juan Pablo Montoya have made their mistakes. I know I've pulled off bogus stunts to win then I'm not going to win a race (for example, cutting the chicane at Trial Mountain to win one of the Convertible races). I often understeer and oversteer trying to corner, and it isn't my fault that I can't take care of myself under pressure. So I decline any penalty just because the game thinks that I can't race around a track effectively. The more you turn regular races into mini License Tests declines the fun in a game such as Gran Turismo. And as I said, if PD wanted to make GT a pure sim game, they could have done that a long time ago starting with the first GT. But since GT is real but not "boring," messing up shouldn't mean a big problem. And think about the GT children. When you take a look at children who race either for fun or for real, what happens if they make a mistake and pay for it with a penalty? Is that teaching them that real racing isn't always "a video game?" What if children go back to Gran Turismos 1-3 if they think 4 is more challenging?

As another example, I remember when I was in the 4th Grade, I played NES game "RC Pro-Am." On the first track, I remember riding on the walls to the finish line. If the game was over if you crashed into the wall, I'd be upset. Maybe even crying (at the time, for my age then). I had to improve my skill and do it over time. But when I was playing this game, one thing ticked me off more than others. This peach, yellow... whatever car keeps zooming ahead like that black car off of Ridge Racer classic. And honestly, I can't recall a racer that just blasts away out of nowhere and makes absolutely NO MISTAKES. So for Gran Turismo 4, hitting the wall should be a lesson learned. Sometimes, you HAVE to bang into the wall. You can't expect to be perfect all the time. And even I don't think I'm perfect all the time. I'm good, but not perfect. And if I better my position by banging into the wall, hell. Even Dale Jarrett banged into the wall at Indy in 1999 to win.

Watch out for the wall! Or can you? Please reply your suggestions when it comes to banging into the wall.

And one last note, let's stay with the topic and not b*tch about how long my intro is. Why? It's getting old. One sentence or 100 sentences, an intro is an intro regardless of length.
 
I'll complain about the length of your posts. What you say can be summed up in about 7 sentences, yet you choose to drag it on forever.

I see nothing wrong with banging into the wall. If you can do it in real life and not be penalized, then why be penalized in a videogame? That said, I try not to bang into any walls unless I badly overshoot a turn. I try not to take a 60 MPH turn at 180 while scraping around the outside on the wall.
 
Originally posted by Klostrophobic
I see nothing wrong with banging into the wall. If you can do it in real life and not be penalized, then why be penalized in a videogame?
If you bang into a wall in real life your usually out of the race. Thats a pretty big penalty if you ask me.
 
If your not out then theres usually too much damage for you to keep even close to the pace.
 
"I don't mind kissing the wall, it's making love to it that worries me." - Eddie Cheever, Detroit.
 
Well, judging from the Toyota Demo i got, to get a penality, you need to bang a wall very hard... Those light touchs and kisses from Door bangs won't give you a penality. As for banging on other cars, i couldn't say, don't have Prologue.

If you get a penality getting into the pits, it doesn't matter, because the speed limit of the penality is the equivalent of the Pit's limited speed. So you actually save on the penality, unless its resumed for when you come out of the pits... (?!)

Overall, so far, i haven't seen any problems with the penalities. It requires enought 'bang' force to get a penality, even for ramming a car in front who brakes early.

NOw a difference would be on the final turn of Laguna Seca, where if you are running late and try to use the car in front as a deflector for your own car, hence braking and turning at the same time, that will most probably result in a Penality.

Only time will tell i'm afraid... but then again, Prologue should be a good indication of what the penality system might look like in the final GT4.
 
Originally posted by JohnBM01
...it isn't my fault that I can't take care of myself under pressure.

Yes, it is. Just like real life, if you can't race properly, you'll be penalised. It's better than a drive through penalty, you should be thankful. From what I've heard it takes a fair impact so race rubbing won't be an issue, but if you screw things up badly enough, you'll get what you deserve, and you'll learn not to do it again. I don't see the problem with that.
 
Penalties should only apply to online racing in GT4. This is a good idea.
If penalties are applied to GT4 for one player simulation mode and you get one for banging a wall and then have no chance of winning, what are you going to do. Press the reload/reset button and start again. Therfore no real reason for PD to put penalties into single player simulation mode is there.
 
I'd heard nothing of penalties in single player, you're right, that would be a stupid inclusion. In SP you're only hurting yourself.
 
i finish all my races, so penalities does apply to me. Hence why my Gt games are always 350+ days long :O

But you can always keep up and actually gain on AIs. unless you have an underpowered car that is.
 
The penalties in Prologue are not bad at all. You really have to hit the wall hard to incur a penalty. I am not the best driver and I have only been penalized twice in the last month.

Once was because I was way too close to the back of a car going down the front straight of Fuji and I had no time to react when he braked earlier than I was expecting. The penalty was good since you should not be able to take out your opponents like that. The other time was when I just pushed too hard trying to beat my best time around Grand Canyon (and I probably would have too if it wasn't for the penalty), which again is good since you should not be rewarded for hitting the wall.

I think the penalty system is a great addition.
 
I think the car in front would simply have to deal with the situation like you do atm. There's certainly no penalty and I doubt there would be some sort of active resetting to compensate for your inconvenience. That leaves the system open to abuse if you get ganged up on by a team of racers. Perhaps the auto drive takes over and tries to save your car as the AI would? Then you have the problem the AI's not as good as the best of us. It's complex :banghead:
 
When I played the computer version of "Sports Car GT," you can race with damage on. With a patch you can download, you can see visual damage to your machine. And if you just nudge a wall, your body will be damaged. But if you REALLY bang into a wall, you'll have your wheels and airdam damaged- and that's enough to take you out of the race. I know because I had been driving worse than Britney Spears' singing.

Now, if you were able to tune the penalty system to your liking like in EA Sports games, that would be great. If you know you're a bad driver, tone down the likelyhood of getting a penalty for banging into a wall hard. If you rely on other cars to get through tough turns, tone down the likelyhood of a rough driving penalty (you illegal and insane street racers might like this one). But based on what I've been reading, I'm actually impressed that the penalty system isn't all that bad. But if you ask me, that's been my most skeptical point about GT4. As long as the racing is fun without being too sim-like, then I'm fine.
 
Originally posted by daan
"I don't mind kissing the wall, it's making love to it that worries me." - Eddie Cheever, Detroit.

:lol: :lol: :lol: :lol: I need something to cheer me up right now. That helped.
 
Just make sure that when you're hauling ass on the race track that you make sure you don't bang into the wall hard. I guess if you like having much more road to work with, then try Burke Lakefront Airport, with those many lanes to work with. But even that track has its walls, and you can wipe out pretty big.
 
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