- 26,911
- Houston, Texas, USA
- JMarine25
Hello, GTPlanet.
Gran Turismo is more than an arcade-style sim game, it can help us do better racing (or even driving) in real life. But with penalties intact, how much more important will it be to avoid the wall? To me, you can't expect to be perfect even though you have taken license tests. I know I'm a GT Veteran as well as a racing game veteran, I've bumped into walls several times. I can't be put on a brand-new track and EXPECT to do well, not bumping into walls to better my position or defend it. Well let me tell you something, you bang into the wall, your chances of winning are decreased, sometimes a significant decrease. I remember when I challenged a little boy at a Best Buy to a race at Tokyo R246 (when I was unexperienced at GT3), I remember it well. Tried to turn in time, and I bang hard into the tire wall at turn one. Then I lost the race. I probably can't say "considerations," but when you bang into a wall, you know you made a mistake. How can you race and TRY not to hit the wall, if not hard enough to acquire a penalty?
I'll start.
Here are tracks I normally hit the wall and screw up often in my GT experience: Grand Valley, Apricot Hill, Cote d'Azur (The Monte Carlo F1 track), Super Speedway, Deep Forest,
Special Stages Route 5 and 11, Autumn Valley Mini and Full Course, Laguna Seca, and Rome Night Course.
Now, if I bang into the wall, I'll probably receive a penalty. There is very little mercy or leeway in terms of getting a penalty. And here is another point (and some of you GT fans can agree with me). What happens if you try to get into the pits and you either mess up getting into the pits, or hitting a wall en route to getting to the pits? Do you get penalized because you misjudge the barriers leading into the pits? I remember going at high speed at Super Speedway, try to get into the pits, and bang into the tire barrier, and sometimes even slow down considerably heading into the pits. No one can honestly tell me that they are perfect and don't make silly mistakes. Even Michael Schumacher and Juan Pablo Montoya have made their mistakes. I know I've pulled off bogus stunts to win then I'm not going to win a race (for example, cutting the chicane at Trial Mountain to win one of the Convertible races). I often understeer and oversteer trying to corner, and it isn't my fault that I can't take care of myself under pressure. So I decline any penalty just because the game thinks that I can't race around a track effectively. The more you turn regular races into mini License Tests declines the fun in a game such as Gran Turismo. And as I said, if PD wanted to make GT a pure sim game, they could have done that a long time ago starting with the first GT. But since GT is real but not "boring," messing up shouldn't mean a big problem. And think about the GT children. When you take a look at children who race either for fun or for real, what happens if they make a mistake and pay for it with a penalty? Is that teaching them that real racing isn't always "a video game?" What if children go back to Gran Turismos 1-3 if they think 4 is more challenging?
As another example, I remember when I was in the 4th Grade, I played NES game "RC Pro-Am." On the first track, I remember riding on the walls to the finish line. If the game was over if you crashed into the wall, I'd be upset. Maybe even crying (at the time, for my age then). I had to improve my skill and do it over time. But when I was playing this game, one thing ticked me off more than others. This peach, yellow... whatever car keeps zooming ahead like that black car off of Ridge Racer classic. And honestly, I can't recall a racer that just blasts away out of nowhere and makes absolutely NO MISTAKES. So for Gran Turismo 4, hitting the wall should be a lesson learned. Sometimes, you HAVE to bang into the wall. You can't expect to be perfect all the time. And even I don't think I'm perfect all the time. I'm good, but not perfect. And if I better my position by banging into the wall, hell. Even Dale Jarrett banged into the wall at Indy in 1999 to win.
Watch out for the wall! Or can you? Please reply your suggestions when it comes to banging into the wall.
And one last note, let's stay with the topic and not b*tch about how long my intro is. Why? It's getting old. One sentence or 100 sentences, an intro is an intro regardless of length.
Gran Turismo is more than an arcade-style sim game, it can help us do better racing (or even driving) in real life. But with penalties intact, how much more important will it be to avoid the wall? To me, you can't expect to be perfect even though you have taken license tests. I know I'm a GT Veteran as well as a racing game veteran, I've bumped into walls several times. I can't be put on a brand-new track and EXPECT to do well, not bumping into walls to better my position or defend it. Well let me tell you something, you bang into the wall, your chances of winning are decreased, sometimes a significant decrease. I remember when I challenged a little boy at a Best Buy to a race at Tokyo R246 (when I was unexperienced at GT3), I remember it well. Tried to turn in time, and I bang hard into the tire wall at turn one. Then I lost the race. I probably can't say "considerations," but when you bang into a wall, you know you made a mistake. How can you race and TRY not to hit the wall, if not hard enough to acquire a penalty?
I'll start.
Here are tracks I normally hit the wall and screw up often in my GT experience: Grand Valley, Apricot Hill, Cote d'Azur (The Monte Carlo F1 track), Super Speedway, Deep Forest,
Special Stages Route 5 and 11, Autumn Valley Mini and Full Course, Laguna Seca, and Rome Night Course.
Now, if I bang into the wall, I'll probably receive a penalty. There is very little mercy or leeway in terms of getting a penalty. And here is another point (and some of you GT fans can agree with me). What happens if you try to get into the pits and you either mess up getting into the pits, or hitting a wall en route to getting to the pits? Do you get penalized because you misjudge the barriers leading into the pits? I remember going at high speed at Super Speedway, try to get into the pits, and bang into the tire barrier, and sometimes even slow down considerably heading into the pits. No one can honestly tell me that they are perfect and don't make silly mistakes. Even Michael Schumacher and Juan Pablo Montoya have made their mistakes. I know I've pulled off bogus stunts to win then I'm not going to win a race (for example, cutting the chicane at Trial Mountain to win one of the Convertible races). I often understeer and oversteer trying to corner, and it isn't my fault that I can't take care of myself under pressure. So I decline any penalty just because the game thinks that I can't race around a track effectively. The more you turn regular races into mini License Tests declines the fun in a game such as Gran Turismo. And as I said, if PD wanted to make GT a pure sim game, they could have done that a long time ago starting with the first GT. But since GT is real but not "boring," messing up shouldn't mean a big problem. And think about the GT children. When you take a look at children who race either for fun or for real, what happens if they make a mistake and pay for it with a penalty? Is that teaching them that real racing isn't always "a video game?" What if children go back to Gran Turismos 1-3 if they think 4 is more challenging?
As another example, I remember when I was in the 4th Grade, I played NES game "RC Pro-Am." On the first track, I remember riding on the walls to the finish line. If the game was over if you crashed into the wall, I'd be upset. Maybe even crying (at the time, for my age then). I had to improve my skill and do it over time. But when I was playing this game, one thing ticked me off more than others. This peach, yellow... whatever car keeps zooming ahead like that black car off of Ridge Racer classic. And honestly, I can't recall a racer that just blasts away out of nowhere and makes absolutely NO MISTAKES. So for Gran Turismo 4, hitting the wall should be a lesson learned. Sometimes, you HAVE to bang into the wall. You can't expect to be perfect all the time. And even I don't think I'm perfect all the time. I'm good, but not perfect. And if I better my position by banging into the wall, hell. Even Dale Jarrett banged into the wall at Indy in 1999 to win.
Watch out for the wall! Or can you? Please reply your suggestions when it comes to banging into the wall.
And one last note, let's stay with the topic and not b*tch about how long my intro is. Why? It's getting old. One sentence or 100 sentences, an intro is an intro regardless of length.