We bought a BETA release...

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Ah, so you mean you thought Matchmaking was an A-spec feature rather than the B-spec racing? I'd always presumed that referred to B-Spec.

I'm still not sure of the usefulness of that function for A-spec, I'd rather choose a lobby myself, and that's hard enough as it is without waiting for a random one to load.
 
Ah, so you mean you thought Matchmaking was an A-spec feature rather than the B-spec racing? I'd always presumed that referred to B-Spec.

I'm still not sure of the usefulness of that function for A-spec, I'd rather choose a lobby myself, and that's hard enough as it is without waiting for a random one to load.

If you played GT5P you'd understand.

There was a half a dozen set rooms for the month. They had restrictions on cars eligible and tyres. For example, it could be the equivalent of 500pp @ Suzuka Full on Sports Hard. You could jump in the queue at any time, and depending on how busy it was you'd either be in a room straight away, or you might have to wait a few minutes. I'd usually jump in queue, go make a coffee and I'd be in.

You knew what you were getting, you knew the restrictions, you knew the track. It was not like finding a random open lobby, where you may or may not be able to find one that suits, and will in any case have a random track.

If you've played iRacing it's not dissimilar to the way the online in that is organised, except that instead of having fixed start times for races they just began whenever there were enough players in queue.


GT5P had a pretty restricted selection of cars and tracks, so I'd imagined GT5 full would have more than GT5P had and change more often. I don't think it'd be unreasonable to have maybe 12-20 selections and have maybe half of them rotate every two weeks. 12 is a lot to cover a wide range of PP classes and still have some left over for themed races (for example, 70's sports cars) or one make races.

The seasonal system shows that they can already do this, sort of. They just don't do it with online.

Frankly, online in GT5P was pretty popular even years after it's release. A lot of that was probably due to there not being a GT5 and the GT5P "career" being so short, but people enjoyed it enough to keep playing. It was a fairly robust and simple system, and really fit the bill as an idiot-proof way to just get playing online. Choose your race and go.

The open lobby system by contrast is far more complicated. It offers more freedom, but at the expense of more time invested, both in learning how to use it correctly and it simply takes longer to find a race each time you want to.

The open lobby system is important too, no online game should ship without something similar. But likewise I don't think any online game should ship without a simple "get me playing now" button for online.

In my view, it's just another example of PD trying to dictate how the game should be played instead of giving options. Some people want the freedom of playing however they like online, and they should have it. Some people want a fixed goal to shoot for, and they should have that too.
 
If you played GT5P you'd understand.

I did, and I do, if you were a mind-reader instead of just guessing, you'd understand.

The matchmaking in GT5P was set up, as you observe, as a function of the limited number of cars and tracks.

The feature as it was in GT5P wouldn't interest me at all in GT5 or GT6, but if you'd like it there as an option then I'd support that. Personally I'd choose not to use it.
 
Beta, see? It's even on the box.
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:p
 
You are clearly "younger" and haven't bought many games. Some were never patched, remember Tropico 3? Remember RacePro (supposedly SimBin til it turned out they'd replaced everyone and kept the name)?

I stopped buying Forza simply because I paid a lot of money for a preorder that didn't physically come with the things that they said it would. Dan Greenawalt blamed "a printing error". I bought the standard version of the next game and gave up, the original issues from FM still hadn't been patched.

I'm not debating that, it was my opinion and my choice, and ultimately my money.

I'm happy with GT6 because I anticipate that, as with GT5, the game will be completed across its lifespan. I only recall one promised feature missing from GT5 and that was the ability to transfer the garage from GT5P.

I bought GT6 to race cars in a virtual world, it does that very well. I'm not going to get my kecks in a wad because the menus are a bit crappy.

GT5 was a train wreck? Why are you even still here?
I'm 21 I've bought plenty of games to know when one doesn't exactly meet the price you paid for.GT6 is far from perfect even in racing there are still a number of bugs that still need to be fixed,and GT5 was a train wreck,most people traded that game in long before the big patch ever came out.

Why am I still here?I really don't have much of a choice,what other game offers a somewhat realistic physics engine on the ps3?so for now I'm sucking it up and dealing with the problems of GT6,but if there's no one hear to let the developers and others know whats wrong with the game than there will be no progress,people defending the game when there are clearly issues doesn't help in any way.I didn't expect PD to go the same route that GT5 did with GT6 taking years for their game to be actually finished,I have no problem with some features not being in the game because they came out and told us that some weren't,I just have a problem with them promising day one content and monthly DLC that we still haven't seen.
 
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I did, and I do, if you were a mind-reader instead of just guessing, you'd understand.

I referred to GT5P in my first reply to you, look.

...and neither game includes functionality that was included in GT5P and advertised for both GT5 and GT6 (namely, matchmaking).

That you still misinterpreted what I expected from matchmaking let me to assume that you weren't familiar with GT5P. I make no apologies for that.

The feature as it was in GT5P wouldn't interest me at all in GT5 or GT6, but if you'd like it there as an option then I'd support that. Personally I'd choose not to use it.

Just because it doesn't interest you doesn't mean that it's OK to leave it out when it's specifically noted as a feature in the manual. GT5P garage transfer was not the only promised feature that was excluded from GT5, even after all the patches.
 
Read this article and you will understand what Sony is trying to do.

http://venturebeat.com/2014/02/26/o...-50-percent-of-all-in-game-revenue-exclusive/

They are hoping that they can find the whales in GT, which, frankly, will suck for everyone else. the whales are the folks who are buying the in game credits. I am hoping that this tactic fails in GT6 and they forget about it.
Excellent find, now the exhorbitantly overpriced MACROtransaction strategy makes perfect sense. 👍👍 I will use this again with full credit to you sir:cheers:
 
Read this article and you will understand what Sony is trying to do.

http://venturebeat.com/2014/02/26/o...-50-percent-of-all-in-game-revenue-exclusive/

They are hoping that they can find the whales in GT, which, frankly, will suck for everyone else. the whales are the folks who are buying the in game credits. I am hoping that this tactic fails in GT6 and they forget about it.

I suspect it's a combination of that and pure advertising revenue from manufacturers. I doubt they paid to have Red Bull feature so prominently in the game, and I doubt they're paying for any of the Vision GT stuff either.

It feels a bit like an in-flight magazine. The content is OK, but it's just a vehicle for the advertising.
 
Sony should have charged more for GT6, Beta access is a premium privilege which could be paid for on top of the retail game version.
The current game I'm interested in (Elite Dangerous) is £200 for Alpha or £100 for Beta or £35 for the actual game.
The Alpha has little content.
So my point is the flip side of the coin, many people could be celebrating for the FREE access everyone has had for GT6 Alpha and Beta versions. Sony are good to us.
The disaster is the marketing people not calling it free Alpha/Beta access and calling it retail version.
December 6 2013 was start of free Alpha, March should be Beta. Full retail release we paid for in mid summer, estimate.
Work in progress.
 
This is the first GT I haven't bought, and it makes me sad to see what has become of the promise of the franchise. Defending a broken game because other games have been more broken, or because base functionality exists is pretty weak. The game was not ready for release, there has been no communication of any relevance, no word of upcoming updates, nothing. It is not acceptable.

If they were announcing progress updates on features or something I could see being patient. But with no communication and a last gen console I don't think holding out hope is going to lead to a happy ending. They need to be well into GT7 development now. So either GT6 will be fixed up over the next 2 years then 2 more years until GT7 which is way too long, or GT6 needs to be abandoned to get onto GT7. It is not really the way to treat purchasers of the game.

If the game wasn't going to be ready they should have bit the bullet and abandoned it to get onto PS4 development.
 
Read this article and you will understand what Sony is trying to do.

http://venturebeat.com/2014/02/26/o...-50-percent-of-all-in-game-revenue-exclusive/

They are hoping that they can find the whales in GT, which, frankly, will suck for everyone else. the whales are the folks who are buying the in game credits. I am hoping that this tactic fails in GT6 and they forget about it.

As a gamer with a lot of patience, and no intention to pay for in-game money with real money, I hope that this succeeds and they keep it up!

If the whales fund 50% of the revenue of the games I choose to play, I won't complain. More of other people's money for the game dev companies to spend on making the games more competitive - that's a good thing.

Usually, I'd say "Save The Whales", but not this time.
 
As a gamer with a lot of patience, and no intention to pay for in-game money with real money, I hope that this succeeds and they keep it up!

If the whales fund 50% of the revenue of the games I choose to play, I won't complain. More of other people's money for the game dev companies to spend on making the games more competitive - that's a good thing.

Usually, I'd say "Save The Whales", but not this time.

http://www.gamasutra.com/view/news/...and_ethics_of_freetoplay_in_Path_of_Exile.php

This is where a lot of AAA games want to go. They would rather get cash out of players for content than sell us games for $60.

What will servers look like when you have to spend thousands of dollars for FIA GT cars, or rare classics? Nevermind the game play experience, what about the ethics of it? I am offended to my moral core about selling game content at that price point.

The best thing the community can do is to avoid buying in game credits at all costs.

If GT was given away completely free with no microtransactions whatsoever, no means of making any income from the user at all, it would STILL be a profitable venture for Sony because of the money they make for all the other content sold through the console that so many people buy "just to play GT".
 
I am fairly new to GT having come in at GT5 Prologue then moving to GT5 Academy before purchasing GT6. What I don't understand is why some of the features in GT5 have not already been moved to GT6.

Have they built GT6 from scratch? I very much doubt that. I assume they have taken parts of GT5 and improved them but I can't understand why some features haven't just been moved across to GT6 and then improved at a later date.

Whilst I enjoy playing GT6 (the interface is a lot easier to use) I do miss some of the GT5 features and am very tempted to start moving back to GT5. I'm even starting to wonder why I purchased GT6 on release instead of waiting for some 'Academy' edition to be release in a year or so when all the upgrades and DLC are included.

I agree with many that what seems worse is the communications from PD about what is coming and when. It feels as though the game is being developed by one person and updates will be released as and when they decide to work on them. They must be working to some master plan and should be able to state when features will be added.
 
I am fairly new to GT having come in at GT5 Prologue then moving to GT5 Academy before purchasing GT6. What I don't understand is why some of the features in GT5 have not already been moved to GT6.

Adding features incrementally is the way F2P games are managed. GT6 is (hopefully) an experiment in moving to a F2P model. This is why B spec is gone (easy credit grinding) and why you can buy credits. It's also why all the car maintenance is so much more. This is also why you can no longer win cars for events. Everything is being set to push players towards incremental purchase of content.

I have absolutely ZERO (none, nada, zilch, nothing, no way José) interest or inclination to pay for anything beyond my initial purchase. I'll just stop playing.

However, there are a few fans out there..you know who you are...that are going to happily pay hundreds, and even thousands of dollars for game content.
 
Adding features incrementally is the way F2P games are managed. GT6 is (hopefully) an experiment in moving to a F2P model. This is why B spec is gone (easy credit grinding) and why you can buy credits. It's also why all the car maintenance is so much more. This is also why you can no longer win cars for events. Everything is being set to push players towards incremental purchase of content.

I have absolutely ZERO (none, nada, zilch, nothing, no way José) interest or inclination to pay for anything beyond my initial purchase. I'll just stop playing.

However, there are a few fans out there..you know who you are...that are going to happily pay hundreds, and even thousands of dollars for game content.
F2P (free to play) games are going to be banned in Europe, unless they really are free, at all times, forever. There must be no buy-able content, even optional content or extras or currency.
All that means though is publishers wont call their games F2P anymore.
 
F2P (free to play) games are going to be banned in Europe, unless they really are free, at all times, forever. There must be no buy-able content, even optional content or extras or currency.
All that means though is publishers wont call their games F2P anymore.


It will never happen. Most recent games have some sort of DLC that can be purchased for use in-game.


-PD made a fuss about the 7-point rig, and we still don't know how it will be applied to our driving/ tuning experience or even if it will be implemented.

-Tuning is bugged, with camber not working, and we still don't know how the LSD really works. Dampers don't work very well, and tuning can't be learned using a real world application.

-There are still standard cars, no matter what PD says. A blocky, sharp cornered, jaggy shadowed car with a black interior, and not even a hint of hood outside the vehicle isn't a "lesser premium" it's a basic, standard car.

-"Adaptive Tesselation", PD, don't you mean "your wheel arch can have anywhere from four to nine straight lines making the 'curve', depending on how far away you want to be from the car.

-Photomode still has issues, there's a sun-flare issue that we shouldn't have to fix ourselves, replay camera angles are still too limited.


How did this game pass Sony testing? There must have been at least one person that asked what was wrong with the game.
 
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As a gamer with a lot of patience, and no intention to pay for in-game money with real money, I hope that this succeeds and they keep it up!

If the whales fund 50% of the revenue of the games I choose to play, I won't complain. More of other people's money for the game dev companies to spend on making the games more competitive - that's a good thing.

Usually, I'd say "Save The Whales", but not this time.
You're making the assumption that the move to high priced microtransactions and the introduction of "whales" into the equation, if financially successful, doesn't fundamentally alter the game. It will. Game design will always follow the money. Lower payouts, less prize cars, harder to acquire high end and vintage cars, limited access to features and more are the types of things that happen when big spenders start throwing money around to shortcut the time requirement. You have to reward them in some way and make them feel special for spending their dough. You can see these things happening already in GT6.
 
I'm even starting to wonder why I purchased GT6 on release instead of waiting for some 'Academy' edition to be release in a year or so when all the upgrades and DLC are included.
I wonder sometimes to why I purchased GT6 in the first place I should have waited and see to get people reviews about this game before buying it. If and when GT7 comes out on PS4 I will not buy GT7 on release day instead I will wait for a few weeks or a month to see if it worth buying.
 
Sony should have charged more for GT6, Beta access is a premium privilege which could be paid for on top of the retail game version.
The current game I'm interested in (Elite Dangerous) is £200 for Alpha or £100 for Beta or £35 for the actual game.
The Alpha has little content.
So my point is the flip side of the coin, many people could be celebrating for the FREE access everyone has had for GT6 Alpha and Beta versions. Sony are good to us.
The disaster is the marketing people not calling it free Alpha/Beta access and calling it retail version.
December 6 2013 was start of free Alpha, March should be Beta. Full retail release we paid for in mid summer, estimate.
Work in progress.

Um, no. That's back-asswards. My brother buys into beta's and alpha's all the time through Steam. Every game he gets early access to is stupid cheap.

We'll take Snow for example. There were certain packages for early adoption, the one's with more content being more expensive. I believe he opted for the $15 option which gives him updates every week.

If you're buying into alpha's and beta's the way you described, that company must love you. I've also got a million different ways you could spend that money better...
 
Seeing this much unashamed self entitlement really makes me weep for the future of humanity. :O
Do you want to qualify that? If you mean what I think you mean, that premise only works if the unashamed self entitlement in question didn't involve first paying out money for something. Once you've lined someone's pocket, expectations are inevitable, as are the recriminations if those expectations are not met.
 
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