Wet weather is awful…

  • Thread starter Thread starter BoondockSaint
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Run wet tires like others have said. However, the rain/wet track physics DO suck! They act much more like snow/ice physics than rain. The way it currently works is once the track's moisture gauge is in the upper 1/3 it acts like you're hydroplaning constantly, even at low speeds in road cars, lol. That's not how rain interacts with car tires. Or on the S-10 license where the car will just slip off the track laterally like there is a 100mph cross-wind blowing you off the track. To make matters worse the game gets really choppy and the performance tanks if it's raining at night (doesn't seem to be as bad in the day, so I don't get the reason for this)

Edit: I personally think it's less to do with the rain itself and more to do with something being off in the tire physics in general. The RWD oversteer exaggeration is either a poor tire/traction modeling system or there is something awry with the way the engine handles weight-transfer while cornering. Maybe both. But my hypothesis is the tire system is bugged and that's why the rain handling feels more like ice; it's a slippery road condition with a bugged tire-modeling system on top.
 
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Run wet tires like others have said. However, the rain/wet track physics DO suck! They act much more like snow/ice physics than rain. The way it currently works is once the track's moisture gauge is in the upper 1/3 it acts like you're hydroplaning constantly, even at low speeds in road cars, lol. That's not how rain interacts with car tires. Or on the S-10 license where the car will just slip off the track laterally like there is a 100mph cross-wind blowing you off the track. To make matters worse the game gets really choppy and the performance tanks if it's raining at night (doesn't seem to be as bad in the day, so I don't get the reason for this)

You aren't normally operating a road car at maximum speed around a corner at full lock jamming the throttle at the exit either. And if you are you probably have traction control and a host of other system to keep the car from spinning out.
 
Run wet tires like others have said. However, the rain/wet track physics DO suck! They act much more like snow/ice physics than rain. The way it currently works is once the track's moisture gauge is in the upper 1/3 it acts like you're hydroplaning constantly, even at low speeds in road cars, lol. That's not how rain interacts with car tires. Or on the S-10 license where the car will just slip off the track laterally like there is a 100mph cross-wind blowing you off the track. To make matters worse the game gets really choppy and the performance tanks if it's raining at night (doesn't seem to be as bad in the day, so I don't get the reason for this)

Edit: I personally think it's less to do with the rain itself and more to do with something being off in the tire physics in general. The RWD oversteer exaggeration is either a poor tire/traction modeling system or there is something awry with the way the engine handles weight-transfer while cornering. Maybe both. But my hypothesis is the tire system is bugged and that's why the rain handling feels more like ice; it's a slippery road condition with a bugged tire-modeling system on top.
On one of the (I think?) IB license tests it was in the rain and it felt like the car was hydroplaning if I used anything more than very small wheel movements or gradual acceleration. And yet visually (at least on my PS4) it looked like a light drizzle.

So I don't know what's going on with the rain physics, but at the very least there's a mismatch between the visual indication of rain and standing water, and what the physics engine thinks is happening.
 
Why does everyone talk about slicks when the original post made no mention of slicks? It said “softest available tires I am allowed to run”.

Sometimes a 3 laps event can begin in dry weather and then you’re stuck with a sports soft compound or whatever’s fitted when it suddenly might start to rain a lot, soaking the track in under three minutes.

Wet weather physics suck. AI seems to have no influence from the wet weather while I suddenly have zero grip on the softest available tires I am allowed to run.
The AI slows down significantly when it starts raining. However, I agree that wet tracks feel weird in GT7, but the questionable tire simulation in general may be part of the problem.

Why is it that when these type of threads pop up, it's almost always a new member of the site that just signs up to make such posts?

Possibly because new members are often inexperienced and are therefore more likely to ask questions?
 
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I hate the rain too, though I do in all racing games. My second real life wreck was in the rain, and I got pummeled by the first gen airbag in my parent's car, which they loaned me to get to work. That was a humbling ride home, but they were just glad I wasn't hurt. Much, that airbag was brutal at only 30mph.

Still, the rain dynamics and tires both need some attention in a future physics update.
 
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The thing I hate most about the wet weather is the aquaplaning. Your car will just break lose without warning, even if you're on wet tyres. This is probably realistic but I've never experienced it in other games.
 
They have a definite advantage under acceleration from what I've observed.

They also behave unrealistically during the transition phases from dry to wet and then again back to dry. It's like a switch they just flick from being fast to slow or from slow to fast.

I'll gradually change my pace as the track surface evolves, but they just suddenly go back to driving at dry weather pace instantly. It's ridiculous and it makes me not want to race in random weather conditions with the AI.
 
Why is it that when these type of threads pop up, it's almost always a new member of the site that just signs up to make such posts?
You have to start someday, he may turn into a long time participant of the forum with whom you'll have interesting discussions in the future ;)

@OP : IA is not that good in the rain, but you have at least to use tyres that are compatible with wet in order to stand a chance.
 
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I normally hate wet races but in GT7 I'm finding them quite good, not realistic but different than a dry track.
I also think that PD is attempting to model tyre & track temps which reduce grip on soft tyres when temp goes down but actually increase grip on inters/wets when temp drops.
Also, learn where the puddles appear on the tracks.....
 
I think the rain is done excellent. Any village idiot knows you can not drive soft slicks in rain while racing. Just to give you a heads up, you need rally/offroad tyres when you go offroad !
 
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They have a definite advantage under acceleration from what I've observed.

They also behave unrealistically during the transition phases from dry to wet and then again back to dry. It's like a switch they just flick from being fast to slow or from slow to fast.

I'll gradually change my pace as the track surface evolves, but they just suddenly go back to driving at dry weather pace instantly. It's ridiculous and it makes me not want to race in random weather conditions with the AI.

Work on your technique. When it starts raining mid-race I know I'm about to best them in spectacular fashion.
 
I quite like driving against the AI in the rain.

The AI is stupid and always drives on the wrong tires or into the pits much too late. You can comfortably drive past the other drivers while they go around in circles.
 
I like the first race in the WTC600. Mildly moist track, intermediate tyres, good fun. Took a lot of different cars into that championship. Good selection of tracks for testing and tinkering :)
 
I don't care if it's realist but it's doable with road tires, 600PP race from cafe:


We can drive until the gauge reach ~2/3. Of course we have to slow down but still. The IA uses aids.
With slick tires and a good setup almost mid-gauge. I don't use wet until the gauge is almost at max because wet tires degradation is really fast.

There is also a difference between raining and drying track with the same gauge level (S10 license)
 
Wet weather races are one of the best most frustrating things added to the game, frustrating until you adjust, best because it's so satisfying when you adjust and you can appreciate the finer details of the dryer line vs the getting outside that line, the max speed before you Aqua plane and the replays that looks incredible.
Gran Turismo™ 7_20220326224459.png


A proper weather map or forcast would be great before the race instead of starting a race then backing out and restarting.An option to buy wets at the track would be better.
In a classic PD move the weather radar is zoomed in to a worthless setting, zoom out to 50km and it makes sense and you can forecast when you are getting hit with rain.
 
I've been playing PC2 since it's release and, although I'll love that game, the rain racing is abysmal. I quite like the rain racing in GT7
 

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