What 1 thing makes Gran Turismo as great as it is

  • Thread starter Thread starter iAMgt5
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The license tests. Even though it's very frustrating, we learn from our mistakes. It makes us find the fastest way around a track, instead of our reckless driving, inherited from most other racing games. Did you know that some license tests from GT4 are the same format, with the same cars and same time limit, as the original Gran Turismo licenses?
 
Rather then spirit I would say soul. This game has soul in it, and it is evident in everything the game does. From the moment you get into the game it is obvious that this is not simply a game - it is an ideal and much much more then simply a driving simulator.
 
Passion.

A GT game is made because one man wants it to exist. Other games fail when they are made because a bunch of people want to make money.
 
Because of the attention to detail, it allows me to virtually live out a dream, the challenge of achieving the dream giving the most reward.

No other game, or any other medium can offer you this for a mere ~£40 one off payment - making Gran Turismo the best value entertainment available - if you're a car / racing nut like me - which I think a few of us are ;-) .

So in a short phrase;


"Immersive attention to detail"


Which still doesnt do the game justice.
 
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In that order:
1/ physics
2/ number of cars and tracks
3/ AI
4/ graphics
5/ track creator
6/ damage
7/ other stuff
 
GT mode I just love the feeling that you own a racing team and your not nailed to one specific series.
 
Unique RPG-esque philosophy of ownership that is crafted throughout also unique principles of the execution of the overall gameplay and game design.
 
For me it's the feeling I get when I'm chasing that unattainable car while driving a different, equally unattainable car on and over the ragged edge of control. Fighting the car, the track, my opponent and ultimately myself.

It's not about the supercars. It's not about the winning. It's not about the eyecandy.

It's about the driving.
 
Knowing that nobody elses tuned Integra will quite feel as homely as the one you have spent hours tuning perfectly for your driving style. It's got you through some difficult races and it'll remain there in your garage just to way you left it.
 
Knowing that nobody elses tuned Integra will quite feel as homely as the one you have spent hours tuning perfectly for your driving style. It's got you through some difficult races and it'll remain there in your garage just to way you left it.

Nice.

I spent two hours last night honing the suspension setting on a Ginetta G4 for the European Classic car championship.. now it drives like a dream, perfect for my own driving style. Honed on the Nordschleife - of course.
 
everything in the game is so precise. When hot lapping you can watch your time drop and drop the better you get until you reach the point where there are barely thousands of a second in the difference. That for me is what makes this game so great
 
GT is the only racing game where I feel like I'm driving a car, rather than playing a game.
 
Its the best driving simulator on the PS3.
For me the car history / museum thing is getting a lot boring now.
 
The lonetivity of the game.

They are the only games that I can play for five years day in and day out without ever getting bored. Theres just so much to do, then when your bored of that you can FIND new things to do within the original things to do.

GT1 was an awesome and aweful entry into the gaming world for me. It was awesome in the way that it was simply the best game out at the time, and aweful in the way that no games ive played have ever come close to being as good for as long as the GT series.
 
For me it's the fact that Kazunori is really just trying to recreate the joy of driving these cars, and when it boils down to it that means the physics have to be accurate, the graphics have to be jaw dropping and the cars and tracks have to be accurate. He's basically allowing us all to do things that most of us can only dream of ever having the chance to do.

Gran Turismo 5 shows us where the GT series is headed in the future.. accurately created weather effects, more real life racing series' being officially included, more real life tracks, and every form of car imaginable, old and new.

I am so so glad that GT is headed towards realism, and is always aspiring to be bigger and better. GT has always been the best, no half measure, no half hearted gaming, no money grabbing relentless yearly updates. They care, they really care, and I cannot wait to see what GT6 or 7 will be like. See you in 2020 :p
 
I'm not a huge car fan. At least I wasn't until I played my first GT.

I'm going to go with what someone mentioned above "spirit". Which can probably be attributed to a few things - Polyphony's good artistic taste, attention to detail, polish and care they put into their games. Combined with the sheer value and content. You never get the impression polyphony are following a calendar schedule to make a quick buck, which you do with every other console racing title. They are always trying to make the best, most complete racing game they can.
 
The over & over delays (...just kidding, or maybe, not...)
Seriously:
1) The realism that come from the combination of true-to-life graphics and the physics
2) the "GT Mode" which in GT5 probably will get to a whole new level
 
For me it's the fact that Kazunori is really just trying to recreate the joy of driving these cars, and when it boils down to it that means the physics have to be accurate, the graphics have to be jaw dropping and the cars and tracks have to be accurate. He's basically allowing us all to do things that most of us can only dream of ever having the chance to do.

Gran Turismo 5 shows us where the GT series is headed in the future.. accurately created weather effects, more real life racing series' being officially included, more real life tracks, and every form of car imaginable, old and new.

I am so so glad that GT is headed towards realism, and is always aspiring to be bigger and better. GT has always been the best, no half measure, no half hearted gaming, no money grabbing relentless yearly updates. They care, they really care, and I cannot wait to see what GT6 or 7 will be like. See you in 2020 :p

GT6 or 7?? What about GT5? It hasnt even come out yet and will blow your mind for sure!
 
1. Physics / Driving feel
2. Physics / Driving feel
3. Physics / Driving feel
4. Physics / Driving feel
5. Physics / Driving feel
6. Physics / Driving feel
 
If it's only one thing that makes GT great, unique ( at least initially ) or revolutionary than I guess for me it's the structure of the game itself.
Regardless of physics, graphics, car choice or overall content the way you choose your own path and decide what to do from the beginning was totally new in 1997 and changed ( due to copying or reinterpretation ) the racing/driving game genre forever ( people often forget that or take it for granted or assume it's always been more or less like that ).

Everyone has the same starting point ( like every other game ) but after that you are free to choose what to do with the same budget and how you wish to progress into the game ( maybe even an idealised vision of the real world ).
I bet that after GT5 is released and you would ask, say a 1000 people, which event, which car/track combination or what they are doing in general after only a few hours of playing you'd get close to a 1000 different answers.
Let alone after a few weeks, months or years.:)
 
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