Apologies if this is a stupid question but though I love racing cars round in GT I know very little about them.
Thing is wanted to race the various cars from the Indy 500 enduro using their actual bhp rather than the GT game figures to see if I could beat the AI. Was OK with the R10 as it's game figures seem to match up with reality - 650 bhp.
Went for the BMW v12 LMR next.
In game machine has 827 bhp, trawling the net and it's actual power is 580 bhp. However in game rpm is 4400, real life 6500. As I'm not good enough to beat the AI with a 580 bhp 4400 rpm engine ( tried and failed) was wondering if the 580 bhp could be increased to compensate for the lack of in game rpm. Is that viable or is that a daft idea that totally misunderstands the relationship between bhp and rpm. If it is viable can anyone give me a clue as to a math formula that would allow for an accurate bhp increase as opposed to me just sticking in a random number.
If anyone could give any help it would be much appreciated.
Thing is wanted to race the various cars from the Indy 500 enduro using their actual bhp rather than the GT game figures to see if I could beat the AI. Was OK with the R10 as it's game figures seem to match up with reality - 650 bhp.
Went for the BMW v12 LMR next.
In game machine has 827 bhp, trawling the net and it's actual power is 580 bhp. However in game rpm is 4400, real life 6500. As I'm not good enough to beat the AI with a 580 bhp 4400 rpm engine ( tried and failed) was wondering if the 580 bhp could be increased to compensate for the lack of in game rpm. Is that viable or is that a daft idea that totally misunderstands the relationship between bhp and rpm. If it is viable can anyone give me a clue as to a math formula that would allow for an accurate bhp increase as opposed to me just sticking in a random number.
If anyone could give any help it would be much appreciated.