What (If Anything) Can PD Learn from Enthusia Professional Racing?

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JohnBM01

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This may be the last in my series of "What (If Anything) Can PD Learn from xxxxxxxx" topics. Enthusia is a game I've spent a fair amount of time with since renting it and eventually buying it. Depending on who you are, you either think Enthusia Professional Racing is a greatly underrated game or a cheap (as in boring and mundane) game. I recommend you get this if you have a PS2. There's absolutely no reason why anyone who loves racing and Gran Turismo-style games would want to pass this game up. I almost completely know this game inside and out. I am now able to give out this topic at long last. What can PD learn from Enthusia? It can be ANYTHING from certain cars, tracks, features during races, that ods system in Enthusia Life, the RS calendar system of races (still on RI as of this post), that hard-to-understand introduction, or whatever. What do you think they could learn from this underrated title? I have a fear there may be a similar topic in the Enthusia forum. However, we're talking about what PD can learn from Enthusia, not Enthusia learning from PD. And get ready for a whole lot of stuff for me to talk about.

Let me start things off.

Enthusia may not overtake GT4 completely, but it is a title that does things a little or more better than GT4. The high level of detail in GT4 doesn't really ellicit as many wet courses. GT4 has only one wet course while Enthusia has about three wet courses. There are six in all if you count the different Reverse and time variations. Marco Strada is actually a beautiful level where you're racing around Venice with the falling rain around the night air. The other two wet courses are Tsukuba with two wet variations that can be run in reverse. That's four tracks plus the fact that Tsukuba Wet could be run with six cars at a track. Unlocking Wintertraum in Enthusia gives you a snow course. You do get Ice Arena and Chamonix in GT4, but none of them has what Wintertraum has- falling snow. I'm not expecting GT5 to have fully wet courses for every venue except ovals (because rain in oval races can be quite dangerous) with high-speeds, the banking, and the probabilities of serious injury. I would say that PD could be money in coming up with a weather package for race tracks. Imagine being able to run Grand Valley in the rain, maybe Tokyo in snowy conditions, or even wet conditions on the track everyone considers Heaven to race on except me- the Nürburgring Nightmare (or Nürburgring Nordschleife). I'd say weather would be a nice thing to look into. The PS3 may likely be capable of a great deal of things, so we may expect some surprises.

On the front of cars, Enthusia has done a great job in coming up with all sorts of automobiles to race with and take around the tracks. Where else can you race some minivans or SUVs around a race track? And do you NEED a sports car to have fun? GT shouldn't get rid of their tuning formula at all. I do imagine if I had all of Enthusia's cars in GT4. Why, I could give a rear wing to the DeTomaso Pantera GTS. I could give the Dauer Bugatti EB110 a better suspension and tire package. I'll try to throw around a Toyota Land Cruiser around Cathedral Rocks and make it my little Dakar racer. Speaking of Dakar racers, I'd love to see more of them. Not so much the big trash compactors in the Truck class, but the two examples Enthusia provides. One is in GT4- the Mitsubishi Pajero Evolution. It's been a successful Dakar "Car." I recently unlocked the Nissan Pick Up Rally Car in Enthusia. And let me tell you something. If this thing doesn't scream "off-road racer" to you, you're playing the wrong game! They call it a rally car, but it's anything but. It's a pickup truck for God's sake! It has better handling than the Mitsubishi Pajero Evolution Dakar racer. It could get by here in truck-crazy Texas with those three spare tires strapped to the rear of the truck. I guess it's the Nissan Frontier here in America. Certainly isn't the Titan. Away from Dakar machines, there are many cars not included in GT4. One of them is quite a Hellcat- the Fiat Abarth 1000 TCR. The engine is so big that the car is shown with the engine bonnet (it's a rear/RWD car) open to show the big motor. It even makes big power for a small car- 108hp. It would be disqualified for those races under 3400mm in length in GT4. Don't count it out for the World Compact race in GT4, though. Bet you my Nissan R92CP that it would be a contender to win in that class. You also get a beautiful Lancia car in the Lancia Rally 037 (which I didn't know what mid/RWD like its WRC-winning brotheren, the Lancia Stratos. No rally version of the Rally 037 is included in Enthusia. Most of the usual Japanese suspects are still in Enthusia from most of your favorite Japanese companies. One car that has yet to make an appearance in a GT game is the Nissan Cima. It's a popular car if you raced it or against it in the Tokyo Xtreme Racer series of games. This 1820 kg (about 3990 lbs.) car packs 276hp and 333 lb.-ft of torque. The aforementioned DeTomaso Pantera GTS is in Enthusia. Decribed as an Italian car with an American heart, the DeTomaso Pantera GTS powered by a Ford V8. You'll see this Italian car in the American Supercar meeting in Enthusia even since it's an Italian company owned by Ford. It has 350hp and 4763cc of displacement. The lowest-powered "Realsports" car in Enthusia is the Austin Healey Sprite MK1. That's right. The lovable bug-eyed car is pure British engineering from the same country which brings you Emmy-winning performances like the Mini Cooper, Aston Martin V8 Vantage, and Jaguar XJ220. Did I mention that there are a great number of "Multipurpose" cars and trucks in Enthusia? Tuning them up with make these fun machines to race with even if you're not going to brak any land speed records with them. Two of the big oddballs for me are the Chevrolet Astro and the Mercedes-Benz G500L. I kind of wished I could tune the Volkswagen Touareg to make it better.

Final points of emphases are on minor details and rallying. I get sick of people saying that rallying should be ditched in GT games. Who is to say that it should be ditched where there are fans supporting off-road racing? I will say that I sort of like the control better off-road in Enthusia more than in GT4. The handling feels pretty heavy in rallying in GT4 compared to Enthusia. The rallying aspect is enhanced with the touge course known as "Dragon Range." I'm one of the few people to consider drifting as rally racing with all the different sliding around and such. The downhill course is really sweet justice for drifters. Something similar to Dragon Range would give GT drifting and tarmac rallying a BIG boost. The uphill course (for some reason) reminds me of Pikes Peak in a way. Only that it's all walled up and not a fall to death or serious injury if you overshoot the mountain side. The city below is a sparkling sight for Dragon Range. The minor details front includes things like the sun sparkling on cars and on metal. Imagine much brighter sun sparkling off of the cars like you'd see in real life. The lighting effects are very nice in Enthusia. Marco Strada's rainy night race is a beautiful example of lighting effects in Enthusia. Look at all the wet weather that gets on the camera lens and how things seem to be extra shiny when illuminated with lights.

So PD can learn a lot from Enthusia. :lol: ^_^ What are your contributions to what PD could learn from Enthusia? This is all part of my "study the competition" model of learning from different racing games in making sure your game title doesn't get overtaken by the other games in class. Unless you don't mind other racing games being better than yours so that people pick other games and leaving yours behind. So let's talk about this, GTPlanet! Hit a brother up with replies!
 
Loving Enthusia is sort of a slow process. It's tough to get used to it early on. But you learn to adjust to what the game has to offer for you. The game is nowhere in GT4's league. However, it is an underrated title that's just as good as GT4 and Forza. People keep slamming this game simply because it doesn't have that grab-me-by-the-throat-and-punch-me-in-the-stomach dominance the two big games provide. Read the Enthusia thread "One Day and...Ago" for my full review of Enthusia. I don't have a link unfortunately to get you there right away. So just look in the Enthusia forum for a thread similarly titled as mine. It really is a great game once you get the hang of it.
 
The body of the Abarth 1000 is the one from the Fiat 600, not 500 :)

John, more than one year ago I bought Enthusia, and GT4 (I had it at over 80% completion by then) has been in the shelf ever since.

Maybe it's just me, but whenever I get home and I want to do a race, it's Enthusia the one I pick, and I think the reasons for that are some you mentioned, but also others you didn't:

a) better AI
b) more enjoyable physics (I didn't say "better" because Scaff might be reading this :D )
c) overall, nicer races.

Apart from that, I think both games have excellent tracks, but Enthusia loses to GT4 because it lacks "bumps" in the tracks.

Enthusia has a very nice selection of cars (211 cars) that don't make me miss the 700+ in GT4, but hey, more cars is never a problem.

And what some (Scaff again :D ) consider a mess - the rankings/odds/calendar system - is something I think PD should work on, and learn from the konami guys: How to make a game accessible to the casual gamer, but at the same time how to reward those who like to race hard races, and get happy even when they come second, if the race was hard and they drove well.
 
Hun200kmh
a) better AI
b) more enjoyable physics (I didn't say "better" because Scaff might be reading this :D )
c) overall, nicer races.

Apart from that, I think both games have excellent tracks, but Enthusia loses to GT4 because it lacks "bumps" in the tracks.

Enthusia has a very nice selection of cars (211 cars) that don't make me miss the 700+ in GT4, but hey, more cars is never a problem.

And what some (Scaff again :D ) consider a mess - the rankings/odds/calendar system - is something I think PD should work on, and learn from the konami guys: How to make a game accessible to the casual gamer, but at the same time how to reward those who like to race hard races, and get happy even when they come second, if the race was hard and they drove well.

I'm reading (as always) and +rep for the post, as I do agree with the majority of what you say.

On the physics side GT4 and Enthusia have a lot to teach each other, which one people consider more fun I think is a far more personal issue.

I'd quite agree on the AI and races side of things, racing in EPR is far better than GT, but I rarely pick up GT to race, mostly for hot-lapping. The AI is still a long way from good, but anything is better than GT, personally I think both could learn from TRD3 in that regard. Against popular opinion I do not consider the TRD3 AI to be too agressive, most of the times they shunt you a view of the replay normally shows that you cut their line.

On tracks I have to say that with a few exception I think GT wins hands down (but they have had four games to work on that), EPRs tracks are far too smooth and some are just silly (the caves one just reminds me of Mario Kart).

To clarify on the point/ranking system, I consider that to be confusing and poorly explained rather that strictly a mess. The menu system and presentation is certainly a mess however and the opening video (not important I know) is simply bizzare.

Regards

Scaff
 
bennyrrr
I have yet to try Toca 3 but from what ive heard, PD could learn something from Toca.

As long as they don't learn anything about the AI from Toca 3...it's just as bad as GT4 half the time...
 
No sir, I don't like it. It feels nothing like a car. I suppose the hand controller guys like it though.

If Toca would steer properly, that would be a game to look at. Well, it is anyway, but I haven't even touched it for months because the steering in it is just awful.
 
I agree with TheCracker when he said that PD can learn from Konami when it comes to physics realism. Just like Hun200kmh, I stopped playing GT4 when Enthusia came out and never looked back. I play it now and then for random threads here at GTP (such as the "Nurburgring in YOUR car!" thread), but that's not even more than once a month on average.

Other than the physics, another big thing PD could learn from Konami would be variety in the car selection. Despite having a significantly smaller car selection than GT4, Enthusia seems more diverse, having far, far fewer repeats and more examples of historically important racecars/sportscars.

The only other thing I can think of at the moment would be for PD to "shake things up a bit" and try to deviate from the ordinary racing-sim gameplay formula, like Enthusia did (albeit not very successfully).

Tenacious D
No sir, I don't like it. It feels nothing like a car. I suppose the hand controller guys like it though.

I'm one of the few Enthusia faithful that play with the DS2. Most GTP members who love the game play with the DFP.
 
Some of you know that I like Pacific Gateway and Löwenseering from Enthusia. Pacific Gateway is about Konami's perfect answer to Seattle Circuit. * Löwenseering is perhaps an answer to Grand Valley. Löwenseering is like a homologation of many different corners and sections from world circuits mixed into one demon. Even the music for this track is intimidating. Racing the track kind of seems like you're fighting the final enemy of a game or something. Like you're up against Sephiroth in Final Fantasy 7, Dr. Wily of the MegaMan series, Bowser in Super Mario 64, you get the idea. Some of the corners seem familiar. Most notable is that chicane in the normal direction. The first part of it is like Eau Rouge of Spa-Francorchamps, only that it's a right turn. The far western end of the course is a lot like Fuji (before Herman Tilke messed up the course). It's a real intimidating course. The good thing about it is that (and I applaud Konami for this) it's a challenge that can be completed successfully. Do Driving Revolution Level 17 with the 2004 Team Goh Audi R8. You sort of feel like even when you fail, you still know you can complete it without giving up. I missed a few of the indicators and still passed 17-4. You just have to stay consistent. One other compliment about the course is that the sun rays from the clouds either look like Heaven or an aurora in the sky... only in the daytime. It's a nice effect. * Now on to Pacific Gateway. I noted that Pacific Gateway is like Konami's answer to Seattle Circuit. They got me good. I'm a sucker for San Francisco. I like the song for the track, the place is lovely... I'm just a sucker for San Francisco. This track pretty much developed interest in San Francisco. The track itself is a mix of high-speed thrills and technical corners. Pacific Gateway has some very twisty sections. Those sections aren't without a lot of open road to use, however. Extra road is a great thing when you're facing a track with a number of technical sections. It means you have a little more space to clear the certain corner. I really hated that Driving Revolution test with the older Corvette. The car is almost ready to spin out just when you try to keep it from spinning out. A suspension upgrade and better tires would save it in GT games.

I will agree that the handling for this game is pretty good. My only driving experience has mostly been in go-kart action a few years ago at Houston Indoor Kartzone (now Track 21 Houston Indoor http://www.track21houston.com/ ). Remembering my go-kart experience against my brother and his friends was how I first understood GT4's driving model. I'm one of the few to actually note the driving model has been revised in GT4. Translating that to Enthusia hasn't really been my forte. It seems like I'm better able to spin the car out in a drift setup in Enthusia than in GT4. My concern was control with drifts in Enthusia. I was able to knock down some solid drifts at times. I just wished to be able to clear corners better.

Maybe my biggest problem with Enthusia is that I never really feel able to be as aggressive as I want in Enthusia simply for fear of the Black Flag and loss of Enthu Points in Enthusia Life. I can try to be aggressive in GT4 without a lot of fear of defeat. Enthusia is... sort of like for perfectionists. Especially the ones who want to make the best laps and really test their abilities. But that's just me. Continue on, people. And thanks for setting me straight on the Fiat Abarth 1000 TCR.
 
I agree Enthusia is like a perfectionist. In GT4 when its the last lap and you have to fight your way up the feild you really try and push the car to its limit, bouncing it off the rev limiter, braking as late as possible while in enthusia if your losing you still have to drive conservativley and smooth.
One thing that PD can improve on are Engine Sounds, some cars in GT sound like each other, I also hate how you fully upgrade a honda civic and it sounds like a lawnmower on steriods. I know ive said this a couple of times but the light effects on Enthusia are really good! Its awsum when you can the light reflections on the guard railes, it adds just a touch more realism to it.
I think PD could work on the physics better. Dont get me wrong but i like the physics on GT but i think Enthusias physics are better. Like in GT4 has anyone noticed how bad front wheel drive cars handle? that really got me down because i love Hondas with a passion, it really takes alot of tuning for FF cars.(ive got it now though! making 58 seconds on Tsukuba with a 250hp ITR DC2) sorry for braggin! In Enthusia FF cars are sweet to drive they understeer a little bit but the driver can still handle it. I also love how cars are so close in speed to each other. Ive seen in Best of Motoring DVDs a Toyota MRS beating an s15 (this was on the touge) The MRS had maybe 100 hp less and it still beat it! When i upgrade an MRS in GT4 theres no way i can keep up to my brothers s15 no matter how hard i try. While in Enthusia i verse my brother in an upgraded MRS and he in a upgraded s15 i win. He has to worry about the S15 power around the corners and has to be extremely smooth whilst i kill him with better breaking and corner speed. Its all about balance!! haha
thats my 2 cents
 
I have nothing to contribute to this thread at this moment. I just wanted to share a little more on why I'm actually bringing the spotlight on Enthusia for this discussion. The link below is my review of Enthusia Professional Racing. It's Post #17 of "One Year and a Few Days Ago" in the Enthusia forum. In addition to reading my review, check out what some of the other GTPlanet folk had to say in response to my review.

https://www.gtplanet.net/forum/showpost.php?p=2254046&postcount=17

Correction... I have SOMETHING to contribute. I think part of the factor for Enthusia is that you can't tune cars like in GT4 and Forza. Us Enthusia gamers know what the game had to offer. I'd like to see how the tuning would change if there were modifications to the different internals as well as downforce tuning and electronics settings. That would be my premise in sort of brining Enthusia to GT4 and having them mate together. Imagine Enthusia's driving model with GT4's tuning capabilities. So any car you don't like can be tuned so that you WILL like it. I think Enthusia's motto is "change your real." I will agree that the courses lack bumpiness. I can remember countless times riding on the cable car rails of Pacific Gateway and have it all being treated like it was flat, smooth road. I would imagine that running over those rails is like running over the railroad tracks at Seattle Circuit. And you actually feel the railroad tracks as you run them over in GT4. The easiest example of bumpy courses is Le Mans. Take your LMP around Circuit de la Sarthe and go down the long Hunadieres straight. Feel the car shaking as you speedfreak down the straight? Those are bumps, my friend. Or simply do the IA-License Final where you have that wild Nissan R92CP. You'll do about 237 down the old-school Le Mans configuration and feel all the bumps. It only looks straight.

You may continue. I'm going to go fix me some waffles.
 
Great post John! Looks like everyone has already said what I wanted to say...

GT is a superior game compared to EPR overall... no dout about it.

However I do like to see the attention to detail of EPR on many other games. In GT, "automatic" transmissions are more in the line of Shift Assist, but in EPR, automatics are truly authentic.

And there is the sound. EPR has more of a "organic" sound, and GT's feel like "synthesized". Also, the RX-Xs have "beeps" when the RPM reaches redline, in EPR we get that.

There is also the light issue. In GT, the light is just a hue reflected on the ground near the nose of the car, but in EPR the light actually brightens the light ahead of you.
 
After a lot of time with Enthusia, I've returned to Gran Turismo 4. I did a Family Cup race using my tuned Renault Clio Renault Sport V6 Phase 2. Difficulty at the normal level of 0. The Family Cup event was at El Capitan - Normal. What sometimes happens to you when you play a related racing game is that you almost imagine you're playing the game you've been playing earlier and sort of get rusty switching games. That is what happened to me doing GT4 after spending some days and weeks with Enthusia. Each off-course and wall-whacking made me imagine that I spoiled an entire race just for a black flag. I even kind of thought that I'd lose Enthu Points at one time! I said in the discussions about GT4 vs. Enthusia vs. Forza that the Gran Turismo series has one thing the other two don't have- experience. The GT franchise is going on ten years of existance and still remains the biggest racing game series of all time. More people buy the games from the series and enjoy them all the while. It doesn't mean, however, that racing games from other companies can't offer something a little different. People blasted Enthusia since it was sort of wimpy for some people. People loved Forza due to the intolerance of certain race game fans into GT games. I commented that Forza is a very well-designed game and really worthy of all the praise it's getting. So what did I do about it in accordance to GT? I created a thread asking what Polyphony Digital could learn from Forza. Comments ranged from car damage to big-name sports car companies. Enthusia is quite underrated. It was a different take on the GT series that was more of love it or hate it. I played through most of Enthusia and liked the experience I was getting. If I had only a few complaints, it's that I can't tune my car like I could in GT or Forza, and the fact that you can't look behind you unless in your Driver view. That's mostly it. I needed experience before coming up with this discussion you all have participated in. If I don't know, then I'm not going to make a silly thread coming up with false information.

I encourage all of you to visit the Enthusia forum and read my comments in the thread "One Week and a Few Days Ago..." I talk about what's different among the titles. I felt more comfortable racing in GT4 since it's so accessible to me and I'm so used to it than Forza or even Enthusia. Not to doubt certain people, but some of the reasons people don't like GT games all that much are kind of why I love them. Now GT5 could go in Tourist Trophy's direction and offer a feature about semi-pro and pro mechanics. What's different in TT is that you have to determine which brakes to stop as well as tucking down to fly through the wind better. That tucking comes at the expense of lesser ability to corner properly since you are basically in a high-speed mode. GT5's case could be much different if it looks to one of its own sister franchises. I again ask to imagine GT4 with Enthusia's features and driving mechanics. The more casual type would dislike Enthusia since it seems like driving on ice (despite the fact the game has Wintertraum. And believe me, player. Wintertraum will make you eat your words about the "driving on ice" comment), but like GT4 since the driving mechanics are much different and more accessible. I do still think GT games need a model like Enthusia. The advantage of something like Enthusia's handling in a GT game is that you can purchase some upgrades to modify modifiable cars. So any issues you may have with the automobile can be alleviated or at least treated. For example, I thought the mid-engined/4WD Dauer Bugatti EB110 was a horrible high-horsepower car. I would slide out more than control that beast. I remembered my Sega GT experience making a car with a mid-engine/4WD setup. The car was pretty rough to race with. I say that front-engined cars give you better pull on the road while mid-engined cars provide the handling edge you need. The control with 4WD and a mid-engined combination is a pretty foul combination if not properly tamed.

I did another Test Run event. The track this time was Seattle Circuit - Normal with my tuned 2005 Ford Mustang GT. Unlike the Renault I raced earlier, the Ford Mustang GT can also be found in Enthusia. I can only test that Mustang around Tsukuba or Nürburgring Nordschleife to tell an actual difference in the handling of the car in the two games. I usually said that Pacific Gateway was Enthusia's answer to GT's Seattle Circuit. I even went as far as recording the song from Pacific Gateway and played it while I was racing Seattle Circuit! I think Seattle is a lovely city, but it's not San Francisco. And I don't mean that as an insult. I thought Pacific Gateway was in a wonderful setting of late afternoon/early evening. The skies were beautifully fair around that Enthusia course. Seattle Circuit is more like in sunset. I say Pacific Gateway is more like Seattle because of the jumps. Only difference is that the San Francisco course has the fast section after a tricky corner. Does this sound familiar in Gran Turismo? Pat yourself on the back if you thought of Tokyo R246. Tokyo R246 is more technical and with minor to moderate elevation changes. San Franscisco has more elevation changes than Seattle. At one point in my drive, I even tried to run my Mustang GT into the wall almost head-on. I went to the Bumper Cam, and all I seen was a wicked vibration and some blurring. You Enthusia gamers know what happens when you go high-speed into a wall and you have the speed effects on- you have a dramatic slow down and experience a bright flash on your screen. I'll admit. The Enthusia effect was certainly scary. I can recall trying to go at full-speed through that somewhat sharp right turn after the high-speed straights at Burgenschulut(?) when my car would slide out of control, go right into the wall, and have that dramatic slow down which led to a huge hit. Talk about life flashing before your eyes!

More commentatary in a future post.
 
Tenacious D
Nah. Just be sure you can do donuts in GT5 so the naysayers will hush up.

Like me? :lol: Remember, though -- Forza allows donuts and burnouts, and its physics model is even worse than GT4's! :scared:

You can't just tack on one or two somewhat-more-realistic things to a flawed physics model and expect it to be perfect. That's what PD did with GT4..."hey guys, GT3 didn't understeer enough and the cars were floaty and sluggish entering corners...let's take GT3's physics engine and make it have really sharp responses and plenty of understeer! Oh, and the brakes didn't make the car dive enough, so let's make it dive twice as much as necessary!"

PD needs to start over from scratch on GT5. I don't care how many people say otherwise, PD has been tweaking the same basic engine since the series' inception. You can tell from the stiff, artificial way the cars move in GT4 that the engine is based on something that was originally designed around the same time as Need for Speed 3.
 
I'd like to put in my keypoints of interest on the subject, regardless of it's true impact on Polyphony Digital's production of the next Gran Turismo.

If there were anything I'd truly like to see PD pull from Enthusia, it would definitely have to be the vehicle physics. Unlike in GT4, where cars feel as though they're just remote controlled vehicles with low mass and quick response, Enthusia demonstrates a more realistic "feel" to the vehicles when driving. The cars appear to have more "weight" to them, and when driving on courses like the Nurburgring, it truly shows it's worth. Trying to hit an apex in GT4, is quite simple, because the controls are much more "arcade" style, than it's Konami rival. Late braking and heel-toe driving tactics truly show how "life-like" Enthusia is, when compared to GT4. Even the most rudimentary of tasks, such as burnouts or donuts, have more realistic feel to them in Enthusia. Now, don't take this as an argument solely on defining Enthusia's strong points, whilst only noting GT4's weaknesses, because I intend to cover all sides of the matter.

If I were to compare a GT game that simulated physics best (within the GT series alone), I'd probably go with Gran Turismo 3, but that's just me. I may be biased, because I can be picky on certain things compared to others, but I'm just going to be real. But, even with it's more "realistic" physics, I still don't see it as an acceptable playstyle for PD's next production. They've got plenty of resources to use on this next title, and could definitely produce a true Driver's Simulation once again.

Now, physics aside, GT4 did do some things right. I found the car selection diverse enough to keep me interested (although I wished to see "Race Mode" versions of cars, like in GT2, but that's not a huge deal). Although, I didn't really hear or see any differences on the vehicles after taking them to the tuning shops. If I add a large turbo to a car that originally had a small turbo, I want to know that I did on the race track. Sport Exhausts, Weight Reduction, and much more could easily be tackled in the graphics capabilities of the RSX (nVidia's creation for the PS3's graphics card). Maybe a selection of high dollar exotics that failed to make the series, could be introduced. Bugatti, Ferrari, Lamborghini (although it did have it's debut in the PAL GT3), and a few less well known manufacturers could easily be given their space on this next title. With a franchise as large as Gran Turismo, saying that Ferrari asked for too much money, should not be an excuse. There's plenty of ways for Ferrari to see an advantage to being on the GT series, and that could easily make a good selling point. Even smaller companies that don't really deal with high dollar exotics, could step in and showcase their car lines (Skoda for example, since they are doing well in the rally circuits).

Putting the car issues aside, the music selection should be a non-issue. Like in Project Gotham Racing 3, you should be able to use an MP3 player, or any locally stored MP3 as racing music. But, the car sounds could definitely take an increase in realism. Take some notes from Live for Speed and put some microphones in/out each car while testing them. Realistic audio would be a nice feature to any perfectionist.

I know I'm bouncing around a lot, but I have a hard time thinking in a line, I think very laterally. :) Anyways, I must address particle effects, atmosphere, and high dynamic range. With such a powerful graphics card, there should be no excuse, as to why we wouldn't see graphics rivaling Half-Life 2: Lost Coast, Call of Duty 2, or Fight Night. Volumetric smoke, tire shavings, and many more could easily make the list for things the graphics card could handle. The RSX does come with substantial power.

That's all I can think of for the moment. I may come back and comment on more improvements/modifications, but I see many great ideas here. 👍
 
I'm not really the "no excuse" kind of guy. I've been more defensive on GT4. Toyomatt84, we can both agree on the car front. But Enthusia's lineup is more diverse in terms of types of vehicles. Enthusia does it with greater diversity than in GT4. It made the sports car boys and girls cry to the heavens. But I sort of like to think that Enthusia was more on realism in handling and driving dynamics than in Forza-type high-speed thrills. It's why you had to take a Nissan El Grand at Edge of the Road more than a pure rally racer. I would say that the game's biggest hook is the driving dynamics. And as I've said in the past, play Enthusia. Hell, I even provided my own comparison of handling in GT4 compared to Enthusia. Take a look at my previous post regarding my Ford Mustang GT test at Tsukuba. What I MIGHT do is redo the test at Tsukuba. This time, do it in a Ford GT or perhaps any other good car available in both GT4 and Enthusia that I have unlocked. I can probably work with the BMW M3 GTR Road Car instead of the Mustang GT.

I do think that PD can play Enthusia and examine its handling model. What they could do is incorpoate the sort of model Enthusia provides by focusing in on how the cars handle. GT4 has the advantage of bumpy serfaces. So imagine Enthusia's handling model with GT4's track physics. I can imagine taking a Pescarolo Courage around Le Mans and having a tougher time with handling the car unless I had better driving or Driver Aids.

Again, I value everyone's input. Anything can be mentioned among the two games. That's why I included the "If Anything" text to this thread's title. It means that PD could learn from Enthusia or not learn from them at all. I always say that all racing games are like one big family. You sometimes have to look to other games not just for inspiration, but to see what more you can do to make your game shine as bright as any other. Now who gave Enthusia a chance that it would surpass GT4 and/or Forza? Lot of people QUICKLY put Enthusia down. And for those who put it down, play it again. Let the game come to you. I can't stress that statement enough.

I just hope PD can take full advantage of the PS3's power and capabilities to their best. If there are some PD spies here on GTPlanet, I'm sure that through tactical espionage (Metal Gear Solid), they'll note the many threads I've made in this forum with a number of threads inspired by comments from all of you. I can simply recall the one about your idea of a brand new GT game. Change up or modify the formula a bit. Just make sure that it isn't at the expense of an already great racing game franchise. Having said this, let me be quiet and give you a chance to make your own comments.
 
To me i thought GT prolouge had the best physics of all grand turismos, does anybody else think so? maybe PD could learn from GT Prolouge and Enthusia
 
Mazda love now... I added a post in the Enthusia thread "One Year and a Few Days Ago" commenting on the notion of the beeping noise in the RX-7s and even the RX-8. Check it out.
 
I've just started playing Enthusia, and I'm still hung about whether it's better than GT4 or not.

Definitely, the low speed handling of FF cars seems much better, as you can actually get the rear-end out by chucking the weight around and on the handbrake, but high speed drifting in a stock FF car feels just too... easy for me.

And I'm having a difficult time transitioning back to left stick + buttons vs. left stick + right stick, as the right stick gives you better throttle control. At least launches in Enthusia are easier, and you don't get the ridiculous amount of wheel spin on low powered cars GT4 gives you.

And while Enthusia gives a greater feeling of weight, the smooth surfaces of most of the tracks really detaches you from the driving experience. Thus, while Enthusia may be more accurate than GT4 in some aspects, it feels more arcade-ish in others. Don't get me wrong... it's fun outdriving other guys in a stock Mini Cooper 1.3... but when you're outdragging them, too, there's something weird going on there... :lol:

Case in point- the Nurb. It's execrably smooth. Feels like a go-kart track somebody made based on a map of the real thing. It's things like that that bounce me right back out of the experience. And most other courses are no better.

And that high-speed drift. Countersteer can't be that easy. The only fish-tailing I got was from power-oversteer in a 1970's RX... but then, GT4 has a good ways to go in the realm of fish-tailing itself. :lol:

I think comments on GT4's arcadish control versus Enthusia come due to the slight delay Enthusia programs into its steering. Whereas slight inputs on the analog in GT4 yield instant turning, Enthusia gives you a bit of lag in that respect. Neither game on the DS2 is an accurate representation of real driving... but that's the controller's fault, actually. On the DFP, GT4 feels like the real thing, with tugging and jerking on off-camber roads, and you needing very minor steering inputs (a style I've adopted on the DS2) to turn-in or countersteer. I've yet to try Enthusia on a good wheel, but I'll give it a whack when I can.

I'll chime back in after more wheel-time, but I'm still hung up about it. Enthusia does make you feel like more of a hero than GT4, as it's so easy to pick-up-and-play, and that's why I'm worried about whether it's realistic or not (yes, I drive with everything off).
 
JohnBM01
I'm not really the "no excuse" kind of guy. I've been more defensive on GT4. Toyomatt84, we can both agree on the car front. But Enthusia's lineup is more diverse in terms of types of vehicles. Enthusia does it with greater diversity than in GT4. It made the sports car boys and girls cry to the heavens. But I sort of like to think that Enthusia was more on realism in handling and driving dynamics than in Forza-type high-speed thrills. It's why you had to take a Nissan El Grand at Edge of the Road more than a pure rally racer. I would say that the game's biggest hook is the driving dynamics. And as I've said in the past, play Enthusia. Hell, I even provided my own comparison of handling in GT4 compared to Enthusia. Take a look at my previous post regarding my Ford Mustang GT test at Tsukuba. What I MIGHT do is redo the test at Tsukuba. This time, do it in a Ford GT or perhaps any other good car available in both GT4 and Enthusia that I have unlocked. I can probably work with the BMW M3 GTR Road Car instead of the Mustang GT.

I do think that PD can play Enthusia and examine its handling model. What they could do is incorpoate the sort of model Enthusia provides by focusing in on how the cars handle. GT4 has the advantage of bumpy serfaces. So imagine Enthusia's handling model with GT4's track physics. I can imagine taking a Pescarolo Courage around Le Mans and having a tougher time with handling the car unless I had better driving or Driver Aids.

Again, I value everyone's input. Anything can be mentioned among the two games. That's why I included the "If Anything" text to this thread's title. It means that PD could learn from Enthusia or not learn from them at all. I always say that all racing games are like one big family. You sometimes have to look to other games not just for inspiration, but to see what more you can do to make your game shine as bright as any other. Now who gave Enthusia a chance that it would surpass GT4 and/or Forza? Lot of people QUICKLY put Enthusia down. And for those who put it down, play it again. Let the game come to you. I can't stress that statement enough.

I just hope PD can take full advantage of the PS3's power and capabilities to their best. If there are some PD spies here on GTPlanet, I'm sure that through tactical espionage (Metal Gear Solid), they'll note the many threads I've made in this forum with a number of threads inspired by comments from all of you. I can simply recall the one about your idea of a brand new GT game. Change up or modify the formula a bit. Just make sure that it isn't at the expense of an already great racing game franchise. Having said this, let me be quiet and give you a chance to make your own comments.


I must agree that under most conditions, that I "feel" much more involved with the car's handling characteristics in Enthusia, when compared to GT4. You do have a great point though, bud. GT4's track physics did have a more life-like appeal to them. You could definitely tell that tracks like the Nurburgring and Tsukuba had more "definition", if you will, to them. If a combination between Enthusia's car physics with GT4's track characteristics were to be made, I think a "true" Driver's Simulation could be close to grasp.

One thing that I've recently noticed, is the track "realism". I suppose your comment on how the courses fealt, sort of spurred the interest. If you were to watch a replay of your driving experience on either game, you would notice how unrealistic the landscape truly is. Trees comprised of 2dimensional panels, and a seemingly flat horizon really don't help the games "replay movie" value. I think incorporation of real-time weather and lighting could add tons of replay value to the game. Volumetric clouds, soft shadows with lighting dynamics, and even lens glare with actual definition on track lighting, are all simple add-ons that could be achieved. Take a look at some Crysis preview videos for inspiration. You don't really need to go into that much depth (like being able to shoot down trees, and witnessing the changes in the model's characteristics with every bullet), but soft shadows and volumetric clouding could easily make the tracks much more "believable".

Now, with more definition on my mind, other things stuck out in GT4's making. When taking photos, in photomode, you could easily spot how poor the skin models were on the car's with a close proximity photo. Now, I know 3D modeling is a pain in the butt, but using a skin that has terrible dimensions, as well as rather low-resolution photos of sponsors (the stickers seen on the JGTC-style vehicles), is an easy way to spot shortcuts made on the vehicle's overall design. The sad part is, is it's magnified outside of photomode. Any photo's taken on a roadcourse, while in action, make these imperfections stand out like they were painted in neon. These slight downgrades when in normal racing, are also seen on the definition of the wheels. Notice how at distances, the wheels and brakes look like a 2dimensional piece. I know it's designed to save on processing power, so with this next title there should be next to no reason why the cars should look less photo-realistic than when you buy them.

Also, I know the discussion of damage has been discussed in several places. I might be old fashioned, but I do not want to see damage make it's way into the next installment in the GT series. I feel the game has too much else to focus on, and for any devoted driver in real-life, damage is something you'd like to avoid at all costs. I really think the addition of damage would take too much away from the game's overall interest. I'd much rather see the time they'd take to design a damage structure, devoted towards building on the simple things that would make the game more realistic to play.

Now, the last point I wanted to touch on, was the AI. I'd like to point towards the Grand Theft Auto 3+ series (only the 3D titles, because I do not know enough about the 2D ones). Now, I know it's not a fantastic example of true AI, but it is much better than anything that the GT series has had. Driver's were responsive, although sometimes not all that good at it (tapping the rear bumper of someone on the bridge, while the middle section is raising, causes them to drive off into the water). Responsiveness is something GT needs. If you were to watch a JGTC race and see a driver brake too hard, too early, or whatever, the driver behind him would try and react as such. Now, in GT, if you brake in front of the NPC's, you'll easily see the outside wall, because they do not react at all. They'll plow you into the wall, and just keep going. Now, I know that it can be put to the user's advantage, that if you were to do the same, they wouldn't react in a negative way, but that could be changed as well. If you were to use an NPC as a "turning guide", maybe you could get black flagged and penalized like in Enthusia. Ideally, I'd like to see the AI have an attitude, if you use it as your guide to passing others. I'd like to see the NPC's take revenge, if you use them for your benefit. Maybe a tap on the rear bumper would be acceptable then. I guess I'm basically hoping to see the NPC's have an AI worthy of the next generation of games. If you've seen the NPC's in FEAR, you know that it's possible. The enemy uses, what I like to call, "free objects", meaning anything that isn't hardcoded into the game not to move, to their advantage in hiding or whatever. The zombies from Half-Life 2 also seem to know where "free objects" are, when you see a box fly at you that wasn't hard-coded to stay put.
 
The main thing they can learn (from my pov) is more content. Enthusia and Forza prove that there are others wanting a piece of the GT pie...so GT needs to do what they do best and blow all others out of the water with vast amounts of content. Sony claims we need the storage capacity of blu-ray...so lets see a flagship title (GT) use that storage capacity.

The thing that keeps me from buying other games like TOCA and Enthusia is content. I look at Enthusia's car list and it's no bigger than GT3...nowhere near GT4. I got a copy of GT3 after GT4, played it a while, and then shelved it in favor of GT4. Somehow, I feel the same will happen with other games as well.
 
sidewinderl
The main thing they can learn (from my pov) is more content. Enthusia and Forza prove that there are others wanting a piece of the GT pie...so GT needs to do what they do best and blow all others out of the water with vast amounts of content. Sony claims we need the storage capacity of blu-ray...so lets see a flagship title (GT) use that storage capacity.

The thing that keeps me from buying other games like TOCA and Enthusia is content. I look at Enthusia's car list and it's no bigger than GT3...nowhere near GT4. I got a copy of GT3 after GT4, played it a while, and then shelved it in favor of GT4. Somehow, I feel the same will happen with other games as well.


I don't see how GT is lacking content that Forza and Enthusia have. GT4 has more tracks, more cars, and more adjustments than both, but I don't see that as a strong point. Yes, it may have more content, but at the loss of quality. Quantity over quality isn't a good strategy for any Racing Simulator, because that's not what they're designed to be, by nature. If you want just loads of content, go buy GT2. A rediculous amount of cars, tracks, and features that'd take the span of time's existance to exhaust. But, the cars look like rolling shoeboxes, and the tracks nothing more than a giant paper cutout. Was it evolutionary? Yes. Was it great for it's time? Yes. Neither of which are good reasons to compete with more detailed, structured, and involved simulators, like Live for Speed and Enthusia. Quantity, my good man, will not make this game great.
 
Er... you can have LFS's 20 fantasy cars and 5 fantasy tracks, which you have to pay about as much for as a finished game - and broke my PC graphics drivers by the way. And I don't see Enthusia as being quality in any way, shape or form, and sales figures pretty much bare that out.

Those who think Gran Turismo on the PS3 isn't going to be a quality game, well... see you in my particle effects.
 
niky
And I'm having a difficult time transitioning back to left stick + buttons vs. left stick + right stick, as the right stick gives you better throttle control. At least launches in Enthusia are easier, and you don't get the ridiculous amount of wheel spin on low powered cars GT4 gives you.

You can change the throttle/brake to the control stick in the options, just like in GT3.

Enthusia always automatically slips/drops the clutch for a perfect launch. This actually makes launching a powerful FF too easy.

niky
And that high-speed drift. Countersteer can't be that easy. The only fish-tailing I got was from power-oversteer in a 1970's RX... but then, GT4 has a good ways to go in the realm of fish-tailing itself. :lol:

Enthusia's countersteer is too easy, especially with the DS2 (once you get the hang of it), but then again, countersteering isn't that hard in the real world if you know what you're doing. Really, the thing that Enthusia fails on here is that it's impossible to swing the car so hard that no amount of countersteer will save you from a spin. This can and does happen in real life, but not Enthusia.

In the end, though -- Scaff might disagree with me, and I know Tenacious D will -- Enthusia is still a lot closer to reality than GT4 when it comes to the difficulty of countersteer.

niky
I'll chime back in after more wheel-time, but I'm still hung up about it. Enthusia does make you feel like more of a hero than GT4, as it's so easy to pick-up-and-play, and that's why I'm worried about whether it's realistic or not (yes, I drive with everything off).

The funny thing is that the vast majority of people find Enthusia very difficult, almost impossible to play, like Tenacious D. :lol:
 
Wolfe2x7
Enthusia's countersteer is too easy, especially with the DS2 (once you get the hang of it), but then again, countersteering isn't that hard in the real world if you know what you're doing. Really, the thing that Enthusia fails on here is that it's impossible to swing the car so hard that no amount of countersteer will save you from a spin. This can and does happen in real life, but not Enthusia.

In the end, though -- Scaff might disagree with me, and I know Tenacious D will -- Enthusia is still a lot closer to reality than GT4 when it comes to the difficulty of countersteer.

I don't know if I can say that the Countersteering in Enthusia is too easy. You've got to take into effect that pretty much every car you drive in the game is in factory outfit (except for cars you play with in Enthusia Life, that have been upgraded). If you've ever seen Top Gear, you can see that it's not entirely difficult to countersteer on most cars they show there. The only truely difficult drivers, are the Front Engine Rear Wheel Drive cars. If you were to look at the stock trim of the cars in the game, not many of those cars have horsepower / torque figures that can be difficult to drive in real life. If you want to put the Countersteering theory to test, do a lap on the Nurburgring with the Cobra. Once you lift a rear tire, the car is about as close to tractionless as you can be, and is extremely unstable. If you're driving realistically, the car is a bear to drive in the game, as well as in real life.

The beauty of Enthusia, is that you don't need the Driving Force Pro with it's 900deg. motion, in order to countersteer. In GT4, trying to countersteer and exit a turn without detriment, is about as easy as finding a shoelace in the Pacific Ocean. You constantly get the "whip back" effect, and end up throwing your car into a violent spin. Not exactly what I'd call realistic... at all.


Wolfe2x7
The funny thing is that the vast majority of people find Enthusia very difficult, almost impossible to play, like Tenacious D. :lol:

It's because they don't have their handy gear guide, so they know when to downshift. :rolleyes:
 
toyomatt84
I don't know if I can say that the Countersteering in Enthusia is too easy. You've got to take into effect that pretty much every car you drive in the game is in factory outfit (except for cars you play with in Enthusia Life, that have been upgraded). If you've ever seen Top Gear, you can see that it's not entirely difficult to countersteer on most cars they show there. The only truely difficult drivers, are the Front Engine Rear Wheel Drive cars. If you were to look at the stock trim of the cars in the game, not many of those cars have horsepower / torque figures that can be difficult to drive in real life. If you want to put the Countersteering theory to test, do a lap on the Nurburgring with the Cobra. Once you lift a rear tire, the car is about as close to tractionless as you can be, and is extremely unstable. If you're driving realistically, the car is a bear to drive in the game, as well as in real life.

Countersteering in real life isn't that hard, but you can still screw up with it. This is especially true if you're attempting an "inertia drift," or a "scandinavian flick," which, if done incorrectly, can send you into a spin so strong that no amount of countersteer will save you, no matter what. In Enthusia, this mistake is nearly impossible to make.

Enthusia also coddles you a bit when it comes to over-correcting, but not so much that it never happens.

toyomatt84
The beauty of Enthusia, is that you don't need the Driving Force Pro with it's 900deg. motion, in order to countersteer. In GT4, trying to countersteer and exit a turn without detriment, is about as easy as finding a shoelace in the Pacific Ocean. You constantly get the "whip back" effect, and end up throwing your car into a violent spin. Not exactly what I'd call realistic... at all.

I agree.
 
Wolfe2x7
Countersteering in real life isn't that hard, but you can still screw up with it. This is especially true if you're attempting an "inertia drift," or a "scandinavian flick," which, if done incorrectly, can send you into a spin so strong that no amount of countersteer will save you, no matter what. In Enthusia, this mistake is nearly impossible to make.

Enthusia also coddles you a bit when it comes to over-correcting, but not so much that it never happens.

Well, I don't see it as large of a problem, as you do. I know it isn't 100% realistic by a long shot, but I guess I just don't have the same feelings about the countersteering in the game. I feel as though there's plenty of times where a feint drift could send you over the limit of controllability. But, maybe that's just me.
 
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