What Is GT5's Area Of Expertise?

  • Thread starter Thread starter Authentic718
  • 48 comments
  • 2,931 views
1. Driving Feel - and defining differences between so many cars
2. Car Selection - Despite the endless Skylines and MX5's, there are so many awesome cars.
3. Photomode - just incredible. You spend your track time doing whatever floats your boat, and then afterwards you can go and take amazingly realistic photos of your efforts.
 
Gimme muscle cars and a drag strip, then it will be perfect.
 
Car list and Physics(but i think it can still get a lot better) theres is something in this game
which for me makes fun and good for playing. and the fact that the game run really smooth
 
For me it's the feeling of I'm driving THAT car in THAT track :) That would be the physics and immersion, I guess...
 
Their version of Nurburgring Nordschleife is probably the most honest version of all commercially available sims or driving games. Supposedly there's a laser-scanned version for rFactor Pro but that's only available to selected few.
 
The range of car and racing types that are available.

-WRC
-Formula 1
-NASCAR
-Le Mans Prototypes
-Le Mans GT
-Super GT
-Touring Cars
-Go karts

All in one game and all feeling very authentic to their real world counterparts.
 
Everyone else already summed it up, Physics, Driver/Player immersion, graphics, replay ability(it never ends), online, car selection, photomode, and the best modelled Nurburgring I've ever seen.
 
GT5 does a really good job balancing itself out... on one hand you have gorgeously detailed premiums and then on the other you've got standard cars ported in from the PS2 games. On one hand you've got beautiful tracks like Nurburgring with dynamic weather and time, and then you've got tracks like Laguna Seca which is "meh." It seems to me for everything they've done right they've also gone the opposite direction in that same aspect. Some games are black and white... some just black... others just white... and then you've got the GRAY. And I think GT5 is the GRAY.

Not to take anything away from it... where it shines the best is what matters the most. As with all GT titles before it, GT5 captures the heart and soul of Gran Turismo perfectly in that the overall driving experience is bar none the best on console. GT5 pulls together graphics and physics and does something with them that other games just can't do... at least not on console. It's hard to say it has the best graphics, or the best car selection, or even the best physics when these things are looked at individually. But somehow when GT puts them all togther, it delivers a driving experience that keeps me coming back to it and immediately bored with other games.
 
Snaeper
The range of car and racing types that are available.

-WRC
-Formula 1
-NASCAR
-Le Mans Prototypes
-Le Mans GT
-Super GT
-Touring Cars
-Go karts

All in one game and all feeling very authentic to their real world counterparts.

-And Daihatsu Midgets. OH YEA!!!
 
Japanese cars; at over 650+, this game covers everything the Japanese auto industry has to offer, especially Nissan. Go-Karts are the other thing that GT5 does really well that other racing sims don't have yet, but there are a few coming out next year that will offer this.

Other then that, there's a lot of stuff being listed in this thread so far, that other racing sims have done, and done better in my opinion.
 
PD's area of expertise has always been attention to detail with a great variety of cars and tracks. Also the professional menu presentation, giving it a more of a "grown up" flare as apposed to other console racing games. The jazzy soundtrack in GT5 is a winner too!
 
PD's area of expertise has always been attention to detail with a great variety of cars and tracks. Also the professional menu presentation, giving it a more of a "grown up" flare as apposed to other console racing games. The jazzy soundtrack in GT5 is a winner too!

I forgot about the soundtrack, it really adds to the "mood" of GT5(with the exception of that annoying song with the school choir singing when you're online) its nothing I'd download on my Ipod, but its a nice change of pace from rap and rock from other racing/driving games.
 
Easy, allowing me, as an adult, to still play with toy cars! The GT games have always felt like a big box full of toy cars and a framework to play with them in. I'm transformed instantly to being a child who has been given a massive number of toy cars and a giant room to play with them in, and I can even have my friends over to enjoy them with me.

Like when I was a child, the game lets me make my own fun.

Finally someone who understands! It all are just toy cars. The game is so free to play around, and pretty cheap for almost 1100 toys.
 
Oh yeah, that's right. I forgot to mention the soundtrack. I'd have to agree that it always has that unique feel in every GT game. That, combined with the professional feel of the interface like some of you have mentioned, has always been unique to GT as well.

GT5 does a really good job balancing itself out... on one hand you have gorgeously detailed premiums and then on the other you've got standard cars ported in from the PS2 games. On one hand you've got beautiful tracks like Nurburgring with dynamic weather and time, and then you've got tracks like Laguna Seca which is "meh." It seems to me for everything they've done right they've also gone the opposite direction in that same aspect. Some games are black and white... some just black... others just white... and then you've got the GRAY. And I think GT5 is the GRAY.

Not to take anything away from it... where it shines the best is what matters the most. As with all GT titles before it, GT5 captures the heart and soul of Gran Turismo perfectly in that the overall driving experience is bar none the best on console. GT5 pulls together graphics and physics and does something with them that other games just can't do... at least not on console. It's hard to say it has the best graphics, or the best car selection, or even the best physics when these things are looked at individually. But somehow when GT puts them all togther, it delivers a driving experience that keeps me coming back to it and immediately bored with other games.

Ha, excellent. I like the way you put it, because it's certainly hard to judge the GT franchise, especially GT5, by just one aspect. At this day and age, competition has caught up, or close to at least, so it's hard to say what's best individually (although I think it does have the best physics for consoles). If we look at it as whole, it's something different altogether that will never seem to be executed by any other game, ever. That something is what I've yet to feel in any other racing game.
 
Back